Commit Graph

411 Commits

Author SHA1 Message Date
Themaister c54af19076 Purge SDL/GL context.
Conflicts:
	gfx/context/sdl_ctx.c
2013-07-18 01:48:23 +02:00
twinaphex a5e4b5e7f8 (APPLE) Take out SDL/GL context parts for OSX 2013-07-16 23:17:55 +02:00
twinaphex 119ee6d538 (XDK1) Fix build 2013-07-16 00:47:09 +02:00
meancoot a0d22d7c44 (Apple) Build fixes (hope I didn't break anything else with that merge) 2013-07-07 16:24:28 -04:00
meancoot b924302464 Merge branch 'master' of https://github.com/libretro/RetroArch
Conflicts:
	griffin/griffin.c
2013-07-07 16:20:08 -04:00
meancoot 3d9d672a38 (Apple) On OSX, a call to apple_run_core will actaully run the game 2013-07-07 13:05:05 -04:00
meancoot 99ba3ccea3 (Apple) Start setting up the OSX code 2013-07-06 23:54:47 -04:00
OV2 b9cbcd0b81 win32: add simple menu to opengl context 2013-07-07 02:22:11 +02:00
meancoot a852da4e88 Start spliting ios port into dual OS X and iOS ports 2013-07-06 18:24:25 -04:00
twinaphex df6dfb4970 (OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
OSX as well
2013-07-05 04:10:05 +02:00
twinaphex 77d5190a01 (OSX) Make dummy context file - compile in RetroArch with Griffin 2013-07-04 15:01:38 +02:00
OV2 bfd11dd1a4 win32: add _WIN32_WINNT define for multimon in mingw32 2013-06-20 16:08:39 +02:00
twinaphex ef2406e8f6 (Android) Another Xperia Play hack
(Context) Context file changes to do with FPS reporting
2013-06-16 18:18:47 +02:00
twinaphex c84750a752 (XDK) Move FPS printing code over to window_update_title function
as well
2013-06-14 17:28:53 +02:00
twinaphex 53df912321 (PS3) Move PS3-specific FPS printing code to ps3_ctx.c 2013-06-14 17:21:44 +02:00
twinaphex 1697be1908 (iOS) Build fix 2013-06-14 02:18:48 +02:00
twinaphex 43e6637768 (iOS/QNX) Add FPS/refresh rate monitoring 2013-06-14 02:17:20 +02:00
twinaphex 559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
Themaister 6dd0839a01 Use common monitor refresh rate estimator.
Ditch custom timing code in KMS.
2013-06-05 18:12:29 +02:00
Themaister 850ee9696e Drop broken delay logging in KMS.
Didn't serve any purpose anyways.
2013-06-03 01:37:52 +02:00
Hans-Kristian Arntzen f5e1db1506 Fix HAVE_EGL in glx_ctx.c 2013-05-23 18:32:13 +02:00
twinaphex f5d9d5042d (iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
so NULLing out for now
2013-05-12 15:09:49 +02:00
twinaphex 9bfebe7d0b (iOS) Implement get_proc_address in iOS context driver 2013-05-12 14:19:54 +02:00
twinaphex 71c699b5fc (Android/QNX) get_proc_address was not bound in context driver 2013-05-12 01:15:44 +02:00
Themaister 7ab09e9d95 Don't allow resize on OSX with SDL context. 2013-04-23 09:37:06 +02:00
CatalystG 387f81ba93 (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00
twinaphex 671725cfdd (XDK D3D) Replace more functions with optimal inlined functions 2013-04-16 16:47:20 +02:00
Themaister 3d477a04c8 Don't call eglSwapInterval until context is alive. 2013-04-14 12:16:55 +02:00
Themaister 70e961e007 Fixes to Win32 build. 2013-04-13 14:38:08 +02:00
Themaister e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex 1eadb9fcab Cleanups 2013-04-13 09:16:23 +02:00
twinaphex c51347c532 Drop MODE_VIDEO_SCREENSHOTS_ENABLE 2013-04-13 09:09:56 +02:00
twinaphex 9e09ba8a0a (PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex 717621ac0d (PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers 2013-04-11 09:13:28 +02:00
CatalystG fdcc6e2087 (BlackBerry) Fix PlayBook crash after selecting a game from RGUI 2013-04-10 20:27:49 -04:00
CatalystG e2c6a5d3a8 (BlackBerry) Build fix 2013-04-08 21:36:28 -04:00
CatalystG 21e45e3de6 (BlackBerry) Add Gamepad support for BlackBerry 10 devices 2013-04-08 19:55:09 -04:00
meancoot fb2abbbebf (iOS) Update ioseagl_ctx.c 2013-04-07 21:36:41 -04:00
twinaphex db71eaf083 (Android context file) Add HAVE_EGL ifdefs 2013-04-07 03:13:47 +02:00
Themaister 0c0a9b4ddb Fix Win32 build. 2013-04-07 02:02:41 +02:00
twinaphex c56f4ddb92 (wgl_ctx) Remove HAVE_EGL code portions 2013-04-06 23:29:05 +02:00
twinaphex 7111558359 wgl_ctx.c - ifdef HAVE_EGL portions of code 2013-04-06 19:28:19 +02:00
twinaphex a57f03e682 (PS3/XDK) Remove stub EGL image functions 2013-04-06 19:17:39 +02:00
twinaphex ec0e3e6087 (RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex 1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
Themaister 5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister 067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
CatalystG f6c2c2c57d (BlackBerry) Add initial in-game RGUI support. 2013-03-23 12:21:30 -04:00
twinaphex fefb65b84a (Blackberry) Move libscreen initialization to Blackberry graphics
context driver
2013-03-22 16:30:10 +01:00
CatalystG 1c32975717 Add proper input handling for PlayBook/BB10 2013-03-19 19:27:15 -04:00