Add "Reset core options" menu to two more places:
- Manage Cores, where it can delete the options for the selected core
- Configuration, where it can delete the options for the loaded core
Current reset function is updated to delete the core options file if
reset is wanted for a specific core, or core was loaded but not yet
started. Meant as a recovery method for possibly fatal core option
changes.
Only limit extensions under the condition that the valid_extensions list
is not empty and the user wishes to limit the extensions. Otherwise
present files of all recognized extensions.
Part of this logic was implemented in 8f32801292 where the
point was to show supported files when core info file is missing. The
other part is the filter_by_current_core option.
PATH_MAX_LENGTH is pretty short on CTR and not really adequate here
since this buffer is not storing a path.
Allocate and possibly reallocate from heap instead of using the
stack here.
* Add dummy game ai subsystem
* First working prototype of a machine learning model that can override player input
* Update README.md
* Update README.md
* Fix loading path on Windows
* Change ai override to player 2
* Added quick menu show game ai option
* Implemented Quick Menu entry for Game AI options
* Redirect debug logs to retroarch log system + properly support player override
* Added support to use framebuffer as input to the AI
* Added pixel format parameter to API
* Fix game name
* code clean-up of game_ai.cpp
* Update README.md - Windows Build
* Update README.md
* Update README.md
* Update README.md
* Update config.params.sh
turn off GAME_AI feature by default
* Fix compile error in menu_displaylist.c
* Add missing #define in menu_cbs_title.c
* Added new game_ai entry in griffin_cpp
* Remove GAME_AI entry in msg_hash_us.c
* Fix compile error in menu_displaylist.h
* Removed GAME AI references from README.md
* Fixes coding style + add GameAI lib API header
* Convert comment to legacy + remove unused code
* Additional coding style fixes to game_ai.cpp
* Fix identation issues in game_ai.cpp
* Removed some debug code in game_ai.cpp
* Add game_ai_lib in deps
* Replace assert with retro_assert
* Update Makefile.common
* Converting game_ai from cpp to c. First step.
* Convert game_ai from CPP to C. STEP 2: add C function calls
* Convert game_ai from CPP to C. Final Step
* Added shutdown function for game ai lib
* Update game_ai_lib README
* Fix crash when loading/unloading multiple games