Commit Graph

1756 Commits

Author SHA1 Message Date
libretroadmin b70b0deec4 Revert "(Modern Windows build) Set D3D11 as the default video driver for modern Windows"
This reverts commit f5bc0edbaa.
2023-03-15 17:06:18 +01:00
libretroadmin f5bc0edbaa (Modern Windows build) Set D3D11 as the default video driver for modern Windows
version (Windows 7 and up)
2023-03-13 02:47:55 +01:00
Joe Osborn 81b3e128ac
Add checkpointing feature for replay recordings. (#15072)
If cores are not deterministic, or if they only have bounded
determinism, we can obtain less drift if replay files also contain
periodic checkpoint states.  These are configured by the new retroarch
stting replay_checkpoint_interval (measured in seconds).  States are
inserted into the replay file in between frames.

This patch also fixes the settings display for the replay
autoincrement max keep setting.
2023-03-09 23:14:02 +01:00
Joe Osborn 4d81f70f00
Replay nomenclature (#15054)
* change bsv file suffix to replay, update strings

* Fix bsv cli args

* Fix help whitespace

* Fix another message

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 23:16:48 +01:00
Joe Osborn 2125770236
Replay UI support (#15048)
* Add bsv replay controls (not yet fully implemented), remove toggle

see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.

bsv files are also now stored with states, not saves.

* Compilation fixes

* Added command impls for play and record replay, and some code in load state to do the right thing there

* Guard some parts of the new code with HAVE_BSV_MOVIE

* wip, menu fixes

* more menu fixes, osd for movie errors, halt recording properly

* Menu and label fixes

* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks

* Fix replay autoincrement

* fix endif placement, whoops

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 00:52:22 +01:00
libretroadmin 51d238875e Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00
reallibretroadmin dc35763677 (Mac) Silence warnings 2023-02-18 17:15:52 +01:00
libretroadmin 6624126885 (MSVC) silence warnings 2023-02-18 17:04:23 +01:00
warmenhoven c242586ea7
tvOS improvements (#14983)
The initial popup screen advertising the web server did not prevent
keys from passing through, so interactions with the alert would also
be handled by the menu. The alert would pop up any time there was a
network reconfiguration; now it only pops up once per run. Added a way
to turn off the webserver advertisement alert permanently.

Also fixed a bug around filtering the Siri remote out, and turning
controllers off while the app is running.
2023-02-15 11:59:06 +01:00
warmenhoven 5685b5a9a1
mFI on OSX (#14975)
This adds mFI as a controller driver for OSX, as well as adding rumble
support for mFI controllers. Also add support for the Home button.

Also fixed a couple warnings.
2023-02-13 21:49:35 +01:00
OsirizX 0549223677
(PSL1GHT) Add improvements to the RSX driver (#14965)
* remove var error in psl1ght input

* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders

* (psl1ght) add perf improvements to the rsx driver

* add rsx gfx for psl1ght

* (psl1ght) set rsx as a compatible video driver

* Do xmb menu scaling for psl1ght

* (psl1ght) update Makefile to use latest shaders and more UI menu options
2023-02-10 08:29:45 +01:00
libretroadmin c27e73e736 (Apple/MoltenVK/Vulkan) Default to Vulkan driver when available 2023-01-31 18:20:59 +01:00
sonninnos 6378d8e0f8
Override config + appendconfig fixes (#14920) 2023-01-29 00:12:08 +01:00
Tatsuya79 940ad64d41
Allow bypassing savestate info files filtering (#14906) 2023-01-26 15:56:33 +01:00
sonninnos 13ceea0dfe
Decouple config CLI append and config overrides (#14901) 2023-01-25 07:15:42 +01:00
sonninnos c6dc92fc07
Override bind save + menu manager overhaul (#14895)
* Input bind override conf saving

* Override menu overhaul
2023-01-24 01:42:50 +01:00
libretroadmin 5a16f91365 Prefer strlcpy over snprintf when possible - cleanup some Lakka code 2023-01-22 18:39:06 +01:00
libretroadmin 378e90e745 retroarch.h functions should be namespaced 'retroarch_' instead
of 'rarch_'
2023-01-22 16:58:22 +01:00
libretroadmin 16621f0a0c Remove unused variables 2023-01-20 18:33:53 +01:00
neil4 7213aada8d
Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
reallibretroadmin 3ae8e35d0e (iOS) Buildfix and cleanup some unused variables 2023-01-09 01:54:45 +01:00
libretroadmin daa9e352cc Remove asserts 2023-01-09 00:51:05 +01:00
retroNUC 31addc0a61 Achievement Visibility Submenu - Additional changes
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
2023-01-05 19:51:55 +01:00
retroNUC 6e81098132 Add Achievements Visibility submenu options
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
2023-01-05 19:51:55 +01:00
Gonzalo Peche 9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
Skirlez f84093496f implement scrolling sounds for ozone
using roughly the same implementation for the ok/notice/cancel sounds, but i've made an exclusive function for scrolling since it's going to be called a lot more than those sounds
2023-01-03 19:34:35 +01:00
retroNUC d24cdbfb15
Allow repositioning of RetroAchievement notifications (#14777)
* Allow repositioning of achievement notifications

* PS4/ORBIS build fix

Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
2022-12-30 16:55:38 +01:00
sonninnos d5f58fd435
Menu switch icon corrections (#14766) 2022-12-25 18:17:16 +01:00
LibretroAdmin f5133d8cc4
Revert "Add Xdelta support for softpatching (#14706)" (#14743)
This reverts commit aaad220836.
2022-12-19 03:29:46 +01:00
Jesse Talavera-Greenberg aaad220836
Add Xdelta support for softpatching (#14706)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Remove trailing commas from the enums I modified

- C89 doesn't allow them

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Add some RARCH_DBG calls for xdelta patching

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword
2022-12-19 01:10:04 +01:00
sonninnos 3791860488
Prevent MIDI startup error with old configurations (#14693) 2022-12-02 18:21:56 +01:00
LibretroAdmin fcd4dce445
Use only macros from now on in config.def.h (#14681) 2022-11-27 22:15:59 +01:00
sonninnos 7873378a98
Turn menu related config defaults from bools to defines (#14680) 2022-11-27 21:01:53 +01:00
libretroadmin f062b74e26 Overlays/Input: Turn a bunch more functions static 2022-11-23 19:54:15 +01:00
sonninnos 9bc7bebf51
More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
sonninnos 3377fd55ab
Driver + hotkey list reorder (#14646)
* Reorder driver menu and lists

* Reorder hotkey list
2022-11-20 07:26:34 +01:00
sonninnos 3b921ffbfa
Fix shader toggle and add hotkey + sublabel (#14628) 2022-11-15 22:14:09 +01:00
sonninnos 030c3cba44
Don't show override notification with appendconfig alone (#14624) 2022-11-14 20:52:05 +01:00
Ryunam 49b973ac89
(Ozone+XMB) Add option to customize cursor memory (#14605) 2022-11-10 15:46:44 +01:00
sonninnos 68401205f2
Add option for pause on controller disconnect (#14601) 2022-11-08 12:46:09 +01:00
sonninnos 1c7855acc8
Add option for swapping menu scrolling buttons (#14577) 2022-11-01 19:48:28 +01:00
neil4 2de52baf74
Overlays: Add eightway area types (#14565)
- New descriptors: 'dpad_area' and 'abxy_area'
- Each has a diagonal sensitivity setting, 100% being 8-way symmetry
- Buttons can be redefined in the cfg file

E.g. This would create a d-pad area, then redefine it to use analog directions:
overlay0_desc0 = "dpad_area,0.85,0.57,rect,0.166228,0.295516"
overlay0_desc0_up = "r_y_minus"
overlay0_desc0_down = "r_y_plus"
overlay0_desc0_left = "r_x_minus"
overlay0_desc0_right = "r_x_plus"
2022-10-30 06:31:27 +01:00
sonninnos 194be57da1
(XMB) Add truncate playlist name option (#14553) 2022-10-27 05:42:46 +02:00
LibretroAdmin d30f16dc79 Remove cursor directory/cursor manager list - Views obsoleted
this
2022-10-25 15:21:47 +02:00
LibretroAdmin 07ae7ff7f1 Turn more static const variables in config.def.h into define macros 2022-10-18 13:39:21 +02:00
LibretroAdmin 57d5b8749e (Android) Enable 'Vibrate On Key Press' by default
(config.def.h) Turn some const variables into define macros
2022-10-18 12:13:47 +02:00
reallibretroadmin c594abb10d Cleanups; fixes of warnings 2022-10-17 19:29:33 +02:00
LibretroAdmin a153738bbd Create retroarch_get_flags and use it 2022-10-12 13:27:54 +02:00
sonninnos 50ace058ce
Config appendconfig + saving + logging (#14505)
* Config override + logging cleanups

* 'config_save_on_exit' cleanup
2022-10-12 11:37:36 +02:00
LibretroAdmin d100e73780 Use more runloop flags 2022-10-10 08:59:27 +02:00
sonninnos e902df3b0d
(XMB) Add options for hiding header and horizontal title margin (#14439) 2022-09-26 12:57:20 +02:00
tr12345 8cc866b051
New Menu Items for disabling Info & Search buttons in the menu (#14259)
* New Menu Items Disable Info & Search

Add menu options for disabling Info and   Search buttons

* Update msg_hash_us.h

Update Sublabels

* Update menu_setting.c

Set Advanced flag for new settings
2022-09-12 23:17:24 +02:00
MrHuu 911308327d
(3DS) Set default bottom font values (#14404) 2022-09-12 01:44:02 +02:00
LibretroAdmin 84868ab21f (Setting) Windowed scale should be an integer instead of float 2022-09-05 04:03:04 +02:00
MrHuu 835bbc6f68
(3DS) Set bottom_asset directory default (#14376)
- Fix default value while generating retroarch.cfg
- Update 'Asset not found' error message
2022-09-03 20:40:01 +02:00
LibretroAdmin 3abd414656 Backport ebe5f2cc3d -
Remove config_file_exists, replace with path_is_valid
2022-09-03 06:35:41 +02:00
LibretroAdmin 77e83a4e60 config_save_file - simplification in snprintf call in loop 2022-09-01 18:38:20 +02:00
LibretroAdmin 60030e373e
Reduce snprintfs + assorted cleanups (#14369)
* Reduce snprintf and/or use them only for concatenating the
string formatting of numbers/values
* Reduce snprintfs
* Use snprintf for concatenation at parts
* * We don't need to NULL-terminate strings that get passed to strlcpy/strlcat
and friends
* Use snprintf for concatenation in certain instances
* Do away with some string intermediary copies where we can avoid it
* Fix warning unused variable
* * Reduce snprintf calls
* Rewrite snprintf calls into strlcpy where possible
* Use snprintf for concatenation when necessary
* Do away with some string intermediary copies in task_translation.c
* run_translation_service - make switch slightly smaller
2022-09-01 04:17:07 +02:00
LibretroAdmin 200897f61e (configuration.c) Use snprintf in specific instances for concatenation 2022-08-29 12:40:25 +02:00
LibretroAdmin c0221ae340 Fix typo 2022-08-27 07:59:22 +02:00
LibretroAdmin 61e24132bf (task_save.c) Simplification in control flow
(snprintf) Try to reduce or simplify snprintf calls, only tend to
use it for processing integers/numbers and avoid it for regular
string concatenation (NOTE: we try to be a bit safer about it to
address earlier cited criticism, although we don't consider concatenating
3 or 4 characters at the end to be insecure)
(msg_hash_to_str) Try to avoid duplicate calls to the same localized
string when we can just cache the results once instead locally
2022-08-27 07:55:02 +02:00
LibretroAdmin 6f738d4fbd Gradually get rid of strcpy_literal
Reasons:
1 - Just a macro for strcpy
1.2 - doesn't have a return type unlike strlcpy, can't be used
for string concatenation
1.3 - unsafe compared to strlcpy

Do either manual string assignment per character or strlcpy, no
inbetween by resorting to strcpy
2022-08-23 15:04:47 +02:00
LibretroAdmin 5a036de53c (configuration.c) reduce snprintf calls 2022-08-23 08:29:48 +02:00
MrHuu 46bafd6e46
(3DS) Add bottom menu options (#14323) 2022-08-17 08:23:07 +02:00
Cthulhu-throwaway 908667d97a
(Netplay) Removal of older unused code (#14312) 2022-08-11 23:17:33 +02:00
LibretroAdmin ec47b9883d (configuration.c) Fix mistake in NULL terminator assignment 2022-08-09 18:53:45 +02:00
Cthulhu-throwaway c030e1c5dc
(Netplay) Support for customizing chat colors (#14305) 2022-08-08 20:09:06 +02:00
LibretroAdmin 94ed25be56
Cleanups (#14296)
- (database_info.c) Optimizations for database_info_build_query_enum() -
 it would call strlcat at the very least 3 times, normally more than that.
 Every strlcat call is at least one or more strlens. Reduce it all down
 to manual string concatenation and one strlcat
- (database_info_build_query_enum) - always NULL terminates string so no need for NULL termination done by callee
* (menu_displaylist) use smaller strings for basename paths, remove one unnecessary string
in menu_displaylist.c function
- (disk_index_file.c) Avoid another trivial string concatenation by doing
it manually after fill_pathname_join_special
- (fill_pathname_join_delim) since fill_pathname_join_delim() now has a return value, use it for 
string concatenation
- (platform_unix) - Use BUFSIZ as size for a buffer in system_property_get
- some other trivial strlcat usage replacements
2022-08-06 18:04:40 +02:00
LibretroAdmin 67c23aec0e (Wayland) Stub out unused variables for now
(menu_contentless_cores) Fix mistake - needed to set len to return
value of fill_pathname_join_special
(configuration.c) Fix some unused variable warnings on Linux
2022-08-04 16:19:50 +02:00
LibretroAdmin b2634ea588 * Create fill_pathname_join_special - and specify fill_pathname_join
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
2022-08-04 14:19:38 +02:00
LibretroAdmin 36edb15c5b path_parent_dir - don't do implicit strlen inside 2022-07-31 12:31:55 +02:00
libretroadmin 34a18f64e8 Don't do NULL termination on string when we pass the string to
strlcpy and/or a file_path function that does strlcpy under the hood
2022-07-23 10:46:05 +02:00
libretroadmin 3cf7e881ec Get rid of unnecessary log spam about non-required/non-essential files/directories 2022-07-21 03:48:11 +02:00
libretroadmin 05622ebe85 Some trivial strlen usage simplifications where possible, removing
the need for strlen
2022-07-20 17:23:28 +02:00
libretroadmin f994c0b371 Get rid of superfluous wrapper function config_entry_exists 2022-07-19 21:00:40 +02:00
LibretroAdmin 29774f5b7a
Small opts (#14186)
* (joypad_connection) Small optimizations -
* Turn functions static where possible
* Hose strlen call out of loop

* (input_driver.c) General cleanups:
* Some small code/style nits

task_screenshot.c:
* Move widget callback function for screenshots to task_screenshot.c

(file_path.c):
* Turn get_pathname_num_slashes into static function
* path_linked_list_free - always returns true, so get rid of return value
* path_linked_list_new - fix function signature
* path_get_archive_delim - do not NULL-terminate string, already done by strlcpy later on

General:
* Slight optimizations - use int/size_t for loop counter variable instead of unsigned
* Take advantage of fact that strlcpy already NULL-terminates, so don't do this explicitly
outside if we're just going to end up calling strlcpy/fill_pathname_join on it anyway
2022-07-19 10:01:33 +02:00
libretroadmin 8f37c2e3c2 Don't call config_set_bool, call config_set_string directly 2022-07-18 01:59:32 +02:00
libretroadmin c4fb055fdb Cleanups:
* Combine early return and assignment lines
* use path_basename_nocompression when possible
* Move variables to proper scope
2022-07-12 20:44:00 +02:00
libretroadmin d706c9c5bf Start deprecating trivial functions in file_path.c 2022-07-11 19:56:46 +02:00
libretroadmin 281a498474 Backport 05a98b7efe
- fix off by one error for input_block_timeout setting
also default to 0 for this setting (pretty massive performance gain)
2022-07-07 18:03:45 +02:00
libretroadmin 6318e5da5e (Configuration.c) simplify some code 2022-07-07 10:45:15 +02:00
libretroadmin 2daeb23504 input_remapping_save_file - optimization from 5a451f6324 -
existing remapping file was needlessly reloaded
2022-07-07 10:33:31 +02:00
libretroadmin 95db09d8c5 Move bundle_assets_{src/dst} to settings->paths 2022-07-05 19:15:29 +02:00
libretroadmin fbd37f8926 Consistency in variable naming conventions - rename temp_path to tmp_path
for uniformity with rest of code
2022-07-05 19:06:38 +02:00
sonninnos ee8993c76a
Silence Linux snprintf warnings (#14131) 2022-07-02 14:08:27 +02:00
Cthulhu-throwaway 78bc42de68
(Netplay/Lobby) Add setting for filtering out rooms with non-installed cores (#14124) 2022-07-02 00:24:33 +02:00
sonninnos a0bfdcce3b
(D3D11/12) Make waitable swapchains optional (#14074) 2022-06-19 21:25:37 +02:00
sonninnos 0bb65fb39c (D3D11/12) Add waitable swapchains and max frame latency option 2022-06-07 00:25:03 +03:00
Ryunam d7cfcd3f9b Add option to toggle automatic refresh rate switching 2022-05-16 17:50:11 +02:00
LibretroAdmin 9dd03f6d9f
Merge pull request #13835 from sonninnos/quickmenu-reorder
Reorganize Quick Menu items
2022-05-16 12:06:19 +01:00
LibretroAdmin dc0054a747
Merge pull request #13927 from jdgleaver/auto-video-swap-interval
Enable automatic configuration of 'VSync Swap Interval'
2022-05-13 14:17:56 +01:00
LibretroAdmin 533d746f64
Merge pull request #13649 from phcoder/ctrl
Add a configurable workaround for Android reconnecting devices
2022-05-12 20:56:58 +02:00
jdgleaver 801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
Cthulhu-throwaway 80a9c16b3f
(Netplay/Lobby) Add a toggleable filter for passworded rooms (#13920)
In addition, move lobby filters into its own submenu for better organization.
2022-05-08 04:24:58 +02:00
sonninnos 0b55188969 Reorganize Quick Menu items 2022-04-28 18:57:46 +03:00
jdgleaver 37c56d0d09
Add option to disable automatic saving of input remap files (#13894) 2022-04-27 19:12:53 +02:00
driver1998 2f0bdac2f5
Fixes the d3d9cg driver (#13870) 2022-04-22 00:15:54 +01:00
twinaphex 68032c7734 (D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
Vladimir Serbinenko 2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
Mats 4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
jSTE0 fccef557fc
miyoo: Enable ALSA audio driver and default to it (#13814)
Enable it as it does not freeze. This provides an audio backend that
can report its buffer status, allowing auto frame skip to work on cores
that support it.

Do not build or include alsathread as it results in choppy audio.
Similarly, leave tinyalsa disabled as it plays back at a higher pitch
and is also choppy.

Change the default sample rate to 32000Hz as the previous default of
32730Hz is derived from the 3DS.
2022-04-02 08:07:25 +01:00
jdgleaver 05b7ac47c3 Add 'Reset Input Mapping' option to 'Manage Remap Files' menu 2022-03-21 15:08:02 +01:00
sonninnos 27a6210f96 (XMB) Add title margin adjustment 2022-03-18 13:24:50 +01:00
sonninnos 72513e29b2 Fix keyboard device remap nulling 2022-03-18 00:30:59 +01:00
jdgleaver ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
jdgleaver b08314cf60 Prevent 'global' configuration of input libretro device type 2022-03-15 17:43:28 +01:00
Nikos Chantziaras d9bc8fb796
Ozone: Add thumbnail scale option (#13620)
* Ozone: Add thumbnail scale option

* CHANGES.md: Add ozone thumbnail bar scaling option
2022-03-11 15:51:41 +01:00
Nikos Chantziaras b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Mats 249241d7cd
(steam) Initial integration with Steam API w/ mist (#13710) 2022-03-09 15:05:07 +01:00
MrHuu 9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
vaguerant 1726d8acb9
Add Optimize for GamePad option on Wii U (#13257)
* Add 'Optimize for Wii U GamePad' option

* style nit
2022-03-08 14:56:51 +01:00
jdgleaver 4c87c307cc
Disable per-game and per-content-directory remaps when running contentless cores (#13687) 2022-03-01 09:45:17 +01:00
jdgleaver 0f2cb88ec6
Enable config overrides for contentless cores (#13684) 2022-02-28 13:45:51 +01:00
jdgleaver 9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
Jamiras c816cd2b61
change default for cheevos_richpresence_enable back to true (#13629) 2022-02-16 16:16:55 +01:00
Tony 84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
twinaphex 4fa1443c71 New default setting for cheevos_richpresence_enable 2022-01-13 17:49:21 +01:00
MrHuu a5c79e4c86
(3DS) Enable CHD support / Disable richpresence by default (#13486) 2022-01-13 17:51:38 +01:00
Jamiras 0a1ffcd4d5
reset hardcore default to enabled; show message when trying to load state in hardcore (#13471) 2022-01-11 13:48:05 +01:00
Rob Loach aa642e5786
(Cheevos) By default, have Hardcore mode disabled (#13465) 2022-01-09 11:19:03 +01:00
Tony b7d77e9484
(XMB) Optional vertical list item fade (#13455) 2022-01-07 08:46:49 +01:00
Tony 17f63e6e39
(XMB+Ozone) Category + History/Favorites icons (#13433)
* (XMB+Ozone) Icons for matching core option categories

* (XMB+Ozone) Playlist content icon option for history/favorites
2021-12-30 20:14:57 +01:00
Cthulhu-throwaway d017ce7b03
Filter out non-connectable rooms (#13429)
Add an option for filtering out non-connectable netplay rooms.
2021-12-30 08:33:54 +01:00
Nikos Chantziaras be650a790c
Add option for showing the overlay behind the menu (#13360)
* Add option for showing the overlay behind the menu

This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.

* gl1: Add overlay behind menu support

* gl2: Add overlay behind menu support

* gl3: Add overlay behind menu support

* vulkan: Add overlay behind menu support

* ctr: Add overlay behind menu support

* d3d9: Add overlay behind menu support

* d3d10: Add overlay behind menu support

* d3d11: Add overlay behind menu support

* d3d12: Add overlay behind menu support

* CHANGES.md: overlay behind menu

Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
tunip3 a28e226ef4
Make resolution switching automatic and fix angle output issues [UWP/XBOX] (#13406)
* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize.
This fixes an issue where at 4k any angle output would be zoomed into a corner

* set resolution based on display resolution (auto 4k)

* set driver to d3d11 if booting with opengl

* reset width and height of output on boot to match display

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-24 14:34:30 +01:00
Cthulhu-throwaway c752f9b0de
Custom relay server support (#13395)
* Custom relay server support

Add support for custom user-ran relay servers.

* snprintf NULL fix
2021-12-23 13:54:52 +01:00
Nikos Chantziaras 0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway 690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony 71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
jdgleaver 688c652673
[GameMode] Improve error handling (#13362) 2021-12-15 19:01:39 +01:00
Nikos Chantziaras 430baf7c21
Add Linux GameMode support (#13339)
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:

https://github.com/FeralInteractive/gamemode

This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.

The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.

Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
2021-12-14 14:07:42 +01:00
Autechre b6695d8921
Netplay changes proposed for 1.9.14 (#13314)
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
2021-12-04 02:34:21 +01:00
Jamiras 339feab15b
add cheevos_custom_host setting (#13284) 2021-11-25 07:15:19 +01:00
Autechre 9e40966dce
Merge pull request #13249 from ToKe79/lakka2upstream
Upstream patches from Lakka
2021-11-20 22:07:47 +01:00
twinaphex 7a8b629746 (Steam Linux) Default to SDL input/joypad driver 2021-11-20 21:04:30 +01:00
Tomáš Kelemen (vudiq) efad7a7dcc
Lakka: CD-ROM eject menu item
Adds new entry (where the entry for dumping CD is) to eject the disc -
in case the CD drive has no physical button to eject the disc / the
button does not work. Useless for most, but quality of life improvement
for some.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-99-eject_disc.patch
2021-11-18 00:36:01 +01:00
Autechre 86103b5cc1
Merge pull request #13238 from Jamiras/cheevos_menu_vis
(cheevos) audit achievement settings defaults and visibility
2021-11-15 19:25:04 +01:00
Jamiras 1eade78654 audit achievement settings defaults and visibility 2021-11-14 18:00:20 -07:00
twinaphex efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
Autechre 1280151d13
Merge pull request #13216 from libretro/splitup-record
Split up recording code
2021-11-11 02:00:52 +01:00
twinaphex cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
twinaphex 0b768d0460 Split up recording code 2021-11-10 02:34:04 +01:00
twinaphex 3cfab5ab88 Fix symbol conflict with quasi88 2021-11-09 17:07:10 +01:00
twinaphex f671ce4f8c Move global->name to runloop_st 2021-11-09 06:03:00 +01:00
Tony 3137f8470b
Add 'Automatic Frame Delay' option (#13190) 2021-11-05 23:42:23 +01:00
twinaphex 7f33a03423 Revert "Revert "Backport netplay changes from forum member""
This reverts commit 38a6b9f086.
2021-11-05 18:52:56 +01:00
twinaphex 38a6b9f086 Revert "Backport netplay changes from forum member"
This reverts commit 367ac6ce46.
2021-11-05 18:34:52 +01:00
twinaphex 367ac6ce46 Backport netplay changes from forum member 2021-11-05 17:17:10 +01:00
twinaphex 514ed00f2d Move configuration state over to configuration.c - take it out of
p_rarch
2021-11-03 21:22:37 +01:00
gblues 1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
Autechre e7f182811a
Split up audio code into new file audio/audio_driver.c (#13097)
* Split up audio code into new file audio/audio_driver.c

* Fix build issues #1

* Small cleanup

* Fix typo
2021-10-11 18:01:37 +02:00
Salvador 58e7dd8a1a
Add Miyoo target (#12860)
* add miyoo target
2021-10-08 13:53:49 +02:00
Francisco Javier Trujillo Mata c8a46e6e69 Add option for change video windows offsets, from video output 2021-10-04 23:53:54 +02:00
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
Nathan Strong a3241aa9b2 fix missing semicolon 2021-09-25 14:03:29 -07:00
Nathan Strong 9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
Ben Hamilton (Ben Gertzfield) 1970786932
New feature: Use gamepad combo to quit Retroarch (#13017)
* Refactor menu toggle combo button logic to allow quit combo button

* Quit gamepad combo

* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
twinaphex 7c74e035b0 Small cleanups 2021-09-18 06:15:02 +02:00
MajorPainTheCactus 3c6bdfd0d8
Fixed numerous issues with HDR (#12979)
* Fix for warning and fix for incorrect comment

* Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have
Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip
Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
Fixed dx11's blend, rasterizer and topology states not being set to the sames when using hdr and leaving the menu - caused issues with PCSX2's Shadow of the Colossus
Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons

* Fix stylistic issues - * Don't use camelcase for variables and function names * Use '(void)' for function declarations instead of () in C code * Declare variables at the top of a function or code block * Make sure functions that return a value always have a default return path that is not encapsulated by an else block * Use more unique names for retro_math functions which are less likely to overlap with other libraries' function symbols

Co-authored-by: twinaphex <libretro@gmail.com>
2021-09-13 16:54:50 +02:00
Autechre 49cce025c7
Merge pull request #12952 from DisasterMo/rumble
Rebase 'Add generic rumble gain to input settings' by davidgfnet
2021-09-09 13:52:00 +02:00
Autechre ace9267c7b
Merge pull request #12960 from Jamiras/cheevos_cfg_overrides
(cheevos) don't write achievement credentials to overrides
2021-09-09 09:32:56 +02:00
Michael Burgardt 303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
Jamiras f0a3ee6003 don't write achievement credentials to overrides 2021-09-08 11:34:19 -06:00
Autechre 7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
twinaphex 1bafa70837 Simplify config_load_file - get rid of end label 2021-08-30 17:52:50 +02:00
twinaphex 220dfe4dbf Move code in retroarch.c over to configuration file 2021-08-30 16:52:05 +02:00
jdgleaver a6901dc85e Add option to (force-)write current core options to disk 2021-08-26 11:42:46 +01:00
Autechre dbb74ba5ab
Merge pull request #12823 from markwkidd/input-drivers
input_driver refactor
2021-08-24 18:45:20 +02:00
twinaphex b620325714 Rename HAVE_ARM_NEON_OPTIMIZATIOn to HAVE_ARM_NEON_ASM_OPTIMIZATIONS,
rename DONT_WANT_ARM_OPTIMIZATIONS to DONT_WANT_ARM_NEON_OPTIMIZATIONS
2021-08-21 18:00:59 +02:00
twinaphex eb50d7dbb4 (UWP) Push temporary fixes for issue that happens when resizing on UWP
with latest Xbox Series dashboard; DXGIResizeBuffers passing 0, 0 as
width/height is apparently problematic as it changes 0, 0 to 8,8
instead,
breaking the program
2021-08-20 23:16:01 +02:00
Mark W. Kidd 5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Autechre ae327a769b
Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00
Autechre a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
Autechre 80136dd3ec
Merge pull request #12663 from Nargash/log_early
Starting logging and verbose mode before first config load
2021-08-18 18:17:03 +02:00
Mark W. Kidd 5a8920c862 input_driver refactor 2021-08-17 08:56:29 -04:00
jdgleaver fa7dd0f6d9 Add facility to cap maximum window size in windowed mode 2021-08-16 17:49:11 +01:00
jdgleaver c4880ca840 Add option to disable core option categories 2021-08-13 16:18:02 +01:00
twinaphex 05bf208f7d Was missing a header include for switch_performance_profiles.h 2021-08-12 19:03:42 +02:00
twinaphex fbeb157bba Raise limit on stk_ident to avoid warning on Vita 2021-08-12 16:01:48 +02:00
twinaphex 20ef0667b0 Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
sonninnos 60e25c5e3b Change default mouse index to port index 2021-08-06 17:42:39 +03:00
Nargash c844705665 Enable verbosity and logging before initial config file load 2021-08-02 20:31:48 -05:00
twinaphex b3aafd2f86 This makes the Explore tab show up again 2021-07-30 14:17:03 +02:00
sonninnos 149beaf061 'Automatic Mouse Grab' option 2021-07-29 02:16:43 +03:00
tunip3 9de0cc1ffe
turn off core info cache by default on UWP 2021-07-26 20:17:35 +01:00
tunip3 61aeb982fd
make it so that the explore tab is disabled by default on winrt devices 2021-07-25 14:35:02 +01:00
jdgleaver 218286aa99 (RS90) Add optional approximate 'semi-linear' scaling filter 2021-07-21 14:11:42 +01:00
jdgleaver 7439f4d6d0 (RS-90) Disable menu clock by default 2021-07-14 15:27:07 +01:00
Autechre e1daabde65
Merge pull request #12592 from john-parton/feature/rs90
[DRAFT] RetroMini RS-90 Support
2021-07-13 20:25:27 +02:00
John Parton f6aeb717ba Basic rs90 build
DINGUX_BETA has clock_gettime libogc
Add tinyalsa support to rs90
2021-07-13 11:36:48 -05:00
jdgleaver 54706bec8a (Dingux Beta) Use ALSA audio driver by default 2021-07-13 14:18:11 +01:00
Autechre 7d9d57dc50
Merge pull request #12564 from sonninnos/integer-overscale
Integer overscale option
2021-07-08 12:03:28 +02:00
Autechre 27fbb3f971
Merge pull request #12568 from john-parton/feature/enable-alsa-opendingux-beta
Re-enable alsa on opendingux beta
2021-07-08 11:33:00 +02:00
Autechre 9e85eec4a7
Merge pull request #12621 from JustMeDaFaq/master
Default to d3d11 on UWP builds
2021-07-08 11:07:29 +02:00
JustMeDaFaq 6e61eb084a
Default to d3d11 on UWP builds
Even if compiled with ANGLE, lets default to d3d11 since ANGLE is calling D3D anyway. 
That makes cores like PCSX2 and Duckstation boot proper with default settings, ANGLE cores still switching automatically.
2021-07-06 19:51:42 +02:00
John Parton b1b5148090 Enable Alsa/Alsa_thread on OpenDingux, but not alsa midi driver, keeping
openal the default audio driver
2021-06-26 14:54:42 -05:00
sonninnos b483f233d2 Integer overscale option 2021-06-24 00:56:52 +03:00
jdgleaver 973f5cda6d Add support for mapping multiple controllers to a single input device 2021-06-21 12:42:38 +01:00
dankcushions 0caeed6e1d
Make alsathread default for all alsa devices with threads. (#12515) 2021-06-10 17:19:52 +02:00
Bernhard Schelling 98194ce135
Allow the 8 analog stick directions to be used as keys for core keyboard mappings (#12506) 2021-06-10 17:00:33 +02:00