ANativeWindow getWidth/Height does not detect any changes when using
Vulkan, so use the old onContentRectChanged callback to get notified
when size changed. Use those values instead when figuring out how large
swapchain to create.
Tested trivially on Galaxy S9+ Exynos model.
== DETAILS
For users upgrading--particularly via the online updater--we should
smoothly migrate them to the new name. If the "media" directory
exists and the "assets" directory doesn't, then rename "media" to
"assets".
== TESTING
none yet
- task_content.c, load_content_from_compressed_archive: fix use after free
- platform_win32/uwp: fix frontend_..._get_powerstate never returning FRONTEND_POWERSTATE_NONE
- platform_win32/uwp: fix whitespace
- cheevos.c: fix potential use after free in a loop, just to be save
- only use filestream_exists immediately before filestream_delete or
any other genuine filestream-related operations - when just checking
if a path exists on the filesystem, just use path_is_valid - faster
So this makes two basic changes:
1. Add a few extra dirs, hide root dir in the filesystem
2. Simplify the default dir selection code so it doesn't take three code blocks to change a dir
A few of the decisions here were weird.
This shouldn't affect anything for end users and makes the code more mantainable.
Log from the first run:
```
05-27 22:42:21.507 16529 16567 I RetroArch: jni_thread_destruct()
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV] Android version (major : 7, minor : 1, rel : 2)
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV] Checking arguments passed from intent ...
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: config file: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg] -->correct
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: current IME: [com.koushikdutta.vysor/.VysorIME]
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: libretro path: [/data/user/0/com.retroarch.aarch64/cores/]
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: android internal storage location: [/storage/emulated/0]
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: android picture folder location [/storage/emulated/0/Pictures] -->cleanup no longer needed
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: android download folder location [/storage/emulated/0/Download] -->cleanup no longer needed
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: APK location [/data/app/com.retroarch.aarch64-2/base.apk]
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: android external files location [/storage/emulated/0/Android/data/com.retroarch.aarch64/files]
05-27 22:45:27.586 16992 17046 I RetroArch: [ENV]: app dir: [/data/user/0/com.retroarch.aarch64]
05-27 22:45:27.586 16992 17046 I RetroArch: Testing permissions for /storage/emulated/0 -->correct
05-27 22:45:27.587 16992 17046 I RetroArch: Create /storage/emulated/0/.retroarch in /storage/emulated/0 true
05-27 22:45:27.587 16992 17046 I RetroArch: [ENV]: application location: [/data/user/0/com.retroarch.aarch64]
05-27 22:45:27.587 16992 17046 I RetroArch: [ENV]: default download folder: [] -->fixup
05-27 22:45:27.587 16992 17046 I RetroArch: [ENV]: default savefile folder: [/storage/emulated/0/RetroArch/saves] -->correct
05-27 22:45:27.587 16992 17046 I RetroArch: [ENV]: default savestate folder: [/storage/emulated/0/RetroArch/states] -->correct
05-27 22:45:27.587 16992 17046 I RetroArch: [ENV]: default system folder: [/storage/emulated/0/RetroArch/system] -->correct
05-27 22:45:27.587 16992 17046 I RetroArch: [ENV]: default screenshot folder: [/storage/emulated/0/RetroArch/screenshots] -->correct
05-27 22:45:27.780 16992 17046 I RetroArch: [recording] youtube streaming key empty
05-27 22:45:27.781 16992 17046 W RetroArch: Using old --libretro behavior. Setting libretro_directory to "/data/user/0/com.retroarch.aarch64/cores/" instead.
05-27 22:45:27.781 16992 17046 I RetroArch: RetroArch 1.7.7 (Git 772d06f)
```
Also these are changed:

Should be easier to navigate to other mountpoints
- Disable VFS for now - seems to be very problematic right now
- Move uwp_is_path_accessible_using_standard_io to file_path.c
since it seems to have no VFS dependencies, and rename it to
is_path_accessible_using_standard_io so it could possibly be later
used for other platforms as well that also have sandboxed filesystems
-Remove switch_pthread - It should be no longer used
-Increase SAVE_STATE_CHUNK to 4MB
-Fix overclocking on Horizon 8.0+
Note: This requires the updated Toolchain before Merge
- Add optional timestamped log files
- Handle errors if log file cannot be opened
- Android: flush log file immediately
- 3DS: log to file tested and fully working
- Default log paths added for all platforms
- add tvOS target
- support code signing tvOS cores by adding an argument to the code signing cores script
- use NSCachesDirectory for the documents directory
- add some mfi controller handling logic to set non-game controllers to the last index to avoid interfering with operation
- autodetect mfi controller for apple tv on startup - added autodetect to hid joypad
- added a webserver to transfer files for tvOS
- xcode: clean up project, remove unused folders
- remove HAVE_MATERIALUI setting for tvos build, make it use XMB as default
- added retroarch app icon courtesy of @MrJs
- added auto-detect of mfi controller for apple tv
== DETAILS
For local netplay, it's useful to have your IP address easily
available. This commit makes the Information > Network Information
menu display the Wii U's IP address.
Change summary:
- Fix the logging init to be reentrant to avoid socket consumption
- Add implementation of POSIX `getifaddrs()` and `freeifaddrs()`
to `missing_libc_functions.c`
- Remove compiler directives protecting the code paths that call
`getifaddrs()` from being used in Wii U builds
== TESTING
Have tested locally, successfully get IP address information in
the Information > Network Information.
I think this may also fix NAT traversal. Will need to be tested.
- Did a test build to ensure RA built
- Copied over to my FTPservU sources and ensured no compile issues there
Looks solid. A lot cleaner, too.
@aliaspider
I used the code in `wiiu/` to bootstrap my own WiiU homebrew app; this
PR reflects some changes I needed to make, that might be useful upstream.
1. Clean up filesystem initialization
Filesystem driver initialization was lumped in with filesystem mounting;
and that was a problem in my project, because I needed to be able to remount
the SD card on the fly. So, now it's split up.
I've added a callback object named "hooks" that can be used by consuming
applications to handle filesystem mounting and unmounting. If these hooks are
not provided, then the existing default behavior occurs.
2. Expand socket handling
- add `SO_NONBLOCK` flag for non-blocking socket I/O
- add normal errno defines like `EWOULDBLOCK` `EAGAIN`.
3. Remove RetroArch dependencies
- the exception handler protects usage of version_git with
`#ifdef HAVE_GIT_VERSION` but not the include, so I added that.
It also technically depends on version.h, but I'm not touching that.
It's easy enough to implement and I needed the same functionality. I'm
not sure what the best solution for that dependency is.
- missing_libc_functions.c included features/features_cpu.h which is
a libretro include. This appears to be a stale include though, because
everything compiles and works without it.
- an ifdef referencing the RA "WIIU" define, rather than the devkitpro
"__wiiu__" define