HyperspaceMadness
fd240f9a32
Shader Save Load Cleanup and UI Rename
2020-11-04 10:05:46 -05:00
HyperspaceMadness
1185df5f39
Shader Save & Load Fixes params not being loaded
2020-11-03 23:12:59 -05:00
HyperspaceMadness
f6e35420bc
Simple Shader Save Cleanup
2020-11-02 21:07:20 -05:00
HyperspaceMadness
70bf90c5d8
Shader_Preset_Simple_Save_Cleaned_2020_11_01
2020-11-01 09:18:40 -05:00
twinaphex
5fdf0c818d
Cleanups
2020-09-04 04:15:46 +02:00
twinaphex
91d78c1e9f
video_shader_read_reference_path - simplify
2020-09-04 04:12:51 +02:00
twinaphex
09f72c1465
Turn function static
2020-09-04 04:07:29 +02:00
twinaphex
88c0024a52
Cleanup video_shader_read_reference_path
2020-09-04 03:49:41 +02:00
twinaphex
63b77fb542
Use config_get_entry where possible instead of config_get_array
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to prevent string allocation on heap
2020-08-27 16:20:49 +02:00
twinaphex
4388303077
video_shader_write_conf_preset - use less mallocs
2020-08-26 19:19:26 +02:00
twinaphex
1118ba09ec
video_shader_resolve_current_parameters - don't use malloc
2020-08-26 19:10:43 +02:00
twinaphex
3ff29abbc8
video_shader_parse_pass - don't use malloc
2020-08-26 19:07:36 +02:00
twinaphex
603b2bf166
Simplify video_shader_read_conf_preset
2020-08-26 18:54:14 +02:00
twinaphex
86424a0cd8
(video_shader_parse) Use string_split_noalloc
2020-08-26 04:22:18 +02:00
twinaphex
0c5611d10e
Clean up more string variables on heap; move to stack
2020-08-18 13:17:28 +02:00
twinaphex
b9e471d22a
Revert "Video context driver cleanups - less functions to go through with"
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This reverts commit cd1d760a38
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2020-07-26 23:12:05 +02:00
twinaphex
cd1d760a38
Video context driver cleanups - less functions to go through with
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public scope
2020-07-26 08:00:49 +02:00
twinaphex
73e63d369c
Fix more array subscript has type char warnings
2020-07-23 05:20:23 +02:00
twinaphex
021625fd4a
Revert "Move static functions to top of files"
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This reverts commit 02b542e2a5
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2020-06-26 18:40:26 +02:00
twinaphex
02b542e2a5
Move static functions to top of files
2020-06-26 18:15:38 +02:00
twinaphex
6fce0435a1
Update more logs
2020-06-08 18:04:29 +02:00
twinaphex
9059b4962e
Cleanups
2020-06-07 00:05:41 +02:00
twinaphex
a5ca6c24de
Add more TODO/FIXMEs for globals
2020-05-29 06:17:39 +02:00
jdgleaver
9eb8472805
Only write config files to disk when parameters change
2020-04-27 17:06:35 +01:00
twinaphex
cec672a71d
Buildfix
2020-02-17 12:27:08 +01:00
twinaphex
a0f3010159
Cleanup
2020-02-17 03:59:12 +01:00
twinaphex
1105d1019d
Reduce some configuration dependencies
2020-02-12 16:13:28 +01:00
twinaphex
35b8c4cb05
Cleanup
2020-02-01 02:02:50 +01:00
twinaphex
6d0286efbd
Turn video_shader_parse_type into macro
2020-01-22 14:30:55 +01:00
twinaphex
7175c3ec22
FIx another 'may be used uninitialized' warning
2019-10-05 18:43:25 +02:00
twinaphex
221df13250
Cleanups/warning fixes - compilation fix for OSX PPC
2019-10-05 18:38:17 +02:00
twinaphex
b94b9e2adb
Go back to plain strlcpy/strlcat - probably best to look at
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opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
twinaphex
3b057d9605
Start using STRLCAT_CONST_INCR and STRLCPY_CONST
2019-09-20 23:33:17 +02:00
twinaphex
db624a7c99
Start cleaning up the rather messy manual assignment
2019-09-20 02:03:26 +02:00
twinaphex
ab515daa0c
Try to get rid of file_path_str
2019-09-18 18:12:57 +02:00
twinaphex
c186747edc
(video_shader_parse) avoid some more snprintfs
2019-09-18 09:11:32 +02:00
Twinaphex
714e3ddc2a
(SBT font driver) Check first if font files exist before
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we try to open them
2019-08-24 03:30:32 +02:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
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- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13
Merge slang_preprocess.cpp into slang_process.cpp
2019-08-18 18:55:22 +02:00
LazyBumHorse
719555bae1
Overhaul shader loading logic, add --set-shader CLI option
2019-08-17 15:20:51 +02:00
twinaphex
b282125107
Revert "Refactor code for glslang shader presets - buffer entire file"
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This reverts commit 0fee6a9ef4
.
2019-08-08 16:36:34 +02:00
twinaphex
83c113cb59
Cleanups
2019-08-08 14:57:28 +02:00
twinaphex
0fee6a9ef4
Refactor code for glslang shader presets - buffer entire file
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into memory before passing it on
2019-08-08 04:55:22 +02:00
jdgleaver
bcfc5db7d8
(video_shader_parse) Optimise parsing of (non-slang) shader parameters
2019-08-07 17:19:18 +01:00
LazyBumHorse
6285c05948
add resolve_symlinks parameter to path_resolve_realpath() and cleanup playlist_resolve_path()
2019-07-22 13:44:35 +02:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
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- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
b7a85d392f
Silence warnings
2019-07-12 16:31:16 +02:00
twinaphex
f0f5c32b51
Remove state tracker - legacy code - we can revisit this later
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and integrate it in a way so that it scales across all drivers
2019-07-09 07:39:38 +02:00
LazyBumHorse
7b6444d911
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e
Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
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interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
LazyBumHorse
c20c67bd3a
proper shader compatibility checks
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- move shader flags from the video drivers to the context drivers
- rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
- implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
- use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
- remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
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- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
LazyBumHorse
42e35c825f
refactor some video_shader_parse functions
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- video_shader_parse_type()'s fallback only worked for NULL paths and was wrongly used, now returns RARCH_SHADER_NONE like video_shader_get_type_from_ext().
- video_shader_get_type_from_ext() should not be checking video driver flags, this is instead done by video_shader_is_supported()
- video_driver_get_all_flags() did not actually 'get' flags, changed to video_driver_test_all_flags()
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 13:12:56 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
LazyBumHorse
6514b80ff2
Revert "allow saving and properly loading 0 pass shader presets"
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This reverts commit b54a360ab8
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2019-06-16 23:05:41 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
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read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
b54a360ab8
allow saving and properly loading 0 pass shader presets
2019-06-09 21:34:00 +02:00
LazyBumHorse
2816730b2f
make shader presets use relative paths
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Also change fill_pathname_resolve_relative() to apply path_resolve_realpath() as well
2019-06-07 16:11:06 +02:00
twinaphex
4c5f9ee65b
Cleanups
2019-05-31 17:34:32 +02:00
twinaphex
3e350afe93
video_shader_parse_pass - free pointer earlier
2019-05-11 08:56:41 +02:00
twinaphex
74388d8490
Remove string_concat
2019-05-10 18:05:58 +02:00
twinaphex
39eadbab6f
Use string_concat in more performance critical areas
2019-04-30 21:17:51 +02:00
twinaphex
4c3e0d44b8
Revert "Start using string_is_equal_memcmp and"
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This reverts commit 26d6aee1eb
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2019-04-29 04:04:33 +02:00
twinaphex
26d6aee1eb
Start using string_is_equal_memcmp and
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string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
twinaphex
2c47d571aa
Use path_is_valid instead of filestream_exists when we only
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need to know if a file exists on the filesystem
2019-04-27 14:01:50 +02:00
twinaphex
643cd1923e
CXX_BUILD / C89_BUILD buildfixes
2019-03-14 14:14:44 +01:00
twinaphex
d744ed4666
Reimplement video_shader_is_supported
2019-03-13 20:39:36 +01:00
twinaphex
57e11a10e7
Reimplement video_shader_get_type_from_ext
2019-03-13 20:32:19 +01:00
Themaister
3029f96511
Add a new "glcore" driver with slang support.
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This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.
Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.
This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
orbea
088860e499
Silence -Wformat-truncation warnings with DEBUG=1.
2019-01-24 10:59:53 -08:00
twinaphex
3ac631c7a3
(MSVC) Some more static code analysis warning fixes
2019-01-10 22:49:23 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
Brad Parker
4d09ddde1c
Qt: limit shader preset/pass selection to the appropriate extensions
2018-08-20 20:26:50 -04:00
Brad Parker
e4834250b9
Qt: set shader dialog title to current preset/shader name
2018-08-18 12:39:17 -04:00
Brad Parker
16459bfa91
Qt: add filter/scale to shader window
2018-08-18 00:33:59 -04:00
Brad Parker
341cf63399
Qt: show shader pass in parameters window, reload shader params when shader is reloaded
2018-08-14 21:38:52 -04:00
Brad Parker
560149857b
shaders: track the pass for each parameter
2018-08-14 18:46:32 -04:00
Brad Parker
4a86d29810
shaders: fix memory leak
2018-08-14 18:44:19 -04:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
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* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex
8848b2837b
Add D3D10 to slang supported checks
2018-04-21 05:11:24 +02:00
twinaphex
3cd2018cc1
Update video_shader_parse.c
2018-03-02 01:41:05 +01:00
twinaphex
df7f47d00a
Create string_is_equal_case_insensitive
2018-03-01 23:16:34 +01:00
twinaphex
2f457af8bf
Buildfix
2018-03-01 22:51:43 +01:00
twinaphex
25b7e54bdb
Fix mistake
2018-03-01 22:44:27 +01:00
twinaphex
7a7902c4ac
string_is_equal_noncase has issues in video_shader_get_type_from_ext
2018-03-01 22:42:03 +01:00
twinaphex
ba0e6bcdea
Get rid of warning that is inaccurate
2018-03-01 18:17:04 +01:00
twinaphex
8b8b08aefd
- Simplify video_shader_parse_type
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- Fix welcome screen
2018-03-01 15:58:06 +01:00
twinaphex
7e8b9135c3
(Cg) If GL context is GLES2/3/Core context, Cg shaders are unavailable
2018-02-26 19:39:42 +01:00
twinaphex
826ca302ca
video_shader_get_type_from_ext - the switch now covers the APIs
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that support the shader type, not the ones that don't
2018-02-26 19:04:01 +01:00
twinaphex
f2e80fd8e8
hide cg and glsl for D3D10/11/12 drivers
2018-02-26 18:36:10 +01:00
twinaphex
a34c066e07
Hide glsl/cg shaders from Vulkan driver
2018-02-26 18:35:16 +01:00
twinaphex
d45189b853
Prevent crashes from occurring if we have the GL video driver
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in use and we try to skip to a slang shader through next/previous
hotkeys
2018-02-26 18:15:38 +01:00
twinaphex
5665e27324
Nits
2018-02-26 15:12:19 +01:00
twinaphex
826a5009b0
Cleanups
2018-02-25 23:54:46 +01:00
twinaphex
d8498d0de7
Cleanups
2018-02-25 23:49:00 +01:00
twinaphex
8dbe653e9f
Cleanup
2018-02-25 23:24:21 +01:00
twinaphex
e75992a66f
Get rid of HAVE_SHADER_MANAGER
2018-02-25 23:03:39 +01:00
twinaphex
74309e6e1c
shader code - Get rid of more hashes
2018-02-25 17:20:22 +01:00
twinaphex
f00d194ae3
Get rid of more hashes
2018-02-25 16:32:54 +01:00