twinaphex
194f90f3f9
(GL) Add custom versions of RARCH_GL_DEPTH_ATTACHMENT and RARCH_GL_STENCIL_ATTACHMENT
2014-05-22 20:58:32 +02:00
twinaphex
7378f21a36
(OSX PPC) Add _EXT versions of GL_RENDERBUFFER and GL_DEPTH24_STENCIL8
2014-05-22 20:45:41 +02:00
twinaphex
9fd55c301c
(GL) Define RARCH_GL_RENDERBUFFER and RARCH_GL_DEPTH24_STENCIL8
2014-05-22 20:44:33 +02:00
twinaphex
2eea12e17e
COLOR_ATTACHMENT_0 and GL_FRAMEBUFFER_COMPLETE are defined differently
...
for PSGL and OSX PPC as well
2014-05-22 20:32:51 +02:00
twinaphex
6c87c2494c
(OSX PPC) Add OSX PPC define
2014-05-22 20:30:21 +02:00
twinaphex
9cbdb708c9
(GL) Turn GL_FRAMEBUFFER into manual define (PSGL needs different
...
define, so does Mac PPC)
2014-05-22 20:23:02 +02:00
Themaister
bc8bb13050
Add mipmapping and sRGB FBO support.
2014-05-11 13:39:04 +02:00
twinaphex
08965cfa0d
Change HAVE_FFMPEG ifdefs into HAVE_RECORD - recording will get
...
a proper interface soon so there can be multiple implementations
instead of just ffmpeg
2014-05-03 00:21:07 +02:00
Themaister
e9161f67fe
Avoid reading back random RGUI frames in async recording.
2014-04-27 10:40:24 +02:00
Themaister
c39d27fd8d
Add async readback to GLES3.
...
Have support for PBOs and glMapBufferRange.
2014-04-19 17:22:25 +02:00
Themaister
095718c855
Only bind shared context if necessary.
2014-04-19 16:59:26 +02:00
Themaister
f658112756
Add experimental support for separate HW contexts.
2014-04-19 15:37:00 +02:00
Themaister
d0302c9800
Begin adding opaque interface to gfx_context.
2014-03-09 16:50:18 +01:00
twinaphex
fcf30143b4
(PS3) Change HAVE_RGL to HAVE_GCMGL
2014-02-25 22:01:46 +01:00
Themaister
032ba14d3b
Properly implement GPU screenshot for GLES.
...
Have to use GL_RGBA/GL_UNSIGNED_BYTE as well as reading from back buffer
only.
2014-02-06 21:35:57 +01:00
twinaphex
e9ce0aaaa4
(PS3) Custom aspect ratio works now
2014-01-05 18:48:09 +01:00
Themaister
08ba1ad14e
Use GL_RGB565 internal format when available.
...
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.
On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
Themaister
46c3dd6d20
Clean up float FBO handling a bit.
...
Fallback to UNORM if not supported.
2013-12-04 12:55:51 +01:00
twinaphex
f8c37fc933
(Menu) Simplify menu preprocessor conditionals - there is now
...
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
bef038e73e
(RGL PS3) Optimizations for glBufferSubData
2013-11-02 14:44:13 +01:00
twinaphex
3e914f42b3
(RGL PS3) Optimizations
2013-11-02 03:03:48 +01:00
twinaphex
aaa8fc1f37
(GLES2 GL) Query GL_EXT_unpack_subimage and if it's there, use it -
...
Tegra 4 should support it etc.
2013-10-29 23:21:15 +01:00
Themaister
76c92bb0b4
Rework overlay driver interface.
...
Takes multiple images, each with individual positions, textures, etc.
2013-10-15 16:06:59 +02:00
twinaphex
48c042d56c
(360) More build fixes
2013-09-29 18:04:56 +02:00
ToadKing
be08d003c9
[GL] fix OSD messages breaking if one was too long
2013-08-22 23:21:52 -04:00
Themaister
551fd27204
Add support for wrapping modes.
...
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister
c19bdc7c2c
Kill some stale code.
2013-08-11 01:24:48 +02:00
Themaister
2b28050c15
Build fixups.
2013-08-11 01:16:08 +02:00
Themaister
6b4924c844
Be more conservative about texture memory usage.
2013-08-11 00:56:53 +02:00
Themaister
e44249b73f
Use glsym symbol loader instead of ugly poking.
2013-08-11 00:54:27 +02:00
Themaister
6df083fc0f
Add support for bottom-left origin in libretro GL.
2013-08-11 00:53:46 +02:00
Themaister
e28f5d7cc1
Fix incompatibilities with GL core.
2013-08-11 00:50:38 +02:00
Themaister
b9fce188ea
Initial work on core GL context support.
2013-08-11 00:50:04 +02:00
twinaphex
627c30b10c
Take out GRIFFIN macro hacks
2013-07-18 19:54:00 +02:00
Themaister
43a6346d26
Adds video_hard_sync_frames.
...
Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
Themaister
18fd41f77e
Avoid Pi hack.
...
Derp. Was configured to low GPU RAM split ...
2013-05-18 22:10:29 +01:00
Themaister
f61cc333e9
Be more explicit about FBO formats.
...
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister
9406b0a771
More explicit logging of FBO errors.
2013-05-18 16:51:10 +01:00
Themaister
f5d4008018
Check g_settings.video.hard_sync per frame.
...
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
741ed2cc03
Add experimental video_hard_sync.
2013-05-03 14:04:29 +02:00
Themaister
c17714ffbb
Add full screen mode to set_texture_enable.
2013-04-13 16:49:25 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
33798edb27
Drop most of the unnecessary GL shader wrapper functions/macros -
...
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
twinaphex
db0ff2a212
(RARCH_CONSOLE) Build fixes
2013-04-07 18:03:25 +02:00
Themaister
4cdfcf30d5
Refactor set_rgui_texture.
...
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
...
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
...
This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
...
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
...
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
twinaphex
15215c47f1
(Grifin) Move griffin to root (to indicate it's no longer console-specific
2013-03-18 05:46:19 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
twinaphex
037edbd247
(360) Build fixes
2013-03-09 01:02:30 +01:00
twinaphex
566a5ebb9c
Move FBO enums to gl_common.h
2013-03-06 01:57:30 +01:00
ToadKing
d28cb94717
start of RGUI port to Android
...
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
meancoot
a37a19e40d
First revision of iOS port. Only tested on simulator thus far.
2013-02-06 10:14:05 -05:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
Themaister
312980ee30
Add support for full-screen overlays.
2013-01-11 16:23:04 +01:00
twinaphex
a6f89670c9
(PS3) No longer needlessly loads RMenu background image three
...
times in a row
2013-01-06 07:03:17 +01:00
twinaphex
08afcbfa3d
(RARCH_CONSOLE) Use void* for param passing type
2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900
Add fallback path for RGBA.
...
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
4c27922ab7
Don't rotate overlay if game is rotated.
2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1
Make OVERLAY optional.
2012-12-23 18:39:01 +01:00
Themaister
b4cd58afe7
Rework overlays as a video driver interface.
2012-12-20 11:16:22 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
...
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
34951c121b
(PS3) Use g_extern.draw_menu instead of block_swap
2012-12-18 08:20:44 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
Themaister
beca1c44f3
Move all font stuff to gfx/fonts.
...
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
b239785038
Context-ize GL font rendering.
2012-12-15 00:07:31 +01:00
Themaister
8501c404f6
Fix CXX_BUILD.
2012-12-14 22:33:04 +01:00
Themaister
5700febb2c
Refactor font renderering.
...
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
notaz
ee112fc375
Manually define GL_BGRA_EXT if needed.
...
It's missing in imgtec/SGX headers for some reason.
2012-12-13 01:00:50 +02:00
Themaister
be0223b501
Use gl->conv_buffer instead of extra buffer.
2012-12-08 12:35:10 +01:00
meancoot
95fa37b178
(OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D.
2012-12-07 02:03:17 -05:00
Themaister
ca9f5fd1e8
Break really long lines in gl_common.
2012-12-02 10:49:17 +01:00
twinaphex
3f50384a3b
(Android/GL) Avoid some function pointers
2012-12-02 03:30:46 +01:00
Themaister
aae7bf60e2
Fix build if FFmpeg is not compiled in.
2012-11-23 10:28:22 +01:00
Themaister
7445e891a8
Use INT_8_8_8_8_REV for readbacks.
...
Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister
6d4d1f8796
Use asynchronous PBO readbacks when recording.
...
This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister
28bb46483c
Drop video_force_16bit.
...
This option is silly now.
2012-11-20 23:23:18 +01:00
twinaphex
3bdfb3a011
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
2012-11-19 00:01:55 +01:00
Themaister
f898709b1c
Remove useless variable.
2012-11-18 21:34:34 +01:00
Themaister
99326a332d
Use correct internal format on PS3.
2012-11-18 18:23:20 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
twinaphex
71f71c909d
(Android) Implement macro override calls for Android - for bypassing
...
several layers of function call indirection
2012-11-03 10:18:08 +01:00
twinaphex
a3c14626a4
(GL) Use macro defines for context functions - will override this for
...
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00