Cheevos define a special macro defined to -1 and uses it as one of the
values for enum event_command. Make this value a part of the enum
definition so that this type is not optimized to be unsigned.
* add achievement data to netplay save state
* honor achievement state from netplay server
* keep processing achievements if menu doesn't pause game
* remove unused variable
* only CRC coremem
* force send savestate on join and hardcore change
* allow hardcore enablement to be synced to clients
* still calculate cheevos_size for non-server
* use appropriate buffer
* optimizations for when achievements are disabled
* support interfacing with older protocols
* formatting
* c89
* Less string copies
* Some general cleanups
* Add extra param to runloop_message_queue_push so we can pass size_t
of the message
* Consistent conventions for local variable usage for certain things
* provide more information during achievement load process
* update rcheevos version
* do disconnected processing even when no game is loaded
* make loading widget unique
* only show loading indicator with verbose messages on
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.
Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.
Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.
CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
* ensure game placard is loaded on main thread
* show on-screen indicator while disconnected
* show server unreachable message in achievements menu
* remove comment