Commit Graph

63 Commits

Author SHA1 Message Date
Themaister 0e5a9a7772 Adjustments for PS3. 2012-01-24 23:14:11 +01:00
Themaister 6ff762f088 Some init stuff needed for PS3. 2012-01-24 22:38:25 +01:00
Themaister 03a892c7f2 Start adding netplay compat layer for legacy stuff. 2012-01-24 21:12:12 +01:00
TwinAphex51224 2be040a8a7 (360) Added small ifdef to netplay.c - next stumbling block -
both 360 and PS3 don't support sockaddr_storage and getaddrinfo
2012-01-21 18:56:07 +01:00
Themaister f9870dfb24 Nicknames for spectator mode as well. 2012-01-21 18:34:07 +01:00
Themaister 7082561e21 Nicknames for regular connection. 2012-01-21 18:12:42 +01:00
Themaister 8f0a47e6c3 Small cleanup. 2012-01-21 16:14:10 +01:00
Themaister 20528b9d1f Fix buggy log_connection. 2012-01-21 14:58:39 +01:00
Themaister d262049f6b Additional fixes. 2012-01-21 14:46:33 +01:00
Themaister 75408b689d Hook up binds. 2012-01-21 14:24:38 +01:00
Themaister d551d93ce4 Start implementing player flipping. 2012-01-21 14:00:11 +01:00
Themaister 86dac8c979 Make sure sockets are not closed twice on error. 2012-01-12 09:21:33 +01:00
Themaister c6fc8e45ff Log more clearly disconnects. 2012-01-11 21:08:44 +01:00
Themaister 4dde927c12 Add some logging and increase buffer sizes. 2012-01-11 20:50:21 +01:00
Themaister 6325b4cd2e Set larger buffer size to mitigate lags on client connect. 2012-01-11 20:14:59 +01:00
Themaister 4beec3870f Spectator mode. 2012-01-11 19:22:18 +01:00
Themaister b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister 672102d377 Change asserts to ssnes_assert(). 2011-12-25 12:47:47 +01:00
Themaister 0ab305156b Fixup header. 2011-12-25 01:41:12 +01:00
Themaister eac468ba19 MSVC compat. 2011-12-25 01:38:59 +01:00
Themaister d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
Themaister 0b20f11617 Nits. 2011-12-04 18:06:50 +01:00
TwinAphex51224 3a47e2cd63 Merge branch 'master' of github.com:Themaister/SSNES into ssnes-consoles 2011-11-30 18:11:06 +01:00
Themaister a221e3e4cd Enable/disable threading support. 2011-11-30 17:46:58 +01:00
TwinAphex51224 3b4e60aada Header guards for netplay.c not necessary 2011-11-30 16:21:21 +01:00
TwinAphex51224 8d8fb44c18 Use getopt replacement 2011-11-30 16:19:12 +01:00
Themaister bf5db10459 Change timeout message to be less misleading. 2011-11-16 22:30:57 +01:00
Themaister b4f0d9b8f8 Restrict number of lag frames. 2011-11-06 20:38:42 +01:00
Themaister b96ab2982c Should fix minor issues with timeouts when lag frames > 8. 2011-11-06 20:28:02 +01:00
Themaister cdf3d05c8e Should fix spurious timeouts for netplay. 2011-11-04 00:18:17 +01:00
Themaister 65665f36cc Fixup netplay. 2011-10-31 22:51:54 +01:00
Themaister e134f8afc7 And yet another ... :) 2011-10-18 19:22:20 +02:00
Themaister 7d2d1ce49e Change "hashing" value used for netplay. 2011-10-07 22:33:38 +02:00
Themaister f6d4d32c03 Dynamic loading by default, add OSD message for netplay DC. 2011-10-05 21:44:17 +02:00
Themaister 65ec7fae9c Is this it? 2011-10-05 02:09:54 +02:00
Themaister a0acb75a19 Might push lagframes better. 2011-10-05 01:05:34 +02:00
Themaister 5cb2863e6e Fix up Win64 warnings/errors. 2011-08-19 13:33:10 +02:00
Themaister fa777b8356 Should fix netplay for bSNES as well.
Do not rely on when polling takes place in the emu core.
We earlier assumed that this occured always at the start of the main
loop. We now do not care about when the poll callback is called, and we
manually poll the network ourselves in pre_frame.
2011-06-26 16:02:18 +02:00
Themaister 42d19f1a35 Fix build for Win32. 2011-03-07 20:05:03 +01:00
Themaister 7053006e77 Add more verbose messages, should fix netplay hangup on Win32. 2011-03-01 14:46:58 +01:00
Themaister 4cdb6151e5 Add netplay_client_swap_input. 2011-02-20 12:12:53 +01:00
Themaister e482b1bd18 Fix potential problem. Some cleanup. 2011-02-18 23:51:51 +01:00
Themaister 9be3c13a07 Hrm. This stuff is very error prone. :V 2011-02-18 15:50:57 +01:00
Themaister 8a4bcacf88 hrm... 2011-02-18 14:49:15 +01:00
Themaister 6b9b37b528 Should fix an extreme edge case. 2011-02-18 13:39:31 +01:00
Themaister 8e87c1ff19 Could this be it? :v 2011-02-18 03:42:43 +01:00
Themaister aa648c1a49 Hm... Still borked. Seems hard to fix. 2011-02-18 03:14:32 +01:00
Themaister 056a590671 Hm. More progress, but still not quite right. 2011-02-18 02:16:32 +01:00
Themaister 97f2503794 Some initial work on UDP networking. Still borked. 2011-02-18 02:01:47 +01:00
Themaister 143079efbe Should fix abrupt application termination on Unix when netplay ends. 2011-02-16 18:33:45 +01:00