Commit Graph

295 Commits

Author SHA1 Message Date
Toad King c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
twinaphex 6bf7c3cb06 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
Themaister b00194e52f Drop calling glClearColor. 2012-10-17 21:28:21 +02:00
twinaphex 6856a6651e (RGL) Ifndef glClearColor (if default clear color is always black, then
we should remove this)
2012-10-17 19:43:17 +02:00
Themaister 6d3c12b9bd Use HAVE_GLSL instead of HAVE_XML.
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex be1abb6f38 (Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex 174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex 96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex 9a38d021c2 Rename confusing 'driver' member to 'ctx_driver' in gl struct 2012-10-09 17:47:48 +02:00
Themaister 74e4ae7286 Fix CXX_BUILD. 2012-10-04 09:09:04 +02:00
Themaister 8dd51016dc Make sure LOAD_GL_SYM doesn't get double define. 2012-10-02 23:36:18 +02:00
Themaister aa74c185f3 Use glMapBuffer to copy data to texref bufs. 2012-10-02 22:18:53 +02:00
Themaister 5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister 018b97be72 Add logging code to gl_copy_frame. 2012-10-01 23:59:11 +02:00
twinaphex 666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
Themaister 043bcfd1de Minor refactor. gl_set_shader_viewport(). 2012-09-30 19:55:33 +02:00
twinaphex 71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
Themaister 9a07e23ecb Simplify GLES ifdef. 2012-09-30 10:33:15 +02:00
twinaphex e4399884d9 (PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister 5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister 2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Toad King 58a2ff9594 leave a note for the future ;) 2012-09-25 00:42:03 -04:00
TwinAphex51224 e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Toad King eee9468900 fix GLES for VideoCore 2012-09-24 21:25:31 -04:00
Themaister d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister 9297f028a4 ifdef out extension logging. 2012-09-23 11:54:51 +02:00
Themaister 102d30473e Shader directory looks for Cg/Cgp shaders. 2012-09-21 21:20:30 +02:00
Themaister dc385ad0c5 Fix ifdefs for eglBindAPI in gl.c.
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King 012c7def7b big Raspberry Pi-related changes
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister de2f5ba4ba Add experimental KMS/GLES framebuffer driver. 2012-09-16 21:41:09 +02:00
Themaister 6d2c0cdb17 Only allow keyboard input when in focus int x_input. 2012-09-16 01:27:32 +02:00
Themaister 759a4c811d Use GL_LUMINANCE_ALPHA for fonts. 2012-09-15 23:15:19 +02:00
Themaister b9f605cc9d Fall back to default shader in GLES2. 2012-09-15 15:37:08 +02:00
Themaister ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister d3b1780a66 Ifdef out CLAMP_TO_BORDER on Android specifically. 2012-09-15 11:43:47 +02:00
Themaister 5a4c51a5cb Drop redundant branching in GL.
Pointers are always set.
2012-09-14 21:35:32 +02:00
Twinaphex cfcd80328a (PSL1GHT) Avoid warnings in gl.c 2012-09-14 04:53:55 +02:00
Themaister 46cde06f55 Just use straight GL_TRIANGLE_STRIP. 2012-09-13 20:47:49 +02:00
Twinaphex 440d731a53 (PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister df69517d79 Fixup build for PC. 2012-09-13 19:41:41 +02:00
Twinaphex 655006984e Reworked some code - PC-side still broken 2012-09-13 17:48:17 +02:00
Twinaphex df5089eb52 (PS3) Dirty hack to set GL_QUADS again - will probably change
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex 713b309e3d (PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
RGL
2012-09-13 17:19:13 +02:00
Themaister 4f82d237c3 Rework workaround ifdefs into something more sane. 2012-09-13 17:11:30 +02:00
Themaister a4262fd0d6 Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister dcdb405267 Should fix build on GLES1. 2012-09-12 20:28:51 +02:00
Themaister 250fb340c7 Fixup some more ... 2012-09-12 20:26:59 +02:00
Themaister bb526ad3cd Fixup win32 build. 2012-09-12 20:24:57 +02:00