Commit Graph

4104 Commits

Author SHA1 Message Date
libretroadmin f7194e167f use path_basename_nocompression where it is safe to do so 2022-07-12 19:14:12 +02:00
libretroadmin d706c9c5bf Start deprecating trivial functions in file_path.c 2022-07-11 19:56:46 +02:00
libretroadmin 14afdf0e87 (Android) Backport 2020e9ce6a -
* Gingerbread support
* Touchpads support
* builtin Xperia Play autoconfig profile
2022-07-08 21:03:19 +02:00
aldebaran27 58decac935
Increase DEFAULT_MAX_PADS to 8 for ODROIDGO2, since that impacts the RG351[X] consoles. The RG351[X] have a USB host controller and can have an arbitrary number of USB gamepads. (#14122) 2022-07-02 01:06:46 +02:00
libretroadmin 38f6ad95f4 (Winraw) Get rid of some debug logs 2022-06-26 06:12:30 +02:00
sonninnos 1ad9b20b09
(WinRaw) Clear key states when unfocused (#14080) 2022-06-21 18:01:28 +02:00
LibretroAdmin 4a38831c47
Try to reduce fixed size char arrays from PATH_MAX_LENGTH to lower sizes (#14062)
* Try to reduce fixed size char arrays from PATH_MAX_LENGTH to lower sizes
2022-06-18 19:07:15 +02:00
StormedBubbles 53d0e161e1
Fix lightgun scaling on Y axis 2022-06-16 22:16:32 -04:00
sonninnos 53be17aee2 Block pointer input when overlay is pressed 2022-06-16 16:49:51 +03:00
sonninnos 8d9f772dce (WINRAW) Fix pointer device position 2022-06-16 11:34:54 +03:00
libretroadmin 85cd386cb3 (Input) Cleanups 2022-06-04 08:55:35 +02:00
libretroadmin c9149895f5 (GCC12) Get rid of warning: the comparison will always evaluate as 'true' for the pointer operand in 'binds + (sizetype)((long long unsigned int)port * 4032)' must not be NULL [-Waddress] 2022-06-04 08:50:35 +02:00
libretroadmin 96a485f885 Move struct and macros for input to input_types.h 2022-05-29 21:58:39 +02:00
libretroadmin 9590fdd0d4 Cleanups pt.2 2022-05-22 20:29:53 +02:00
Francisco Javier Trujillo Mata 6366fcf8e3 [ORBIS] Remove legacy implementation and compile with Werror 2022-05-21 17:10:35 +02:00
Antonio Jose Ramos Marquez 9dd060dbc8 [ORBIS] some changes for input 2022-05-21 16:31:10 +02:00
OsirizX c6d51fdb32 [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
libretroadmin 49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
LibretroAdmin 533d746f64
Merge pull request #13649 from phcoder/ctrl
Add a configurable workaround for Android reconnecting devices
2022-05-12 20:56:58 +02:00
jdgleaver dbcce3f564
Analog button mapping fixes (#13913) 2022-05-05 20:47:23 +02:00
Vladimir Serbinenko c2db12c727
Enable menu toggle button on retrofw devices (#13889) 2022-04-26 09:59:36 +02:00
Tony 044e1ec655
(WinRaw) Fix multiple light guns (#13840)
* (WinRaw) Fix multiple light guns

* Strip non-ASCII characters from mouse display names
2022-04-08 21:46:00 +02:00
Vladimir Serbinenko 2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
twinaphex c8d57fe667 (CXX_BUILD) Some CXX_BUILD fixes 2022-03-30 15:13:28 +02:00
revvv 1cd6413e24 Wii U: Fix USB get_device_name(), don't truncate to three chars 2022-03-29 18:25:27 +01:00
OsirizX 80b06c37fe [PSL1GHT] Add experimental PSMove support for ps3 2022-03-27 18:03:40 +02:00
revvv 78e7d23c14 Fix USB gamepad support
1. get_axis() didn't use AXIS_NEG_GET() / AXIS_POS_GET()
2. packet_handler() needs byte shift
3. log messages need SWAP_IF_BIG()
2022-03-27 04:35:06 +01:00
revvv b6ae697fad Make find_connection_entry() more specific
Controllers with same VID/PID are distinguished by the device name.
1. The Wii U only sends a prefix of the device name.
2. The check preferred the device name over VID/PID which was not
   intended.

Example: The device name "USB Gamepad" is truncated to "USB" which
was mapped to "Generic SNES USB Controller", although VID/PID did not
match.
2022-03-27 04:35:06 +01:00
revvv 75f94950bf Use "Retrode" as device name
Otherwise autoconfig file can't be found on the Wii U:
VID/PID are not available, so it has to match with 'input_device' and I
don't want to add additional autoconfig files with different
'input_device' strings.
2022-03-27 04:35:06 +01:00
twinaphex 03ce03eb81 Remove unused variable 2022-03-25 16:19:39 +01:00
sonninnos 6fcf291df4 Fix analog stick not working with 'Unified Menu Controls' 2022-03-24 13:46:57 +01:00
Colin Kinloch 60fab1c4a1 (Wayland) Create wl_data_device only when wl_seat and wl_data_device_manager exist 2022-03-23 06:52:16 +01:00
revvv b98b9471d9 Refactored to use new multi_pad interface 2022-03-22 18:17:50 +01:00
revvv 9b00a932d5 Remove special treatment for Retrode gamepad adapter 2022-03-22 18:17:50 +01:00
Colin Kinloch d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch 47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
Colin Kinloch 82c69995f0 (Wayland) SHM anti-collision for the splash screen 2022-03-20 18:31:30 +01:00
Colin Kinloch 065fb5acee (Wayland) Skip splash screen if window is not ready 2022-03-18 16:29:49 +01:00
jdgleaver ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
revvv 492a83e6d5 Wii: Fix find_connection_entry(): needs unsigned int
Otherwise the USB gamepad cannot be found, if VID/PID has leading zero.
For example: Retrode gamepad adapter:
             vid=1027 (0x403) pid=38849      (0x97c1) becomes
             vid=1027 (0x403) pid=-26687 (0xffff97c1)
2022-03-15 17:43:46 +01:00
jdgleaver b08314cf60 Prevent 'global' configuration of input libretro device type 2022-03-15 17:43:28 +01:00
Colin Kinloch 86ca2006ea
(Wayland) Fallback to shm_open when memfd_create fails (#13740) 2022-03-14 19:20:29 +01:00
Nikos Chantziaras b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Colin Kinloch 3b08d63b23
(Wayland) Initial drag and drop (wl_data_offer) support (#13515) 2022-03-09 16:34:47 +01:00
twinaphex 9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
Tony e8e8404741
(WinRaw) Enable mouse overlay control (#13688) 2022-03-01 09:45:07 +01:00
Tony f0d9add1b2
(DInput/WinRaw) Ignore 'unknown/undefined' key (#13660) 2022-02-24 07:10:47 +01:00
Colin Kinloch 6dec52fda7
(Wayland) Fix wayland vulkan not reacting to initial resize (#13640)
(Wayland) Correct log stamps for GL or Vulkan

(Wayland) Fix style issues and sync formatting on identical code in GL and Vulkan
2022-02-22 08:58:46 +01:00
yoshisuga bc02f8319e
[iOS] New iOS 13 project to support Swift; Custom keyboard and touch mouse support (#13435)
* Support for Swift, added emulator keyboard

* fixed toggle key handling using magic number hack for now

* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard

* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension

* moved keyboard view model creation out of EmulatorKeyboard

* implement key pressed delegate in swift extension

* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers

* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled

* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags

* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)

* force disable core info caching for iOS, use opengl es2 for debug

* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide

* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5

* code cleanup

* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag

* Add JIT support for non-jailbroken devices

* iOS: Add support for touch mouse handler

* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project

* Changed click-and-drag behavior to double tap hold and drag

* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
2022-02-22 08:21:34 +01:00