* Added check for null thumbnail path. Applies to 16951
* Moved null check up the code to cover multiple accesses to the thumbnail path.
* Checked for null values before trying to get logo icons for playlists
* Rolled back the thumbnail_path_gfx changes and instead added
deinitialization of the icon thumbnails when a list was not a playlist.
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
* This change allows playlist icons to be replaced with Logos. the art is loaded to the Thumbnail Named_Logos folder. It is treated the same as other thumbnails for naming and for automatic download. There is a settings menu option to turn it on and off. It is off by default. This only applies to the xmb menu driver.
* Removed commented out code against the style guide.
* Code cleanup for C89 compatibitity
* Cleaned up errors from Automated CI.
* Cleaned up comments.
* Update gfx_display.c
change strcpy to strlcpy
* Update gfx_thumbnail_path.c
fix code formatting
* Update xmb.c
code formatting changes
For each player, 2 new options are added:
- a reservation type (no reservation, preferred, reserved)
- a reserved device name
When handling port - player assignments, reserved devices
will be assigned to the respective player port. If reservation
type is "reserved", no other device can take that port
automatically.
Reservation config option and matching function lifted from:
PatrickStankard https://github.com/libretro/RetroArch/pull/16269
Test joypad driver was extended for more tests.
Co-authored-by: Patrick Stankard <me@patrickstankard.com>
* Add FlatUX Theme, Remove Retired Themes
With some help from @gouchi, I decided to try and add the FlatUX theme, which has been in the retroarch-assets repository for years. FlatUX was designed to merge the FlatUI and Retroactive themes into a single, unified design.
With the addition of FlatUX, the Retroactive and Neoactive themes will be retired. This PR removes them both from the menus. The theme files will be removed from retroarch-assets, but are archived on baxy-retroarch-themes.
* Edited Language Files to Add FlatUX, Remove Retired Themes
Edited the language files to Add FlatUX and remove the Retroactive and Neoactive themes.
* Fixed Language Files Again
I apologize for my errors. Let's see if this gets it right.
* Updated IT Language File
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
Loading the last used disc for multi-disc content was automatic.
However, in some cases it is not wanted, as described in #16018
Option is added for controlling the function. Disabling the
option will also implicitly disable index saving.
Thumbnail packs are no longer available, but the option was still
present as "legacy thumbnail downloader". Since it serves no
purpose any more, it is removed from the code.
* ensure game placard is loaded on main thread
* show on-screen indicator while disconnected
* show server unreachable message in achievements menu
* remove comment
* Lakka: Switch: Decouple From LibNX builds.
* Lakka: Always show Power Management Settings menu
* Lakka: Switch: Add Nintendo Switch Options Menu, and First Option
* Lakka: Switch: Add CEC Toggle
* Lakka: Switch: Add Bluetooth ERTM Toggle
* Retroarch: unix platform: Always display battery meter even when the device reports it as unknown
This is useful for most arm devices that have unknown battery status until charger state changes
* Retroarch: Lakka: Remove Gamemode stuff from build
Lakka will never include this, as it only runs base system, and retroarch.
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
For now, keyboard menu has only preset path, auto-scale toggle, and opacity.
Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible
* Add bsv replay controls (not yet fully implemented), remove toggle
see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.
bsv files are also now stored with states, not saves.
* Compilation fixes
* Added command impls for play and record replay, and some code in load state to do the right thing there
* Guard some parts of the new code with HAVE_BSV_MOVIE
* wip, menu fixes
* more menu fixes, osd for movie errors, halt recording properly
* Menu and label fixes
* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks
* Fix replay autoincrement
* fix endif placement, whoops
---------
Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
* remove var error in psl1ght input
* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders
* (psl1ght) add perf improvements to the rsx driver
* add rsx gfx for psl1ght
* (psl1ght) set rsx as a compatible video driver
* Do xmb menu scaling for psl1ght
* (psl1ght) update Makefile to use latest shaders and more UI menu options
correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L
The closing info box sound (NOTICE_BACK) plays if you have the regular notice sound on, implemented generally.
audio_driver_mixer_play_menu_sound(i) will now stop sound i before playing it, so when you for example, cancel in rapid succession, it will properly play all canceling sound effects instead of not doing anything if the sound is already playing.
This scrolling implementation is a lot more general than the first one, to the point where RGUI plays all the correct sounds without any special additions. However, the Ozone sidebar scrolling or category switching in XMB or MaterialUI are still handled inside their driver .c files.
This implementation also fixes an issue where if wraparound was disabled the sound would still play if you held on a direction. I've also fixed it manually for XMB category switching, since it's still handled there individually (turns out, Ozone sidebar and MaterialUI categories just don't respect the no wraparound option, so there's no need to implement a fix there as well)
also adds audio_driver_mixer_play_scroll_sound to menu_cbs_left and menu_cbs_right which are (seemingly) responsible for the large scroll on some menus (and also bumper scrolling on glui's playlist menu?).
* Allow repositioning of achievement notifications
* PS4/ORBIS build fix
Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.