Commit Graph

469 Commits

Author SHA1 Message Date
aliaspider 5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
Twinaphex 5483f5fc39
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider 700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Brad Parker 6fc0cc4645 send selected MITM server to the lobby 2018-02-02 15:48:45 -05:00
Brad Parker df27e704a5 add menu option to select different MITM server locations 2018-02-02 15:37:02 -05:00
Twinaphex 8bc1d9965d Fix unused variables/etc. 2018-01-23 07:29:04 +01:00
twinaphex 54726aa668 Remove snprintf_p for now 2018-01-23 06:10:21 +01:00
twinaphex 6437e4b4a9 remove tons of unreferenced local variables 2018-01-23 05:49:03 +01:00
Twinaphex 4a6a97be60
Merge pull request #5429 from GregorR/netplay-input-upgrades-1
Netplay input upgrades 1
2018-01-23 05:01:45 +01:00
twinaphex a80fb7c969 Add some safeguards here 2018-01-22 21:48:28 +01:00
twinaphex 61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
Gregor Richards 84baf5db1f Wrong branch index! 2018-01-05 14:27:02 -05:00
Gregor Richards 73bd969ac9 Fixes for slave mode with multiple input devices 2018-01-05 14:27:02 -05:00
Gregor Richards 984f763d75 Only do our careful resimulation with joypads 2018-01-05 14:27:02 -05:00
Gregor Richards 50de28b1a1 Netplay keyboard hack for keydown/keyup support
An unfortunate hack for cores that translate the keyboard input device
into keydown/keyup events without saving that in the savestate. We
simply replay the previous frame's input before loading the rewound
frame's state, to assure that both the state and the keyup/down state
are correct.

Ideally, cores would save this as part of the state, but it's a bit
proximal and a fairly significant change for those that use it, so it's
easier to fix in netplay.
2018-01-05 14:27:02 -05:00
Gregor Richards a96eb24247 Support for keyboards over netplay. 2018-01-05 14:27:02 -05:00
Gregor Richards c01a199493 Netplay input device abstraction, support for mice
This abstracts away the details of particular input devices for netplay,
and adds support for mice and (similar) lightguns. Unfortunately, in
practice, no core handles mice or lightguns in a savestate-safe way, so
they need to be used in stateless mode to be reliable, but they do work.
2018-01-05 14:27:02 -05:00
Gregor Richards ab669a2db8 Fix a bug that could segfault with fast dis/reconnection. 2018-01-05 14:27:02 -05:00
Gregor Richards 8d5a79fc69 Removing long-obsolete now-disfunctional "netplay flip players" feature 2018-01-05 14:27:02 -05:00
Gregor Richards c2923f5504 Netplay message for input devices not available. 2018-01-05 14:26:19 -05:00
Gregor Richards fff95facc7 New netplay failure messages. 2018-01-05 14:26:19 -05:00
Gregor Richards e4ad16fc1b Document MODE change in netplay README 2018-01-05 14:26:19 -05:00
Gregor Richards dc9ee8c6bc Don't 0-index device numbers! 2018-01-05 14:26:19 -05:00
Gregor Richards f7dba84c67 Netplay mode change improvements
(1) All mode change code unified, so server mode changes and client mode
changes and announcements go through the same functions

(2) New messages which are translateable and work with multiple input
devices
2018-01-05 14:26:19 -05:00
Gregor Richards 2104ac44d9 Fixed server mode changes. 2018-01-05 14:24:43 -05:00
Gregor Richards 6eaaaef995 Minor bugfixes in input resolution. 2018-01-05 14:24:43 -05:00
Gregor Richards 2794031d12 Improved reemulation to not replay unread frames if they haven't changed. 2018-01-05 14:24:43 -05:00
Gregor Richards 74901e6161 Whoops, missed one refactor rename. 2018-01-05 14:24:43 -05:00
Gregor Richards 6946ea1bd3 Netplay support for multiple local devices. 2018-01-05 14:24:43 -05:00
Gregor Richards 95bbd914f1 Fixed >2-player issues with multi-input. 2018-01-05 14:24:43 -05:00
Gregor Richards ed320fd914 Adding and removing players
The new input handling makes adding and removing players more
complicated, since data can be present that's not expected from the
connected clients list, or absent that's expected in the list but
actually shouldn't be there.
2018-01-05 14:24:43 -05:00
Gregor Richards 39243a8d40 Configurable sharing mode. 2018-01-05 14:24:43 -05:00
Gregor Richards abf045ef0e Made device requests (badly) configurable. 2018-01-05 14:24:43 -05:00
Gregor Richards 7af7616d3d New initial connection header and support for inter-version connections. 2018-01-05 14:24:43 -05:00
Gregor Richards fe80c4ce2c Added real pad sharing modes. 2018-01-05 14:24:43 -05:00
Gregor Richards e4029b72c1 Rename things back after renaming for refactoring. 2018-01-05 14:24:42 -05:00
Gregor Richards b897ba4e30 Re-fixed input simulation. 2018-01-05 14:24:42 -05:00
Gregor Richards 8c551f3990 Fixing some counters. 2018-01-05 14:24:42 -05:00
Gregor Richards d1ca90e136 Get rid of this FIXME. 2018-01-05 14:24:42 -05:00
Gregor Richards ed69916e59 First cut of input changes (not yet working) 2018-01-05 14:24:42 -05:00
Gregor Richards 6d4119690d First step (not yet compiling) of changing around Netplay input. 2018-01-05 14:24:42 -05:00
radius 7bdd8e945a show the frontend name and CPU architecture on netplay rooms 2017-12-17 11:51:50 -05:00
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
Alcaro 485ad9f6f7
add missing %s 2017-11-27 17:15:21 +01:00
Alcaro 0f695f074f
#5802
aren't most of the memdesc fields size_t aka uintptr_t rather than uint64_t? whatever, good enough
2017-11-27 17:07:31 +01:00
twinaphex 311b786279 Silence Coverity warning 2017-11-27 04:34:45 +01:00
twinaphex 493d442f8c Silence some warnings 2017-11-26 22:43:58 +01:00
radius 3991f9b316 add frontend name to netplay announce 2017-11-26 13:40:08 -05:00
twinaphex 9875bbbd7d Silence some Coverity warnings 2017-11-26 01:06:48 +01:00
radius e10aee3f1d get a proper error 2017-11-19 21:04:58 -05:00