This brings it in line with 2.6.0. Previously it had been taken from a
development branch somewhere between 2.5.1 and 2.6.0.
Only return VERIFY_FAILED from a single point
Everything else is a fatal error. Also improve documentation about that for
the vrfy callback.
Improve comments
Update doc of return value of verify()
Fix potential integer overflow parsing DER CRL
This patch prevents a potential signed integer overflow during the
CRL version verification checks.
Fix potential integer overflow parsing DER CRT
This patch prevents a potential signed integer overflow during the
certificate version verification checks.
Prevent signed integer overflow in CSR parsing
Modify the function mbedtls_x509_csr_parse_der() so that it checks the
parsed CSR version integer before it increments the value. This prevents
a potential signed integer overflow, as these have undefined behaviour
in the C standard.
Rename time and index parameter to avoid name conflict.
As noted in #557, several functions use 'index' resp. 'time'
as parameter names in their declaration and/or definition, causing name
conflicts with the functions in the C standard library of the same
name some compilers warn about.
This commit renames the arguments accordingly.
Update version number to 2.6.0
While here:
* remove input_overlay and task_overlay from linking blacklist
* move -Werror to CC invocation since C++ refuses to use it
* copy the quiet build mode from the main Makefile and make it the
default
* temporarily define DEPRECATED for gpu_old.h to allow succesful build
* replace the call to command_event() with one to retroarch_main_quit()
in a failure case
While here:
* remove input_overlay and task_overlay from linking blacklist
* move -Werror to CC invocation since C++ refuses to use it
* copy the quiet build mode from the main Makefile and make it the
default
* temporarily define DEPRECATED for gpu_old.h to allow succesful build
* replace the call to command_event() with one to retroarch_main_quit()
in a failure case
* add missing uncompr.o in Makefile.common for HAVE_BUILTINZLIB
* Add dummy game ai subsystem
* First working prototype of a machine learning model that can override player input
* Update README.md
* Update README.md
* Fix loading path on Windows
* Change ai override to player 2
* Added quick menu show game ai option
* Implemented Quick Menu entry for Game AI options
* Redirect debug logs to retroarch log system + properly support player override
* Added support to use framebuffer as input to the AI
* Added pixel format parameter to API
* Fix game name
* code clean-up of game_ai.cpp
* Update README.md - Windows Build
* Update README.md
* Update README.md
* Update README.md
* Update config.params.sh
turn off GAME_AI feature by default
* Fix compile error in menu_displaylist.c
* Add missing #define in menu_cbs_title.c
* Added new game_ai entry in griffin_cpp
* Remove GAME_AI entry in msg_hash_us.c
* Fix compile error in menu_displaylist.h
* Removed GAME AI references from README.md
* Fixes coding style + add GameAI lib API header
* Convert comment to legacy + remove unused code
* Additional coding style fixes to game_ai.cpp
* Fix identation issues in game_ai.cpp
* Removed some debug code in game_ai.cpp
* Add game_ai_lib in deps
* Replace assert with retro_assert
* Update Makefile.common
* Converting game_ai from cpp to c. First step.
* Convert game_ai from CPP to C. STEP 2: add C function calls
* Convert game_ai from CPP to C. Final Step
* Added shutdown function for game ai lib
* Update game_ai_lib README
* Fix crash when loading/unloading multiple games