Commit Graph

115 Commits

Author SHA1 Message Date
twinaphex f8b8f2a07d (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
twinaphex 86d302099e Move build_vec4 to glslang_util.c 2020-08-03 18:34:33 +02:00
twinaphex cce2ac6904 (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00
twinaphex e10f4eed8d (Vulkan) Cleanups 2020-07-09 03:48:42 +02:00
twinaphex 09180e64b5 Start unifying more macros 2020-07-03 18:00:40 +02:00
twinaphex 7a22eb1f44 Turn vulkan_image_layout_transition_levels into macro 2020-07-03 08:32:33 +02:00
twinaphex 479058d1a3 Prevent implicit memsets 2020-06-29 16:42:51 +02:00
twinaphex c600fbc6ff Cleanups 2020-06-28 21:33:07 +02:00
twinaphex 503c8e089f (shader_vulkan) Cleanup 2020-06-28 01:17:36 +02:00
twinaphex 808c00db41 (drivers_shader) Move static functions to top of files 2020-06-26 18:54:30 +02:00
twinaphex 5280286415 (shader_vulkan.cpp) Cleanup 2020-02-19 03:11:45 +01:00
orbea baf7013941 Silence warning with clang-9.0.1.
gfx/drivers_shader/shader_vulkan.cpp:2372:4: warning: field 'device' will be initialized after field 'size' [-Wreorder]
   device(device),
   ^
1 warning generated.
2020-02-01 16:52:00 -08:00
twinaphex 9ddd8417c8 Replace some more auto variables 2020-01-23 04:49:51 +01:00
twinaphex ff9701685f Remove some auto variables 2020-01-22 19:07:10 +01:00
twinaphex 920e89a506 Move pass set texture to vulkan_common.c 2020-01-22 14:27:24 +01:00
twinaphex 376ad6d61d move more C functions over to gl_core.c 2020-01-22 13:12:00 +01:00
twinaphex 90874b434e (shader_vulkan.cpp) Move more C code to vulkan_common.c 2020-01-22 12:09:08 +01:00
twinaphex b8cd37aef7 (shader_vulkan.cpp) Get rid of ConfigDeleter 2020-01-22 11:29:40 +01:00
twinaphex f853632260 Move framebuffer generate_mips function to vulkan_common.c 2020-01-22 10:52:20 +01:00
twinaphex e9c73bd9a6 (Vulkan) Move more C code to vulkan_common.c 2020-01-22 10:41:38 +01:00
twinaphex ef27a660a7 (shader vulkan) Cleanups - moving C code out of the C++ file 2020-01-22 10:11:42 +01:00
LazyBumHorse a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex aaeff6c888 Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
LazyBumHorse f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
LazyBumHorse 2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex da29fd61bb (shader_vulkan.cpp) Fix another 'declaration hides parameter' warning 2019-07-18 19:25:25 +02:00
twinaphex 41a2fabb4e Create config_file_new_from_path_to_string 2019-07-18 12:03:50 +02:00
twinaphex ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
twinaphex b26a5badfd Fix typo 2019-06-15 10:00:20 +02:00
twinaphex f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse 4c272973f1 fix frame_direction type for vulkan 2019-05-29 15:29:37 +02:00
LazyBumHorse ee3cda8abf added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
twinaphex bc2bdd5734 config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
twinaphex 0bae77d199 (Shaders Vulkan/GLcore) Cleanups 2019-04-25 02:37:13 +02:00
twinaphex 15afaedaa8 (Shaders vulkan/GLcore) Simplify 2019-04-25 02:34:26 +02:00
twinaphex e40c3ec07b (Shader Vulkan/GL core) Make code more the same 2019-04-25 01:42:56 +02:00
twinaphex 55b53929db (shader GL/Vulkan) Cleanups 2019-04-24 23:45:57 +02:00
twinaphex 604403fe90 (shader_vulkan) Simplifications - start making shader_gl_Core
and shader_vulkan more alike
2019-04-24 23:13:42 +02:00
twinaphex 955a149ce9 Use config_file_read where we can assume we are reading a file 2019-04-22 01:56:24 +02:00
twinaphex 3619fae2d9 (LGTM) Silence some warnings 2019-04-13 02:15:26 +02:00
Themaister 1ba8c626ed Minor build fixes. 2019-03-09 12:42:23 +01:00
Themaister 3029f96511 Add a new "glcore" driver with slang support.
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.

Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.

This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
orbea 28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
twinaphex 1a0d5030f9 shader_vulkan.cpp - doesn't need math.h 2019-01-19 23:02:48 +01:00
orbea e062b98088 Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
twinaphex 6ca9afbd57 Silence more warnings with CXX_BUILD 2019-01-12 18:51:06 +01:00
orbea 4bc0aacd8b Fix clang -Wreorder warnings.
gfx/drivers_shader/shader_vulkan.cpp:1109:6: warning: field 'id' will be initialized after field 'device' [-Wreorder]
   : id(move(id)),
     ^
gfx/drivers_shader/shader_vulkan.cpp:2107:4: warning: field 'device' will be initialized after field 'memory_properties' [-Wreorder]
   device(device),
   ^
2 warnings generated.
2018-12-16 16:16:07 -08:00
Themaister 124d9b57d6 Vulkan: Fix blue/red flip when using HW rendered cores with history.
Was using frontend format of BGRA8 when core was RGBA8, with blind
vkCmdCopyImage. Fix is to use the same format as core is pushing to
history buffer.
2018-12-06 11:38:30 +01:00
twinaphex 72428a23c5 (shader_vulkan.cpp) Move some functions to vulkan_common.c 2018-04-24 07:07:58 +02:00
twinaphex 311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00