Commit Graph

4121 Commits

Author SHA1 Message Date
revvv 9b00a932d5 Remove special treatment for Retrode gamepad adapter 2022-03-22 18:17:50 +01:00
Colin Kinloch d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch 47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
Colin Kinloch 82c69995f0 (Wayland) SHM anti-collision for the splash screen 2022-03-20 18:31:30 +01:00
Colin Kinloch 065fb5acee (Wayland) Skip splash screen if window is not ready 2022-03-18 16:29:49 +01:00
jdgleaver ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
revvv 492a83e6d5 Wii: Fix find_connection_entry(): needs unsigned int
Otherwise the USB gamepad cannot be found, if VID/PID has leading zero.
For example: Retrode gamepad adapter:
             vid=1027 (0x403) pid=38849      (0x97c1) becomes
             vid=1027 (0x403) pid=-26687 (0xffff97c1)
2022-03-15 17:43:46 +01:00
jdgleaver b08314cf60 Prevent 'global' configuration of input libretro device type 2022-03-15 17:43:28 +01:00
Colin Kinloch 86ca2006ea
(Wayland) Fallback to shm_open when memfd_create fails (#13740) 2022-03-14 19:20:29 +01:00
Nikos Chantziaras b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Colin Kinloch 3b08d63b23
(Wayland) Initial drag and drop (wl_data_offer) support (#13515) 2022-03-09 16:34:47 +01:00
twinaphex 9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
Tony e8e8404741
(WinRaw) Enable mouse overlay control (#13688) 2022-03-01 09:45:07 +01:00
Tony f0d9add1b2
(DInput/WinRaw) Ignore 'unknown/undefined' key (#13660) 2022-02-24 07:10:47 +01:00
Colin Kinloch 6dec52fda7
(Wayland) Fix wayland vulkan not reacting to initial resize (#13640)
(Wayland) Correct log stamps for GL or Vulkan

(Wayland) Fix style issues and sync formatting on identical code in GL and Vulkan
2022-02-22 08:58:46 +01:00
yoshisuga bc02f8319e
[iOS] New iOS 13 project to support Swift; Custom keyboard and touch mouse support (#13435)
* Support for Swift, added emulator keyboard

* fixed toggle key handling using magic number hack for now

* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard

* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension

* moved keyboard view model creation out of EmulatorKeyboard

* implement key pressed delegate in swift extension

* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers

* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled

* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags

* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)

* force disable core info caching for iOS, use opengl es2 for debug

* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide

* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5

* code cleanup

* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag

* Add JIT support for non-jailbroken devices

* iOS: Add support for touch mouse handler

* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project

* Changed click-and-drag behavior to double tap hold and drag

* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
2022-02-22 08:21:34 +01:00
Colin Kinloch b2527b43e8
(Wayland) Show window early to get screen info (#13591)
* (Wayland) Show window early to get screen info

* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic

* Fallback to shm_open when memfd_create is not supported
2022-02-18 19:59:41 +01:00
Autechre b45a192416
Revert "(Wayland) Show window early to get screen info (#13582)" (#13590)
This reverts commit 4bb2c14293.
2022-02-01 12:47:53 +01:00
Colin Kinloch 4bb2c14293
(Wayland) Show window early to get screen info (#13582)
* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic
2022-02-01 10:30:34 +01:00
Tony 6d5d2e722d
Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
Colin Kinloch a431760829
(Wayland) Release keys and mouse buttons on lost focus (#13567) 2022-01-29 19:57:06 +01:00
twinaphex 60eaf14afc C89_BUILDFIX 2022-01-29 10:55:31 +01:00
Dystopian 0afdb2a0cf
Improve udev logging (#13549) 2022-01-29 10:57:38 +01:00
Francisco Javier Trujillo Mata 86b47b4859
[PSP] Update Retroarch to latest PSPDev status (#13544)
* Added newlib changes

* Add action to launch PPSSPP simulator

* Remove legacy config for the stack and heap

* Add pthread

* Simplify kernel_functions and improve references to HAVE_KERNEL_PRX

* Add some flags

* Improve audio init/deinit

* Improve exit by clicking home

* Add CI for PSP1

* Update PSP.yml
2022-01-25 03:50:18 +01:00
Ryan Kuba 6ae1270e5c
remove test for standard mapping in controller detection (#13528) 2022-01-24 16:31:03 +01:00
Keith Bowes 38e74ee3cf
Restores mouse-grab toggling in Wayland. (#13537)
* Fixes mouse-grab toggling in Wayland.

Fixes #13536

* Indicate that input_wl_grab_mouse is a necessary function.

It might prevent it from being removed again in future cleanups.
2022-01-24 16:22:21 +01:00
twinaphex 5241d3e5d6 Cleanups 2022-01-20 06:09:43 +01:00
twinaphex cc756e4126 Silence some warnings 2022-01-19 19:08:22 +01:00
Dystopian 2095fc53f8
Fix webOS build and run (#13480) 2022-01-12 07:12:34 +01:00
Cthulhu-throwaway 9579810579
Build fix for --disable-menu (#13419) 2021-12-26 15:18:57 +01:00
Aleksey Samoilov f17deb90c7
[Wayland] Fix toplevel close (#13415) 2021-12-25 11:19:27 +01:00
Colin Kinloch 0168fe0303
(Wayland) Ignore mouse clicks on window decoration (#13412) 2021-12-25 04:08:22 +01:00
Colin Kinloch f0392474f2
(Wayland) Add libdecor for client side decoration (#13397) 2021-12-24 14:20:45 +01:00
twinaphex 393e42a497 (Wayland) Buildfix 2021-12-24 05:25:30 +01:00
Colin Kinloch c48d533950
(Wayland) Add scroll wheel support (#13398) 2021-12-24 03:42:33 +01:00
Nikos Chantziaras 0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway 690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
arpruss e5e6f343ac
convert abs mouse from screen to viewport coordinates; fix relative m… (#13258)
* convert abs mouse from screen to viewport coordinates; fix relative mouse code to work in screen mode

* C89 compatibility

* revert accidental include
2021-12-18 17:52:27 +01:00
Tony 8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Francisco Javier Trujillo Mata 1cd0938cc3
[PS2] Improve Compilation (#13359)
* Allow parallel compilation in PS2

* Allow to compile with griffin or common compilation in PS2

* Enable dummy core to be used in other platforms

* Use threads in YML config

* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00
twinaphex bfeffb2423 Fix local header path includes 2021-12-04 16:11:02 +01:00
gblues bf9706395d
Fix gamepad disconnect on unrecognized HID device (#13321)
== DETAILS
So, the reason the gamepad was getting deregistered was
because adapter free code wasn't properly handling null-interface
adapters, causing the gamepad to match erroneously and get
deregistered.

This doesn't fix the weird "Generic SNES USB" detection issue,
but it should make it non-fatal.

Co-authored-by: Nathan Strong <nstrong@tripwire.com>
2021-12-04 12:43:58 +01:00
gblues 1dd15ac516
WIIU: Fix keyboard support (#13308)
== DETAILS
The problem was caused by changing the driver lookup point. The deferred
lookup resulted in the WIIU trying to treat the keyboard as a gamepad which ...
didn't work.

This change short-circuits at the connection event by ignoring mouse &
keyboard connection events.

Tested this with a dev build.

Co-authored-by: Nathan Strong <nstrong@tripwire.com>
2021-12-02 12:43:19 +01:00
Aaron Ramirez 97f3fca139
Fixes a bug where the Gyroscope and Accelerometer would not be re-enabled when the app regains focus or is resumed. (#13298) 2021-11-29 16:53:13 +01:00
twinaphex b4137915e8 Move code to proper locations 2021-11-23 16:58:36 +01:00
twinaphex c2c36177b8 Move two variables to input_driver.c 2021-11-22 15:26:54 +01:00
Autechre 2b87cd9313
Create runloop.c and split up runloop code to this new file; (#13269)
* Create runloop.c and split up runloop code to this new file;
retroarch.c now 207Kb and runloop.c 301Kb

* Define empty runloop_secondary_core_destroy
2021-11-22 03:27:23 +01:00
Tomáš Kelemen (vudiq) 0cf437e375
Lakka/Nintendo Switch: disable rumble gain
Rumble gain breaks controlls on Nintendo Switch port of Lakka, probably
due to issue in the driver).

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-06-switch_disable_rumble_gain.patch
2021-11-18 00:36:11 +01:00
Jean-André Santoni 6a99832a4d
Lakka: Patch to fix keyboard typing
Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-01-xkb-fix.patch
2021-11-18 00:36:11 +01:00
twinaphex efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
twinaphex 86f899c844 Revert "Shorten character arrays that are passed to fill_pathname_base_noext"
This reverts commit 318108ac82.
2021-11-10 08:22:19 +01:00
twinaphex cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
twinaphex 318108ac82 Shorten character arrays that are passed to fill_pathname_base_noext 2021-11-10 00:09:33 +01:00
twinaphex 619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
twinaphex f4c5852cfa Move state from global_t to input_state_t 2021-11-09 06:27:43 +01:00
twinaphex f671ce4f8c Move global->name to runloop_st 2021-11-09 06:03:00 +01:00
twinaphex 88c771fc66 Cleanups 2021-11-07 01:44:45 +01:00
twinaphex c0585fed60 (winraw_input.c) Cleanups 2021-11-06 15:07:35 +01:00
twinaphex 61d30cdc31 Move input code from retroarch.c to input_driver.c 2021-11-06 04:34:54 +01:00
grant2258 1ae36ee9a7
udev fix dolphinbar and safeguard against not adding devices with no mouse or touch buttons detected (#13143)
* udev fixes

* updates

* small updates

* fix condition

Co-authored-by: grant2258 <you@example.com>
2021-11-05 23:59:17 +01:00
twinaphex db9283b57c Silence some warnings 2021-11-05 04:49:26 +01:00
twinaphex 21beb6064a Silence some warnings 2021-11-05 03:58:26 +01:00
Jamiras 088aa7dcb9
add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
twinaphex 1a78d91348 MSVC buildfix 2021-11-03 16:50:41 +01:00
Autechre 80e0114ccf
Move collect_system_input to input_driver.c (#13183) 2021-11-03 16:48:57 +01:00
gblues 1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
twinaphex 5ec93d2493 (HID) Fix some warnings 2021-10-20 02:23:01 +02:00
twinaphex 1dc77507a8 Fix command stdin - courtesy of Cthulhu 2021-10-19 22:23:07 +02:00
Autechre 514534f99b
Move more state to runloop_state (#13124)
* Move more state to runloop state

* remove unused variable

* Cleanup

* Move more state to runloop_state

* Remove unused variable

* Cleanups

* move input_remapping functions over to input_driver.c

* Some buildfixes
2021-10-18 15:23:22 +02:00
grant2258 6e8a3945d5 add extra abs check for dolphinbar 2021-10-18 03:43:49 +01:00
Nathan Strong 12a44e0365 Fix crashes reported by ploggy
== DETAILS

The crashes he reported in the gbatemp thread are due to iface
being null (since it's an unsupported device) and unchecked
iface dereferences.
2021-10-17 00:13:48 -07:00
Nathan Strong 5b4b766459 Fix wiimotes regression
== DETAILS
- only call disconnect when we're actually disconnecting a remote
  (e.g. read errors or remote goes to sleep).
- clean up some compile warnings introduced by others (mainly
  unused variables)
2021-10-16 23:56:15 -07:00
Nathan Strong 81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Nathan Strong 7ed3ca7f97 WIP commit
Start trying to adapt the linux DS3 driver instead of our
hacked-together support.
2021-10-16 14:52:56 -07:00
Autechre c1b002e454
Merge pull request #13125 from grant2258/mouse
Udev pointer pressed update to support relative devices pointer pressed
2021-10-16 22:10:36 +02:00
grant2258 1fca7507dc cleanup 2021-10-16 19:36:35 +01:00
grant2258 a68e5205bd add relative left mouse button when pointer device is not abs 2021-10-16 19:26:40 +01:00
twinaphex 9184d0e114 Move hid_data to input_st 2021-10-15 16:31:31 +02:00
twinaphex f070da6dfc Move code to menu_driver.c and input_driver.c 2021-10-13 15:40:01 +02:00
Autechre 0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
jdgleaver f1ac1ad9f9 (Dingux) Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver 2021-10-13 12:53:54 +01:00
Kirby Kevinson 177d05144a
Fix keyboard input on Wayland (#13102)
Fixes #13036
2021-10-11 13:20:41 +02:00
gblues dd6c70a083
Fix a couple regressions (#13101)
== DETAILS

- rewrote the HID deregistration algorithm; it should no longer
  cause issues when dealing with multiple pads of the same HID/VID
  combo
- fix initialization bug that caused wiimotes to fail to register
  without an accessory attached
2021-10-11 09:39:13 +02:00
twinaphex bcc7581250 (joypad_connection.c) Cleanups - style nits - comment out some logs
that were generating warnings
2021-10-09 16:19:54 +02:00
Salvador 58e7dd8a1a
Add Miyoo target (#12860)
* add miyoo target
2021-10-08 13:53:49 +02:00
twinaphex 3d710db798 input_state_wrapper symbol name was causing collisions with certain
cores on statically linked platforms
2021-10-08 12:50:45 +02:00
twinaphex e39bc07e31 Fix implicit declaration 2021-10-08 06:57:37 +02:00
Nathan Strong ea249b3827 Get the WIIU GCA working on Mac OSX
== DETAILS
The GCA uses a weird HID class that our current filters don't
catch, so we add it.

Needed to do a small amount of tweaking on the GCA driver to
account for iohidmanager weirdness.
2021-10-06 23:11:22 -07:00
Autechre 3f179a5762
Merge pull request #12632 from Sunderland93/remove-xdg-shell-v6
[Wayland] Remove xdg-shell-v6 protocol
2021-10-07 05:10:53 +02:00
Autechre 54cbeecbb7
Merge pull request #13075 from libretro/move-more-code-to-input-driver
Move more code over to input_driver.c
2021-10-06 12:38:21 +02:00
Nathan Strong 01e96585a3 Fix crash when connecting DS3 to Mac
== DETAILS
The OSX HID driver doesn't implement `set_protocol()` and crashes
with an NPE, so we guard it.
2021-10-05 23:57:09 -07:00
twinaphex 61ee2274e6 Move more code over to input_driver.c - BSV code in particular but
also input state function callbacks - retroarch.c code size reduced
to 874Kb
2021-10-06 05:57:39 +02:00
twinaphex 55bf2b0083 (input/connect) Style nits 2021-10-06 02:52:19 +02:00
twinaphex f81a231481 (joypad_connection) Cleanups - get rid of warning for old-style function
definition
2021-10-06 02:28:55 +02:00
Nathan Strong e8ec65ecf7 squelch format warning 2021-10-05 19:05:12 +00:00
Nathan Strong 3e91e3fbc9 fix up non-wiiu side of ifdefs for ds3 2021-10-05 18:15:19 +00:00
Nathan Strong 002c9a30c0 Implement button() for most HID drivers
== DETAILS
The HID drivers in `input/connect/` were missing an implementation
for button(), so I added it. The only exception is the wii driver,
which is really complicated and more than I wanted to try to tackle--
especially since WIIU has its own wiimote drivers.
2021-10-05 17:43:03 +00:00
Nathan Strong e02e345a28 Make GCA driver compatible with other HID drivers
== DETAILS
Use a little trickery to ensure the GCA driver continues working
with other HID implementation.

I've expanded the joypad implementation to support multi-pad devices.
However, this requires changes to each HID implementation to actually
function.

I've made the necessary changes for WIIU, but I don't have the means
of making the change in the other HID implementations.

So, I've built in a backwards-compatibilty mode for the driver.

The trick is to have an identifier byte at the top of both data structs
that the driver returns. We can then use that byte to determine which
of the structs has been passed to the pad functions and act accordingly.

In the GCA case, for non-wiiu platforms, it will simply expose port 1
of the GCA and the other 3 ports do nothing.
2021-10-05 09:47:03 -07:00