Commit Graph

42890 Commits

Author SHA1 Message Date
Hugo Sha fc4a24e4c9 Added changes recommended by Tatsuya79 2018-03-04 19:34:57 +01:00
radius 7b0c0b63c9 subsystem part 4: set savestates properly 2018-03-04 12:34:51 -05:00
Twinaphex 32bf9cd716
Merge pull request #6356 from GregorR/netplay-no-double-check
Remove an incorrect double-check
2018-03-04 05:46:11 +01:00
Gregor Richards a39bff6e03 Remove an incorrect double-check
Netplay sync incorrectly checked whether the replay pointer was behind
the unread pointer twice, when in the second check it should only have
been checking if it was behind the current execution pointer. Because of
how resimulation works with device sharing, I THINK this could affect
sync. Even if it can't, it's wrong.
2018-03-03 23:03:35 -05:00
Twinaphex 112600e0db
Merge pull request #6354 from Tatsuya79/patch-1
Move variable.
2018-03-04 02:51:24 +01:00
Hugo Sha 03e0d0fe99 More french translations 2 2018-03-04 02:26:01 +01:00
Tatsuya79 4c561a2de1
Move variable. 2018-03-04 01:56:29 +01:00
Twinaphex 340a368465
Merge pull request #6340 from Tatsuya79/master
XMB Dynamic Scaling Mod. (For Testing)
2018-03-04 01:08:59 +01:00
Tatsuya79 28a7357fca
Thumbnails height limitation. Linear Image scaling. 2018-03-04 01:06:02 +01:00
twinaphex 1d1acc8940 Cleanup 2018-03-03 16:33:49 +01:00
Hugo Sha 1212b88bae More french translations 1 2018-03-03 16:21:32 +01:00
twinaphex 542cd6b6bf Uniquely name variables 2018-03-03 15:51:00 +01:00
twinaphex 63823b339a Buildfix for D3D8 2018-03-03 15:34:21 +01:00
twinaphex 858af5fbe2 Fix Griffin build 2018-03-03 15:30:35 +01:00
twinaphex b4a743fff4 Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex 0566b056a5 Take out d3d_common function call from d3d_w32_font.c 2018-03-03 05:42:14 +01:00
twinaphex 59dae251b0 Change to system dir include 2018-03-02 18:34:29 +01:00
twinaphex 64b36ef5d8 (MSVC) Buildfix for Cg renderchain 2018-03-02 18:32:14 +01:00
twinaphex 3f1ae25713 (D3D8) Buildfix 2 2018-03-02 17:44:48 +01:00
twinaphex ed67653086 (D3D8) Buildfix 2018-03-02 17:43:58 +01:00
twinaphex 371b6a604e (Xbox) Buildfix 2018-03-02 17:43:18 +01:00
twinaphex 588707f543 Cleanups 2018-03-02 17:30:21 +01:00
twinaphex 0ec5ce8cfe Get rid of d3d context drivers 2018-03-02 17:23:43 +01:00
twinaphex 95371cbda1 (Xbox 360) Buildfix 2018-03-02 17:05:30 +01:00
twinaphex dfdbc00a84 Cleanup Xbox 360 code from d3d_ctx 2018-03-02 17:03:34 +01:00
twinaphex dbf2fae5c1 (D3D9) Get rid of context driver 2018-03-02 17:00:11 +01:00
twinaphex fc9e018534 Implement d3d9_set_video_mode 2018-03-02 16:53:15 +01:00
twinaphex 7c599b715e Implement d3d9_has_windowed 2018-03-02 16:46:32 +01:00
twinaphex 9606db6f79 Start untangling more functions from context driver 2018-03-02 16:38:57 +01:00
twinaphex af5a2f61a1 (D3D9) Start getting rid of context driver for D3D9 driver 2018-03-02 15:30:39 +01:00
Twinaphex 0a1bcab732
Update CHANGES.md 2018-03-02 02:18:49 +01:00
twinaphex 9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
twinaphex 3cd2018cc1 Update video_shader_parse.c 2018-03-02 01:41:05 +01:00
twinaphex df7f47d00a Create string_is_equal_case_insensitive 2018-03-01 23:16:34 +01:00
twinaphex 2f457af8bf Buildfix 2018-03-01 22:51:43 +01:00
twinaphex 25b7e54bdb Fix mistake 2018-03-01 22:44:27 +01:00
twinaphex 7a7902c4ac string_is_equal_noncase has issues in video_shader_get_type_from_ext 2018-03-01 22:42:03 +01:00
Twinaphex ae6e410de1 Remove unused variables 2018-03-01 22:28:26 +01:00
twinaphex 4c08bdc0e9 Add GFX_CTX_GX_API 2018-03-01 22:22:13 +01:00
Brad Parker 6329eca684 add patch to enable gdb/debugging on android 2018-03-01 16:01:04 -05:00
twinaphex 9d45d26f56 Update 2018-03-01 21:26:32 +01:00
twinaphex 13b6a016fc Fix d3d swap buffers call 2018-03-01 21:23:15 +01:00
twinaphex 16c1bd7a03 Create context get_api function 2018-03-01 21:16:54 +01:00
twinaphex ba0e6bcdea Get rid of warning that is inaccurate 2018-03-01 18:17:04 +01:00
twinaphex 128dff15ab Add better fallback in case current_video_context_api is none 2018-03-01 18:15:04 +01:00
twinaphex c8028f3150 Set current_video_context_api for GL and Vulkan 2018-03-01 17:51:55 +01:00
Twinaphex a22131b452
Update CHANGES.md 2018-03-01 17:35:49 +01:00
twinaphex c72a68faf8 Disable XMB shadow icons by default for PowerPC and ARM for performance
reasons
2018-03-01 17:34:08 +01:00
twinaphex 7da491d009 * menu_shader.c - cleanup
* Nothing uses HAVE_SHADERS define anymore, so get rid of it* Nothing
uses HAVE_SHADERS define anymore, so get rid of it* Nothing uses
HAVE_SHADERS define anymore, so get rid of it* Nothing uses HAVE_SHADERS
define anymore, so get rid of it* Nothing uses HAVE_SHADERS define
anymore, so get rid of it* Nothing uses HAVE_SHADERS define anymore, so
get rid of it* Nothing uses HAVE_SHADERS define anymore, so get rid of
it* Nothing uses HAVE_SHADERS define anymore, so get rid of it
2018-03-01 17:19:19 +01:00
twinaphex 8b8b08aefd - Simplify video_shader_parse_type
- Fix welcome screen
2018-03-01 15:58:06 +01:00