Commit Graph

1349 Commits

Author SHA1 Message Date
twinaphex 7e9c8908f8 (PS3) Set default overlay directory 2014-01-05 19:17:13 +01:00
twinaphex 2da438bcf0 (PS3) Add paths 2014-01-05 05:00:08 +01:00
Themaister 388e9c7487 Make rom history handling a bit more robust.
If a missing core is trying to be loaded it can end up deleting the
entire ROM history because core_name is not found and history read from
file would then exit early.
2014-01-04 16:38:23 +01:00
twinaphex b20b6525d3 (Android) PendingIntent code created bad dependencies on Java frontend and
made it impossible for external clients like Dinothawr to use RetroArch
as a library
2014-01-04 05:36:08 +01:00
Themaister 79cd808e81 Fix broken use of SET_LIBRETRO_PATH. 2014-01-03 21:38:48 +01:00
Themaister 76a6e61fdd Use core-specific config path for RGUI cgp/glslp if applicable.
Avoids some collisions.
2014-01-03 15:31:10 +01:00
Themaister 81fc0f621a Only call rarch_main_deinit if main has been initied. 2014-01-03 14:42:38 +01:00
Themaister be81549d92 Only save per-core configs when core specific option is enabled.
Also, need to enforce that g_settings.core_specific_config is true
after loading core specific config. It's possible that core specific
option is set to false before loading a different core (using global
config only).
2014-01-02 18:01:01 +01:00
Themaister 13a006d147 Restructure per-core configs.
Merging yesterday was probably a bit premature.

One issue I overlooked was that per-core configs were not flushed to disk
when loading a new core on PC. The per-core flushing only happened on
main_exit(), which is only run on application termination. This hence
would only work with consoles with exitspawn.

config_set_defaults() must be called when loading per-core-specifics as
well or lots of options silently leak into other core specific configs
when cores are changed.

The handling with g_extern.config_path and original_config_path was
difficult logic and very error prone considering it was mutated aribitrarily by RGUI.
I've removed the original config path concept and stuck
with that config_path is *only* for global config, and
core_specific_config_path is for core-specifics (which are resolved
during config load). Saves some memory too,
which is always nice.

The block_config_read solution I proposed yesterday was not good after
all (in fact, broken on PC), and the current solution should work better.

"RetroArch Config" option in RGUI now only shows global config.
2014-01-02 17:52:48 +01:00
Toad King e0671aba8b per-core minor fixes 2014-01-01 19:06:06 -05:00
Toad King e022b39061 fix per-core config on PC 2014-01-01 15:34:56 -05:00
Toad King 8f45063f74 menu support for core specific config 2014-01-01 15:02:57 -05:00
Toad King 0a91c528f9 core-specific config files 2014-01-01 14:44:20 -05:00
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex 0e54989a61 (XDK1) RMenu build fix 2013-12-31 20:50:24 +01:00
Themaister 0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Toad King defb6efc5a [EMSCRIPTEN] build fix 2013-12-29 16:19:15 -05:00
Themaister 2be201ecf3 Add volume option.
There's a rudimentary volume option for XBOX1 there though ...
Dunno what to do about that.
2013-12-29 12:01:23 +01:00
twinaphex fb41b96515 (360) Get to linkable state again 2013-12-29 06:06:23 +01:00
twinaphex c23b42013e (360) Remove set_root_and_ext function calls 2013-12-29 05:06:45 +01:00
twinaphex 18545b5730 (360) Move rmenu_xui.cpp to menu/disp/ 2013-12-29 04:26:34 +01:00
twinaphex 989106428e (360) Build fixes to rmenu_xui.cpp 2013-12-29 04:22:53 +01:00
twinaphex 030012f664 (360) Some build fixes 2013-12-29 04:08:42 +01:00
twinaphex ff036066e2 Rework frontend - separate functions now for iterating per frame
and for doing teardown - Emscripten and Apple ports can make use
of this now so we don't need separate frontend implementations
2013-12-28 21:08:30 +01:00
twinaphex 9d0c5a5a03 (frontend.c) Some cleanups 2013-12-28 04:40:40 +01:00
twinaphex 51c994da39 (Xbox 1) Render 'messagebox' text in menu disp now - position
text better
2013-12-27 02:00:57 +01:00
meancoot 55950cf009 (Apple) Update content history properly. 2013-12-26 16:18:28 -05:00
twinaphex 75a6db27b4 (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
Themaister b23ff3b663 Refactor content_directory.
It shouldn't be RGUI browser dir. Instead it is a more developer centric
option for when libretro apps are distributed (along with RetroArch for
example). Also facilitates a standardized assets folder later on if
applicable.
2013-12-26 02:03:11 +01:00
Toad King 3fd4f21c9a fix check for salamander file in core menu 2013-12-24 22:28:24 -05:00
twinaphex 204113e389 Add environ callback to expose 'Content Directory' path to core -
and refactor g_settings.rgui_browser_directory
2013-12-25 02:31:35 +01:00
meancoot 839a5529b8 Merge branch 'master' into apple_no_thread 2013-12-23 21:03:14 -05:00
Toad King 2f46fa4fe9 [GX] input changes work now 2013-12-22 21:07:37 -05:00
Toad King d7cacaa9ed start of porting wii input driver to better support RGUI. still has issues with axises 2013-12-22 19:47:33 -05:00
meancoot f3d5a44e76 (Apple - No Thread) Fix performance regression. 2013-12-21 21:58:19 -05:00
twinaphex 129b7093a3 Set default overlay opacity to 0.7f 2013-12-22 03:03:26 +01:00
meancoot f069c82417 (Apple) First pass at removing UI/RetroArch thread split. 2013-12-21 19:42:10 -05:00
twinaphex 742f85eafc Add HAVE_LOCATION - still need to write frontend drivers now for
location
2013-12-19 01:51:51 +01:00
twinaphex 9852c5dc4c Rewrite perf interface - exposes callbacks now for RETRO_PERFORMANCE_INIT/RETRO_PERFORMANCE_START/RETRO_PERFORMANCE_STOP calls without messy, hardcoded preprocessor-dependent variables in macros - will update cores accordingly too 2013-12-18 19:03:08 +01:00
twinaphex 166aa29443 (Libretro) Expose perf_log as callback too to libretro 2013-12-17 19:37:33 +01:00
twinaphex 38d785984f Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Toad King f291e9c353 make config directory require dynamic libraries for now. fixes issue #420
the way we implement chaning directories involves loading a dummy core, which we can't do on non-dynamic core platforms right now
2013-12-16 15:05:57 -05:00
meancoot b35153855c (iOS) Add option to clear Load History menu, useful when you need to invalidate history after the GUID of the install directory gets changed. 2013-12-15 21:27:17 -05:00
twinaphex b946a5e302 (Menu) Omit "Threaded Video" for Gamecube/Wii 2013-12-14 02:33:09 +01:00
twinaphex ee18da7632 Save autodetect_enable 2013-12-12 22:14:10 +01:00
twinaphex eacc193d74 (GX) Rewrite audio interleaving
(GX) Make menu_binds variable Wii-only for now
(Menu) Add toggleable autodetect_enable for input
2013-12-12 22:10:11 +01:00
twinaphex 21ae4c24af (Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic
and Nunchuk
2013-12-12 20:50:42 +01:00
Twinaphex 14a6c01a14 Merge pull request #410 from libretro/rgui-search
Add experimental RGUI keyboard search feature.
2013-12-10 14:22:17 -08:00
meancoot 693a826f2f (OSX) Fix frontend/frontend.c so passed arguments are accepted. 2013-12-10 16:41:23 -05:00
Themaister fde4532a33 Fix menu_search_callback.
str can be empty and non-NULL.
2013-12-10 19:46:50 +01:00
Themaister 977cec1378 Refactor keyboard event callbacks.
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
2013-12-10 19:39:09 +01:00
Themaister 84c93ef94a Add experimental RGUI keyboard search feature.
Type '/' to start search, then type search string (case sensitive for
now due to strcasestr being GNU ext). When done, type return.
2013-12-09 16:18:58 +01:00
meancoot 8882d07f3f (iOS) Move iOS settings code into iOS specific file and fix the issue where every compile unit would get its own copy of apple_frontend_settings 2013-12-03 19:47:24 -05:00
meancoot 6943127aef (Apple) Start to refactor setting data structure; clean up iOS code some 2013-12-02 19:34:05 -05:00
twinaphex 3d18d580b6 (iOS) Add frontend/platform/platform_ios.h 2013-11-29 19:32:07 +01:00
twinaphex 3ec9581c68 (iOS) Move some cdoe from platform.m over to C 2013-11-29 19:31:39 +01:00
twinaphex 7bcb695c68 (menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
to games/emulators
2013-11-26 21:41:27 +01:00
twinaphex 849e71138a (rmenu_disp) Initialize j to 0 2013-11-26 21:29:18 +01:00
twinaphex 6c638f91f4 (Android) Big changes -
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex 1d06b07a16 (Android) Add "USED" intent extra to RetroActivity 2013-11-24 17:58:23 +01:00
twinaphex 4c4c828c02 (Android) JNI - Cache getIntent and getStringExtra jmethodIDs 2013-11-24 17:24:41 +01:00
twinaphex 25faefefac (Android) get_environment_settings - make it more readable 2013-11-24 17:02:38 +01:00
twinaphex 47c8c26511 (Android) Simplify intent grabbing with JNI 2013-11-24 16:43:57 +01:00
twinaphex 37fce3c56e (Android) Move engine_handle_cmd from input_android.c to platform_android.c 2013-11-22 21:12:13 +01:00
twinaphex d66d4f7263 (Android) have engine_handle_cmd take as argument void* 2013-11-22 17:41:45 +01:00
twinaphex afb2419235 (Apple) Move rarch_main_spring from ObjC source file to C (platform_apple.c) 2013-11-22 01:36:35 +01:00
Squarepusher 3f47951d3d (Apple) Build fix 2013-11-22 01:10:35 +01:00
twinaphex b1003b7640 (Apple) Move code out of main.m (ObjC) and into platform_apple (C) 2013-11-22 00:57:39 +01:00
twinaphex fb9eca8c69 (Android) Fix jni_get_intent_variable 2013-11-20 18:26:42 +01:00
twinaphex 8e303a3159 (Android) jni_get_intent_variable - Get rid of warnings - jstring pointer maybe uninitialized 2013-11-20 18:18:37 +01:00
twinaphex ef2bf910c7 (Android) Rename jni_get to jni_get_intent_variable 2013-11-20 18:10:52 +01:00
twinaphex 868de7d4ef (Android) jni_params struct -remove class_obj 2013-11-20 18:09:50 +01:00
twinaphex 87421d477c Clean up JNI: (...)
* pthread_key_create is used to set a destructor for every thread
created through jni_thread_getenv
* To grab a JNIEnv pointer - go through jni_thread_getenv
* jni_thread_getenv sets pthread_setspecific for the JNIEnv pointer
to bind destructor
* Reuse activity->vm everywhere instead of creating local pointer
copies
* Don't use DetachCurrentThread outside of platform_android's (new)
jni_thread_destruct function - the destructor will do this for us
now
2013-11-20 17:33:19 +01:00
twinaphex 3f279a2d5c (Android) Get rid of JNI_OnLoad - unused and unneeded 2013-11-20 15:54:31 +01:00
twinaphex 20f679d201 (Android) Get rid of globalMyNativeActivityClass variable 2013-11-20 03:56:33 +01:00
ToadKing 894b2870c0 more android camera work. no longer crashes, but still no image 2013-11-19 14:20:29 -05:00
twinaphex 21bc30a44c (Android) Make RetroActivity invoke JNI_OnLoad - grab pointer to
RetroActivity class - try to use from camera/android.c
2013-11-19 14:30:45 +01:00
Squarepusher 7231fdfa40 (OSX) Doesn't try to boot up game now at startup - can launch into RGUI 2013-11-19 11:31:46 +01:00
twinaphex a77b7576b7 (RMenu XUI) Get rid of rmenu_xui header 2013-11-19 06:42:27 +01:00
twinaphex 7843a3bec3 (Menu) Add iterate to menu_ctx_driver_t - needed for RMenu XUI 2013-11-19 06:35:11 +01:00
twinaphex 8fe6a04b56 (Menu) Add populate_entries to menu_ctx_driver - will be needed for RMenu XUI 2013-11-19 06:09:14 +01:00
twinaphex 59ad1baea7 (RMenu Disp) init_assets - calloc menu_texture 2013-11-19 02:12:09 +01:00
twinaphex 3f0be66ffc (RMenu) Get rid of rmenu.c/rmenu.h 2013-11-18 19:52:36 +01:00
twinaphex 723fddea80 (PS3/menu_common) Add System BGM Control setting 2013-11-18 19:50:47 +01:00
twinaphex 8465c47cd9 (Xbox 1) RMenu - menu title position is now correct 2013-11-18 18:09:27 +01:00
twinaphex 921d45decc (Xbox 1) Build fix 2013-11-18 18:03:48 +01:00
twinaphex 84ff66e8dc (Xbox 1/Menu) Simplify main-menu_480p.png - reduce entries height 2013-11-18 17:51:38 +01:00
Themaister b44bd25ab3 Fix segfault with video_poke missing. 2013-11-18 13:44:34 +01:00
Themaister adb0b4dfbe Fix ifdef for pushing early to history. 2013-11-18 09:27:51 +01:00
twinaphex 58d8079704 (Menu) Check if driver.video->restart is bound first 2013-11-18 03:25:50 +01:00
twinaphex 2fab149ae4 (RMenu Disp) Correctly frees and reinitializes RMenu texture asset 2013-11-18 03:23:32 +01:00
twinaphex 275789d99f (HAVE_OSK/Xbox 1/PS3) Add Xbox 1/PS3/HAVE_OSK-specific additions
to settings
2013-11-18 02:57:31 +01:00
twinaphex 0c54da42e3 (Android JNI) jni_params - now also takes a submethod_name/submethod_signature 2013-11-18 00:52:26 +01:00
twinaphex c062f36059 (OSK) Cleanup conditionals in menu_common.c 2013-11-16 15:56:52 +01:00
twinaphex 6828183b64 (OSK) Move runtime state (OSK callbacks) to g_extern 2013-11-16 15:54:50 +01:00
twinaphex 9558a47ada (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
twinaphex be356b7b67 (Menu) Add extra settings 2013-11-15 22:53:58 +01:00
twinaphex 111a5a3ed1 (Salamander) Cleanup 2013-11-15 17:42:43 +01:00
twinaphex e8723dec16 (HAVE_OSK) Add OSK to menu iterate function 2013-11-15 05:18:36 +01:00
twinaphex 3ccf5c1457 (Salamander XDK1) Fix 2013-11-15 05:02:39 +01:00