Commit Graph

96 Commits

Author SHA1 Message Date
OV2 051f0c1e75 win32: mark retroarch as DPI-aware 2013-11-05 21:26:46 +01:00
Themaister b17d113ac4 Fix overlay calculations with rect. 2013-10-21 14:27:38 +02:00
Themaister 96352a13c5 Add example overlay. 2013-10-21 14:00:45 +02:00
twinaphex 632a5480b9 (Xbox 1) Shrink RMenu filesize image as well 2013-09-29 03:31:31 +02:00
twinaphex c5beaec16c (RMenu) Make RMenu even more minimalist - fit more text onscreen 2013-09-28 04:14:07 +02:00
Themaister 8e5a0b4a38 Remove the stub Win32 GUI.
It is only confusing and doesn't add anything atm.
If we want to go for WIMP-based GUI, it will be using a multi-platform toolkit anyways.
2013-09-27 16:39:22 +02:00
hizzlekizzle ad75b5b006 enlarge dpad and button hitboxes for snes-portrait 2013-08-21 13:14:57 -05:00
hizzlekizzle 8bbffc6386 enlarge dpad hitboxes for nes-portrait 2013-08-21 13:14:03 -05:00
hizzlekizzle 1763be49ac Enlarge dpad hitboxes for psx-portrait 2013-08-21 13:12:21 -05:00
hizzlekizzle 7d55b115a1 enlarged dpad hitboxes; left the buttons alone, since they're close together 2013-08-21 12:56:02 -05:00
hizzlekizzle 52ebe38931 Enlarged dpad hitboxes and vertically extended button hitboxes for gen3-portrait 2013-08-21 12:50:58 -05:00
hizzlekizzle 5d413c480b enlarged button/dpad hitboxes for gb-portrait 2013-08-21 12:41:13 -05:00
hizzlekizzle 4a6d497a5c enlarge dpad hitboxes for gameboy-landscape 2013-08-20 14:59:50 -05:00
hizzlekizzle cb99d953c6 enlarge hitboxes for genesis3-landscape 2013-08-20 14:59:16 -05:00
hizzlekizzle c0023d6cd1 enlarge dpad hitboxes for genesis6-landscape 2013-08-20 14:58:00 -05:00
hizzlekizzle 1e23c119e4 enlarge dpad hitboxes for nes-landscape 2013-08-20 14:57:30 -05:00
hizzlekizzle 81b7c49fed enlarge dpad hitboxes for psx-landscape 2013-08-20 14:56:17 -05:00
hizzlekizzle 3409a63666 enlarge dpad for snes-landscape 2013-08-20 14:55:44 -05:00
dwihn0r 7bde2219ce Added a nice icon to the OSX port. Added the optimized SVG logo. 2013-07-11 19:38:14 +02:00
OV2 b9cbcd0b81 win32: add simple menu to opengl context 2013-07-07 02:22:11 +02:00
twinaphex f1358e1643 (RMenu XUI 360) Add initial Load Game History 2013-05-10 22:01:35 +02:00
twinaphex 21c335df74 (RMenu XUI 360) Add Core Options 2013-05-10 20:40:38 +02:00
twinaphex 1ee603b07e (RMenu XUI 360) Add Audio Options 2013-05-10 19:02:24 +02:00
twinaphex cdcc068a18 (360 RMenu XUI) Rename rarch_quickmenu to rarch_video_options 2013-05-10 18:25:17 +02:00
twinaphex 388a2d9830 (360) HD XUI overlay better positioned for 4:3 screen - make
gamma correction toggle a 'restart app' option
2013-05-10 03:22:59 +02:00
twinaphex 53c3f90ec1 (360) Add generate_xuis.bat batch file - for generating all the child
XUI files once
2013-05-10 02:31:05 +02:00
twinaphex 722a855be8 (360) Add batch script files for generating all other XUI files
from one common 'xui' file
2013-05-10 01:57:57 +02:00
twinaphex c9d5f8ba67 (RMenu XUI) Make text bottom label work 2013-05-09 22:27:18 +02:00
twinaphex 75edb0fa43 (RMenu XUI) Have filebrowsers use the same XUI file 2013-05-09 21:46:13 +02:00
twinaphex 1ba7659c3f (RMenu XUI) Change rarch_main.xui into list view as well 2013-05-09 18:13:27 +02:00
twinaphex dddc770619 (XUI) More standardization of screens 2013-05-09 15:32:37 +02:00
twinaphex 4fc4c294c2 (360) Have 'controls' screen use same XUI screen as rarch_controls /
rarch_quickmenu - 'slider' will be reimplemented as a simple
list option
2013-05-09 15:13:09 +02:00
twinaphex 9f16c5eee5 (360 XUI) Start using the same XUI file for several screens (Quick Menu /
settings screen now use the same xui file only duplicated)
2013-05-09 13:25:02 +02:00
twinaphex bbcd7b535b (360 RMenu XUI) Programmatically fill in Input Options menu 2013-05-06 02:55:39 +02:00
twinaphex 1a3a86d824 (360 RMenu XUI) Programmatically fill in Quick Menu list 2013-05-06 02:40:15 +02:00
twinaphex d481bc61fc (360) Programmatically fill in XUI list for 'Settings' 2013-05-06 02:07:33 +02:00
twinaphex af867b008d (XDK) Make initial 'default paths' creation of dirs work
on XDK
2013-05-06 00:30:45 +02:00
twinaphex b2788f5cec (RMenu XUI) Rename 'ROM Browser' to 'Load Game' 2013-04-23 22:47:37 +02:00
twinaphex fa253e6311 (XDK1) Go lower - to 256x224 - this leaves us with 3.28MB
free in SFA3 ingame - vs. 3.68MB without any textures
2013-04-13 16:31:35 +02:00
twinaphex 5fe12a629d (XDK1) Might as well go grayscale if we're going to go minimal 2013-04-13 15:45:37 +02:00
twinaphex 69e40c80d7 (XDK1) Minor tweaks 2013-04-13 15:40:17 +02:00
twinaphex 7bf59a27ba (XDK1) Reduce menu image in size further 2013-04-13 15:31:30 +02:00
twinaphex 6b01ce78cc (XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex fe9e3f26a0 (XDK1) Reduce menu panel image some more in size 2013-04-13 15:04:51 +02:00
twinaphex 6b94b53bfc (XDK1) Reduced size of menu panel PNG - SFA3 now fits into RAM 2013-04-13 14:55:11 +02:00
twinaphex 22ce22ca14 (360) Take out obsolete resampler type option 2013-04-10 07:55:59 +02:00
twinaphex 4ad46b4ac9 (360) Get rid of file stock shader 2013-04-07 05:22:43 +02:00
twinaphex 5aaceb0502 (Xbox 1) Ditch 720p background - Xbox 1 does not have enough
RAM to waste
2013-04-07 05:20:48 +02:00
twinaphex 229891db59 (360) Build fix 2013-04-07 03:00:08 +02:00
twinaphex c9e2dd937d (Android) Update overlays - now adds an RGUI toggle button
(RMenu PS3) Clean up some unneeded function callbacks
2013-03-25 03:07:58 +01:00