twinaphex
43e6637768
(iOS/QNX) Add FPS/refresh rate monitoring
2013-06-14 02:17:20 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
Themaister
6dd0839a01
Use common monitor refresh rate estimator.
...
Ditch custom timing code in KMS.
2013-06-05 18:12:29 +02:00
Themaister
850ee9696e
Drop broken delay logging in KMS.
...
Didn't serve any purpose anyways.
2013-06-03 01:37:52 +02:00
Hans-Kristian Arntzen
f5e1db1506
Fix HAVE_EGL in glx_ctx.c
2013-05-23 18:32:13 +02:00
twinaphex
f5d9d5042d
(iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
...
so NULLing out for now
2013-05-12 15:09:49 +02:00
twinaphex
9bfebe7d0b
(iOS) Implement get_proc_address in iOS context driver
2013-05-12 14:19:54 +02:00
twinaphex
71c699b5fc
(Android/QNX) get_proc_address was not bound in context driver
2013-05-12 01:15:44 +02:00
Themaister
7ab09e9d95
Don't allow resize on OSX with SDL context.
2013-04-23 09:37:06 +02:00
CatalystG
387f81ba93
(BlackBerry) A working BB10 Cascades frontend to choose rom and core currently
2013-04-19 13:32:17 -04:00
twinaphex
671725cfdd
(XDK D3D) Replace more functions with optimal inlined functions
2013-04-16 16:47:20 +02:00
Themaister
3d477a04c8
Don't call eglSwapInterval until context is alive.
2013-04-14 12:16:55 +02:00
Themaister
70e961e007
Fixes to Win32 build.
2013-04-13 14:38:08 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
1eadb9fcab
Cleanups
2013-04-13 09:16:23 +02:00
twinaphex
c51347c532
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
2013-04-13 09:09:56 +02:00
twinaphex
9e09ba8a0a
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
...
instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex
717621ac0d
(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
2013-04-11 09:13:28 +02:00
CatalystG
fdcc6e2087
(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
2013-04-10 20:27:49 -04:00
CatalystG
e2c6a5d3a8
(BlackBerry) Build fix
2013-04-08 21:36:28 -04:00
CatalystG
21e45e3de6
(BlackBerry) Add Gamepad support for BlackBerry 10 devices
2013-04-08 19:55:09 -04:00
meancoot
fb2abbbebf
(iOS) Update ioseagl_ctx.c
2013-04-07 21:36:41 -04:00
twinaphex
db71eaf083
(Android context file) Add HAVE_EGL ifdefs
2013-04-07 03:13:47 +02:00
Themaister
0c0a9b4ddb
Fix Win32 build.
2013-04-07 02:02:41 +02:00
twinaphex
c56f4ddb92
(wgl_ctx) Remove HAVE_EGL code portions
2013-04-06 23:29:05 +02:00
twinaphex
7111558359
wgl_ctx.c - ifdef HAVE_EGL portions of code
2013-04-06 19:28:19 +02:00
twinaphex
a57f03e682
(PS3/XDK) Remove stub EGL image functions
2013-04-06 19:17:39 +02:00
twinaphex
ec0e3e6087
(RMenu) Remove RMenu screenshot_dump function pointer - implement
...
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
...
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
CatalystG
f6c2c2c57d
(BlackBerry) Add initial in-game RGUI support.
2013-03-23 12:21:30 -04:00
twinaphex
fefb65b84a
(Blackberry) Move libscreen initialization to Blackberry graphics
...
context driver
2013-03-22 16:30:10 +01:00
CatalystG
1c32975717
Add proper input handling for PlayBook/BB10
2013-03-19 19:27:15 -04:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
Themaister
eeba16d0e8
Fix CXX_BUILD.
2013-03-15 09:21:47 +01:00
twinaphex
441d4a0698
(Xbox 1) Initial RGUI code - incomplete
2013-03-12 02:43:02 +01:00
twinaphex
275eef09c1
(Xbox 1) Wrap some lines around HAVE_RMENU
2013-03-10 23:09:47 +01:00
twinaphex
7be75b29dc
(PS3/XDK) Remove gfx_ctx_set_overscan
2013-03-10 20:13:06 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
...
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
b54cf4cd87
(RGUI) Can't have VLAs for Xbox 1 / MSVC
2013-03-10 16:37:34 +01:00
twinaphex
ae9ddf362b
(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
2013-03-10 16:29:08 +01:00
twinaphex
5bc9402fed
(Xbox 1) Build fix
2013-03-10 16:16:54 +01:00
twinaphex
92573940bd
Move rmenu_set_default_pos to rmenu.c
2013-03-10 15:52:36 +01:00
twinaphex
522320a654
Get rid of some RMenu context callbacks
2013-03-10 15:26:49 +01:00
twinaphex
d74b7156fa
Move more RMenu stuff to rmenu.c and out of the context drivers
2013-03-10 15:23:34 +01:00
twinaphex
137b47c7e8
Remove reference to gfx_ctx_xdk_set_blend
2013-03-10 04:29:27 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
79a27e34ed
(XDK) Start to implement video_poke interface
2013-03-10 03:34:37 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
meancoot
e8e822ffc3
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
...
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
2013-03-03 21:36:47 -05:00
twinaphex
ec114db356
(Android) Reimplemented input loop - better throughput/latency
2013-03-02 23:53:06 +01:00
twinaphex
9b9c280f2b
(Playbook) Removing offending piece of code that was causing all
...
the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef
(Playbook) Finally displays properly - yay
2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d
(Playbook) Hook up more state management - still attempting to
...
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
5b2a5c76b5
(Playbook) Starts showing game image - totally screwed up pitch right now
...
though
2013-02-26 16:34:10 +01:00
twinaphex
94379e8ae9
Forgot to commit bbqnx_ctx.c
2013-02-26 14:12:28 +01:00
Themaister
6dd4a9b492
Log which SwapInterval implementation is used.
2013-02-24 02:09:27 +01:00
Themaister
c78239a10d
Avoid async error handling breaking XSetInputFocus.
2013-02-23 15:20:47 +01:00
Themaister
00d7d6c7ca
Drop redundant input code in GLX.
2013-02-23 15:15:49 +01:00
Themaister
100c26f067
Avoid failing when XSetInputFocus fails.
2013-02-23 15:15:10 +01:00
Themaister
eb0476ffab
Add configurable GL context.
2013-02-23 14:50:18 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
meancoot
1edd531544
ios: Add proper license header to all files.
2013-02-20 19:52:52 -05:00
Squarepusher
bd4d97337c
Merge pull request #139 from Themaister/thread_video
...
Threaded video driver
2013-02-19 14:17:00 -08:00
twinaphex
0357f1510c
(RMenu) Add low RAM mode
2013-02-17 20:23:27 +01:00
Themaister
034c553ff6
Merge branch 'master' into thread_video
...
Conflicts:
console/griffin/griffin.c
2013-02-17 13:25:41 +01:00
Themaister
483d877498
Fix call to fill_dated_filepath
2013-02-17 10:39:54 +01:00
twinaphex
0a0aba068d
Rename screenshot_generate_filename
2013-02-17 03:50:19 +01:00
Themaister
0ca8730fdc
Set gl->tex_filter correctly in gfx_ctx_set_filtering.
2013-02-17 01:45:14 +01:00
Themaister
76bf41188a
Add video_threaded option to Android.
2013-02-17 00:26:17 +01:00
meancoot
5d139b185b
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-15 18:54:57 -05:00
Themaister
ed55245551
Use the more correct format for X/EGL.
2013-02-15 11:38:27 +01:00
Themaister
35813414be
Fix KMS mode.
...
Wrong color format was used.
2013-02-15 11:30:59 +01:00
Themaister
384d6846b6
Use KMS more inline with upstream example code.
2013-02-15 11:13:30 +01:00
Themaister
bd4b22835c
Init threads in X/EGL.
2013-02-15 10:28:10 +01:00
Themaister
076f7ea22e
Add more basic debugging to KMS/EGL.
2013-02-15 10:28:02 +01:00
meancoot
6a77d72966
ios: Hopefully fix the crash when suspended for real this time. Make many things worse, but will fix them from the working state.
2013-02-14 21:35:24 -05:00
Themaister
236cae258d
Use GLX 1.3 more correctly.
2013-02-14 15:40:54 +01:00
meancoot
de05d7d7fb
ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used.
2013-02-08 20:35:19 -05:00
meancoot
23a3fe63bf
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
2013-02-08 15:50:55 -05:00
meancoot
ec51c819a3
ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c.
2013-02-07 08:58:36 -05:00
meancoot
7b9490db48
ios: Fix size on retina screens; 'improve' life cycle management.
2013-02-06 20:48:32 -05:00
meancoot
a37a19e40d
First revision of iOS port. Only tested on simulator thus far.
2013-02-06 10:14:05 -05:00
ToadKing
bf474b9f63
(Android) fix new FPS measurement
2013-02-04 18:02:10 -05:00
twinaphex
a88f1c3dce
(RMenu/PS3) Saves 'menu_path_texture' now to config
2013-02-01 09:13:29 +01:00
twinaphex
dfe7e760d7
(PS3) Add ability to set menu skin
2013-02-01 07:42:36 +01:00
twinaphex
914e39c55a
(RMenu) Refactor RMenu images
2013-02-01 06:53:41 +01:00
Themaister
9372e26cf3
No need anymore to explicitly set window icon.
2013-01-27 12:12:43 +01:00
Themaister
1a4b094abf
Use /usr/share/pixmaps instead of icons.
2013-01-26 17:52:04 +01:00
twinaphex
8efc01b321
(RARCH_CONSOLE) Use new unzip code and remove console-centric
...
stuff
2013-01-22 00:14:24 +01:00
twinaphex
f677c974fa
(XDK) Cleanup xdk_ctx_driver_destroy
2013-01-19 11:53:48 +01:00
twinaphex
ca9edec941
(PS3) Add PAL60 mode
2013-01-17 12:17:02 +01:00
twinaphex
a1dfe4f741
(Xbox 1) Fix build
2013-01-12 03:36:05 +01:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
twinaphex
c7adeb9ed0
(RMenu) Rmenu now uses g_settings.video.font_size
2013-01-11 21:05:15 +01:00
twinaphex
cc43b84ff2
(RARCH_CONSOLE) Refactor more state variables
2013-01-11 19:44:34 +01:00
twinaphex
b67fd69c26
(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
2013-01-11 18:14:54 +01:00
twinaphex
9bc24151f2
(XDK D3D) Go through local pointer to render device
2013-01-11 00:58:08 +01:00
twinaphex
6d755ae193
(Android) Rename android_glue.h into frontend_android.h and move it
2013-01-09 05:12:56 +01:00
twinaphex
dfc2d7ed3f
(PS3) Fix build
2013-01-08 22:24:39 +01:00
twinaphex
10fd5ea617
(360) Add more error checking in D3D code
2013-01-08 17:48:55 +01:00
twinaphex
a6f89670c9
(PS3) No longer needlessly loads RMenu background image three
...
times in a row
2013-01-06 07:03:17 +01:00
twinaphex
f8160fb2bd
(Android) Cleanups
2013-01-06 06:10:24 +01:00
twinaphex
cd46fc96a6
(Android) Refactor g_android
2013-01-05 07:38:59 +01:00
twinaphex
fc55e48221
(Android) Cut down on g_android usage
2013-01-05 07:20:02 +01:00
twinaphex
d6dca4c3d0
(PS3) Should fix resolution switching issues
2013-01-03 04:47:12 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
8a58858d84
Refactor out save stating and reentrancy.
...
It's not really needed.
2012-12-30 18:25:49 +01:00
Themaister
35e17e5017
Fix CPU hogging issue on Android when paused.
2012-12-30 16:54:16 +01:00
Themaister
9fbd888566
Handle orientation without explict calls.
...
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister
71505ccb87
Improve resize handling on Android.
2012-12-27 23:30:27 +01:00
twinaphex
7a9293b8c9
(Android) Remove gfx_ctx_get_aspect_ratio as well
2012-12-26 07:56:29 +01:00
twinaphex
0c3f9a854a
(Android) Remove HAVE_RMENU code from Android EGL context file -
...
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz
b1e8c84f55
(Android) Enable and fix warnings.
2012-12-26 03:11:33 +02:00
notaz
fff846d579
(Android) Remove unused variables.
...
width/height is read by gfx_ctx_get_video_size() later.
2012-12-26 03:11:33 +02:00
notaz
df2466c5ed
(Android) Fix crash on orientation update.
2012-12-26 03:11:32 +02:00
notaz
bbc898400d
(Android) Remove unneeded include.
...
Also fixes build on older NDK (r6b).
2012-12-26 03:11:32 +02:00
twinaphex
2ee5efc4a1
(Android) Orientation change now done in a stable way without freeing/
...
reiniting the video driver again
2012-12-24 20:17:16 +01:00
twinaphex
ae8c7b8d7f
(Android) Orientation change works again - crashes after a finite
...
number of times changing orientation though
2012-12-24 19:06:28 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
...
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
2e988a61d9
(Android) Same for Android - remove gfx_ctx_clear
2012-12-18 09:18:22 +01:00
twinaphex
ddc94054cb
Get rid of RMenu context clear function
2012-12-18 09:17:40 +01:00
twinaphex
74ae6ecf57
(Android) Better deinit - will now deinit RetroArch and save game
...
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex
cd1ddbb9c7
(Android) Better restore state functionality
2012-12-17 17:58:08 +01:00
twinaphex
dca1175854
(Android) Add performance counters for input poll
2012-12-16 17:13:49 +01:00
twinaphex
3c5b7ba08e
(Android) Call ALooper_pollOnce for command event queue once per frame -
...
seems to be enough
2012-12-16 05:52:39 +01:00
twinaphex
cf539edf91
(Android) android_input_poll now only reads and processes input
...
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
Themaister
30fc796061
Grab Key events in X/EGL as well.
2012-12-15 12:00:57 +01:00
twinaphex
799a9c35fb
gfx_common.c - make gfx_get_fps into the main public function -
...
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
566296068a
(Xbox 1) Fix build
2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1
(XDK) Rewrote Xbox font code
2012-12-15 03:35:04 +01:00
twinaphex
d2683cc02a
(Android) Fix build
2012-12-15 02:59:35 +01:00
twinaphex
a7a901962f
(PS3) Works again on PS3
2012-12-15 00:17:43 +01:00
twinaphex
dbb962e946
Streamline frame_count usage
...
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
e1918b2ba6
(Android) Rename g_android.input_state to g_extern.lifecycle_state
...
- intend to use this for RMenu as well
2012-12-14 02:06:14 +01:00
twinaphex
66180308e4
(Android) Remove android_get_sdk_version and change RMenu
...
mountpoints
2012-12-14 01:44:59 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
twinaphex
5421fb8269
(Android) PERF_TEST no longer default
2012-12-13 23:09:28 +01:00
Themaister
81e7ffe9a5
Don't use a particular bit depth in KMS.
2012-12-13 10:35:17 +01:00
notaz
d33cfef8bd
Don't restrict EGL color component sizes.
...
This makes SGX530 work when using 16bpp framebuffer.
2012-12-13 01:00:50 +02:00
notaz
7237abcff2
Report EGL errors.
...
Fix a few warnings along the way.
2012-12-11 02:43:29 +02:00
Themaister
671697a211
Move X11 keyboard event to x11_common.
...
TODO: Add to xegl and xvideo.
2012-12-08 13:35:07 +01:00
Themaister
5185524b46
Use common code for handling keysym translations.
2012-12-08 13:26:10 +01:00
Themaister
6709dcb274
Use XLookupKeysym instead. Add test.
...
XKeycodeToKeysym is deprecated.
2012-12-08 12:51:04 +01:00
Hans-Kristian Arntzen
3c5aec41a1
Merge pull request #72 from meancoot/master
...
Allow libretro core to receive keyboard input using events rather than polling.
2012-12-08 03:29:03 -08:00
meancoot
d236863d05
(Key Events) Sloppy, ascii only, X11 version.
2012-12-07 18:45:50 -05:00
meancoot
be1fdd419b
(Key Events) Add modifier flag argument; plus cleanup.
2012-12-07 03:18:18 -05:00
twinaphex
44b2343a9b
(Android) Move back to old reinit video context - meancoot - test
...
if this works for you
2012-12-05 19:53:57 +01:00
twinaphex
aab0ed8fce
(Android) Refactor check_window - store AConfiguration_getOrientation
...
return value in local variable and reuse this value from there
2012-12-05 06:43:00 +01:00
twinaphex
f81ee3be30
(Android) Refactor context restore and video orientation change
...
code - context restore only needs to restore video and not all
drivers
2012-12-05 06:31:24 +01:00
twinaphex
0dce6a6db6
(Android) Move video reinit code to EGL check_window function -
...
now properly resizes video after orientation change and restores
video context after minimizing and restoring
2012-12-05 06:17:45 +01:00
meancoot
e60bb1d168
Add RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. An interface for allowing keyboard event data to be sent to the core.
2012-11-25 20:23:31 -05:00
twinaphex
51f51d4a65
(XDK) Remove force_16bit
2012-11-20 23:54:35 +01:00
Themaister
28bb46483c
Drop video_force_16bit.
...
This option is silly now.
2012-11-20 23:23:18 +01:00
twinaphex
881e440ea6
(360) Add some FBO reiniting logic
2012-11-20 15:44:44 +01:00
twinaphex
eaf5041cd8
(Xbox 1) Build fixes
2012-11-20 06:39:35 +01:00
twinaphex
28c39a5beb
(XDK) Fixed viewport settings
2012-11-20 06:08:58 +01:00
twinaphex
1f74056286
(Xbox 1) Build fixes
2012-11-20 03:19:00 +01:00
twinaphex
a8b3d23184
(XDK D3D) Reinits textures now
2012-11-20 02:51:00 +01:00
twinaphex
9570e39744
(XDK D3D) Cleanups
2012-11-20 02:03:26 +01:00
twinaphex
cfc2fac31a
(XDK D3D) Split up device creation code to context file
2012-11-20 01:55:16 +01:00
twinaphex
5976f4c7b1
(XDK D3D) Split off texture init into separate function
2012-11-19 23:30:32 +01:00
twinaphex
ba2de00c8d
(XDK) Replace hardcoded 512 values with tex_w/tex_h
2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4
(Xbox 1) Build fixes
2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253
(360) Build fixes
2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
...
instead
2012-11-19 04:09:16 +01:00
twinaphex
3bdfb3a011
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
2012-11-19 00:01:55 +01:00
Themaister
51f6cabc5f
Drop redundant functions in ps3 ctx.
2012-11-18 23:33:14 +01:00
twinaphex
d0be74d2e7
(PS3) Changing orientation and aspect ratio now no longer affects
...
the menu image
2012-11-18 23:29:27 +01:00
Themaister
dffbaff0b0
Use global vertexes_flipped.
2012-11-18 22:42:06 +01:00
twinaphex
8f821dd1d7
(PS3) Going to get rid of redundant apply fbo changes function -
...
non-FBO mode still broken
2012-11-18 22:02:29 +01:00
twinaphex
ce1de27b5a
(GL/PS3) Refactor FBO setting
2012-11-18 21:50:27 +01:00
twinaphex
85140492aa
(PS3) Fixup gfx_ctx_apply_fbo_state_changes + indenting fixes
2012-11-18 19:19:07 +01:00
ToadKing
1e6558d18d
[VC] log FPS to console
2012-11-15 19:08:24 -05:00
twinaphex
4a198a83a8
(PS3) Build fix
2012-11-15 00:57:43 +01:00
twinaphex
6d6c170f09
(Xbox 1) Set up for 32bit color now - just need a more elegant
...
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
2012-11-10 16:17:01 +01:00
twinaphex
5d315029ae
(360 Set 32bit color format - screen currently cut in half
2012-11-10 15:57:05 +01:00
twinaphex
e87477a75f
(360) Now supports RGB565
2012-11-10 14:32:15 +01:00
twinaphex
93f9316a9b
(Xbox 1) Build fixes
2012-11-10 13:46:24 +01:00
twinaphex
de4648a127
(Android) Possible context fix
2012-11-09 22:33:54 +01:00
twinaphex
48b0bc7f2d
(Android) Use eglGetError
2012-11-09 21:52:07 +01:00
twinaphex
acb4f63cfb
(Android) Build fix
2012-11-09 21:20:55 +01:00
twinaphex
eb5bb55754
(Android) Need to know return val
2012-11-09 20:47:17 +01:00
twinaphex
8ba727ab30
(Android) Build fix
2012-11-09 17:05:03 +01:00
twinaphex
0b6bbe04a3
(Android) Add log error messages for Android EGL context for debugging
2012-11-09 09:43:16 +01:00
twinaphex
610b54e3b2
(Android) Some initial context restoring in EGL context
2012-11-03 19:23:52 +01:00
twinaphex
0dbcdb087d
(Android) Rewrite of input code
2012-11-03 00:31:05 +01:00
twinaphex
02f81a38c2
(Android) Create input_state for Android app - can now signal that a window
...
was created, or that we want to shutdown
2012-11-02 22:27:22 +01:00
twinaphex
3837a503b7
(Android) Reimplement native glue code
2012-11-01 05:48:46 +01:00
OV2
eaa637aa4b
win32: report correct monitor size for regular fullscreen in wgl
2012-10-31 21:36:17 +01:00
twinaphex
4d99d93df0
(Android) remove Android save state for now - unused and will
...
probably reimplement it later
2012-10-31 18:10:38 +01:00
twinaphex
cbcffbb5cf
(Android) Get rid of unused width/height/animated in g_android struct
2012-10-31 17:12:45 +01:00
Themaister
dc4eaea7b4
Fix build derp.
2012-10-30 22:02:15 +01:00
Themaister
85b6437fdf
Add multi-monitor to D3D9.
...
Untested as I don't have multiple monitors.
Refactored slightly in WGL to make the code more uniform.
The multi-monitor support should probably be refactored to w32_common or
something similar.
2012-10-30 11:49:40 +01:00
twinaphex
b204b55386
(Android) Remove unnecessary animating conditional block in gfx_ctx_check_window
2012-10-30 06:36:38 +01:00
twinaphex
1ff6175bd2
(Android) Move polling for events into Android input driver instead
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of EGL context check_window function
2012-10-30 06:20:49 +01:00
Themaister
be35179ec6
Explicitly cast string literal to avoid warning.
2012-10-26 23:04:36 +02:00
Themaister
bda505c95b
Set WM_CLASS in X11.
2012-10-26 23:01:32 +02:00