Commit Graph

151 Commits

Author SHA1 Message Date
ToadKing be08d003c9 [GL] fix OSD messages breaking if one was too long 2013-08-22 23:21:52 -04:00
Themaister 551fd27204 Add support for wrapping modes.
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister c19bdc7c2c Kill some stale code. 2013-08-11 01:24:48 +02:00
Themaister 2b28050c15 Build fixups. 2013-08-11 01:16:08 +02:00
Themaister 6b4924c844 Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
Themaister e44249b73f Use glsym symbol loader instead of ugly poking. 2013-08-11 00:54:27 +02:00
Themaister 6df083fc0f Add support for bottom-left origin in libretro GL. 2013-08-11 00:53:46 +02:00
Themaister e28f5d7cc1 Fix incompatibilities with GL core. 2013-08-11 00:50:38 +02:00
Themaister b9fce188ea Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
twinaphex 627c30b10c Take out GRIFFIN macro hacks 2013-07-18 19:54:00 +02:00
Themaister 43a6346d26 Adds video_hard_sync_frames.
Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
Themaister 18fd41f77e Avoid Pi hack.
Derp. Was configured to low GPU RAM split ...
2013-05-18 22:10:29 +01:00
Themaister f61cc333e9 Be more explicit about FBO formats.
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister 9406b0a771 More explicit logging of FBO errors. 2013-05-18 16:51:10 +01:00
Themaister f5d4008018 Check g_settings.video.hard_sync per frame.
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister 741ed2cc03 Add experimental video_hard_sync. 2013-05-03 14:04:29 +02:00
Themaister c17714ffbb Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
Themaister e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex 33798edb27 Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
twinaphex db0ff2a212 (RARCH_CONSOLE) Build fixes 2013-04-07 18:03:25 +02:00
Themaister 4cdfcf30d5 Refactor set_rgui_texture.
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
twinaphex 1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
Themaister e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex 0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c.
2013-04-06 04:37:17 +02:00
Themaister d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister 52edca883e Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister 211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister 50af927de6 Add depth/stencil buffers to HW GL. 2013-03-29 02:50:42 +01:00
Themaister af40f3e9b8 Add initial GL direct rendering test. 2013-03-27 16:15:15 +01:00
Themaister 773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
twinaphex 15215c47f1 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
twinaphex 3bc487be87 Merge branch 'ios' of git://github.com/meancoot/RetroArch 2013-03-15 20:05:15 +01:00
Themaister 63d946c69f Add set_rgui_texture interface to video_poke. 2013-03-10 19:14:28 +01:00
meancoot 9fadca2a54 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-09 20:09:32 -05:00
twinaphex 037edbd247 (360) Build fixes 2013-03-09 01:02:30 +01:00
twinaphex 566a5ebb9c Move FBO enums to gl_common.h 2013-03-06 01:57:30 +01:00
ToadKing d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
meancoot a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
Themaister eb979732b4 Add alpha modulation to overlays. 2013-01-29 21:51:15 +01:00
Themaister 312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
twinaphex 08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister 4c27922ab7 Don't rotate overlay if game is rotated. 2012-12-24 00:21:42 +01:00
Themaister 35bf5c82c1 Make OVERLAY optional. 2012-12-23 18:39:01 +01:00
Themaister b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
Themaister 5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex 34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00