twinaphex
24a7b25d6a
(RARCH_CONSOLE) Android no longer uses RARCH_CONSOLE - so we can
...
get rid of all ANDROID ifdefs in console-side code
2012-10-16 12:05:01 +02:00
twinaphex
a7a7671ac0
(Xbox 1) Build fixes
2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
f4b197784c
Move zip_extract_mode from g_console to g_extern.filebrowser_state
2012-10-14 20:45:30 +02:00
twinaphex
fc17456581
(RMenu / RARCH_CONSOLE) Move more g_console state to g_extern
2012-10-14 20:34:16 +02:00
twinaphex
5443038b34
(Filebrowser) wrap-around now enabled by default
2012-10-14 19:16:00 +02:00
twinaphex
8132f9fd8a
(Android) Add Android context hooks
2012-10-09 00:11:11 +02:00
twinaphex
7a761393dd
(Griffin) refactor hook.h from Griffin
2012-10-08 23:42:08 +02:00
twinaphex
de72779577
(Android) Add preliminary EGL context driver
2012-10-05 01:19:39 +02:00
twinaphex
c6cf258b42
Simplify rarch_config_load
2012-10-04 20:09:23 +02:00
twinaphex
0a20857a44
(ARM) Add mrc ARM define for benchmark.c
...
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
twinaphex
c54035e3f3
(PS3) Fix benchmarking on PS3 by expanding ifdef of GNUC - also
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add PERF_TEST options to most platforms
2012-10-02 00:47:20 +02:00
twinaphex
8ffd954122
(Xbox 1) benchmark.c - add Xbox 1 support
2012-10-01 23:04:40 +02:00
twinaphex
b9a426a954
(360) benhmark.c works on 360 now too
2012-10-01 22:26:27 +02:00
twinaphex
10da277059
(Wii) benchmark.c compiles now for Wii too
2012-10-01 22:02:20 +02:00
twinaphex
535045a48b
Add preliminary benchmark.c/benchmark.h - works on PS3 right now
2012-10-01 21:45:09 +02:00
twinaphex
666ed41234
(PS3) Build fix
...
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex
6c5d6515ce
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
2012-10-01 03:35:38 +02:00
twinaphex
594aaa4600
(PS3) Some more refactorings to do with RMenu context files
2012-09-30 18:37:27 +02:00
twinaphex
7ab348dc40
(360) BUild fixes + 360 uses RMenu context file now
2012-09-30 18:29:32 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e
(Xbox 1/360) XDK context file updated - fixes build
2012-09-30 17:10:04 +02:00
TwinAphex51224
5fad20121f
(PS3) Add preliminary Freetype support for PS3
2012-09-27 18:16:06 +02:00
TwinAphex51224
e42f515e11
(PS3) Works on PS3 again
2012-09-25 03:49:51 +02:00
Twinaphex
4d2cbd0095
(Android/HAVE_DYLIB) Add dynamic libretro path loading to rarch_startup
2012-09-17 05:35:36 +02:00
Twinaphex
8ad585ad34
(Android) Compile with HAVE_DYLIB
2012-09-17 05:31:29 +02:00
Twinaphex
f042162789
(PSL1GHT )Made custom PSL1GHT logger - still doesn't work
2012-09-16 04:37:42 +02:00
Twinaphex
34ea7f18fc
(PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h
2012-09-16 04:04:59 +02:00
Twinaphex
3c8b967008
(GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
...
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
2cf02a50b7
(PSL1GHT) At last it links... now prepare for onslaught of trouble
2012-09-14 05:07:33 +02:00
Twinaphex
440d731a53
(PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
...
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Twinaphex
483a361e72
(PS3) Commits - still broken
2012-09-13 17:11:23 +02:00
Twinaphex
c09fa1c7af
Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
...
later
This reverts commit 42f2d068a7
.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7
(Android) Set up rarch_main_init_wrap so that it can load dynamic
...
libretro cores if supported
2012-09-13 06:28:57 +02:00
Twinaphex
95079a5cee
(RGL PS3) Change some printfs to RARCH_LOG/RARCH_WARN
2012-09-12 16:56:09 +02:00
Toad King
c69b3ca938
(GX) support more resolution modes, attempt fix at clearing garbage left during screen switch
2012-09-12 09:36:38 -04:00
Toad King
e8ad25aef3
(GX) fix up bugs on switching screen resolution
...
change RGUI dimensions to display better with different resolutions
2012-09-11 23:33:44 -04:00
Toad King
0a5c5ca1c5
(GX) big video code changes, added some custom resolutions for specific consoles
2012-09-11 21:19:45 -04:00
Twinaphex
201f5fd135
(PSL1GHT) More PSL1GHT work
2012-09-11 12:34:07 +02:00
Twinaphex
e2348714ee
(PSL1GHT) PSL1GHT gets further now due to changes made in gl
...
driver
2012-09-11 09:17:51 +02:00
Twinaphex
fb1853654b
(Android) Add null_fonts, libretroarch links now
2012-09-10 02:02:30 +02:00
Twinaphex
e6303c9615
Add null_ctx.c and use this for Android for now
2012-09-10 02:00:06 +02:00
Twinaphex
e58d9f31dd
(Android) Don't compile in linux_inputraw for Android - use
...
pretro_get_system_info instead of retro_get_system_info
2012-09-10 01:53:42 +02:00
Twinaphex
b710babeb2
Move 'set default controls' function call outside 'set default
...
settings' function
2012-09-10 01:48:39 +02:00
Toad King
8540752665
(RARCH_CONSOLE) fix potentially uninitialized values in aspect_ratio
2012-09-04 18:20:49 -04:00
Toad King
20db83cd93
(NGC) new dol booter, move app_booter to wii folder
...
move package folders to wii and ngc respectively
2012-09-03 18:05:23 -04:00
Toad King
1cbc08d9fe
(GX) attempt to fix ARAM issues
2012-08-31 23:52:08 -04:00
Twinaphex
cee5dfc1de
(NGC) Links and builds again
2012-09-01 04:20:30 +02:00
Twinaphex
16b2358bf6
(GX) Wii now takes in libretro_wii.a, Cube takes in libretro_ngc.a -
...
DOL/ELF binary output filenames changed - split up code
2012-09-01 03:01:33 +02:00
Twinaphex
f15a4a9631
(NGC) BBA (Broadband Adapter) net logging works now
2012-09-01 02:47:54 +02:00
Twinaphex
e6322b9903
(NGC) Change ifdef in netlogger code from HW_RVL to GEKKO
2012-09-01 02:32:52 +02:00
Toad King
616af5e5ec
(GX) initial work on gamecube app_booter
2012-08-31 19:38:12 -04:00
Toad King
297723b836
(GX) load new programs through app_booter instead of in MEM1
2012-08-30 18:59:21 -04:00
Toad King
348a240dee
(GX) add GC makefile, fix up code so it compiles
2012-08-29 15:15:24 -04:00
Toad King
d87cb51848
(GX) initial forwarder support, still needs work on returning to forwarder
2012-08-28 23:00:57 -04:00
Toad King
baec67ebef
(GX) add MEM2 manager
2012-08-27 20:36:05 -04:00
Toad King
535f83be3e
(GX) implement debug text
2012-08-27 16:09:53 -04:00
Toad King
fdd4adf76c
(RGUI) refactor font code
2012-08-27 14:48:19 -04:00
Toad King
1ef0f4065d
(RGUI) add support for loading font from .bin file
...
do not store two separate color buffers for font
saves around 400kb
2012-08-26 20:33:45 -04:00
Toad King
492e474826
(GX) change menu buffer back to 16-bit
2012-08-24 21:29:05 -04:00
Twinaphex
51cd67bc89
(RMenu) Don't show prev messages for filebrowser-based menus
2012-08-23 05:10:11 +02:00
Twinaphex
aedfb68603
Fix in rarch_configure_libretro
2012-08-23 00:46:44 +02:00
Twinaphex
51d17c1040
(PS3) Bug fix - first load the config file, then write back config file
...
with new libretro path
2012-08-23 00:21:49 +02:00
Twinaphex
08790a02f9
(Libretro management) if core file has been upgraded/renamed,
...
forcefully write to config file before loading it
2012-08-23 00:17:05 +02:00
Toad King
42b6fdf97a
(GX) fix CORE renaming
2012-08-22 17:39:55 -04:00
Twinaphex
bbaf29c4e6
Clean up rarch_console_load_game_wrap
2012-08-22 23:05:18 +02:00
Toad King
90c10a79b0
(RARCH_CONSOLE) always set libretro path if not set
2012-08-22 17:11:18 -04:00
Twinaphex
66b8d08fa8
(Libretro mgmt) Make IS_SALAMANDER ifdef the default
2012-08-22 22:46:34 +02:00
Twinaphex
5a07d757e9
(Libretro management) some cleanups
2012-08-22 22:04:46 +02:00
Toad King
a88e9e024f
(GX) fix USB support
2012-08-22 15:56:39 -04:00
Twinaphex
c065f93e7c
(RMenu) Add 'Quit RetroArch' setting option
2012-08-22 21:27:21 +02:00
Twinaphex
207eea3954
(Salamander/RetroArch) Add default_paths.salamander_file
2012-08-22 19:30:20 +02:00
Toad King
aaf898fde8
(RGUI) fix rom loading message not appearing
2012-08-22 12:26:11 -04:00
twinaphex
2abe11cb55
(Xbox 1 Salamander) Set first file fixed
...
(RARCH_CONSOLE) If a config file doesn't exist, it has to
be created before we attempt to save it or else we will run
into an unfortunate 'chicken egg problem' - confirmed problem
on Xbox 1
2012-08-22 17:39:44 +02:00
twinaphex
eca2c09fdd
(Xbox 1 RMenu) Add sound volume level setting
2012-08-22 16:59:12 +02:00
twinaphex
f921744ab4
(Xbox 1) Free up 8MB of RAM - Street Fighter Alpha 3 and all
...
big CPS2 ROMS work now
2012-08-22 16:22:42 +02:00
Twinaphex
16ef6ea771
(RMenu) Shortened some text messages so that it fits on Xbox 1
2012-08-22 15:50:14 +02:00
twinaphex
2ab41bbbeb
(RMenu Xbox 1) Build fix
2012-08-22 15:54:23 +02:00
Twinaphex
ec4fc43f57
(RMenu) Some aesthetic changes
2012-08-22 15:39:39 +02:00
Twinaphex
32df722960
(RMenu) L and R buttons now toggle between drive mappings
2012-08-22 14:35:08 +02:00
Toad King
fcbcf03f65
(RGUI) change screenshot directory
2012-08-22 08:16:49 -04:00
Twinaphex
8adfd6e948
(RMenu/PS3/Xbox 1) Add D-pad emulation setting
2012-08-22 14:04:33 +02:00
Toad King
2e1ad73a25
(GX) fix loading huge cores
2012-08-22 06:43:01 -04:00
Toad King
c88d5da147
(RGUI) strcasecmp needs strings.h, not just string.h
2012-08-21 21:31:01 -04:00
Toad King
613d330eb0
(RGUI) do a case-insensitive sort for filebrowser
2012-08-21 21:20:43 -04:00
Toad King
a2dcebc33d
(RGUI) add zip_extract_mode setting
...
add exit emulator option
trim long filenames
2012-08-21 21:16:01 -04:00
twinaphex
ec22521636
(Xbox 1 RMenu) One-liner build fix
2012-08-22 02:02:13 +02:00
Twinaphex
a7503eda92
(RMenu) Cleanups
2012-08-22 01:45:48 +02:00
Twinaphex
62aee43228
(RMenu) Refactored bloated menu stack code - should use less
...
memory now
2012-08-22 01:16:46 +02:00
Toad King
213823fd84
(RGUI) add dpad-emulation configuration
2012-08-21 18:42:09 -04:00
twinaphex
9c1725358b
(Xbox 1/RMenu context) build fix
2012-08-22 00:37:42 +02:00
Twinaphex
66247dbb61
(Filebrowser) Get rid of bloated directory stack
2012-08-22 00:21:30 +02:00
Toad King
faf0b6f676
(RARCH_CONSOLE) save input device selection
...
(GX) set dpad_emulation correctly for device on init
2012-08-21 18:14:34 -04:00
Twinaphex
9a0d6a0c33
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
...
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Twinaphex
5b196e9b7d
(GX) Combined savestate slot selection/savestate load/save options
2012-08-21 14:36:27 +02:00
Toad King
0adeeaabf7
(RGUI) hold direction repeat
2012-08-21 01:14:46 -04:00
Toad King
dc0b44d2f3
(GX) save input binds (per core)
2012-08-21 00:51:00 -04:00
Toad King
1cb588f710
(GX) default paths changed to match de-facto wii homebrew layout
2012-08-21 00:28:38 -04:00
Toad King
7d4a320a17
(RGUI) add reset command to custom viewport setting
...
allow negative custom viewport offsets
2012-08-20 22:50:15 -04:00