Commit Graph

4514 Commits

Author SHA1 Message Date
sonninnos b62cc87e84
Turbo Fire overhaul (#17633) 2025-02-27 20:15:22 -08:00
Joe Osborn c413bcc626
Threaded emscripten fixes (#17614)
* Actually read CLI args in emscripten

* Fix fetchfs manifest parsing, increase download chunk size

The chunk size should probably be made a parameter in the future.  The
larger chunk size trades longer hitches for fewer hitches.

* Add exec command driver and API functions for emscripten.

Under WASMFS, stdin/stdout can't be customized the way they can with
the JS FS implementation.  Also, this approach frees up stdin/stdout
and simplifies interaction with the command interface for web embedders.

* fixup upload paths, show use of new emscripten cmd interface

* Add JS library function names to EXPORTS as well as EXPORTED_FUNCTIONS for older emsdk versions
2025-02-24 09:25:05 -08:00
Eric Warmenhoven 84eb4f32e0
Small adjustment to coordinating mouse inputs (#17622) 2025-02-23 04:25:29 -08:00
Eric Warmenhoven e26b3bca4e
allow mouse input while mouse overlay is active (#17615) 2025-02-21 12:33:27 -08:00
Joe Osborn 56014a27d6
Enable pthreads on Emscripten (#17586)
* workerized RA

* Workerized (non-async) web player, using OPFS

This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.

This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:

https://github.com/emscripten-core/emscripten/pull/23518
https://github.com/emscripten-core/emscripten/pull/23021

The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).

The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer.  I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).

I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:

make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1

I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage.  I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.

* Get fetchfs working without manifest support

* makefile fixes

* fix scaling, remove zip dependency

* Support asset/cheats/etc downloaders for emscripten

- Add http transfer support for emscripten
  - At the task_http level, not the net_http level --- so no netplay
    or webdav.
- Change default paths to be more like other platforms
- Gives us smaller bundles and a faster boot time
- Had to work around a task queue bug on Emscripten
  - I made the smallest possible change to do it, but it may be better
    to fix in rthread.c

* Load an emscripten file_packager package on first run

If no ozone assets are present, load a libretro_minimal package
created using Emscripten's built-in file packager.

* updated readme, removed indexer from wasmfs libretro-web

* Put back zip dependency, load asset bundle into opfs on first run

* fix upload path

* Remove unused function

* easy testing setup for two multithreaded conditions

1. make PROXY_TO_PTHREAD=1 (slower)
2. make PROXY_TO_PTHREAD=0 (bad audio, because doesn't sleep in
openal.c)

* Remove condition on sleep in openal

also make input_driver check existence of drv->axis, drv->button
before calling them.

* Fix resizing under EGL

* Don't force config file path on emscripten

* Add time.h include to netplay, default HAVE_NETPLAYDISCOVERY to 0

* Remove nearly all proxied joypad calls under emscripten

* Fix file uploads under firefox

* Fix safari API uses, but Safari still hangs in OPFS filesystem mount

I think this can be fixed by moving the backend creation off the main
thread.

* Move filesystem init into emscripten C entry point

* Setup filesystems off of main thread

* re-set default player to async

Also improve Safari compatibility under proxy-to-pthread condition

* Safari upload file fixes

* Remove some excess prints

* Fix typo
2025-02-20 00:59:25 +01:00
Eric Warmenhoven 6ec4ffb2fa
apple, mouse overlay: fix relative mouse deltas (#17602)
makes sure that relative mouse movement deltas are based on last poll,
not last state check; checking state should not reset state
2025-02-20 00:59:14 +01:00
LibretroAdmin f6006ae6ca Style nits 2025-02-12 10:17:35 +01:00
LibretroAdmin 7a7c4df2a1 Settings cleanups 2025-02-10 17:12:02 +01:00
LibretroAdmin c57c4fbd1a Style nits 2025-02-10 13:59:25 +01:00
LibretroAdmin 4faed7a84f Less passing around of settings_t pointer 2025-02-09 18:56:50 +01:00
Eric Warmenhoven 4c8da979a5
fix a couple minor warnings (#17526) 2025-02-06 20:22:36 +01:00
David Demelier f73df57a1a
Fix non-integer cast to pthread_t (#17512) 2025-02-03 15:21:07 +01:00
neil4 05f75b83c1
Overlays: Improve Analog Recentering (#17505)
- Use closest point on zone perimeter if first touch is outside zone
2025-02-02 01:27:18 +01:00
LibretroAdmin 2870a0a8ad
Revert "Workerized emscripten retroarch (WIP) (#17484)" (#17492)
This reverts commit cacd5a9a23.
2025-01-30 21:35:58 +01:00
Joe Osborn cacd5a9a23
Workerized emscripten retroarch (WIP) (#17484)
* workerized RA

* Workerized (non-async) web player, using OPFS

This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.

This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:

https://github.com/emscripten-core/emscripten/pull/23518
https://github.com/emscripten-core/emscripten/pull/23021

The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).

The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer.  I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).

I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:

make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1

I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage.  I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.

* Get fetchfs working without manifest support

* makefile fixes
2025-01-30 19:58:18 +01:00
BinBashBanana ed1810de86
Emscripten improvements (#17422) 2025-01-29 05:29:16 +01:00
Eric Warmenhoven 04cdf0aa4d
apple: acceleration should include gravity (#17467) 2025-01-24 18:05:32 +01:00
Eric Warmenhoven f1e3b83d26
macos: reset keyboard state when focus is lost (#17453) 2025-01-21 22:31:24 +01:00
Mathieu Poliquin 66e23fca79
New feature: Override player input with machine learning models (#17407)
* Add dummy game ai subsystem

* First working prototype of a machine learning model that can override player input

* Update README.md

* Update README.md

* Fix loading path on Windows

* Change ai override to player 2

* Added quick menu show game ai option

* Implemented Quick Menu entry for Game AI options

* Redirect debug logs to retroarch log system + properly support player override

* Added support to use framebuffer as input to the AI

* Added pixel format parameter to API

* Fix game name

* code clean-up of game_ai.cpp

* Update README.md - Windows Build

* Update README.md

* Update README.md

* Update README.md

* Update config.params.sh

turn off GAME_AI feature by default

* Fix compile error in menu_displaylist.c

* Add missing #define in menu_cbs_title.c

* Added new game_ai entry in griffin_cpp

* Remove GAME_AI entry in  msg_hash_us.c

* Fix compile error in menu_displaylist.h

* Removed GAME AI references from README.md

* Fixes coding style + add GameAI lib API header

* Convert comment to legacy + remove unused code

* Additional coding style fixes to game_ai.cpp

* Fix identation issues in game_ai.cpp

* Removed some debug code in game_ai.cpp

* Add game_ai_lib in deps

* Replace assert with retro_assert

* Update Makefile.common

* Converting game_ai from cpp to c. First step.

* Convert game_ai from CPP to C. STEP 2: add C function calls

* Convert game_ai from CPP to C. Final Step

* Added shutdown function for game ai lib

* Update game_ai_lib README

* Fix crash when loading/unloading multiple games
2025-01-21 13:05:43 +01:00
LibretroAdmin 3549d8378c Style nits 2025-01-19 22:15:34 +01:00
LibretroAdmin cde82f532c * Naming convention changes for variable names/function arguments
* Try to fit lines within ANSI 80-char limit
2025-01-19 20:19:14 +01:00
LibretroAdmin 9bff7168e8 (input_driver.c) Style nits 2025-01-18 03:11:24 +01:00
sonninnos aefadc04c7
Analog to Digital refactor (#17429) 2025-01-18 02:19:01 +01:00
LibretroAdmin 984d591573 Silence some warnings 2025-01-18 01:48:33 +01:00
LibretroAdmin b211adaaca Function argument name standardization 2025-01-17 19:55:32 +01:00
LibretroAdmin e2c8e98be0 Buildfixes and warning fixes 2025-01-17 12:03:30 +01:00
LibretroAdmin 31b7812720 Function argument name standardization 2025-01-17 04:16:12 +01:00
LibretroAdmin 9da7af46c3 len variable/argument name standardization 2025-01-15 16:04:25 +01:00
LibretroAdmin 047e04ed3e Standardize local len variable naming conventions 2025-01-15 15:00:12 +01:00
Jesse Talavera 0bb0077358
Fix a crash when initializing an illuminance sensor on Linux (#17408) 2025-01-13 21:54:52 +01:00
LibretroAdmin 47d888364d Standardize len variables - argument should always be named 'len',
while local len variables should have '_' prefix
2025-01-13 21:53:49 +01:00
sonninnos 17e9aabd25
WINRAW: Invert mouse order (#17376) 2025-01-10 12:21:33 +01:00
LibretroAdmin fc48ecaa1d Local 'len' variables need to prefixed with '_', inner-loop len
variables need to be prefixed with '__'
2025-01-07 02:57:24 +01:00
zoltanvb ab3b175848
Restore missed absolute mouse conversion. (#17343) 2025-01-05 03:50:47 +01:00
neil4 6412f4feef
Overlay: Add Analog Recentering Zone (#17339) 2025-01-04 03:19:02 +01:00
neil4 2ffe9fe15c
Overlay lightgun fixes (#17340)
- Fix the "Allow Off-Screen" setting not working since #17308
- Prevent offscreen shot from disabling the lightgun with some cores
- Fullscreen pointer coordinates no longer needed
2025-01-04 03:18:38 +01:00
Eric Warmenhoven 7161069cfc
overlay: reinitializing was causing the wrong overlay to show (#17331) 2025-01-02 07:24:57 +01:00
zoltanvb 401e169865
Pointer sanitization, rwebinput driver (#17327) 2025-01-01 23:14:42 +01:00
Ignacio Sanchez Gines b5a62fcdf8
Add lightgun support to cocoa input driver (#17318) 2025-01-01 23:11:08 +01:00
LibretroAdmin ae7951445a Remove unused variables 2024-12-31 11:49:02 +01:00
zoltanvb b66263a034
Adapt the sanitized pointer handling, discussed at libretro#17196 : (#17312)
Cocoa driver specific changes:

- make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
- enable pointer offscreen query
2024-12-30 23:50:02 +01:00
zoltanvb fe1575bc54
Input sanitization, wayland enhancement and overlay (#17308)
Adapt the sanitized pointer handling, discussed at #17196 :

Overlay "driver" specific changes:

- make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
- enable pointer offscreen query
- report -0x8000 for lightgun if pointer is at the edge
- align lightgun offscreen reporting and button ID conversion with other drivers

Android driver specific changes:

- make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
- remove extra "inside" checks, general simplification
- enable pointer offscreen reporting
- report same value for all ports when querying mouse and lightgun
- fill missing lightgun support, with fixed button map

Udev and X11 driver specific changes:

- simulate max. 3 touches instead of 1 using different mouse buttons

Wayland driver specific changes:

- integrate touch input better to the overall handling (enabling overlay usage with mouse)
- simulate max. 3 touches instead of 1 using different mouse buttons
2024-12-29 18:57:27 +01:00
Aleksey Samoilov 9ffb458626
wayland: add support for single-pixel-buffer-v1 protocol (#17298)
* wayland: add support for single-pixel-buffer-v1 protocol

* Create single pixel buffer instead of checkerboard if available

* Fix identations
2024-12-29 18:56:32 +01:00
Aleksey Samoilov 4fc6bbe8c2
wayland: improve logging (#17291)
* wayland: improve logging

* wayland: minor cleanup
2024-12-27 15:51:13 +01:00
LibretroAdmin 18c85b5ccd Cleanups -
* Less string copies
* Some general cleanups
* Add extra param to runloop_message_queue_push so we can pass size_t
of the message
* Consistent conventions for local variable usage for certain things
2024-12-27 15:13:45 +01:00
Aleksey Samoilov a2d9c74978
wayland: add support for content-type-v1 protocol (#17288)
* wayland: add support for content-type-v1 protocol

* update gitignore, remove generated files

* Fix typos
2024-12-27 00:16:36 +01:00
zoltanvb ac6b30471b
Pointer sanitization - sdl (#17286) 2024-12-25 17:55:13 -06:00
Aleksey Samoilov 7887719d42
wayland: add support for cursor-shape-v1 protocol (#17284)
* wayland: add support for cursor-shape-v1 protocol

* Bump required wayland-protocols to 1.32
2024-12-25 08:18:45 -08:00
zoltanvb e5fde4dd09
Pointer sanitization - winraw, dinput, sdl (partial) (#17283)
Adapt the sanitized pointer handling, discussed at libretro#17196 :

winraw and dinput driver specific changes:

    make sure pointer position is always within [-0x7fff,0x7fff] by using the confined wrapper
    remove extra "inside" checks, general simplification
    enable pointer offscreen reporting
    use common functions for edge detection and lightgun button ID conversion

sdl driver specific changes:

    pointer handling aligned with the other input drivers, as above
    added TODO for lightgun part - no suitable test env at the moment where SDL input can be used
2024-12-25 08:18:17 -08:00
libretroadmin 44238e909f Consistent viewport naming conventions 2024-12-24 22:50:51 +01:00