aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
830b2e429d
Buildfix
2018-01-16 09:43:17 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
e32ceb8f30
Rewrite d3d_texture_blit
2018-01-16 00:08:10 +01:00
twinaphex
86385dcaf7
Start creating d3d_texture_t
2018-01-15 23:13:16 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
twinaphex
27caf46616
Add d3d_get_render_state
2018-01-15 06:14:20 +01:00
twinaphex
510dfca756
Start adding C++ code path for SetVertexShaderConstantF and
...
refactor xdk360_fonts.cpp calls
2018-01-15 06:01:59 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
aliaspider
9cb896a3d9
(win32) WS_EX_LAYERED drastically decreases performance, so only set it
...
when needed (when opacity < 100).
2018-01-13 07:53:13 +01:00
Twinaphex
e099b8150c
Merge pull request #6083 from aliaspider/master
...
(WIIU) add remaining menu shaders.
2018-01-12 03:00:22 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
...
- move some files around.
2018-01-12 02:54:45 +01:00
twinaphex
8dd6328fb7
Get rid of warning
2018-01-11 23:05:26 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
...
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
...
(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03
(WIIU) update uniform blocks correctly for custom shaders.
2018-01-09 03:06:54 +01:00
twinaphex
aa641325cb
Cleanups
2018-01-08 23:30:07 +01:00
twinaphex
7fdb621481
Update
2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306
Remove some more Xbox ifdefs
2018-01-08 23:06:09 +01:00
twinaphex
7616ea1b73
Add some logging to SetTextureStageState
2018-01-08 17:25:39 +01:00
twinaphex
49ea8b950e
Create d3dx_compile_shader
2018-01-07 20:32:43 +01:00
twinaphex
e011329728
(D3D) Buildfix
2018-01-07 12:12:41 +01:00
twinaphex
fce097b892
(360) Buildfixes
2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5
Create d3dx_compile_shader_from_file
2018-01-07 11:52:32 +01:00
twinaphex
88d1e455e3
Add code that allows for debug D3D
2018-01-07 10:46:53 +01:00
twinaphex
df2a31b0e9
Create d3d pixel shader/vertex shader functions
2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729
Create d3d_free_vertex_shader/d3d_free_pixel_shader
2018-01-06 22:57:44 +01:00
twinaphex
e03e578212
Add d3d_set_pixel_shader
2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900
Add d3dxbuffer_release
2018-01-06 21:30:50 +01:00
twinaphex
9f6a97db76
Update
2018-01-06 21:10:30 +01:00
twinaphex
553099abf1
Add d3d_check_device_type
2018-01-06 19:42:22 +01:00
twinaphex
9b52164b00
Create d3d_get_adapter_display_mode
2018-01-06 16:10:05 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
...
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
aliaspider
8e095164e0
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
...
drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da
(WIIU) add a sprite shader.
2018-01-04 17:38:04 +01:00
twinaphex
73c36c47e2
(XDK) Xbox buildfixes
2018-01-04 17:00:21 +01:00
twinaphex
c495ca924d
(MSVC 2010) Buildfix for x64
2018-01-04 16:53:54 +01:00
twinaphex
41d9a8fd75
Make D3DX optional
2018-01-04 14:42:13 +01:00
orbea
2d19885a17
C89_BUILD: Fix some clang compiler errors
...
Fixes the following -Werror warnings with C89_BUILD=1 and clang.
gfx/common/x11_common.c:407:17: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
Status status = 0;
^
libretro-common/formats/libchdr/chd.c:639:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
^
libretro-common/formats/libchdr/chd.c:723:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
^
2018-01-03 16:53:11 -08:00
twinaphex
0c13961f9e
Updates
2018-01-03 20:48:33 +01:00
twinaphex
a3b9f0ab63
(D3DX8) d3dx8 always has to be statically linked
2018-01-03 20:35:24 +01:00
twinaphex
b925603eff
(D3D9) Buildfix
2018-01-03 20:26:13 +01:00
twinaphex
5d5115941f
(d3d_common.c) Fix D3D8 codepaths
2018-01-03 20:16:19 +01:00
twinaphex
aa255a9ad2
(D3D) Make d3dx dynamically loadable
2018-01-03 19:55:00 +01:00
twinaphex
d3480e6365
Create d3d_font_indirect
2018-01-03 19:03:19 +01:00
twinaphex
94b04828f9
Add ability to dynamically load d3d DLL
2018-01-03 18:53:13 +01:00
twinaphex
3a3776ba24
Create d3d_initialize_symbols
2018-01-03 18:38:13 +01:00
twinaphex
f19ff885f4
Cleanups
2018-01-03 18:23:04 +01:00
twinaphex
2424ffaa26
Dehardcode D3D_SDK_VERSION
2018-01-03 18:14:54 +01:00
twinaphex
30ba656f5c
Create d3d_create
2018-01-03 18:09:31 +01:00
twinaphex
b37ea96969
Cleanup
2018-01-03 16:09:44 +01:00
twinaphex
966053be60
Fix some of the major remaining issues with the D3D8 codepath
2018-01-03 15:57:47 +01:00
twinaphex
06366c9c85
Correct this
2018-01-03 15:22:17 +01:00
twinaphex
6e22e2b4fc
Add d3d_device_get_backbuffer
2018-01-03 15:21:48 +01:00
twinaphex
59050709a9
(Xbox OG) Fix d3d_frame_postprocess
2018-01-03 14:18:57 +01:00
twinaphex
c81ad957fa
(D3D8/Xbox OG) Buildfix for d3d_set_vertex_declaration
2018-01-03 14:04:37 +01:00
twinaphex
010148ce9c
(D3D8/Xbox OG) Buildfix for d3d_set_vertex_shader
2018-01-03 14:02:54 +01:00
twinaphex
0ece7015e7
C buildfix
2018-01-03 13:59:42 +01:00
twinaphex
f6cb15f410
Buildfix for HAVE_D3D8
2018-01-03 13:59:15 +01:00
twinaphex
bf1f201e5a
Add another HAVE_D3D8 conditional
2018-01-03 13:57:01 +01:00
twinaphex
777e96f2ea
(Xbox OG) Buildfixes
2018-01-03 13:52:57 +01:00
Brad Parker
e62e0c83da
win32: Show progress meter on taskbar for downloads (Windows 7 and up)
2018-01-01 02:08:09 -05:00
Alcaro
abf4e50e6d
These warnings aren't needed
2017-12-31 14:33:57 +01:00
aliaspider
0a32642f17
(WIIU) shader: use a single attribute stream.
2017-12-31 14:06:49 +01:00
Brad Parker
8a8687ec9c
add missing ifdef for device change fix and include 2K in the version check
2017-12-30 23:07:59 -05:00
twinaphex
4c608ca994
Buildfix
2017-12-31 03:44:28 +01:00
radius
acdb5efdcd
try to fix msvc2003 builds
2017-12-30 21:38:00 -05:00
twinaphex
f7744d812e
Turn this into a static variable
2017-12-31 03:18:10 +01:00
twinaphex
88cac16409
(MSVC 2003) Compile griffin.c as C code
2017-12-31 03:16:08 +01:00
Twinaphex
d9c0f769c7
Merge pull request #6006 from aliaspider/master
...
(WIIU) update shader and add alpha blending to menu + overlays.
2017-12-31 00:21:53 +01:00
aliaspider
b371f4bb32
(WIIU) add a color attribute to tex_shader.
...
+ some fixes to overlay and menu display code.
2017-12-30 23:21:32 +01:00
twinaphex
292d506ed8
Fix more MSVC Griffin build errors
2017-12-30 13:35:47 +01:00
twinaphex
b10616ffb7
Fix C89_BUILD
2017-12-27 21:49:56 +01:00
radius
e7616f2dc2
fix include
2017-12-27 15:38:54 -05:00
radius
c3e6ac96aa
only reinit when HID devices are attached
2017-12-27 15:34:18 -05:00
twinaphex
4ecb4d5dfb
(Wiiu) Add overlays courtesy of r-type, thanks
2017-12-27 08:38:03 +01:00
twinaphex
c0c9764afe
Update
2017-12-25 07:36:49 +01:00
Brad Parker
89bd38918e
win32: correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98
2017-12-24 17:17:36 -05:00
orbea
1ddcc7be82
Ifdef the broken dbus code better.
2017-12-16 05:19:05 -08:00
gblues
6904101c44
Clean up trailing whitespace
...
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
Brad Parker
247b9ea973
add menu setting for window opacity, includes generic display server interface
2017-12-11 18:12:42 -05:00
Themaister
f8447c4648
Set correct buffer size.
2017-12-09 17:28:20 +01:00
Themaister
75b84b4f94
Support pending swapchain creation.
2017-12-09 17:28:20 +01:00
Themaister
ac42b87400
Recreate swapchain directly if vkAcquireNextImageKHR fails.
2017-12-09 17:28:20 +01:00
Themaister
714684a4d3
Don't wait for WSI fence unless it has been signalled.
2017-12-09 17:28:20 +01:00
twinaphex
d5b3104cfb
Cleanups/warning fixes
2017-12-06 19:51:07 +01:00
Brad Parker
49d0299808
LEGACY_WIN32: check for target of less than Win2K instead of < vc2005, since Win98 does not support Unicode
2017-12-04 22:49:08 -05:00
twinaphex
f08b049520
Move more variables
2017-12-04 13:24:27 +01:00
twinaphex
2fd720bcb3
move more variables over
2017-12-04 13:21:23 +01:00
twinaphex
9a8f73fb6c
Move variables
2017-12-04 13:18:34 +01:00
twinaphex
48c3a50932
Move more variables
2017-12-04 13:03:14 +01:00
twinaphex
f47888aeda
Move more variables to renderchain data
2017-12-04 12:50:22 +01:00
twinaphex
69d3fd5047
Get rid of fence_count in gl struct
2017-12-04 12:03:29 +01:00
twinaphex
267e6fe85f
Move fence variables to renderchain data struct
2017-12-04 12:02:53 +01:00
twinaphex
512a1b4cb6
Cleanups
2017-12-04 06:03:11 +01:00
twinaphex
c869cc5102
Refactor GL code
2017-12-04 05:55:18 +01:00
neville
43f6a03110
(OSX PPC) Buildfixes
2017-12-04 02:59:06 +01:00
q3cpma
6e8fb49d05
Whoops
2017-12-01 00:17:50 +01:00
q3cpma
fa3aab9768
Fixes compilation on FreeBSD (and hopefully on other POSIX platforms)
2017-11-30 16:53:55 +01:00
q3cpma
18b2bd527c
Set _NET_WM_PID
...
Also set WM_CLIENT_MACHINE since https://specifications.freedesktop.org/wm-spec/1.3/ar01s05.html
says you must do so if setting the first.
2017-11-23 19:15:59 +01:00
twinaphex
118002ce6c
Add comment
2017-11-13 12:37:05 +01:00
twinaphex
e560adcc9f
Refactor this - get rid of set_coords_fallback
2017-11-13 12:27:45 +01:00
twinaphex
ade80dbe76
Move gl_ff_matrix to gfx/video_driver.c
2017-11-13 12:15:28 +01:00
twinaphex
6fa5fcfa1f
Add has_fbo member variable - fixes GL issues
2017-11-13 05:23:44 +01:00
twinaphex
faab2526c8
Create gl_bind_texture
2017-11-10 03:55:10 +01:00
twinaphex
0ff54e7bd7
Define GLsync
2017-11-09 01:26:11 +01:00
twinaphex
64ac26b7d1
Get rid of ifdefs
2017-11-08 16:28:58 +01:00
twinaphex
4a7e8b03b2
Cache core context setting
2017-11-08 05:59:08 +01:00
twinaphex
0085b24fd5
Cut down on gl_check_capability calls
2017-11-08 00:49:01 +01:00
twinaphex
dc700c5d8b
Get rid of more ifdefs
2017-11-08 00:05:12 +01:00
twinaphex
0f6a3c8f9d
Start cutting down on HAVE_GL_ASYNC_READBACK ifdef
2017-11-07 23:19:54 +01:00
twinaphex
5ea63f3b08
Get rid of HAVE_GL_SYNC ifdef
2017-11-07 23:13:26 +01:00
twinaphex
3ccf8c19f1
Start getting rid of HAVE_FBO ifdefs
2017-11-07 21:34:25 +01:00
twinaphex
fc43a14637
Updates
2017-11-07 21:03:29 +01:00
twinaphex
40a7755fe2
Cleanups
2017-11-06 19:39:21 +01:00
Brad Parker
fd18c2c942
win32: use W-function for file drag&drop
2017-10-18 15:08:01 -04:00
twinaphex
8464ad30bd
(Xbox 360) Buildfixes
2017-10-16 01:33:17 +02:00
twinaphex
0695d93cee
(xdk360_fonts.cpp) Start using d3d_common functions
2017-10-03 04:43:54 +02:00
twinaphex
cf9ab18cab
(360) Buildfix
2017-10-03 04:21:25 +02:00
twinaphex
51ea984f4f
Create d3d_texture_get_level_desc
2017-10-03 04:18:27 +02:00
twinaphex
d10de20bff
Start compiling Griffin as C for 360 - C89 fixes
2017-10-03 04:11:41 +02:00
twinaphex
bd94f265fa
Cleanups
2017-10-03 03:57:28 +02:00
twinaphex
51a173fc83
Fix CXX_BUILD
2017-10-03 02:57:24 +02:00
twinaphex
6c262fe44f
Convert to C
2017-10-03 02:49:06 +02:00
twinaphex
d23d742439
Convert d3d9_cg_renderchain to C
2017-10-03 02:45:06 +02:00
twinaphex
bb2702ef2f
(Xbox) Some buildfixes
2017-10-02 22:35:06 +02:00
twinaphex
345e1ae419
Buildfix for Xbox
2017-10-02 22:31:20 +02:00
twinaphex
6eb23efb54
Start implementing D3DXMatrix functions inside d3d_common.c
2017-10-02 18:50:54 +02:00
twinaphex
5ef6de4d4e
C codepath for D3D9 works now
2017-10-02 03:52:53 +02:00
twinaphex
22b14142b6
Update d3d_common.cpp
2017-10-02 03:27:44 +02:00
twinaphex
f6fb1fd953
Create d3d_create_device
2017-10-02 03:15:49 +02:00
twinaphex
4dd209696b
Cleanups
2017-10-02 03:02:22 +02:00
twinaphex
c4c41b277e
Create d3d_begin_scene/d3d_end_scene
2017-10-02 01:15:23 +02:00
twinaphex
c1cf1af265
Update d3d_device_create_offscreen_plain_surface
2017-10-02 00:49:29 +02:00
twinaphex
86096e677c
Update
2017-10-02 00:48:31 +02:00
twinaphex
b8253284e6
Create D3D9 C codepath
2017-10-02 00:47:14 +02:00
twinaphex
95d035883c
Create d3d_surface_lock_rect
2017-10-02 00:45:33 +02:00
twinaphex
0559be4e72
Create d3d_device_create_offscreen_plain_surface
2017-10-02 00:38:05 +02:00
twinaphex
95ca5a3876
Cleanups
2017-10-02 00:30:29 +02:00
twinaphex
ebe5f65893
Create d3d_device_get_render_target_data
2017-10-02 00:21:06 +02:00
twinaphex
8b1ae9427e
Create d3d_device_set_render_target
2017-10-01 23:19:44 +02:00
twinaphex
30af756969
Create d3d_device_get_render_target
2017-10-01 22:38:30 +02:00
twinaphex
563024502f
Create d3d_surface_free
2017-10-01 22:28:48 +02:00
twinaphex
ff40cba3de
Create d3d_vertex_declaration_free - wrap more D3D functions
2017-10-01 22:23:28 +02:00
Hans-Kristian Arntzen
5c67fc3040
Vulkan: Enable VK_KHR_sampler_mirror_clamp_to_edge extension.
2017-10-01 20:20:45 +02:00