Commit Graph

4215 Commits

Author SHA1 Message Date
revvv 492a83e6d5 Wii: Fix find_connection_entry(): needs unsigned int
Otherwise the USB gamepad cannot be found, if VID/PID has leading zero.
For example: Retrode gamepad adapter:
             vid=1027 (0x403) pid=38849      (0x97c1) becomes
             vid=1027 (0x403) pid=-26687 (0xffff97c1)
2022-03-15 17:43:46 +01:00
jdgleaver b08314cf60 Prevent 'global' configuration of input libretro device type 2022-03-15 17:43:28 +01:00
Colin Kinloch 86ca2006ea
(Wayland) Fallback to shm_open when memfd_create fails (#13740) 2022-03-14 19:20:29 +01:00
Nikos Chantziaras b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Colin Kinloch 3b08d63b23
(Wayland) Initial drag and drop (wl_data_offer) support (#13515) 2022-03-09 16:34:47 +01:00
twinaphex 9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
Tony e8e8404741
(WinRaw) Enable mouse overlay control (#13688) 2022-03-01 09:45:07 +01:00
Tony f0d9add1b2
(DInput/WinRaw) Ignore 'unknown/undefined' key (#13660) 2022-02-24 07:10:47 +01:00
Colin Kinloch 6dec52fda7
(Wayland) Fix wayland vulkan not reacting to initial resize (#13640)
(Wayland) Correct log stamps for GL or Vulkan

(Wayland) Fix style issues and sync formatting on identical code in GL and Vulkan
2022-02-22 08:58:46 +01:00
yoshisuga bc02f8319e
[iOS] New iOS 13 project to support Swift; Custom keyboard and touch mouse support (#13435)
* Support for Swift, added emulator keyboard

* fixed toggle key handling using magic number hack for now

* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard

* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension

* moved keyboard view model creation out of EmulatorKeyboard

* implement key pressed delegate in swift extension

* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers

* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled

* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags

* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)

* force disable core info caching for iOS, use opengl es2 for debug

* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide

* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5

* code cleanup

* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag

* Add JIT support for non-jailbroken devices

* iOS: Add support for touch mouse handler

* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project

* Changed click-and-drag behavior to double tap hold and drag

* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
2022-02-22 08:21:34 +01:00
Colin Kinloch b2527b43e8
(Wayland) Show window early to get screen info (#13591)
* (Wayland) Show window early to get screen info

* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic

* Fallback to shm_open when memfd_create is not supported
2022-02-18 19:59:41 +01:00
Autechre b45a192416
Revert "(Wayland) Show window early to get screen info (#13582)" (#13590)
This reverts commit 4bb2c14293.
2022-02-01 12:47:53 +01:00
Colin Kinloch 4bb2c14293
(Wayland) Show window early to get screen info (#13582)
* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic
2022-02-01 10:30:34 +01:00
Tony 6d5d2e722d
Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
Colin Kinloch a431760829
(Wayland) Release keys and mouse buttons on lost focus (#13567) 2022-01-29 19:57:06 +01:00
twinaphex 60eaf14afc C89_BUILDFIX 2022-01-29 10:55:31 +01:00
Dystopian 0afdb2a0cf
Improve udev logging (#13549) 2022-01-29 10:57:38 +01:00
Francisco Javier Trujillo Mata 86b47b4859
[PSP] Update Retroarch to latest PSPDev status (#13544)
* Added newlib changes

* Add action to launch PPSSPP simulator

* Remove legacy config for the stack and heap

* Add pthread

* Simplify kernel_functions and improve references to HAVE_KERNEL_PRX

* Add some flags

* Improve audio init/deinit

* Improve exit by clicking home

* Add CI for PSP1

* Update PSP.yml
2022-01-25 03:50:18 +01:00
Ryan Kuba 6ae1270e5c
remove test for standard mapping in controller detection (#13528) 2022-01-24 16:31:03 +01:00
Keith Bowes 38e74ee3cf
Restores mouse-grab toggling in Wayland. (#13537)
* Fixes mouse-grab toggling in Wayland.

Fixes #13536

* Indicate that input_wl_grab_mouse is a necessary function.

It might prevent it from being removed again in future cleanups.
2022-01-24 16:22:21 +01:00
twinaphex 5241d3e5d6 Cleanups 2022-01-20 06:09:43 +01:00
twinaphex cc756e4126 Silence some warnings 2022-01-19 19:08:22 +01:00
Dystopian 2095fc53f8
Fix webOS build and run (#13480) 2022-01-12 07:12:34 +01:00
Cthulhu-throwaway 9579810579
Build fix for --disable-menu (#13419) 2021-12-26 15:18:57 +01:00
Aleksey Samoilov f17deb90c7
[Wayland] Fix toplevel close (#13415) 2021-12-25 11:19:27 +01:00
Colin Kinloch 0168fe0303
(Wayland) Ignore mouse clicks on window decoration (#13412) 2021-12-25 04:08:22 +01:00
Colin Kinloch f0392474f2
(Wayland) Add libdecor for client side decoration (#13397) 2021-12-24 14:20:45 +01:00
twinaphex 393e42a497 (Wayland) Buildfix 2021-12-24 05:25:30 +01:00
Colin Kinloch c48d533950
(Wayland) Add scroll wheel support (#13398) 2021-12-24 03:42:33 +01:00
Nikos Chantziaras 0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway 690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
arpruss e5e6f343ac
convert abs mouse from screen to viewport coordinates; fix relative m… (#13258)
* convert abs mouse from screen to viewport coordinates; fix relative mouse code to work in screen mode

* C89 compatibility

* revert accidental include
2021-12-18 17:52:27 +01:00
Tony 8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Francisco Javier Trujillo Mata 1cd0938cc3
[PS2] Improve Compilation (#13359)
* Allow parallel compilation in PS2

* Allow to compile with griffin or common compilation in PS2

* Enable dummy core to be used in other platforms

* Use threads in YML config

* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00
twinaphex bfeffb2423 Fix local header path includes 2021-12-04 16:11:02 +01:00
gblues bf9706395d
Fix gamepad disconnect on unrecognized HID device (#13321)
== DETAILS
So, the reason the gamepad was getting deregistered was
because adapter free code wasn't properly handling null-interface
adapters, causing the gamepad to match erroneously and get
deregistered.

This doesn't fix the weird "Generic SNES USB" detection issue,
but it should make it non-fatal.

Co-authored-by: Nathan Strong <nstrong@tripwire.com>
2021-12-04 12:43:58 +01:00
gblues 1dd15ac516
WIIU: Fix keyboard support (#13308)
== DETAILS
The problem was caused by changing the driver lookup point. The deferred
lookup resulted in the WIIU trying to treat the keyboard as a gamepad which ...
didn't work.

This change short-circuits at the connection event by ignoring mouse &
keyboard connection events.

Tested this with a dev build.

Co-authored-by: Nathan Strong <nstrong@tripwire.com>
2021-12-02 12:43:19 +01:00
Aaron Ramirez 97f3fca139
Fixes a bug where the Gyroscope and Accelerometer would not be re-enabled when the app regains focus or is resumed. (#13298) 2021-11-29 16:53:13 +01:00
twinaphex b4137915e8 Move code to proper locations 2021-11-23 16:58:36 +01:00
twinaphex c2c36177b8 Move two variables to input_driver.c 2021-11-22 15:26:54 +01:00
Autechre 2b87cd9313
Create runloop.c and split up runloop code to this new file; (#13269)
* Create runloop.c and split up runloop code to this new file;
retroarch.c now 207Kb and runloop.c 301Kb

* Define empty runloop_secondary_core_destroy
2021-11-22 03:27:23 +01:00
Tomáš Kelemen (vudiq) 0cf437e375
Lakka/Nintendo Switch: disable rumble gain
Rumble gain breaks controlls on Nintendo Switch port of Lakka, probably
due to issue in the driver).

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-06-switch_disable_rumble_gain.patch
2021-11-18 00:36:11 +01:00
Jean-André Santoni 6a99832a4d
Lakka: Patch to fix keyboard typing
Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-01-xkb-fix.patch
2021-11-18 00:36:11 +01:00
twinaphex efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
twinaphex 86f899c844 Revert "Shorten character arrays that are passed to fill_pathname_base_noext"
This reverts commit 318108ac82.
2021-11-10 08:22:19 +01:00
twinaphex cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
twinaphex 318108ac82 Shorten character arrays that are passed to fill_pathname_base_noext 2021-11-10 00:09:33 +01:00
twinaphex 619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
twinaphex f4c5852cfa Move state from global_t to input_state_t 2021-11-09 06:27:43 +01:00
twinaphex f671ce4f8c Move global->name to runloop_st 2021-11-09 06:03:00 +01:00
twinaphex 88c771fc66 Cleanups 2021-11-07 01:44:45 +01:00
twinaphex c0585fed60 (winraw_input.c) Cleanups 2021-11-06 15:07:35 +01:00
twinaphex 61d30cdc31 Move input code from retroarch.c to input_driver.c 2021-11-06 04:34:54 +01:00
grant2258 1ae36ee9a7
udev fix dolphinbar and safeguard against not adding devices with no mouse or touch buttons detected (#13143)
* udev fixes

* updates

* small updates

* fix condition

Co-authored-by: grant2258 <you@example.com>
2021-11-05 23:59:17 +01:00
twinaphex db9283b57c Silence some warnings 2021-11-05 04:49:26 +01:00
twinaphex 21beb6064a Silence some warnings 2021-11-05 03:58:26 +01:00
Jamiras 088aa7dcb9
add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
twinaphex 1a78d91348 MSVC buildfix 2021-11-03 16:50:41 +01:00
Autechre 80e0114ccf
Move collect_system_input to input_driver.c (#13183) 2021-11-03 16:48:57 +01:00
gblues 1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
twinaphex 5ec93d2493 (HID) Fix some warnings 2021-10-20 02:23:01 +02:00
twinaphex 1dc77507a8 Fix command stdin - courtesy of Cthulhu 2021-10-19 22:23:07 +02:00
Autechre 514534f99b
Move more state to runloop_state (#13124)
* Move more state to runloop state

* remove unused variable

* Cleanup

* Move more state to runloop_state

* Remove unused variable

* Cleanups

* move input_remapping functions over to input_driver.c

* Some buildfixes
2021-10-18 15:23:22 +02:00
grant2258 6e8a3945d5 add extra abs check for dolphinbar 2021-10-18 03:43:49 +01:00
Nathan Strong 12a44e0365 Fix crashes reported by ploggy
== DETAILS

The crashes he reported in the gbatemp thread are due to iface
being null (since it's an unsupported device) and unchecked
iface dereferences.
2021-10-17 00:13:48 -07:00
Nathan Strong 5b4b766459 Fix wiimotes regression
== DETAILS
- only call disconnect when we're actually disconnecting a remote
  (e.g. read errors or remote goes to sleep).
- clean up some compile warnings introduced by others (mainly
  unused variables)
2021-10-16 23:56:15 -07:00
Nathan Strong 81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Nathan Strong 7ed3ca7f97 WIP commit
Start trying to adapt the linux DS3 driver instead of our
hacked-together support.
2021-10-16 14:52:56 -07:00
Autechre c1b002e454
Merge pull request #13125 from grant2258/mouse
Udev pointer pressed update to support relative devices pointer pressed
2021-10-16 22:10:36 +02:00
grant2258 1fca7507dc cleanup 2021-10-16 19:36:35 +01:00
grant2258 a68e5205bd add relative left mouse button when pointer device is not abs 2021-10-16 19:26:40 +01:00
twinaphex 9184d0e114 Move hid_data to input_st 2021-10-15 16:31:31 +02:00
twinaphex f070da6dfc Move code to menu_driver.c and input_driver.c 2021-10-13 15:40:01 +02:00
Autechre 0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
jdgleaver f1ac1ad9f9 (Dingux) Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver 2021-10-13 12:53:54 +01:00
Kirby Kevinson 177d05144a
Fix keyboard input on Wayland (#13102)
Fixes #13036
2021-10-11 13:20:41 +02:00
gblues dd6c70a083
Fix a couple regressions (#13101)
== DETAILS

- rewrote the HID deregistration algorithm; it should no longer
  cause issues when dealing with multiple pads of the same HID/VID
  combo
- fix initialization bug that caused wiimotes to fail to register
  without an accessory attached
2021-10-11 09:39:13 +02:00
twinaphex bcc7581250 (joypad_connection.c) Cleanups - style nits - comment out some logs
that were generating warnings
2021-10-09 16:19:54 +02:00
Salvador 58e7dd8a1a
Add Miyoo target (#12860)
* add miyoo target
2021-10-08 13:53:49 +02:00
twinaphex 3d710db798 input_state_wrapper symbol name was causing collisions with certain
cores on statically linked platforms
2021-10-08 12:50:45 +02:00
twinaphex e39bc07e31 Fix implicit declaration 2021-10-08 06:57:37 +02:00
Nathan Strong ea249b3827 Get the WIIU GCA working on Mac OSX
== DETAILS
The GCA uses a weird HID class that our current filters don't
catch, so we add it.

Needed to do a small amount of tweaking on the GCA driver to
account for iohidmanager weirdness.
2021-10-06 23:11:22 -07:00
Autechre 3f179a5762
Merge pull request #12632 from Sunderland93/remove-xdg-shell-v6
[Wayland] Remove xdg-shell-v6 protocol
2021-10-07 05:10:53 +02:00
Autechre 54cbeecbb7
Merge pull request #13075 from libretro/move-more-code-to-input-driver
Move more code over to input_driver.c
2021-10-06 12:38:21 +02:00
Nathan Strong 01e96585a3 Fix crash when connecting DS3 to Mac
== DETAILS
The OSX HID driver doesn't implement `set_protocol()` and crashes
with an NPE, so we guard it.
2021-10-05 23:57:09 -07:00
twinaphex 61ee2274e6 Move more code over to input_driver.c - BSV code in particular but
also input state function callbacks - retroarch.c code size reduced
to 874Kb
2021-10-06 05:57:39 +02:00
twinaphex 55bf2b0083 (input/connect) Style nits 2021-10-06 02:52:19 +02:00
twinaphex f81a231481 (joypad_connection) Cleanups - get rid of warning for old-style function
definition
2021-10-06 02:28:55 +02:00
Nathan Strong e8ec65ecf7 squelch format warning 2021-10-05 19:05:12 +00:00
Nathan Strong 3e91e3fbc9 fix up non-wiiu side of ifdefs for ds3 2021-10-05 18:15:19 +00:00
Nathan Strong 002c9a30c0 Implement button() for most HID drivers
== DETAILS
The HID drivers in `input/connect/` were missing an implementation
for button(), so I added it. The only exception is the wii driver,
which is really complicated and more than I wanted to try to tackle--
especially since WIIU has its own wiimote drivers.
2021-10-05 17:43:03 +00:00
Nathan Strong e02e345a28 Make GCA driver compatible with other HID drivers
== DETAILS
Use a little trickery to ensure the GCA driver continues working
with other HID implementation.

I've expanded the joypad implementation to support multi-pad devices.
However, this requires changes to each HID implementation to actually
function.

I've made the necessary changes for WIIU, but I don't have the means
of making the change in the other HID implementations.

So, I've built in a backwards-compatibilty mode for the driver.

The trick is to have an identifier byte at the top of both data structs
that the driver returns. We can then use that byte to determine which
of the structs has been passed to the pad functions and act accordingly.

In the GCA case, for non-wiiu platforms, it will simply expose port 1
of the GCA and the other 3 ports do nothing.
2021-10-05 09:47:03 -07:00
Nathan Strong 2715b4c9c0 get gamecube adapter working 2021-10-05 09:23:08 -07:00
Nathan Strong c832828ddb Figured out the cause of crash
== DETAILS
cause of crash: trying to deference init when it's null
the reason it was going into deregister: the HID/VID lookup was
failing because it wasn't getting initialized first
cause of 2nd crash: the "end of pad list" method looked for an entry
with a magic value, so we add an end marker
2021-10-05 09:23:08 -07:00
Nathan Strong a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong 9846ebb171 enable GCA adapter, minor cleanup
== DETAILS

I'm going to need to re-implement the abstraction between HID device
and gamepad; the changes here lay down some foundation for that work.

- reduce logging priority of some statements I modified while debugging
- factor out the pad driver lookup into its own method
- fix so the pad driver list isn't re-initialized every invocation
- add the button() method for the GCA driver
2021-10-05 09:23:08 -07:00
Nathan Strong 5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
Nathan Strong 9edb449471 wip commit 2021-10-05 09:10:41 -07:00
p-sam 54d2ac9f43 libnx: Splitted Joycons button mapping
- Minus/Plus is always Plus when splitted (JOYPAD_START)
- StickR/StickL is always StickL when splitted (JOYPAD_L3)
2021-10-01 20:18:54 +02:00
twinaphex fde3406d1b Get rid of input_event_get_osk_ptr/get_osk_grid 2021-10-01 07:37:33 +02:00
Autechre 8807e2957e
Input refactors pt3 (#13053)
* Move more internal state over to input_driver.c and menu_driver.c -
retroarch.c now down to 893kb
- Remove now unused p_rarch pointers in functions
2021-10-01 07:18:30 +02:00
twinaphex e9a4e811ac Move more code and variables from rarch_state out to input_driver
and menu_driver
2021-10-01 00:41:50 +02:00
twinaphex 49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex 12c81bc073 Replace input_state_get_ptr call 2021-09-30 21:31:37 +02:00
twinaphex dbe414e1e1 move input_poll_overlay to input_driver.c 2021-09-30 21:29:35 +02:00
twinaphex ddceb51f89 Get rid of some needless getters/setters 2021-09-30 21:10:12 +02:00
twinaphex ef875f6102 Create input_state_get_ptr - move to input_driver.c -
also moved over the functions that had a dependence on this
state - retroarch.c reduced to 979kb now
2021-09-30 20:54:56 +02:00
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
twinaphex 8ef9065c86 Get rid of menu_driver_is_alive - we don't want these one/two-line getters/setters anymore 2021-09-28 10:27:00 +02:00
grant2258 a327fdb6fe
add mouse relative check and set appropiatley to fix issue (#12994)
* re add this after failed rebase

* update

* temp fix for device friendly naming as it is for testing

* add device friendly names in the appropiate place

* add/remove hotplug dev to ra input mouse port list

Co-authored-by: grant2258 <you@example.com>
2021-09-24 18:31:20 +02:00
Ben Hamilton (Ben Gertzfield) 1970786932
New feature: Use gamepad combo to quit Retroarch (#13017)
* Refactor menu toggle combo button logic to allow quit combo button

* Quit gamepad combo

* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
M4xw 931eb3221b [LIBNX] Fix Split Joycon 2021-09-23 13:45:22 +02:00
twinaphex d2af43d457 Cleanups 2021-09-20 21:08:53 +02:00
twinaphex eb895f9947 move more code out of retroarch.c 2021-09-18 21:14:15 +02:00
gblues 78858a9474
Fix analog inputs on HID devices (#12991)
== DETAILS

File this one under "I'm not sure how this ever worked."

I mean, it did (in 1.8.8). I'm not sure what changed, but ultimately what I did was
a bunch of comparative testing against 1.8.8:

- I confirmed the packet data was still being read successfully
- I confirmed that the axis value being passed into pad->get_axis() had
  not changed
- I confirmed the work done in `gamepad_read_axis_data()` was working the same
  between 1.8.8 and master

With the only difference between 1.8.8 and current being the return value from
`gamepad_read_axis_data()`, I just rewrote the method to work properly, and
also fixed up the default axis mapping.

I tested this with a sixaxis controller and GCA, configuring the analog-to-digital
control override to use the right stick.
2021-09-15 03:30:05 +02:00
twinaphex 90775e7306 Silence warnings/errors 2021-09-13 20:30:22 +02:00
twinaphex 3c69a941da Move code over to input_driver.c 2021-09-13 18:33:53 +02:00
jdgleaver 12f787547c
Add workaround to fix keyboard input when using x11+udev (#12981) 2021-09-13 18:02:40 +02:00
Autechre e24440d4a9
Merge pull request #12976 from grant2258/mouse_index
this function is called more than once dont use static
2021-09-13 11:44:28 +02:00
grant2258 88b15c1b1d this function is called more than once dont use static 2021-09-12 20:58:49 +01:00
twinaphex ad4b51b903 Move cde from retroarch.c to input_driver.c 2021-09-12 19:27:12 +02:00
twinaphex b5138b6122 Move input_config_get_bind_string to input_driver.c 2021-09-12 17:41:00 +02:00
twinaphex 6c79cebc6e Move input_overlay_auto_rotate_ out of retroarch.c and into
input_driver.c
2021-09-09 14:24:42 +02:00
twinaphex 81e7dab159 Move code out of retroarch.c and into input_driver.c 2021-09-09 14:11:46 +02:00
Michael Burgardt 303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
twinaphex c9e587a5a7 Move more input code over to input_driver.c from retroarch.c 2021-09-07 14:55:37 +02:00
twinaphex 276b4fd72c Move more code over from retroarch.c to input_driver.c 2021-09-07 13:08:31 +02:00
twinaphex 67defbcf26 Transfer code over from retroarch.c to input_driver.c 2021-09-07 12:42:03 +02:00
twinaphex 3a78b46862 Move code to input_driver.c 2021-09-07 10:17:06 +02:00
twinaphex 722166cb15 Move functions from retroarch.c to input_driver.c 2021-09-07 07:11:42 +02:00
twinaphex 7c665702a8 Move input_driver_toggle_button_combo to input_driver.c 2021-09-07 06:50:18 +02:00
bulzipke 8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex 220dfe4dbf Move code in retroarch.c over to configuration file 2021-08-30 16:52:05 +02:00
twinaphex 0194ce91bf Get rid of getters/setters in big driver files from now 2021-08-26 13:27:44 +02:00
sonninnos ca311246b1 C89 buildfix 2021-08-24 22:32:47 +03:00
Autechre dbb74ba5ab
Merge pull request #12823 from markwkidd/input-drivers
input_driver refactor
2021-08-24 18:45:20 +02:00
Autechre 4e188c0f26
Merge pull request #12830 from icculus/udev_keyboard_detect_fix
udev_input.c: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
2021-08-24 18:42:38 +02:00
sonninnos 957b71cfdc (WINRAW) Fix crash when overlay is enabled 2021-08-24 17:03:28 +03:00
sonninnos 26d6c8243a (WINRAW) Add missing analog keybinds 2021-08-21 22:01:12 +03:00
Mark W. Kidd 5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Ryan C. Gordon 9a6faa3ddd
udev_input.c: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
This fixes programs using /dev/uinput to create a virtual keyboard failing
to be detected on startup. Usual symptom is some sort of GPIO-based
controller that looks like a keyboard to the OS and can control
EmulationStation, but fails to work in-game unless you restart the program
while the game is running (in which case udev_input.c's hotplug code, which
was using the correct key, would pick it up).
2021-08-19 16:00:57 -04:00
Autechre ae327a769b
Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00
Autechre a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
Mark W. Kidd 5a8920c862 input_driver refactor 2021-08-17 08:56:29 -04:00
twinaphex 20ef0667b0 Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
twinaphex 013dd30bde We have to uniquely name pointer_status struct for both dinput
and winraw because otherwise Griffin builds will fail
2021-08-11 03:44:34 +02:00
twinaphex 13a2d2419f (PSL1GHT) Fix function prototype for 'button' pad driver
(Task save) Fix warning in platform port
2021-08-09 20:25:27 +02:00
twinaphex bb30dc3dee After gblues' change, the rest of the button function callbacks
for the other joypad drivers still had int16_t as the return type
instead of int32_t - fix this
2021-08-08 21:48:19 +02:00
Nathan Strong feb4f266fa WIIU: Fix L3/R3 buttons
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).

The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).

The solution: use int32 instead of int16.

I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
Autechre 390f914357
Merge pull request #12573 from markwkidd/wayland-input
wayland input driver multimouse/multigun fixup
2021-08-07 20:25:23 +02:00
ComradeEcho 35c2ec993b
Remove code that duplicates controllers 2021-08-07 11:43:50 -05:00
Adie ce4fce12c0 Implement changes to fix macOS controller duplication bug 2021-08-06 22:02:43 -05:00
Autechre 1661d4e969
Merge pull request #12756 from sonninnos/winraw-alt-sticky
(WINRAW) Alt sticky fix
2021-08-07 03:54:43 +02:00
twinaphex f459472f6d Fix leaks - we were not honoring the ownership policy/create rule
for various CoreFoundation functions with 'Copy' or 'Create' in the title
2021-08-07 03:46:08 +02:00
sonninnos 6170fc45ae (WINRAW) Cleanups 2021-08-07 04:31:32 +03:00
twinaphex c1ed271a12 (Mac/IOHIDManager) Fix leak of elements_raw and elements in iohidmanager_hid_device_add_device 2021-08-07 03:30:17 +02:00
sonninnos 079070daf7 (WINRAW) Prevent Alt getting stuck when Alt-Tabbing 2021-08-07 04:24:20 +03:00
sonninnos 2178f9d36f (WINRAW) Add pointer status 2021-08-06 23:12:38 +03:00
sonninnos bd3533f05d Friendly names for mice where available 2021-08-06 00:21:17 +03:00
sonninnos 2c47d94bf5 (WINRAW) Change legacy virtual keys to scan codes 2021-08-04 19:23:56 +03:00
Mark W. Kidd 109f4fafec wayland input driver fixups 2021-08-02 18:05:24 -04:00
amtz d0612f906d Limit udev device scan to subsystem 'input'
This change makes the call to 'udev_enumerate_scan_devices' much faster.
In particular, for some bluetooth devices, this function may implicitly
read its battery's virtual file 'uevent', e.g.

/sys/devices/*/usb1/1-1/*/bluetooth/hci0/*/power_supply/hid-*-battery/uevent

Reading this file may (for unknown reasons) block up to 10 seconds.
Since udev_enumerate_scan_devices is called 4 times (for keyboard,
mouse, touchpad, and joypad) during startup this may cause a
considerable delay.

Limiting the scan to subsystem 'input' yields the same devices but makes
the scan faster and does not read 'uevent' of the input controller's
power_supply.
2021-08-02 13:17:00 +02:00
sonninnos 2962707d5f (WINRAW) Trigger joypad driver reinit on DEVICECHANGE 2021-08-01 22:35:27 +03:00
Autechre 0c2299396c
Merge pull request #12711 from Poligraf/retrofw
Add retrofw port
2021-07-29 13:41:13 +02:00
Poligraf 9000e81498
Add retrofw port 2021-07-29 22:16:59 +12:00
R-YaTian 1d988d374a
libnx: Fix split joycons 2021-07-29 12:18:11 +08:00
Autechre 910d729d50
Merge pull request #12661 from markwkidd/menu-input
consolidate menu_input.h declarations
2021-07-29 01:14:06 +02:00
p-sam 0f5f8798ea libnx: input fixes
- fix poll missing for controller 2-8
- fix layout not applied correctly and hangs when splitting joycons
2021-07-28 21:49:09 +02:00
twinaphex 9e1ad64e89 (winraw_input.c) Fixed some typos and style nits 2021-07-25 16:36:48 +02:00
Ben Templeman 48e4b02fad Fixed absolute co-ords for CRT and non crt users
Fixed typo

added delay between winraw rect change to fix roslution changing issues.

added more comments

added delay reset

Fixed typo

updated comments

added RECT size to log

updated logging
2021-07-25 11:06:34 +01:00
Mark W. Kidd e3d2a9b614 Merge branch 'master' of http://github.com/markwkidd/retroarch into menu-input 2021-07-23 10:27:49 -04:00
Autechre 1071c93c82
Merge pull request #12609 from markwkidd/input-drivers
add source comments to input_drivers.h
2021-07-23 06:33:08 +02:00
Mark W. Kidd 8038d899d6 add documentation to input_driver.h 2021-07-19 12:05:28 -04:00
Ash Logan 27b02d66aa (Wii U) Ignore some bogus KPAD results
This API is completely bonkers, seems to have no idea what the error 
conditions are
2021-07-19 16:59:41 +10:00
Mark W. Kidd 64672b4b63 consolidate menu_input.h declarations 2021-07-15 14:19:38 -04:00
John Parton f6aeb717ba Basic rs90 build
DINGUX_BETA has clock_gettime libogc
Add tinyalsa support to rs90
2021-07-13 11:36:48 -05:00
Nicolas Roehm b3c929499e
[Upd] error message 2021-07-10 14:10:12 +02:00
Aleksey Samoilov 146804fcbc Remove xdg_shell_v6 support 2021-07-10 14:22:58 +04:00
Autechre 7b55b03c96
Merge pull request #12617 from markwkidd/input-cleanup
consolidate 'input define' enums to input_defines.h
2021-07-09 15:30:02 +02:00
Autechre ed3412c004
Merge pull request #12618 from markwkidd/input-remapping
consolidate and comment input_remapping.h
2021-07-08 14:22:51 +02:00
Autechre 7dba607d76
Merge pull request #12579 from grant2258/touchpad
udev fixes add pointer pressed to pointer device to allow udev users to access this device
2021-07-08 12:04:04 +02:00
Mark W. Kidd b17dd28ff2 consolidate and comment input_remapping.h 2021-07-06 16:13:43 -04:00
Mark W. Kidd 523d7d6ee8 consolidate input defines 2021-07-05 15:18:17 -04:00
Autechre e1270742b9
Merge pull request #12582 from markwkidd/input-drivers
add comments in order to document input_driver.h
2021-07-02 00:21:09 +02:00
Mark W. Kidd fb2b3695d9 remove unused enum input_device_type 2021-06-30 19:05:56 -04:00
Mark W. Kidd b0831bf1a0 comment documentation for input_driver.h 2021-06-29 20:12:44 -04:00
M4xw d00c2a6407 [Libnx] Style nits 2021-06-28 17:38:17 +02:00
p-sam ac8a977492 Replace deprecated HID APIs 2021-06-28 17:38:17 +02:00
p-sam 1bc588acbd Fix building with libnx 4.0.0 2021-06-28 17:38:17 +02:00
Grant d6a1c21fe1 udev fixes] 2021-06-26 23:09:47 +01:00
jdgleaver 3a82cf980d 'Analog to Digital Type' usability improvements 2021-06-23 14:28:45 +01:00
Autechre 7b47f5f49a
Merge pull request #12556 from sonninnos/winraw-mouse
(WINRAW) Mouse access violation fix
2021-06-23 00:19:37 +02:00
Grant c73592d379 skip mouse with no button errors and keep the rest 2021-06-22 23:00:50 +01:00
Grant 4ba0ba4c70 fix up logging that can confuse users 2021-06-22 22:06:19 +01:00
sonninnos 11dba60ea7 (WINRAW) Mouse access violation fix 2021-06-22 19:47:56 +03:00
Autechre bd937eb49f
Merge pull request #12536 from grant2258/udev
only add mouse if it has buttons and add vebose device friendly names
2021-06-22 17:23:19 +02:00
Autechre 6986caed5b
Merge pull request #11388 from pjft/dual-lightgun
Change udev driver for dual lightgun support in X11
2021-06-21 18:06:35 +02:00
Autechre 0a75b51b29
Merge pull request #12534 from jdgleaver/input-port-remapping
Add support for mapping multiple controllers to a single input device
2021-06-21 15:28:34 +02:00