Commit Graph

224 Commits

Author SHA1 Message Date
twinaphex c43b0f53bf (file_path) Get rid of all the platform-specific headers 2021-02-21 18:50:17 +01:00
twinaphex 552f973833 Cleanups/remove unused variables 2021-01-16 17:17:16 +01:00
Autechre 9797ba9f27
Merge pull request #11743 from HyperspaceMadness/Shaders_Fix_Simple_Preset_Relative_Texture_Paths
Shaders Load Refactor and Fix Referenced Texture Loading
2020-12-31 16:13:20 +01:00
twinaphex c4dc28319f Remove obsolete headers 2020-12-30 00:22:31 +01:00
twinaphex b1af12efc9 Add more PSL1GHT ifdefs 2020-12-27 18:56:00 +01:00
HyperspaceMadness 0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex 870707dbe8 Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead 2020-12-19 15:32:26 +01:00
twinaphex 0e49f058f3 Use strcpy_literal in more places 2020-09-19 23:59:06 +02:00
twinaphex 74a3e5be8a Simplify is_path_accessible_using_standard_io 2020-08-24 23:41:10 +02:00
twinaphex 3680804217 Undo path_basedir_size 2020-08-04 03:05:20 +02:00
twinaphex be0148406e fill_pathname_application_dir - cleanup 2020-07-11 19:45:24 +02:00
twinaphex 8656b3d6f8 Create specialized optimized path_basedir_size 2020-07-11 19:29:43 +02:00
twinaphex e727e85b1d Updates 2020-06-25 14:01:19 +02:00
twinaphex aa48eeb98e Turn path_default_slash uppercase, and do some optimizations 2020-06-25 13:36:01 +02:00
twinaphex 601a73fa8b Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
jdgleaver 0a33e562f4 Add option to backup/restore installed cores 2020-06-04 12:20:58 +01:00
twinaphex 0edd97d5db file_path.c) Cleanup 2020-05-21 20:04:36 +02:00
jdgleaver f522cfcce8 Optimise 'path_is_absolute()' 2020-05-21 13:28:42 +01:00
Francisco Javier Trujillo Mata 1eeb3dcf30 Adapt PS2 port to new SDK with newlib support (CDVDFS support is missing) 2020-05-20 20:13:19 +02:00
jdgleaver c346e1f816 Various file path handling optimisations 2020-05-20 17:05:22 +01:00
twinaphex 4f9a3f6813 Update 2020-04-28 16:25:00 +02:00
twinaphex bdf9969c7e Update libretro-common 2020-04-23 07:20:06 +02:00
Vladimir Serbinenko 2fb7ba22e5 PSL1GHT port
Working:

* packaging
* running cores
* switching cores
* gamepad including axis
* rgui
* audio
* video

Not working:

* OSD
* menus other than rgui
* shaders
* Graphical acceleration
* Proper signing
* ODE build
* rumble
* keyboard
* mouse

Not tested:

* A lot
2020-03-30 05:39:22 +02:00
twinaphex cd9ca691ca (libretro-common) Update copyright 2020-01-31 15:43:42 +01:00
twinaphex d631da7d11 Start taking settings dependencies out of rarch_log_file_init
function
2020-01-30 19:04:05 +01:00
twinaphex df8f93e9d5 Split up VFS file_path code into separate file 2020-01-09 15:44:48 +01:00
Twinaphex ae7d956341 Silence warning 2019-09-23 01:44:53 +02:00
twinaphex b94b9e2adb Go back to plain strlcpy/strlcat - probably best to look at
opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
LazyBumHorse db723df879 fix path_relative_to 2019-09-22 16:29:54 +02:00
twinaphex 7cfd996802 Add return value to fill_pathname_noext 2019-09-21 01:41:56 +02:00
twinaphex 6d8bc91220 Start returning sizes for file_path functions 2019-09-21 00:01:09 +02:00
twinaphex 3b057d9605 Start using STRLCAT_CONST_INCR and STRLCPY_CONST 2019-09-20 23:33:17 +02:00
twinaphex 15470596ad Remove 'puts' lines 2019-09-19 04:19:18 +02:00
twinaphex f4c6b06b49 (file_path.c) Remove some strlcpy/strlcat invocations 2019-09-19 03:45:18 +02:00
twinaphex 8fa6230426 Cleanups 2019-09-18 02:16:47 +02:00
twinaphex 5024b77492 Prevent more strlcats that are quite trivial 2019-09-17 02:43:40 +02:00
twinaphex 4d45174940 file_path.c - cleanups 2019-08-11 22:37:23 +02:00
Brad Parker 7935cc80ee media: add function to parse cue and detect system from first data track 2019-07-30 02:37:00 -04:00
LazyBumHorse 6285c05948 add resolve_symlinks parameter to path_resolve_realpath() and cleanup playlist_resolve_path() 2019-07-22 13:44:35 +02:00
LazyBumHorse 7006764c12 replace realpath() by custom code which does not resolve symlinks 2019-07-22 12:10:28 +02:00
LazyBumHorse 2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
Yoshi Sugawara dba1302360 Playlist (iOS): support abbreviating and expanding application and home directory paths so that playlist entries are valid across installs
iOS: add call to realpath() when setting directory to ensure expanding special chars in paths work; fixed braces style
2019-07-15 16:11:22 -10:00
Brad Parker 15d97dbaf3 cdrom: add disc dump option 2019-07-08 16:06:35 -04:00
twinaphex 33d4d8b7c9 Update libretro-common 2019-06-14 13:13:49 +02:00
twinaphex 133c38c601 (file_path.c) Cleanups 2019-06-14 04:57:17 +02:00
jdgleaver feae08e5e7 (Wii) Fix recursive path_mkdir() operations 2019-06-10 14:26:41 +01:00
LazyBumHorse d67a118ad4 path_relative_to: fix return in void function 2019-06-08 19:15:52 +02:00
LazyBumHorse 2816730b2f make shader presets use relative paths
Also change fill_pathname_resolve_relative() to apply path_resolve_realpath() as well
2019-06-07 16:11:06 +02:00
twinaphex 32f9b9ab9a (PS4/ORBIS) Move path_is_directory code parts to VFS layer - hope I did
it right
2019-05-22 02:32:22 +02:00
twinaphex f117d763d6 Create path_stat and use it 2019-05-22 02:21:30 +02:00