twinaphex
765e636214
(Vulkan) Cleanups
2017-04-24 17:21:29 +02:00
twinaphex
f12ea0e1e3
Fix C89_BUILD
2017-04-22 09:37:36 +02:00
Kyle Brenneman
7baa75bee0
Add #ifdefs for trying to use eglGetPlatformDisplay.
...
Add #ifdefs for EGL_VERSION_1_5 and EGL_EXT_platform_base around the calls to
eglGetPlatformDisplay and eglGetPlatformDisplayEXT, respectively.
This avoids compiler errors when the EGL header files don't have the necessary
declarations for EGL 1.5 or EGL_EXT_platform_base.
Follow-up fix for https://github.com/libretro/RetroArch/issues/4790
2017-04-16 17:11:27 -06:00
twinaphex
d433d592e1
Do this workaround for now - for Android/Emscripten
2017-04-17 00:26:20 +02:00
twinaphex
96d984b04d
(egl_common.c) Cleanups/style nits
2017-04-17 00:04:08 +02:00
Kyle Brenneman
fcccc9dc0b
Use eglGetPlatformDisplay when it's available.
...
Added a platform parameter to egl_init_context. If the caller provides a
platform other than EGL_NONE, then it will try to use eglGetPlatformDisplay or
eglGetPlatformDisplayEXT instead of eglGetDisplay.
If neither eglGetPlatformDisplay or eglGetPlatformDisplayEXT is supported, then
it will still fall back to calling eglGetDisplay.
Updated the Wayland, X11, and DRM callers to use the correct platform enum.
Those are the callers that don't just pass EGL_DEFAULT_DISPLAY as the native
display handle.
Calling eglGetDisplay with any value other than EGL_DEFAULT_DISPLAY is
inherently unreliable, because it requires the EGL implementation to guess a
platform type based on a (void *) pointer. Some implementations might not
identify a particular platform, or worse, might guess wrong.
Fixes https://github.com/libretro/RetroArch/issues/4790
2017-04-16 14:19:40 -06:00
twinaphex
809bce6cd9
Start turning most matrix 4x4 functions into macros
2017-04-16 03:45:07 +02:00
twinaphex
f9b75e7d76
CXX_BUILD buildfix
2017-04-14 03:40:58 +02:00
aliaspider
c04573233c
add missing extern "C" guard.
2017-04-11 18:54:26 +01:00
twinaphex
3da08c9d9e
Cleanup egl_create_context
2017-03-30 02:39:08 +02:00
twinaphex
38f9b93885
Refine egl_init_context - DRM EGL contexts still fails
...
at eglGetDisplay
2017-03-30 02:31:51 +02:00
twinaphex
b97c8a183d
Update log
2017-03-24 01:38:23 +01:00
twinaphex
7579d68272
Cleanups
2017-03-24 00:15:17 +01:00
twinaphex
62aa0c4415
Split up dbus functions into separate file
2017-03-24 00:12:21 +01:00
twinaphex
22672af217
Update logs
2017-03-23 23:59:08 +01:00
twinaphex
571f899c3d
Don't include these headers
2017-03-23 20:09:24 +01:00
twinaphex
805470072b
Make desktop_mode a static variable inside x11_common.c
2017-03-23 20:07:56 +01:00
twinaphex
1ce3b12335
Split up xinerama functions into separate files
2017-03-23 19:59:11 +01:00
twinaphex
09e7186a4e
Start splitting up xinerama functions
2017-03-23 19:46:06 +01:00
twinaphex
4c0ce28e6e
(x11_common.c) Cleanups
2017-03-23 19:36:39 +01:00
twinaphex
c215fef8dd
Updates
2017-02-21 18:58:03 +01:00
twinaphex
873a07030f
(Win32) Buildfix
2017-02-21 17:33:51 +01:00
twinaphex
d3e8e66b9f
Create task_push_load_content_with_current_core_from_companion_ui
2017-02-21 17:29:30 +01:00
twinaphex
d74f1a56f3
Create load_content_with_new_core_from_companion_ui
2017-02-21 16:30:47 +01:00
hunterk
a1124b8ded
(Vulkan) add bokeh menu shader for vulkan
2017-02-20 22:59:05 -06:00
twinaphex
4fb3315091
Change to 6 * 2
2017-02-20 21:52:49 +01:00
twinaphex
0d873b6da1
(Vulkan) Add fancy snow for Vulkan
2017-02-20 21:51:58 +01:00
Hans-Kristian Arntzen
2d88530c98
Vulkan: Simple snow pipeline works.
...
Some other fixes too.
2017-02-20 20:53:59 +01:00
Hans-Kristian Arntzen
6395907887
Vulkan: Find supported composite alpha in swapchain.
2017-02-13 16:30:02 +01:00
twinaphex
374fd57270
Remove the few performance counters that depend on runloop_ctl
2017-01-25 18:15:58 +01:00
twinaphex
6661c0fb94
Rewrite performance counter stop/start/init into macros
2017-01-25 16:53:06 +01:00
twinaphex
6247d6ea1d
Update check_window - we no longer need runloop.h inside context driver
2017-01-23 01:02:33 +01:00
twinaphex
0d5b3b9273
Create menu_driver_is_alive
2017-01-23 00:37:52 +01:00
twinaphex
1ea3bea0ee
Don't pass video_info by value to context_driver init function
2017-01-22 18:29:22 +01:00
Brad Parker
47ffe94479
DOS: add vga_common header
2017-01-22 10:47:11 -05:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
twinaphex
6c108a8d27
Shows titlebar text again with X11
2017-01-19 17:58:00 +01:00
Brad Parker
b44c8c9995
store buffer for window title, only update actual title when it changes
2017-01-19 00:33:52 -05:00
twinaphex
34da27c36b
Don't need 'frame_count' variable for check_window
2017-01-18 21:47:12 +01:00
twinaphex
6247e9900b
Remove another header include
2017-01-18 17:46:08 +01:00
twinaphex
a6a4808e94
Refactor frame monitor code
2017-01-18 17:41:27 +01:00
twinaphex
f0820f6433
(DRM) Should fix segfault
2017-01-18 15:23:06 +01:00
twinaphex
7931436f5b
Apply xerpi diff
2017-01-17 18:12:23 +01:00
Brad Parker
7dc558344b
GDI: do not draw background with rgui
2017-01-16 21:11:47 -05:00
Brad Parker
afb94e2b96
GDI: draw a gradient background for xmb
2017-01-16 20:41:09 -05:00
Brad Parker
240b43e0ba
windows buildfix
2017-01-16 20:41:09 -05:00
Brad Parker
e1f4db8081
Win2000 buildfixes
2017-01-16 20:41:08 -05:00
Brad Parker
7c6bf6aaf7
fix msys2 compilation when opengl, vulkan and d3d9 are disabled
2017-01-16 20:41:08 -05:00
Brad Parker
acd6826df9
GDI: stretch video output to fill window
2017-01-16 20:41:07 -05:00
Brad Parker
69bac11f02
GDI: fix window not clearing on every frame, requires both FillRect calls and InvalidateRect
2017-01-16 20:41:06 -05:00
Brad Parker
6c62901ae5
GDI: fix window not responding, but menu corruption still happens if set_gdi_pixel_format is called
2017-01-16 20:41:06 -05:00
Brad Parker
6fe2a974a5
GDI: does not freeze after a few seconds anymore, but the window still freezes when moving the mouse into it
2017-01-16 20:41:06 -05:00
Brad Parker
8eba18a54f
GDI: xmb draws for a few seconds and then freezes
2017-01-16 20:41:06 -05:00
Brad Parker
dd2778fb32
GDI text testing
2017-01-16 20:41:05 -05:00
Brad Parker
49d7be9813
MSVC GDI buildfix
2017-01-16 20:41:05 -05:00
Brad Parker
6df175bd31
GDI paint test
2017-01-16 20:41:05 -05:00
Brad Parker
33520fca6f
set win32_hdc for gdi
2017-01-16 20:41:05 -05:00
Brad Parker
a7a1f093c0
add GDI message loop
2017-01-16 20:41:04 -05:00
Brad Parker
e6d7116da0
create GDI window
2017-01-16 20:41:04 -05:00
Brad Parker
05c37bd39f
initial GDI driver skeleton
2017-01-16 20:41:04 -05:00
twinaphex
23017e0b45
Cleanups
2017-01-13 16:57:57 +01:00
twinaphex
34d5f609f7
(x11_common.c) Cleanups
2017-01-10 21:54:48 +01:00
Josh Palmer
e1d3493a9d
Handle more cases for EGL error reporting
2017-01-09 20:26:09 +00:00
twinaphex
36fb6776b2
Don't grab settings pointer in video_monitor_get_fps function
2017-01-09 15:42:14 +01:00
twinaphex
3d92ce140e
Pass video_frame_info_t to update_window_title
2017-01-09 14:42:07 +01:00
Logan McNaughton
35792721e5
Attempt to fix some issues with BGRA textures
2016-12-30 21:14:30 -07:00
Logan McNaughton
8953bce122
Found a combination that doesn't work
2016-12-30 10:42:26 -07:00
Logan McNaughton
f94e944723
Update gl_common.c
2016-12-30 10:30:21 -07:00
Logan McNaughton
c0bdc67458
One more sized format
2016-12-30 10:29:26 -07:00
Logan McNaughton
f45a75fa98
Use RGBA for internal format
2016-12-26 13:00:38 -07:00
hunterk
5ec5b199f6
less invasive revert for blue/red swap
2016-12-25 20:22:28 -06:00
twinaphex
77e5cdbfde
Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
...
This reverts commit ad7386913c
.
2016-12-22 23:36:11 +01:00
twinaphex
ad7386913c
Rename runloop_msg_queue_push to video_driver_msg_queue_push
...
and move code to video_driver.c
2016-12-22 13:15:02 +01:00
twinaphex
5d6067159c
gl_common.c - config.h include
2016-12-21 16:09:29 +01:00
twinaphex
19810233fa
Comment this out for PSGL
2016-12-21 16:06:42 +01:00
twinaphex
9dd7d7804e
Turn size_format into gl_size_format, and add a FIXME note
2016-12-21 15:47:38 +01:00
Logan McNaughton
3392f3996b
Fix up some texture format code
2016-12-20 08:57:13 -08:00
twinaphex
5ca7344436
Get rid of more implicit memsets
2016-12-19 19:17:23 +01:00
twinaphex
feae0823ce
Prevent some implicit memsets
2016-12-17 14:40:06 +01:00
Hans-Kristian Arntzen
4c99809cde
Vulkan: Fix VSync toggling on Windows.
...
Retarded bug, but haven't actually had access to a Windows machine until
now.
2016-12-17 12:06:43 +01:00
twinaphex
a5d4032d01
(X11) Cleanups
2016-12-15 12:37:14 +01:00
twinaphex
6807ef007b
(gl_common.c) Cleanups
2016-12-14 19:29:14 +01:00
Logan McNaughton
fc4c7529a1
Fix internal formats used with texture creation
2016-12-14 09:54:55 -08:00
twinaphex
f9b019c83a
Rename loadTexture to gl_load_texture_image
2016-12-14 16:59:16 +01:00
Logan McNaughton
8cd2566128
Simplify glTexImage2D/glTexStorage2D calls
...
Also add support for glTexStorage2DEXT (GLES2)
2016-12-14 07:29:37 -08:00
twinaphex
700365c433
(XDK) Another buildfix
2006-05-14 14:08:32 +02:00
twinaphex
0b0a5b7890
Add HAVE_D3D9 ifdef
2016-12-07 06:59:46 +01:00
twinaphex
adb39cc844
Turn last param of d3d_set_texture into void *
2016-12-07 06:26:24 +01:00
twinaphex
4b2a906148
(gfx/common) Cleanups
2016-12-04 03:45:46 +01:00
twinaphex
2f171c4b5d
(x11_common.c) Cleanups
2016-12-04 03:39:51 +01:00
Brad Parker
e39031cbd0
revert rest of unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
cc7bf6b4fa
more unicode fixes
2016-12-02 21:11:55 -05:00
Brad Parker
3b8a81dd31
make existing hard-coded unicode calls switchable back to ansi
2016-12-02 14:34:29 -05:00
Brad Parker
d891f1c90b
remove explicit unicode def/undefs
2016-12-02 14:34:29 -05:00
twinaphex
e5072c8e7f
Put this behind #ifndef _XBOX ifdef
2016-12-02 00:59:01 +01:00
Brad Parker
ba54f20626
initial libcaca video driver
2016-12-01 12:13:45 -05:00
Brad Parker
367dea6723
unicode-ify a couple other windows files, start changing function names to W version explicitly
2016-11-29 20:32:24 -05:00
Brad Parker
8adafa9249
use UTF8/16 conversion functions instead of codepage ones
2016-11-29 14:34:36 -05:00
Brad Parker
cd9d09d1f3
use unicode versions of windows functions
2016-11-29 14:34:35 -05:00