Commit Graph

8603 Commits

Author SHA1 Message Date
TwinAphex51224 c7692e7a72 (360) XUI scene renders now 2012-01-23 21:36:54 +01:00
TwinAphex51224 8da940d0e5 (360) Fixed some deployment rules 2012-01-23 21:30:59 +01:00
TwinAphex51224 05607880f8 (360) Add some more XUI code - resource files from xzp files still
not loading - also added drive mounting code
2012-01-23 05:10:23 +01:00
TwinAphex51224 94ff302111 (360) Changed ZeroMemory to memset - ZeroMemory is just a stupid
typedef for memset
2012-01-23 00:10:25 +01:00
TwinAphex51224 aa32810151 (360) More work on XUI + fixed a bug in input code 2012-01-22 22:45:32 +01:00
TwinAphex51224 6614e4ef92 (360) Added custom build steps 2012-01-22 21:47:34 +01:00
Themaister 7374480126 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-22 19:51:57 +01:00
Themaister d5dc910e5b Cleanups in skeleton config. 2012-01-22 19:51:37 +01:00
TwinAphex51224 367d554fff Merge branch 'master' of github.com:Themaister/SSNES 2012-01-22 19:46:23 +01:00
TwinAphex51224 ea49b02380 (360) Three-stage SSNES main 2012-01-22 19:45:58 +01:00
Themaister b0ddf78db0 Updates for 0.9.4.1. 2012-01-22 19:43:13 +01:00
TwinAphex51224 d4d97bfae1 (360) Use game image drive instead of devkit drive partition -
should work on retail
2012-01-22 02:05:09 +01:00
TwinAphex51224 5706713905 (360) Updated vcxproj files 2012-01-22 01:46:08 +01:00
TwinAphex51224 2fd7c1bb9f (360) Add preliminary WIP XUI menu code - far from complete 2012-01-22 01:43:54 +01:00
TwinAphex51224 e46f09c3b1 (360) Video gets inited before SSNES starts in preparation for XUI 2012-01-21 23:59:27 +01:00
TwinAphex51224 a4dd8bdf30 (360) Exclude netplay.c from Release build for now (again) 2012-01-21 18:57:23 +01:00
TwinAphex51224 2be040a8a7 (360) Added small ifdef to netplay.c - next stumbling block -
both 360 and PS3 don't support sockaddr_storage and getaddrinfo
2012-01-21 18:56:07 +01:00
Themaister e14f5e9ea5 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-21 18:34:28 +01:00
Themaister f9870dfb24 Nicknames for spectator mode as well. 2012-01-21 18:34:07 +01:00
Themaister ec5612a12b Merge branch 'master' of github.com:Themaister/SSNES 2012-01-21 18:13:18 +01:00
TwinAphex51224 d12532aef1 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-21 18:12:57 +01:00
Themaister 7082561e21 Nicknames for regular connection. 2012-01-21 18:12:42 +01:00
TwinAphex51224 763f257d92 (PS3) Show static libsnes library in menu 2012-01-21 18:12:33 +01:00
TwinAphex51224 d55c86bc41 (PS3) Use ssnes_main_clear_state() 2012-01-21 18:00:07 +01:00
TwinAphex51224 3695cf78b9 (PS3) Swap is blocked before going into ingame menu - and unblocked
after exiting ingame menu
2012-01-21 17:50:21 +01:00
TwinAphex51224 26cb567bb9 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-21 17:24:48 +01:00
TwinAphex51224 fabceb0e84 (PS3) Rewind can be set now 2012-01-21 17:24:25 +01:00
Themaister 0a3dc05c27 Fix custom getopt_long for certain arguments.
getopt_long() treats this as equivalent: {"-c", "foo"}, {"-cfoo"}.
This is fixed.
2012-01-21 16:27:51 +01:00
Themaister 8f0a47e6c3 Small cleanup. 2012-01-21 16:14:10 +01:00
Themaister 20528b9d1f Fix buggy log_connection. 2012-01-21 14:58:39 +01:00
Themaister d262049f6b Additional fixes. 2012-01-21 14:46:33 +01:00
Themaister 75408b689d Hook up binds. 2012-01-21 14:24:38 +01:00
Themaister d551d93ce4 Start implementing player flipping. 2012-01-21 14:00:11 +01:00
Themaister 99f622de0e Just rename video_render_cached(). 2012-01-21 12:12:44 +01:00
TwinAphex51224 64cbfd0183 (PS3) Updated main-menu.jpg border picture 2012-01-21 06:42:04 +01:00
TwinAphex51224 64de1a3260 (PS3) Add rewind menu option - note - g_settings.rewind_enable gets
cleared to '0' somewhere in first-stage SSNES init for some weird
reason - can't even enable it right now beacuse of that
2012-01-21 06:06:01 +01:00
TwinAphex51224 4d95765cb5 (PS3) No longer gives framebuffer objects error 2012-01-21 05:20:44 +01:00
TwinAphex51224 e90b7e6a03 (PS3) Added ssnes_render_cached_frame - this is necessary for the
ingame menu - another problem - swap occurs at end of frame
function - this interferes with the swap done later on in the
ingame menu, leading to flickered libdbgfont text. We will somehow
need to divorce the swap from the main frame function
2012-01-21 03:56:31 +01:00
TwinAphex51224 e044275c3e (360) Fix for 360 - INVALID_FILE_ATTRIBUTES is not defined in a
360 header
(PS3) Added g_console.rom_path setting - not using g_extern.system.
fullpath anymore
2012-01-21 02:58:19 +01:00
TwinAphex51224 c5e8eb0283 (PS3) Ingame menu - can return now to SSNES 2012-01-21 02:32:55 +01:00
TwinAphex51224 8e74333ef4 (PS3) First stab at ingame menu 2012-01-21 00:30:01 +01:00
Themaister 2089521856 Menu/in-game-menu logic. 2012-01-20 19:29:26 +01:00
Themaister 057d29bea1 Check for INVALID_FILE_ATTRIBUTES. 2012-01-20 18:31:46 +01:00
Themaister 026fd10bd4 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-20 18:10:29 +01:00
Themaister c492195ab1 Empty string should not be a directory. 2012-01-20 18:09:53 +01:00
TwinAphex51224 d9a72ea076 (PS3) Implemented SSNES control flow 2012-01-20 18:00:33 +01:00
TwinAphex51224 955c0e85c8 (PS3) image.c - added header 2012-01-18 01:02:34 +01:00
TwinAphex51224 3c99021b60 (PS3) custom image.c (for PNG/JPEG decoding) 2012-01-18 00:59:35 +01:00
TwinAphex51224 5453cc0448 (PS3) Added preliminary resolution switching options 2012-01-18 00:18:23 +01:00
TwinAphex51224 c7e32cbbd2 (PS3) Some more work on PS3 menu front 2012-01-17 23:59:23 +01:00