Commit Graph

69 Commits

Author SHA1 Message Date
twinaphex 4d8db1a091 Small cleanups 2021-02-20 10:05:41 +01:00
Autechre a49b02c44b
(Mac) Makefile changes for supporting Metal build (#11929)
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build

* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common

* (Metal) Header fixes for compiling without Xcode/Griffin

* (Mac) Some buildfixes for non-Xcode building

* (cocoa_common.h) Restructure to no longer use -DOSX

* (Apple) More buildfixes

* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
HyperspaceMadness 0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex 44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
Yoshi Sugawara a2327be378 improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code 2020-07-19 07:48:07 -10:00
Yoshi Sugawara fd9ac64d55 Merge branch 'master' into yoshisuga/ios-metal 2020-07-19 00:33:54 -10:00
Yoshi Sugawara a19f1451cd removed debug logging statements; enable multi touch on metal view to support touchscreen controls; fixed setting the metal view drawable size based on the view bounds size in pixels 2020-07-19 00:11:15 -10:00
Yoshi Sugawara 897aee0bcf add more logging, use autolayout constraints to pin metal view to superview to support orientation changes easier 2020-07-14 17:49:38 -10:00
Yoshi Sugawara 6308ba1acb support ApplePlatform for iOS and conform app delegate class to it, move app delegate class to apple_platform.h, fix metal references for iOS 2020-07-07 05:03:42 -10:00
twinaphex 87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex 2660182d52 Get rid of gfx_widgets_ready call inside
gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex 573eddb5a4 (Metal) Always run this regardless 2020-06-08 03:28:32 +02:00
twinaphex 9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
twinaphex 7986561598 Rename menu widgets to display widgets 2020-03-13 03:58:33 +01:00
jdgleaver 086c68bca7 Enable widget persistence across drivers_init()/driver_uninit() events 2020-03-11 11:47:13 +00:00
twinaphex abcfe03059 (Metal) Simplification 2020-03-10 19:03:34 +01:00
Twinaphex d81e756fa7 (Metal) Buildfix 2020-03-10 03:37:48 +01:00
twinaphex f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
Twinaphex 783f16b198 Updates 2020-03-10 02:48:01 +01:00
twinaphex 935393b391 Cleanups 2020-03-07 23:12:02 +01:00
twinaphex 1b0ab1c05f Cleanups 2020-02-21 07:34:53 +01:00
twinaphex 7c7d0f596a HAVE_MENU_WIDGETS now decoupled from HAVE_MENU 2020-02-17 21:28:42 +01:00
twinaphex b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex 47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex 1216c3ef6d (OSX/Metal) Buildfix 2020-01-04 17:44:33 +01:00
Tor Arne Vestbø b5cf9b639e metal: Improve shader debugging
Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.

We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
2019-09-25 22:36:40 +02:00
Tor Arne Vestbø 91caf28bfc metal: Add some missing debug labels and groups 2019-09-25 22:36:40 +02:00
twinaphex ad1fb29092 (Metal) Refactor 2019-09-22 10:28:51 +02:00
Tor Arne Vestbø af75ddd04a metal: Draw video stats on top of overlay 2019-09-02 20:02:16 +02:00
Tor Arne Vestbø 204407b64a metal: Set up correct viewport before rendering overlay 2019-09-02 18:02:30 +02:00
Tor Arne Vestbø 48d28aa734 metal: Split menu drawing out from core drawing 2019-09-02 18:02:30 +02:00
Tor Arne Vestbø e6227f9898 Use correct uniforms when blitting menu frame with Metal
Fixes broken rgui with the Metal video driver.
2019-09-02 13:01:42 +02:00
LazyBumHorse a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex 6c671faed6 Start preparing for menu_widgets_ready to be moved to retroarch.c 2019-08-15 14:20:51 +02:00
twinaphex 65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
LazyBumHorse f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
Yoshi Sugawara f292a5b9cb macos: fix call to video_shader_read_conf_preset 2019-07-20 12:08:37 -10:00
twinaphex c0787accc3 Use config_file_new_from_path_to_string 2019-07-18 12:13:09 +02:00
LazyBumHorse b5199d7921 fix black screen in Metal 2019-06-22 11:07:08 +02:00
LazyBumHorse 692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse 9ab49b7b2c Add FrameDirection for metal and gx2_gfx 2019-05-29 21:06:44 +02:00
twinaphex bc2bdd5734 config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
twinaphex 955a149ce9 Use config_file_read where we can assume we are reading a file 2019-04-22 01:56:24 +02:00
twinaphex 1a8ad73c3f (Cocoa) Unify both headers 2019-02-09 04:40:38 +01:00
twinaphex f49b6e26a0 (Metal) Add menu widget support 2019-02-07 02:00:23 +01:00
orbea 28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
Stuart Carnie 0e295716b9
feat(metal): Add native rotation support for Metal driver
* fix crash when frame or frame size is 0
2018-11-29 22:04:43 -07:00