Commit Graph

70 Commits

Author SHA1 Message Date
twinaphex d6b19f147a Take out limited shader stuff from Android launcher menu - shaders should be
configured inside RA's built-in menu
2015-03-04 21:04:24 +01:00
twinaphex 42f4c05ebd (Android) Rename 'Load Core' to 'Core Selection' 2015-01-24 03:31:07 +01:00
twinaphex 955e8e29c1 Change 'Resume Content' to 'Load RetroArch' 2015-01-04 15:14:15 +01:00
Lioncash 9e3587c96f Android: Handle case where core list could not be retrieved better 2014-12-18 13:44:17 -05:00
Lioncash 8b14bbc6e2 Android: Add context menu in the downloader for going to a core's wiki page 2014-12-18 13:44:08 -05:00
Lioncash a0072efa60 Android: Initial early core downloader implementation 2014-12-13 17:11:32 -05:00
twinaphex 738d180816 Change some more instances of 'player' to 'user' 2014-12-05 14:21:04 +01:00
twinaphex d21a0642fb (Android) GPL waiver - bump up year 2014-03-10 19:25:11 +01:00
twinaphex 998aac0765 (Android) Links to documentation changed 2014-01-03 00:26:02 +01:00
Lioncash 77fbe67dbe [Android] Fix a bug in the DetectCoreDirectoryFragment.
Would crash if an unsupported file was tapped twice because it would set the inFileBrowser boolean to false, thus leading to the attempt to launch said unsupported file. Fixes this.

Also made it display a brief toast if no cores support the extension of the file.
2013-12-20 12:47:39 -05:00
Twinaphex 1659adbfe9 Merge pull request #428 from lioncash/master
[Android] Implement core autodetect.
2013-12-18 17:04:12 -08:00
Lioncash 54d0911868 [Android] Implement core autodetect. 2013-12-18 20:00:20 -05:00
AridRayne 721fbeda7e Added an iCade profile for the Moga Hero Power controller, it might work
with other Moga controllers that have a HID mode.
2013-12-16 08:41:41 -08:00
twinaphex f5edd42535 (Android Phoenix) Add 'permissions' to ModuleWrapper etc. 2013-12-14 21:51:21 +01:00
Lioncash f57210cb41 Fix duplicate string declarations in strings.xml. 2013-12-09 02:23:57 -05:00
twinaphex fc11d4501d (Apple/Android) Rename more 'game'/'emulator' strings 2013-11-26 23:15:05 +01:00
twinaphex d8b5ac7a83 Reword README.md and rewrite 'game' strings 2013-11-26 23:09:12 +01:00
twinaphex a7b34ec794 (Android) Implement all back behaviors 2013-11-26 13:41:33 +01:00
twinaphex 6c638f91f4 (Android) Big changes -
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
Lioncash 4b79284064 {Android] Fix a string's casing and structure. 2013-11-17 02:55:12 -05:00
Lioncash 114cf4e926 [Android] Initial huge underlying UI update:
- The UI is now mostly Fragment-centric (finally!)
- The Load Core, Load Game, Load Game (History) are now DialogFragments.
- The directory activities are killed off and consolidated into one fragment named DirectoryFragment.

DirectoryFragment is now a self-contained instantiable DirectoryFragment that can be instantiated anywhere by doing roughly the following.

DirectorFragment dFrag = DirectoryFragment.newInstance(/* Resource ID for a string title here*/);
dFrag.show(getFragmentManager(), "tag");

There are also other methods that were modified within the DirectoryFragment, such as addAllowedExt and disAllowedExt being changed to support a variable amount of arguments. This way, multiple calls of the same function aren't necessary in the case of adding multiple extensions, as well as supporting the case where only one extension is added.

DirectoryFragment also has a new interface added to it called OnDirectoryFragmentClosedListener. Say you have a DirectoryFragment instance, but want to use the selected item's path for something *after* the dialog has closed, with this interface, it is now possible. Just implement this interface within an Activity or Fragment, and then set the DirectoryFragment to use the listener through setOnDirectoryFragmentClosedListener() method.

Now what happens if this isn't set, wouldn't it be pointless to even use a DirectoryFragment in this case?
Not necessarily. What if you only wanted to save the selected item into the applications SharedPreferences?
This is a situation where it would be unnecessary to need that interface. So, to make a DirectoryFragment.java for the sole purpose of saving a selected directory/file path to the SharedPreferences, you would do this:

DirectoryFragment dFrag = DirectoryFragment.newInstance(/* Resource ID to a string title here*/);
dFrag.setPathSettingKey("key to store value in SharedPreferences at");
dFrag.show(getFragmentManager(), "tag");

Outside of these major changes, large portions of the code outside of this were simplified.
2013-11-17 02:37:33 -05:00
Lioncash 48fd723015 [Android] Add an info view to the core manager InstalledCoresFragment. Also added a dual-fragment layout of this for tablet devices as well. 2013-11-06 23:39:15 -05:00
Lioncash 801af3be81 [Android] Add rewinding granularity to the general settings. 2013-11-04 11:19:50 -05:00
twinaphex 334fe12d75 (Android Phoenix) Fix apostrophe - needs to be escaped 2013-11-01 03:17:48 +01:00
ToadKing 816f2f6d47 waiver text update 2013-10-31 21:06:37 -04:00
twinaphex 7021ada78f (Android) Add GPL license waiver dialog box - text will need further
refinement
2013-11-01 01:47:20 +01:00
twinaphex 0f67501354 (Android) Remove note about GPU requirements shaders 2013-10-31 17:04:49 +01:00
Lioncash 97c1745909 Revert "[Android] Move the main activity to use Fragments."
This is pretty pointless at the moment actually.

This reverts commit bfdc1e0e60.

- Keeps some modifications to the MainMenuActivity. Most notably the title string retains itself upon orientation changes.
- Also fix some bugs in the PreferenceListFragment. Most notably, the handler message not being removed.
2013-10-31 04:59:24 -04:00
Lioncash bfdc1e0e60 [Android] Move the main activity to use Fragments.
Cleaned up the main activity as well.
2013-10-31 04:00:33 -04:00
Lioncash 490f35a6c3 [Android] InstalledCoresFragment is now functional. Complete with alphabetic sorting and the ability to uninstall cores. 2013-10-30 18:20:50 -04:00
Lioncash 8453002ee0 [Android] Initial skeleton for the core manager. Not functional yet. 2013-10-30 00:55:41 -04:00
Chris Merrett 3ec7065238 Added Android support for cheap G910 gamepad. 2013-10-22 22:31:48 +01:00
Lioncash 7c0f177090 [Android] Edit a string so it fits the preferences better. 2013-10-17 01:51:17 -04:00
Lioncash 9121aea91e [Android] Eliminate the need for the ReportIME activity. We can just add a listener for the preference within InputPreferenceFragment. 2013-10-15 10:28:02 -04:00
Lioncash ce42fccdc7 [Android] Very large reworking of the preferences. It uses fragments to handle preferences, not to mention the entirety of the preferences has been moved into a viewpager/tab-nav combo.
This commit breaks per-core configs. Will be fixed very soon.
2013-10-11 17:41:22 -04:00
Lioncash 1f6161b45e Missed one string in DisplayRefreshRateTest.java. Now everything that matters should be within strings.xml now. 2013-09-27 02:30:38 -04:00
Lioncash 9310e1face RetroArch now fully capable of multi-language support. 2013-09-27 02:24:46 -04:00
Lioncash a33863f0f2 Initial basic multi-language support. 2013-09-27 00:58:05 -04:00
Lioncash a04e2ff11a Use a precomposed ellipsis for the asset extraction string in strings.xml 2013-09-27 00:24:53 -04:00
twinaphex ac9e0025e2 (Android Phoenix) Add 96ms audio latency option as well 2013-09-14 15:03:20 +02:00
twinaphex 0245f926d1 (Android Phoenix) Set configurable audio latency 2013-09-13 15:57:13 +02:00
Themaister dd2d8009ca Add ProgressBar for asset extraction. 2013-08-16 14:46:36 +02:00
twinaphex b8ca1323a9 (Phoenix Android) Clean up UI 2013-08-10 22:58:04 +02:00
twinaphex 95cf04f1e1 (Android) Add iPega PG9017 Mode 2 autodetection 2013-08-07 01:12:46 +02:00
twinaphex 66b4510237 (Android/Shield) Add optimal settings option 2013-08-02 14:58:51 +02:00
ToadKing 157deb19fb (Android) fix crash on Gamestop Wireless iCade profile 2013-06-05 20:33:22 -04:00
twinaphex cb84451542 (Android) Add Gamestop Wireless, Tomee NES USB, and Thrustmaster T Mini
Wireless to autodetection list
2013-05-26 01:13:24 +02:00
twinaphex eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex 6899434609 (Android) Add back button behavior option 2013-03-07 15:21:17 +01:00
twinaphex 8936f058c4 (Android) Add iCade profile iPega 2013-02-11 01:39:06 +01:00