Commit Graph

460 Commits

Author SHA1 Message Date
Themaister 292bc36b43 Basic mouse grabbing for X11. 2013-03-29 18:55:54 +01:00
Themaister 5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister 067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
meancoot a8eaeece3d (OSX) Build fix for gfx/gl.c 2013-03-28 20:23:30 -04:00
Themaister 0db8fee69d Add floating point FBO support to GLES. 2013-03-26 15:11:44 +01:00
Themaister 773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
twinaphex 82329cf097 (Blackberry) Starts up in RGUI mode now - should (hopefully) allow
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
Themaister 51b5a2df5c Refactor aspect_ratio member.
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
twinaphex 3bc487be87 Merge branch 'ios' of git://github.com/meancoot/RetroArch 2013-03-15 20:05:15 +01:00
twinaphex af02acbdd4 (RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code) 2013-03-12 01:36:42 +01:00
twinaphex c638728917 (GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
defined
2013-03-12 00:00:42 +01:00
twinaphex b4108eb343 Add set_osd_msg to video_poke 2013-03-11 21:42:02 +01:00
twinaphex 63883a1131 Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
twinaphex d9c3a99d0b Update some credits 2013-03-11 07:13:11 +01:00
twinaphex e7287d19e5 Add HAVE_FBO ifdefs for gl and gx_video as well 2013-03-10 20:25:47 +01:00
Themaister 0e75731685 Add get_fbo_state(). 2013-03-10 20:13:04 +01:00
Themaister 0b67cd7e84 Add apply_state_changes. 2013-03-10 19:49:26 +01:00
Themaister 63d946c69f Add set_rgui_texture interface to video_poke. 2013-03-10 19:14:28 +01:00
twinaphex e741cc77c6 start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex 59ff094b3b Add set_blend to video_poke interface 2013-03-10 03:53:42 +01:00
twinaphex 91e3355268 (RMenu) Use video_poke interface for RMenu as well 2013-03-10 02:58:55 +01:00
meancoot 9fadca2a54 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-09 20:09:32 -05:00
Themaister 68494d0547 Set poke interface for HAVE_RMENU. 2013-03-10 01:58:31 +01:00
Themaister 1f37491cbf More HAVE_FBO fixes. 2013-03-10 01:49:06 +01:00
Themaister c13868d2fa Add required HAVE_FBO define. 2013-03-10 01:47:57 +01:00
Themaister 2681f14032 Add video_poke_interface_t. 2013-03-10 01:17:17 +01:00
twinaphex d04d13d895 (RGUI/GL) No hardcoded border_type 2013-03-09 18:38:07 +01:00
twinaphex 66e7606b25 HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex 34515fd7f5 (RARCH_CONSOLE) Integrate rarch-console_video into gfx_common 2013-03-09 03:20:59 +01:00
twinaphex 0b7baf9f9c (PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing 809ae0ab06 get messages working again on android 2013-03-06 12:19:56 -05:00
twinaphex 5c16cff2e7 Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
	android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot e8e822ffc3 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
	gfx/gfx_context.c
	gfx/gfx_context.h
	retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
Themaister 07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing 6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing 83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
ToadKing d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister eb0476ffab Add configurable GL context. 2013-02-23 14:50:18 +01:00
meancoot 06bb6b7840 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-02-21 22:18:14 -05:00
Themaister a4bfc2d47a Merge branch 'master' into thread_video 2013-02-17 01:36:04 +01:00
Themaister 20af7b858a Update filters on shader reload. 2013-02-17 01:35:19 +01:00
Themaister 843d079002 Begin adding threaded video driver wrapper. 2013-02-16 02:48:08 +01:00
meancoot 19fb2fe8f4 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-02-11 17:13:31 -05:00
meancoot 7096b0ac5e ios: Reset the opengl viewport every frame, seems the GL driver resets it... 2013-02-11 06:12:43 -05:00
twinaphex 7713754d26 (PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
2013-02-10 23:33:27 +01:00
meancoot 23a3fe63bf ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work. 2013-02-08 15:50:55 -05:00
meancoot 675468e9d6 ios: Enable the android portrait mode hack for ios too. 2013-02-07 19:10:46 -05:00