Commit Graph

274 Commits

Author SHA1 Message Date
twinaphex 19b8877e18 (RMenu )(Very glitchy) menu toggle 2013-04-27 16:22:26 +02:00
twinaphex 3dba1b2cb4 (RMenu) Menu pop/push stack refactors 2013-04-27 15:42:33 +02:00
twinaphex 28eaf7b128 (RARCH_CONSOLE) Build fix 2013-04-27 15:07:59 +02:00
twinaphex 3b2d41360c (RMenu) Initial 'doing menu toggle' without delay timers 2013-04-27 14:52:39 +02:00
twinaphex 5f449fc870 (RMenu) Add Settings link to Quick Menu 2013-04-27 03:50:42 +02:00
twinaphex 34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
twinaphex 36d34871fb (RMenu) Change ingame menu ordering to match RGUI's 2013-04-23 23:22:50 +02:00
twinaphex fda5db7476 (CONSOLE) Get rid of system_deinit_save and system_post_init 2013-04-23 01:55:00 +02:00
twinaphex e303156ffc (RMenu) Fix title at bootup 2013-04-22 22:25:57 +02:00
twinaphex 7a2c78ae68 Start unifying global init/deinit code for console 2013-04-22 22:16:46 +02:00
twinaphex c68d3fd512 (RMenu) Reduce calls to browser_update 2013-04-20 00:47:21 +02:00
twinaphex b7e71f17b8 (RMenu/RGUI) Move menu_iterate to upper-layer menu_common 2013-04-19 17:53:01 +02:00
twinaphex dd9e6029c2 (RMenu/RGUI) Make menu_iterate almost the same in both RGUI and RMenu - now we
can start moving it to the upper layer
2013-04-19 17:34:46 +02:00
twinaphex 2cef7466a8 (RMenu/RGUI) Don't set first delay timer 2013-04-19 00:52:37 +02:00
twinaphex a979cba13c (RMenu/RGUI) Standardization pt. 1 2013-04-18 23:00:27 +02:00
twinaphex 24e3f0d2ee (RMenu/RGUI) Move DEVICE_NAV_* enums to menu_common.h 2013-04-18 19:08:17 +02:00
twinaphex 798f40b6a1 (RMenu/RMenu XUI) Move browser_update to upper-layer menu_common.c -
use same function for both RMenu and RMenu XUI
2013-04-18 19:05:43 +02:00
twinaphex 96f2ecce20 (RMenu/RGUI) Move filebrowser/menu stack initialization to upper-layer
menu_init() function
2013-04-18 18:33:03 +02:00
twinaphex 5b35feddae (RMenu/RGUI) Free rgui and filebrowser in upper-layer menu_free() function 2013-04-18 17:29:04 +02:00
twinaphex 7c4b730e51 (RMenu/RGUI) Move menu_init/menu_free to menu_common.c 2013-04-18 14:58:47 +02:00
twinaphex 54725d009c (RMenu/RGUI) Use similar defines for menu 2013-04-18 02:48:18 +02:00
twinaphex 84f80dc2c1 (RMenu/RGUI) Create menu_common to tie RMenu/RGUI more closely together 2013-04-17 23:31:49 +02:00
twinaphex 161dd5741f (RGUI/RMenu) Standardize somewhat 2013-04-17 21:11:13 +02:00
twinaphex 6f226c1c01 (RMenu) Drop msg_queue_pull from menu_iterate 2013-04-16 02:13:53 +02:00
twinaphex c0deb826de (RMenu) Backport shader_manager_init to RMenu 2013-04-16 01:27:43 +02:00
twinaphex 909e1fadc8 (RMenu) Refactors - create rmenu_iterate - try to make
menu_iterate / menu_free / menu_init as much like RGUI as possible
2013-04-16 01:10:53 +02:00
twinaphex 71faee1d4d (RMenu) Fix logic error in applying CGP changes 2013-04-16 00:16:26 +02:00
twinaphex 6e56c552b4 (RMenu) Use g_settings.video.shader_path - properly set g_settings.video.shader_enable
based on return of video_set_shader_func - remove g_extern.file_state.cgp_path
2013-04-14 15:43:02 +02:00
twinaphex f9c383e86e (RMenu/XDK1) Fix some warnings 2013-04-14 14:59:36 +02:00
twinaphex c1f6b80be9 (RMenu) Draw menu panel for currently selected Core option 2013-04-14 12:52:39 +02:00
twinaphex 23fff4cb9d (RMenu) Xbox build fix 2013-04-13 23:51:13 +02:00
twinaphex 0fa54e6db0 (RMenu) Need to call set_texture_frame when menu texture changes as well 2013-04-13 22:43:59 +02:00
twinaphex b006f01029 (RMenu) Do set_texture_frame only once in menu_init - solves busy loop
problem with XMB overlay
2013-04-13 22:38:57 +02:00
twinaphex 08f5ee4dc0 (RMenu) Shader Manager build fix 2013-04-13 22:20:02 +02:00
twinaphex 4586b12173 (RMenu) Fix Shader Manager bug 2013-04-13 22:07:20 +02:00
twinaphex e575e3acc7 (RMenu) Pop menu behavior management 2013-04-13 21:40:48 +02:00
twinaphex 16c984b5e0 (RMenu) Cleanups 2013-04-13 19:13:00 +02:00
twinaphex a7a4b071c4 (RMenu) Cleanups to select_setting 2013-04-13 18:56:05 +02:00
twinaphex a4ae3f0679 (RMenu) Don't use item struct anymore 2013-04-13 18:47:42 +02:00
twinaphex 5a7f6b4471 (RMenu) Less verbose help messages, less clutter 2013-04-13 18:10:39 +02:00
twinaphex 6824617031 (XDK1/RMenu) Build fix 2013-04-13 17:00:46 +02:00
twinaphex e9fb07e352 (RMenu) ifndef HW_TEXTURE_FILTER so that Hardware Filtering only appears
for devices with fixed-function GPUs
2013-04-13 16:53:58 +02:00
twinaphex 53d5678b85 (RMenu) Take out RMENU_LOW_RAM_MODE 2013-04-13 16:32:40 +02:00
twinaphex 34a66a45ea (RMenu) Only set y member of menu_panel 2013-04-13 15:53:44 +02:00
twinaphex 6b01ce78cc (XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex 6b94b53bfc (XDK1) Reduced size of menu panel PNG - SFA3 now fits into RAM 2013-04-13 14:55:11 +02:00
Themaister e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex c51347c532 Drop MODE_VIDEO_SCREENSHOTS_ENABLE 2013-04-13 09:09:56 +02:00
twinaphex 2b3334fc23 (RMenu) use memcpy/memset to copy over/flush from one struct to another
(for pop_menu_stack/push_menu_stack purposes)
2013-04-12 12:41:49 +02:00
twinaphex f8a040e286 (Filebrowser) Refactor filebrowser - get rid of second filebrowser
instance in rmenu.c
2013-04-12 12:25:36 +02:00
twinaphex 345a9c77e8 (Filebrowser) Don't expose filebrowser_get_current_path function 2013-04-12 10:33:55 +02:00
twinaphex 459a371982 (RMenu) Slimmer filebrowser dir popping 2013-04-12 00:16:23 +02:00
twinaphex 9d53311e33 (Filebrowser) Get rid of unnecessary filebrowser_init 2013-04-11 23:00:01 +02:00
twinaphex 7bb9f0d288 (RMenu) No longer rely on MODE_MENU_DRAW 2013-04-11 15:29:43 +02:00
twinaphex ea969282f4 (XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c 2013-04-11 15:05:42 +02:00
twinaphex 0f60833cac (RMenu) Do video rendering in RMenu after input - same as RGUI - will also
avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex 8c777110f7 (RMenu) Run glClear or equivalent function at start of driver_frame function
so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex 1171b7576a Get rid of set_blend callback - the rgui draw texture function is
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex 2c29884d7d (RMenu) Don't break menu stack when shortcut exiting from screenshot mode 2013-04-10 19:12:25 +02:00
twinaphex 37b90574ac (PS3 RMenu) Fullblown shader manager support - still unsure whether
I'm setting FBO values right though - maister - please code review
the FBO scaling incrementing/decrementing logic
2013-04-10 15:57:36 +02:00
twinaphex adbfa4af90 (RMenu) Get rid of checks for main_is_init (for load/save CGP) 2013-04-10 13:24:56 +02:00
twinaphex 872c0a8133 (RMenu XDK1) Build fix 2013-04-10 13:24:27 +02:00
twinaphex ad31643b51 (PS3 RMenu) Add initial options to Shader Manager - Load CGP function
works
2013-04-10 13:17:01 +02:00
twinaphex c52530d03e (RMenu) Stub Shader Manager menu in - now to fill it in 2013-04-10 11:20:28 +02:00
twinaphex 4c0da898ae (RMenu) Simplify some more lengthy strings that won't fit on 640x480
screen
2013-04-10 10:20:27 +02:00
twinaphex 65bc6850d5 (RMenu) shorter descriptions so that they fit on Xbox 1 resolution 2013-04-10 10:15:03 +02:00
twinaphex a871b6da54 (XDK) Remove texture_image_free - will have to manually do freeing
memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex de31ccef3e Revert "(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well"
This reverts commit 4fa02a1952.
2013-04-10 09:57:13 +02:00
twinaphex 4fa02a1952 (XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well 2013-04-10 09:49:04 +02:00
twinaphex c0f9c0dc6f (RMenu) Get casts working for C99 as well - argh 2013-04-10 09:48:56 +02:00
twinaphex 9cabedca58 (RMenu) C++98 compatibility casts 2013-04-10 09:46:52 +02:00
twinaphex 5f24e5daf4 (RMenu) Put menu_texture and menu_panel textures on heap - free
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex 9d6f4590e8 (RMenu XDK1) Updated RMenu for Xbox 1 to use new
RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex d313e9b8f9 (PS3 RMenu) RMenu now renders background texture the same way
as RGUI
2013-04-10 06:22:37 +02:00
twinaphex 7cf75e5eb4 SETTING_EMU_SKIN action was mistakenly inside a HAVE_SHADER_MANAGER
ifdef
2013-04-10 04:57:49 +02:00
twinaphex af5dcd106a (XDK1 RMenu) Show panel again even in low RAM mode 2013-04-10 04:54:22 +02:00
twinaphex 80390d8143 (XDK1 RMenu) Build fixes 2013-04-10 04:51:36 +02:00
twinaphex 43c9195a77 Get rid of rarch_position_t structure and move RMenu texture to
rmenu.c instead of somewhere in g_extern global
2013-04-10 04:26:18 +02:00
twinaphex 7728e80e0f (RMenu) Get rid of messy set_default_pos functions 2013-04-10 01:34:40 +02:00
twinaphex 6a87900f1a (RMenu) Use HAVE_SHADER_MANAGER define for RMenu now as well 2013-04-10 00:47:14 +02:00
twinaphex b91527749e (RMenu) Some RMenu fixes - deal with overflow on 'pressed up'
state in core options menu along with some other things
2013-04-09 09:58:26 +02:00
twinaphex 6a845dec64 (RMenu) Fix - Pops menu stack for a submenu - hack - needs a cleaner implementation 2013-04-09 09:16:23 +02:00
twinaphex 56de3696d0 (RMenu) Initial core options working - only FBA core currently shows
'extra garbage' characters when updating a specific option -
"CPU Speed Overclock; 100%|110%|120%|130%|140%" etc - doesn't
happen in RGUI - could be the percentage sign
2013-04-09 08:55:54 +02:00
twinaphex b02e9f374c (RMenu) Further implement ingame_menu_core_options 2013-04-07 19:21:20 +02:00
twinaphex 3b82e779fe (RMenu) Implement stub Core Options menu - real implementation
tomorrow
2013-04-07 08:30:30 +02:00
twinaphex b430ded254 (RMenu/Xbox 1) Hardcode some positioning values 2013-04-07 05:20:19 +02:00
twinaphex 4102d1cfb8 Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
twinaphex 15eba51b22 (PS3) Get it at least compiling 2013-04-07 02:34:41 +02:00
twinaphex 909122122d Take out obsolete console-style overscan options - just use
Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex 69c460bbec (RMenu) Set 'selected' to FIRST_VIDEO_SETTING after selecting 'Change Game'
in Ingame Menu
2013-04-07 00:31:12 +02:00
twinaphex 81896840f0 (RMenu) Remove ingame_menu function / make it part of select_setting 2013-04-06 23:49:28 +02:00
twinaphex 2ab049fd05 (Xbox 1) Addendum to 'always load panel' prior commit 2013-04-06 23:17:50 +02:00
twinaphex ff19ff671d (Xbox 1) Panel should always be loaded regardless of low RAM mode 2013-04-06 23:13:35 +02:00
twinaphex bb0821b514 Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
is now the same as shaders_dir
2013-04-06 22:37:07 +02:00
twinaphex bcbac5aac7 (RARCH_CONSOLE) Remove shader_dir from default_paths struct 2013-04-06 22:16:12 +02:00
twinaphex cc05981455 (PS3/360) Now uses embedded shaders instead of stock shader from
common-shaders
2013-04-06 21:53:03 +02:00
twinaphex ec0e3e6087 (RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex 1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
twinaphex a2d9129782 Kill off set_fbo_state and get_fbo_state function pointers 2013-04-06 06:21:11 +02:00
twinaphex eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00