Commit Graph

1938 Commits

Author SHA1 Message Date
sonninnos 3c1a1a44ae
Vulkan: Add adaptive vsync support (#17611) 2025-02-21 12:34:32 -08:00
LibretroAdmin f6006ae6ca Style nits 2025-02-12 10:17:35 +01:00
ScoochAside 9f5bc9c318
Fix issue #17438 (#17557) 2025-02-11 22:45:44 +01:00
Eric Warmenhoven 089a51f674
apple: enable emulated mailbox (#17506) 2025-02-02 01:22:18 +01:00
LibretroAdmin 350e4faf79 Fix some warnings 2025-01-20 01:30:27 +01:00
LibretroAdmin b211adaaca Function argument name standardization 2025-01-17 19:55:32 +01:00
LibretroAdmin 31b7812720 Function argument name standardization 2025-01-17 04:16:12 +01:00
LibretroAdmin 9da7af46c3 len variable/argument name standardization 2025-01-15 16:04:25 +01:00
LibretroAdmin 839b7654db More standardization of local len variables 2025-01-07 03:20:39 +01:00
LibretroAdmin fc48ecaa1d Local 'len' variables need to prefixed with '_', inner-loop len
variables need to be prefixed with '__'
2025-01-07 02:57:24 +01:00
sonninnos 2e3fc4f52d
WIN32: Menubar hotkey corrections (#17326) 2025-01-01 23:13:58 +01:00
LibretroAdmin 1e656261b0 Local len variables need to have '_' prefix 2024-12-30 14:03:58 +01:00
Aleksey Samoilov 9ffb458626
wayland: add support for single-pixel-buffer-v1 protocol (#17298)
* wayland: add support for single-pixel-buffer-v1 protocol

* Create single pixel buffer instead of checkerboard if available

* Fix identations
2024-12-29 18:56:32 +01:00
Colin Kinloch e3cc0341b9
wayland: Fix improperly sized commits (#17309)
* Revert "wayland: Ignore splash sized events during splash"

This reverts commit 5ef24debe4.

* wayland: Fix improperly sized commits

* Set viewport on splash commit
* Don't commit "set video mode" viewport update
* Hide the libdecor frame before transitioning to fullscreen
2024-12-29 18:56:17 +01:00
Aleksey Samoilov 4fc6bbe8c2
wayland: improve logging (#17291)
* wayland: improve logging

* wayland: minor cleanup
2024-12-27 15:51:13 +01:00
Aleksey Samoilov a2d9c74978
wayland: add support for content-type-v1 protocol (#17288)
* wayland: add support for content-type-v1 protocol

* update gitignore, remove generated files

* Fix typos
2024-12-27 00:16:36 +01:00
Aleksey Samoilov 7887719d42
wayland: add support for cursor-shape-v1 protocol (#17284)
* wayland: add support for cursor-shape-v1 protocol

* Bump required wayland-protocols to 1.32
2024-12-25 08:18:45 -08:00
libretroadmin 44238e909f Consistent viewport naming conventions 2024-12-24 22:50:51 +01:00
libretroadmin de8f979cb7 less string copies 2024-12-24 05:10:09 +01:00
libretroadmin 442b9bc3da Syntax style nits 2024-12-23 05:44:40 +01:00
libretroadmin 82e4504968 Revert "(pt. 2) static variables are initialized to '0' automatically as per C rules"
This reverts commit 47410df7a3.
2024-11-19 03:03:05 +01:00
libretroadmin 47410df7a3 (pt. 2) static variables are initialized to '0' automatically as per C rules 2024-11-18 15:59:46 +01:00
Bernhard Schelling c039576441
Fix quick shift key presses getting ignored on dinput driver (#17185)
Because shift keys were ignored in the event message  and only issued during polling, a quick key press and release between polling would get ignored.
This change also fixes left alt up key events getting issued (and sent to the core) twice.
2024-11-14 13:44:41 -08:00
Antonio Orefice 2a56a827e8
Add Frametime Uniforms (#17155)
* Initial implementation of CoreAspect uniform

* float -> float_t

* Possibly fix wii_u building

* vulkan: use float instead of float_t;

* slangp: Advertise support of CoreAspect uniform
by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require"

* CoreAspect + glsl fix: use glUniform1f()

* Add CoreAspectRot uniform.
It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg.

* Fixed stupid typo

* Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS)

* Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS

* GLCore: void Pass::build_semantic_float needs glUniform1f.
...how on earth did it worked for UBO !?

* d3d10,11,12, wrong function called by overlook.

* Add test shader, will remove that before PR

* Fix metal rotated aspect reporting

* remove test shader

* Fix C89 Build

* Use OriginalAspectRotated instead of OriginalAspectRot

* Add CoreFPS and FrameTimeDelta Uniforms.
_HAS_ORIGINALASPECT_UNIFORMS is (#)defined and can be used to query for them.

* add test shader

* remote test shader

* Wrong paste.

* gx2: use float

* wrong indentation

* resolved merge conflict

* fix indentation

* Fix comment/Formatting

* Change uniform name from CoreFPS to OriginalFPS

* underliyng references: core_fps -> original_fps
2024-11-12 19:50:59 -08:00
Antonio Orefice da5ecaa45a
Add OriginalAspect and OriginalAspectRot uniforms (#17123)
* Initial implementation of CoreAspect uniform

* float -> float_t

* Possibly fix wii_u building

* vulkan: use float instead of float_t;

* slangp: Advertise support of CoreAspect uniform
by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require"

* CoreAspect + glsl fix: use glUniform1f()

* Add CoreAspectRot uniform.
It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg.

* Fixed stupid typo

* Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS)

* Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS

* GLCore: void Pass::build_semantic_float needs glUniform1f.
...how on earth did it worked for UBO !?

* d3d10,11,12, wrong function called by overlook.

* Add test shader, will remove that before PR

* Fix metal rotated aspect reporting

* remove test shader

* Fix C89 Build

* Use OriginalAspectRotated instead of OriginalAspectRot
2024-11-02 04:04:12 -07:00
sonninnos 8ee6561a26
Vulkan: Use separate matrix for menu (#17134) 2024-10-29 12:03:37 -07:00
sonninnos c847b02206
Integer overscale GPU screenshot crash fixes (#17118) 2024-10-26 06:45:45 -07:00
Viačasłaŭ 3019b926c2
Fix typos (#17068) 2024-10-01 17:36:33 -07:00
Colin Kinloch 63bd0b75d5
Reapply "wayland: Commit viewport resizes (#16419)" (#17026) (#17030)
This reverts commit 3ee3f2ae52.

Removing roundtrips seems to keep things snappy whilst fixing COSMIC.
2024-09-27 14:37:47 -07:00
Eric Warmenhoven ea1b6852c5
apple: switch from MTKView to CAMetalLayer for vulkan (again) (#17045) 2024-09-27 14:36:45 -07:00
Colin Kinloch c90f7aba6c
Use reverse DNS name for desktop file and icon (#16449)
Reverse DNS being com.libretro.RetroArch
2024-09-23 09:03:48 -07:00
alphabitserial 3ee3f2ae52
Revert "wayland: Commit viewport resizes (#16419)" (#17026)
This reverts commit 08496b302c.
2024-09-22 23:44:48 -07:00
Eric Warmenhoven 187497eea8
Revert "apple: switch from MTKView to CAMetalLayer for vulkan (#16959)" (#17017)
This reverts commit 95d53183f5.
2024-09-19 11:48:40 -07:00
sonninnos 6713e3b7f7
(Vulkan) Prefer IMMEDIATE mode without vsync (#17009)
* (Vulkan) Prefer IMMEDIATE mode without vsync

* Clamp max_swapchain_images and hard_sync_frames

* (Vulkan) Improve fastforward frameskip option hack
2024-09-17 10:23:02 -07:00
Emanuel Haupt 7a0d568f04
Incorporate FreeBSD port patches (#16221)
This commit imports a series of patches from the FreeBSD port of RetroArch to
improve build compatibility and address specific issues encountered in the
FreeBSD environment. These patches, sourced from the FreeBSD Ports collection
(https://cgit.freebsd.org/ports/tree/games/retroarch/files), have been adapted
and tested to ensure they integrate seamlessly with the current build process.
2024-09-10 18:11:40 -07:00
Eric Warmenhoven cfbfd01f38
iOS: Last bits of iOS 12 support, including loading an older MoltenVK library (#16982) 2024-09-09 21:27:29 -07:00
libretroadmin 01a9745f5b Settings struct now has a flags variable 2024-09-08 22:49:26 +02:00
Eric Warmenhoven 95d53183f5
apple: switch from MTKView to CAMetalLayer for vulkan (#16959) 2024-09-03 19:02:00 -07:00
Ethan Lee b74932a05a
vulkan: VK_SUBOPTIMAL_KHR can be treated as success, not failure (#16930)
Fixes #16917
2024-08-27 10:23:10 -07:00
libretroadmin c99c5399f5 Move C Vulkan code over from shader_vulkan.cpp to vulkan_common.c 2024-07-22 00:52:53 +02:00
libretroadmin afc9cb509a CXX_BUILDFIX buildfixes 2024-07-20 19:42:45 +02:00
Joseph C. Osborn 6701c0999b fake negative x/y viewport positions under vulkan
Since Vulkan doesn't support negative x or y viewport positions, this
patch concatenates a translation matrix to the projection matrix used in
Vulkan rendering. In this way, if a negative x or y coordinate would
be necessary, we can instead use a 0 coordinate and a
leftwards/upwards translation to achieve the same effect.  This seems
to work alright with overlays, so as far as I can tell this patch
seems sufficient to get the behavior we want?
2024-07-18 08:22:32 -05:00
zoltanvb 286d65b42e [X11] Support for mouse buttons 4 and 5
Support added for extra mouse buttons. Since these buttons were
not returned by XQueryPointer(), some additional logic was needed
which fit best to scroll wheel handling.
2024-06-25 08:18:51 -05:00
Joseph C. Osborn 00add4bb37 Fix build errors on wiiu, directx 2024-06-25 08:18:39 -05:00
Joseph C. Osborn 2805694378 Refactor viewport handling/aspect ratio scaling.
This mirrors the use of video_viewport_get_scaled_integer for
non-integer scaling at various aspect ratios.  Two variants are
provided, one with implicit device and desired ratios and one with
explicit ratios.

Also added a flag to video_viewport_get_scaled_integer to indicate the
direction of positive y.
2024-06-25 08:18:39 -05:00
schellingb e7c6d1df84 Fix keyboard events missing RETROKMOD_NUMLOCK or RETROKMOD_SCROLLOCK
- Add missing numlock mod to dinput
- Add missing scrolllock mod to x11
- Add missing capslock, numlock, scrolllock and meta mods to android
- Add missing scrolllock mod to sdl
- Add missing capslock, numlock, scrolllock and meta mods to switch
- Add missing numlock mod to winraw
- Add missing numlock mod to uwp
2024-06-25 08:18:29 -05:00
rofl0r 843c816fc2 x11: add support for Xss screensaver disabling
in case xdg-screensaver isn't installed.
2024-06-16 12:54:42 -05:00
Reilly Brogan 7f3de64ef8 wayland: Fix Wayland appId 2024-05-30 22:54:50 -05:00
Bernhard Schelling e27fcf64a8 (Win32) Fix numlock/pause key release events
On Win32, the numlock and pause keys need special handling. But the existing code did only handle it correctly for pressing and not releasing. It separately called GetKeyState for the two keys which only returned true while pressing a key and not while releasing it. This then caused the releasing of the pause key to be treated as releasing the numlock key and vice versa. This fix handles releasing the two keys correctly.
2024-05-19 12:23:07 -07:00
Carlo Refice fed2e10d97 Implement HDR readback 2024-05-17 14:10:29 -07:00