Commit Graph

494 Commits

Author SHA1 Message Date
Joe Osborn 56014a27d6
Enable pthreads on Emscripten (#17586)
* workerized RA

* Workerized (non-async) web player, using OPFS

This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.

This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:

https://github.com/emscripten-core/emscripten/pull/23518
https://github.com/emscripten-core/emscripten/pull/23021

The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).

The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer.  I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).

I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:

make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1

I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage.  I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.

* Get fetchfs working without manifest support

* makefile fixes

* fix scaling, remove zip dependency

* Support asset/cheats/etc downloaders for emscripten

- Add http transfer support for emscripten
  - At the task_http level, not the net_http level --- so no netplay
    or webdav.
- Change default paths to be more like other platforms
- Gives us smaller bundles and a faster boot time
- Had to work around a task queue bug on Emscripten
  - I made the smallest possible change to do it, but it may be better
    to fix in rthread.c

* Load an emscripten file_packager package on first run

If no ozone assets are present, load a libretro_minimal package
created using Emscripten's built-in file packager.

* updated readme, removed indexer from wasmfs libretro-web

* Put back zip dependency, load asset bundle into opfs on first run

* fix upload path

* Remove unused function

* easy testing setup for two multithreaded conditions

1. make PROXY_TO_PTHREAD=1 (slower)
2. make PROXY_TO_PTHREAD=0 (bad audio, because doesn't sleep in
openal.c)

* Remove condition on sleep in openal

also make input_driver check existence of drv->axis, drv->button
before calling them.

* Fix resizing under EGL

* Don't force config file path on emscripten

* Add time.h include to netplay, default HAVE_NETPLAYDISCOVERY to 0

* Remove nearly all proxied joypad calls under emscripten

* Fix file uploads under firefox

* Fix safari API uses, but Safari still hangs in OPFS filesystem mount

I think this can be fixed by moving the backend creation off the main
thread.

* Move filesystem init into emscripten C entry point

* Setup filesystems off of main thread

* re-set default player to async

Also improve Safari compatibility under proxy-to-pthread condition

* Safari upload file fixes

* Remove some excess prints

* Fix typo
2025-02-20 00:59:25 +01:00
LibretroAdmin 72efcab3e7 Silence more warnings 2025-02-09 21:11:35 +01:00
LibretroAdmin 2870a0a8ad
Revert "Workerized emscripten retroarch (WIP) (#17484)" (#17492)
This reverts commit cacd5a9a23.
2025-01-30 21:35:58 +01:00
Joe Osborn cacd5a9a23
Workerized emscripten retroarch (WIP) (#17484)
* workerized RA

* Workerized (non-async) web player, using OPFS

This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.

This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:

https://github.com/emscripten-core/emscripten/pull/23518
https://github.com/emscripten-core/emscripten/pull/23021

The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).

The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer.  I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).

I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:

make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1

I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage.  I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.

* Get fetchfs working without manifest support

* makefile fixes
2025-01-30 19:58:18 +01:00
libretroadmin 92f134fb87 video_driver_frame - optimize string handling 2024-12-25 23:33:50 +01:00
libretroadmin 8074a833aa Cleanups/less string copies and indirection 2024-12-24 21:07:31 +01:00
zoltanvb 30a656738b
Introduce video_driver_translate_coord_viewport_wrap clamping variant. (#17196)
Add another version of the coordinate translation that will not
report -0x8000 for offscreen values, but instead map the position
to the respective edge (0x7fff/-0x7fff). Not yet in use.

Udev driver updated to use the wrapper, as all other input drivers do.
2024-12-19 13:30:43 -08:00
Antonio Orefice 2a56a827e8
Add Frametime Uniforms (#17155)
* Initial implementation of CoreAspect uniform

* float -> float_t

* Possibly fix wii_u building

* vulkan: use float instead of float_t;

* slangp: Advertise support of CoreAspect uniform
by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require"

* CoreAspect + glsl fix: use glUniform1f()

* Add CoreAspectRot uniform.
It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg.

* Fixed stupid typo

* Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS)

* Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS

* GLCore: void Pass::build_semantic_float needs glUniform1f.
...how on earth did it worked for UBO !?

* d3d10,11,12, wrong function called by overlook.

* Add test shader, will remove that before PR

* Fix metal rotated aspect reporting

* remove test shader

* Fix C89 Build

* Use OriginalAspectRotated instead of OriginalAspectRot

* Add CoreFPS and FrameTimeDelta Uniforms.
_HAS_ORIGINALASPECT_UNIFORMS is (#)defined and can be used to query for them.

* add test shader

* remote test shader

* Wrong paste.

* gx2: use float

* wrong indentation

* resolved merge conflict

* fix indentation

* Fix comment/Formatting

* Change uniform name from CoreFPS to OriginalFPS

* underliyng references: core_fps -> original_fps
2024-11-12 19:50:59 -08:00
sonninnos 84b58dd001
Pixel perfect integer scaling improvements (#17098) 2024-10-14 14:44:10 -07:00
Viačasłaŭ 3019b926c2
Fix typos (#17068) 2024-10-01 17:36:33 -07:00
sonninnos 6713e3b7f7
(Vulkan) Prefer IMMEDIATE mode without vsync (#17009)
* (Vulkan) Prefer IMMEDIATE mode without vsync

* Clamp max_swapchain_images and hard_sync_frames

* (Vulkan) Improve fastforward frameskip option hack
2024-09-17 10:23:02 -07:00
libretroadmin 787c1e1130 video_monitor_compute_fps_statistics - turn static 2024-09-11 17:23:28 +02:00
sonninnos 3f8dc5c49d
Remove 'Frame Rest' (#16936) 2024-08-29 03:35:09 -07:00
sonninnos 391b46c3be
Automatic Frame Delay refactor (#16929) 2024-08-27 01:53:10 -07:00
Joseph C. Osborn 2805694378 Refactor viewport handling/aspect ratio scaling.
This mirrors the use of video_viewport_get_scaled_integer for
non-integer scaling at various aspect ratios.  Two variants are
provided, one with implicit device and desired ratios and one with
explicit ratios.

Also added a flag to video_viewport_get_scaled_integer to indicate the
direction of positive y.
2024-06-25 08:18:39 -05:00
MajorPainTheCactus eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
Ophidon 7b711214a7
Slang Subframe Shaders Feature (#16209)
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.

Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.

Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.

CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00
Ophidon 72c901a90e
Squashed commit of the following: (#16142)
commit 793d41c303206b43932ddcefd44a45836def55eb
Author: Ophidon <jrogers2@gmail.com>
Date:   Fri Jan 19 23:12:31 2024 -0500

    Build Fix 2

    Move declarations of iterators.

commit c0e959b3d3cd773a66a17cfe034f08eaa53d525a
Author: Ophidon <jrogers2@gmail.com>
Date:   Fri Jan 19 22:57:01 2024 -0500

    Build Fix

    Help string was 14 characters too long for c89.

commit fc5506c7906bf82d6f88b7b0d7e4764d58d90622
Author: Ophidon <jrogers2@gmail.com>
Date:   Fri Jan 19 22:40:45 2024 -0500

    BFI Updates

    Significant BFI updates.

    - Adds BFI to dx10/11/12 in general.

    - Updates existing BFI menu option descriptions to be somewhat more clear in how to use correctly.

    - Adds Variable Strobe length via new 'Dark Frames' bfi sub-choice. Only valid at 180hz and above, as it must work with whole frames.

    - Algorithm to auto select 'decent' Dark Frames choice, for any given selected BFI refresh rate. Will also avoid defaults that can cause Image Retention at any Hz higher than 120. (Impossible to avoid at 120 if you have an affected screen... get an OLED :D ) .

    - Some sanity checking on selecting BFI or the other synchronizations options like Swap Interval > 1, that don't play well with BFI.
2024-01-19 23:11:31 -08:00
sonninnos f091b5a9e9
Move and relocate 'Frame Delay' (#15898) 2023-11-12 11:23:57 -08:00
sonninnos da59b8c9ac
Add 'Frame Rest' power saving option (#15834) 2023-10-26 04:20:48 -07:00
libretroadmin bef29c466b Remove unneeded video_driver_set_gpu_device_string/get_gpu_device_string 2023-09-06 03:08:48 +02:00
sonninnos 4d0110b278
Use refresh rate instead of core fps for frameskip timing (#15666) 2023-09-03 09:53:00 -07:00
libretroadmin c6c7c343df video_frame_info - more flags 2023-08-16 19:47:24 +02:00
libretroadmin bc41e0fdf4 video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
libretroadmin 2d2cb04589 Merge video_coord_array.c into video_driver.c 2023-08-15 16:02:12 +02:00
sonninnos a821b13b13 Fix window title after video reinit 2023-07-20 14:36:55 +02:00
libretroadmin be65a13102 Cut down on update_title code duplication 2023-07-16 08:00:49 +02:00
LibretroAdmin 244c86f661 Revert "Frame limiting improvements"
This reverts commit c723710c90.
2023-06-18 19:36:59 +02:00
sonninnos c723710c90 Frame limiting improvements 2023-06-18 18:58:37 +02:00
libretroadmin 8a5a59da50 Refactors, move some functions to retroarch.c and make them static 2023-05-31 16:08:31 +02:00
libretroadmin 86d8eef0d3 Get rid of unused gfx_ctx_input struct 2023-05-31 01:13:39 +02:00
libretroadmin 696dae6e70 Refactor away some video driver functions 2023-05-31 01:09:38 +02:00
libretroadmin e70eb9ded2 Refactor video_driver_cached_frame_has_valid_framebuffer 2023-05-31 00:39:01 +02:00
libretroadmin 3737b99b05 Cleanups 2023-05-30 22:10:03 +02:00
libretroadmin c09fb6d95d Cleanups 2023-05-30 12:19:53 +02:00
libretroadmin b2dff50d8a Cleanups 2023-05-29 19:39:27 +02:00
libretroadmin c24744eae5 Remove video_driver_show_mouse/hide_mouse 2023-05-29 18:58:23 +02:00
libretroadmin ced83c41e6 (Font) Less casting 2023-05-07 21:13:44 +02:00
libretroadmin cff5ea2a9b (video_driver/HDR) Remove unused helper functiosn 2023-04-24 10:54:46 +02:00
aliaspider 50b9454f69
d3d12: enable blending when drawing the menu. (#15181) 2023-04-11 06:56:48 +01:00
sonninnos da076faa47
Notification font + statistics adjustments (#15089) 2023-03-13 20:10:10 +01:00
HyperspaceMadness e4a11cff59
Shader Preset - Wildcard Replacement in Paths on Load (#15023)
When a simple preset loads, wildcards which are found in paths inside the presets will 
be replaced with values coming from the current RetroArch context.  This will operate
on both texture paths and reference paths.

This would allow you to do things like have one preset which could be used with the entire list of images from the Bezel Project

E.G. 
    "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 
would be replaced with
   "/shaders/MyBackground_glcore_YabaSanshiro.png"
If  no file found at that path, the path will revert to the original path, so operates as a fallback
   "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 

  * Possible wildcards/tokens to be replaced:
 * 
 *   $CONTENT-DIR$ -> Content Directory of the game rom
 * 
 *   $CORE$       -> Core name
 * 
 *   $GAME$       -> Game ROM's name
 * 
 *   $VID-DRV$   -> Video Driver: Currently active driver, possible replacement values:
 *       glcore
 *       gl
 *       vulkan
 *       d3d11
 *       d3d9_hlsl
 *       "N/A"
 * 
 *   $VID-DRV-SHADER-EXT$   -> Video Driver Shader File Extension: The extension of shaders type supported by the current video driver:
 *       cg
 *       glsl
 *       slang
 * 
 *   $VID-DRV-PRESET-EXT$   -> Video Driver Preset File Extension: The extension of shaders type supported by the current video driver:
 *       cgp
 *       glslp
 *       slangp
 * 
 *   $CORE-REQ-ROT$   -> Core Requested Rotation: Rotation the core is requesting, possible replacement values:
 *       CORE-REQ-ROT-0
 *       CORE-REQ-ROT-90
 *       CORE-REQ-ROT-180
 *       CORE-REQ-ROT-270
 * 
 *   $VID-ALLOW-CORE-ROT$   -> Video Allow Core Rotation: Reflects Retroarch's setting allowing the core requested rotation to affect the final rotation:
 *       VID-ALLOW-CORE-ROT-OFF
 *       VID-ALLOW-CORE-ROT-ON
 * 
 *   $VID-USER-ROT$   -> Video User Rotation: Rotation the core is requesting, possible replacement values, does not affect the UI:
 *       VID-USER-ROT-0
 *       VID-USER-ROT-90
 *       VID-USER-ROT-180
 *       VID-USER-ROT-270
 * 
 *   $VID-FINAL-ROT$   -> Video Final Rotation: Rotation which is the sum of the user rotation and the core rotation if it has been allowed, does not affect the UI:
 *       VID-FINAL-ROT-0
 *       VID-FINAL-ROT-90
 *       VID-FINAL-ROT-180
 *       VID-FINAL-ROT-270
 * 
 *   $SCREEN-ORIENT$   -> Screen Orientation: User adjusted screen orientation, will change windows from landscape to portrait, including the Retroarch UI:
 *       SCREEN-ORIENT-0
 *       SCREEN-ORIENT-90
 *       SCREEN-ORIENT-180
 *       SCREEN-ORIENT-270
 * 
 *   $VIEW-ASPECT-ORIENT$   -> Viewport Aspect Orientation: Orientation of the aspect ratio of the RetroArch viewport
 *       VIEW-ASPECT-ORIENT-HORZ
 *       VIEW-ASPECT-ORIENT-VERT
 * 
 *   $CORE-ASPECT-ORIENT$   -> Core Aspect Orientation: Orientation of the aspect ratio requested by the core
 *       CORE-ASPECT-ORIENT-HORZ
 *       CORE-ASPECT-ORIENT-VERT
 * 
 *   $PRESET_DIR$  -> Preset directory's name
 * 
 *   $PRESET$     -> Preset's name
 * 
 * If no wildcards are found within the path, or the path 
 * after replacing the wildcards does not exist on disk,
 * the path returned will be unaffected.
2023-02-26 19:06:57 +01:00
libretroadmin 51d238875e Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00
libretroadmin 3f3262fba3 (PS3) Cleanups - don't assume GLSL is the default shader for PSL1GHT 2023-02-23 10:43:33 +01:00
libretroadmin 8e0e5096d2 Get rid of now unused extern 2023-02-21 15:12:23 +01:00
libretroadmin 1d9cb216ca Silence some warnings/LTO issues 2023-02-19 10:21:37 +01:00
OsirizX 0549223677
(PSL1GHT) Add improvements to the RSX driver (#14965)
* remove var error in psl1ght input

* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders

* (psl1ght) add perf improvements to the rsx driver

* add rsx gfx for psl1ght

* (psl1ght) set rsx as a compatible video driver

* Do xmb menu scaling for psl1ght

* (psl1ght) update Makefile to use latest shaders and more UI menu options
2023-02-10 08:29:45 +01:00
Ryunam 46e6ac2093
Add Run-Ahead data to on-screen statistics (#14838) 2023-01-15 09:00:15 +01:00
reallibretroadmin a34598512e (Auto frame delay) silence some warnings that pop up in Xcode 2023-01-09 00:05:21 +01:00
libretroadmin 5d065e7efc Buildfix 2023-01-08 20:00:51 +01:00