Commit Graph

827 Commits

Author SHA1 Message Date
sonninnos 3f2021249b Deprecated msg hash cleanups 2025-05-25 15:49:49 +03:00
sonninnos 4ba004a1e8
Add 'Show Favorites First' visibility option (#17933) 2025-05-23 16:06:53 +03:00
sonninnos 0e4cf00d1f
Add option for suggesting cores when a core is loaded (#17920) 2025-05-20 15:54:22 +03:00
sonninnos 10738f532c
Add shader hold hotkey and improve toggling logic (#17840) 2025-05-08 00:56:59 +03:00
sonninnos e3583cbcbb Add common Thumbnail Background option for all menu drivers 2025-05-03 19:12:10 +03:00
pstef 4d6c012009 Make space for three characters after a strlcpy call 2025-04-10 21:10:45 +00:00
sonninnos ee8a641275 Core load+unload fixes 2025-03-13 15:09:38 +02:00
sonninnos b62cc87e84
Turbo Fire overhaul (#17633) 2025-02-27 20:15:22 -08:00
zoltanvb 9970d45367
Make autoconfig failure notifications optional. (#17636)
Introduce a new setting that controls autoconfiguration messages
when the config fails, either with fallback or without.
2025-02-27 20:15:06 -08:00
Eric Warmenhoven 273eb7bd7b
fix sublabel on "add to playlist" in quick menu (#17616) 2025-02-21 12:33:18 -08:00
sonninnos bdf2e9407d
Label rewording and deprecation removal (#17560) 2025-02-12 09:52:12 +01:00
sonninnos 372396d5b6
Add separate visibility toggle for playlist tabs (#17545) 2025-02-10 00:45:50 +01:00
sonninnos 0d46073bb9
Add mute on rewind option (#17541) 2025-02-09 14:24:14 +01:00
sonninnos 998200793d
File Browser settings + Directory list cleanup (#17519) 2025-02-05 07:19:50 +01:00
Mathieu Poliquin 66e23fca79
New feature: Override player input with machine learning models (#17407)
* Add dummy game ai subsystem

* First working prototype of a machine learning model that can override player input

* Update README.md

* Update README.md

* Fix loading path on Windows

* Change ai override to player 2

* Added quick menu show game ai option

* Implemented Quick Menu entry for Game AI options

* Redirect debug logs to retroarch log system + properly support player override

* Added support to use framebuffer as input to the AI

* Added pixel format parameter to API

* Fix game name

* code clean-up of game_ai.cpp

* Update README.md - Windows Build

* Update README.md

* Update README.md

* Update README.md

* Update config.params.sh

turn off GAME_AI feature by default

* Fix compile error in menu_displaylist.c

* Add missing #define in menu_cbs_title.c

* Added new game_ai entry in griffin_cpp

* Remove GAME_AI entry in  msg_hash_us.c

* Fix compile error in menu_displaylist.h

* Removed GAME AI references from README.md

* Fixes coding style + add GameAI lib API header

* Convert comment to legacy + remove unused code

* Additional coding style fixes to game_ai.cpp

* Fix identation issues in game_ai.cpp

* Removed some debug code in game_ai.cpp

* Add game_ai_lib in deps

* Replace assert with retro_assert

* Update Makefile.common

* Converting game_ai from cpp to c. First step.

* Convert game_ai from CPP to C. STEP 2: add C function calls

* Convert game_ai from CPP to C. Final Step

* Added shutdown function for game ai lib

* Update game_ai_lib README

* Fix crash when loading/unloading multiple games
2025-01-21 13:05:43 +01:00
neil4 6412f4feef
Overlay: Add Analog Recentering Zone (#17339) 2025-01-04 03:19:02 +01:00
libretroadmin 44238e909f Consistent viewport naming conventions 2024-12-24 22:50:51 +01:00
libretroadmin 8074a833aa Cleanups/less string copies and indirection 2024-12-24 21:07:31 +01:00
libretroadmin 7317fa9ee9 Cut down on some strlen calls where possible 2024-12-23 06:24:01 +01:00
Eric Warmenhoven 99c2676efa
Add option to load overlay based on system name (#17233) 2024-12-07 23:58:33 -08:00
sonninnos 84b58dd001
Pixel perfect integer scaling improvements (#17098) 2024-10-14 14:44:10 -07:00
neil4 f85c9693a0
Combine menu entries for RunAhead and Preemptive Frames (#17093) 2024-10-14 04:21:09 -07:00
libretroadmin bbfe078515 Reduce char arrays that are 8192 of size or bigger - reduce
them to PATH_MAX_LENGTH * 2 instead
2024-09-15 22:21:22 +02:00
zoltanvb 4e063934fd
Add option to disable analog stick menu navigation (#16743)
Two new settings added to Settings / Input / Menu Control:
- disable left analog stick in menu navigation
- disable right analog stick in menu navigation

Since the corresponding logic is already a distinct logic flow in
input driver, no change was necessary to analog-to-digital settings
or the like.
2024-09-10 18:13:31 -07:00
Jay Paul e61b3ae2ba
Sort Remaps by Connected Controller (#16747)
* sort remaps by connected controller if option is enabled

* ensure dir name is valid based on input device name

* Fix comments

* Fix forbidden mixed declarations and code

* fixing build errors

* fix additional build warning/error

* Resolved code review change requests

* Changed strlcat to strlcpy as per recommendation

* Retrigger checks

* Use proper path separator.

* Ensure default value is toggled off.

* Ensure that gamepad device name is valid.
2024-09-10 17:39:35 -07:00
sonninnos 3f8dc5c49d
Remove 'Frame Rest' (#16936) 2024-08-29 03:35:09 -07:00
Eric Warmenhoven 12def933dc
cloud sync: add options to sync thumbnails and system files, default off (#16869) 2024-08-11 13:12:35 -07:00
Jason Breitweiser 11d9a841f3
This change allows playlist icons to be replaced with Logos. (#16758)
* This change allows playlist icons to be replaced with Logos. the art is loaded to the Thumbnail Named_Logos folder. It is treated the same as other thumbnails for naming and for automatic download. There is a settings menu option to turn it on and off. It is off by default. This only applies to the xmb menu driver.

* Removed commented out code against the style guide.

* Code cleanup for C89 compatibitity

* Cleaned up errors from Automated CI.

* Cleaned up comments.

* Update gfx_display.c

change strcpy to strlcpy

* Update gfx_thumbnail_path.c

fix code formatting

* Update xmb.c

code formatting changes
2024-08-07 08:39:57 -07:00
zoltanvb b090f85620
Support for non-PNG local thumbnails (#16806)
Allow thumbnails (boxart, title, screenshot) to be loaded in any
other supported format as well, currently jpg, bmp, tga.

Support is for local thumbnails only, downloads are not changed.
PNG format is always preferred. Menu option added for control,
since trying for multiple thumbnail files may impact performance
on slow storage media.
2024-07-24 18:31:41 -07:00
libretroadmin afc9cb509a CXX_BUILDFIX buildfixes 2024-07-20 19:42:45 +02:00
libretroadmin e543aa25ae Silence some warnings 2024-07-20 15:46:26 +02:00
Jay Paul c570a6a20a allow saves and configs to be optionally synced to cloud 2024-06-25 08:25:28 -05:00
Joseph C. Osborn 05faba73e3 Add config values and menu items for viewport bias x/y 2024-06-25 08:18:39 -05:00
libretroadmin 3f0d3ec393 Replace more strlcats 2024-06-16 19:42:51 +02:00
libretroadmin 9e71a566cc Get rid of more instances of string_list in menu code 2024-06-15 07:06:36 +02:00
zoltanvb a9968e9e86 Controller device reservation / preference.
For each player, 2 new options are added:
- a reservation type (no reservation, preferred, reserved)
- a reserved device name

When handling port - player assignments, reserved devices
will be assigned to the respective player port. If reservation
type is "reserved", no other device can take that port
automatically.

Reservation config option and matching function lifted from:
PatrickStankard https://github.com/libretro/RetroArch/pull/16269

Test joypad driver was extended for more tests.

Co-authored-by: Patrick Stankard <me@patrickstankard.com>
2024-06-05 18:17:54 -05:00
sonninnos 17b9324a24
Cleanup 'Add to Playlist' (#16495) 2024-05-05 03:48:20 -07:00
Barry Rowe 26a824caff
Revert of AI service changes (#16428) 2024-04-12 16:17:24 -07:00
MajorPainTheCactus eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
neil4 cc97df732c
Add Overlay Mouse, Lightgun, and Pointer (#16343)
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
2024-03-16 01:56:30 -07:00
sonninnos 59381b7312
Add visibility option for disc control notifications (#16292) 2024-02-26 06:01:15 -08:00
zoltanvb df193685a4
Add sublabel for mouse index entry. (#16268) 2024-02-20 13:46:47 -08:00
zoltanvb 46cc2250cf
Sublabels for input bind common entries (#16242)
* Add sublabels for "port x controls" entries

Due to the port-specific indexes, sublabels for these entries
are handled specially. Some simplification/generalization  was
applied and hand-crafted string joining was removed from a few
places, though it remains still in other places.

Preparation for #16121 (this commit does not do anything yet with
file names).

* Further simplifications around joypad_index

Removed a few labels, now unused, and the left/right check, as it
fell back to the default which is given anyway in advance.
2024-02-18 08:23:56 -08:00
zoltanvb 8dd26faf51
Fix ANDROID_INPUT_WORKAROUND sublabel. (#16226) 2024-02-12 05:40:46 -08:00
Ophidon 7b711214a7
Slang Subframe Shaders Feature (#16209)
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.

Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.

Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.

CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00
zoltanvb d88d0d5219
Option for disabling initial disc change (#16197)
Loading the last used disc for multi-disc content was automatic.
However, in some cases it is not wanted, as described in #16018
Option is added for controlling the function. Disabling the
option will also implicitly disable index saving.
2024-02-04 11:58:16 -08:00
sonninnos 266d3ed150
Add option for merging 'Hotkey Enable' device types (#16152) 2024-01-21 18:13:17 -08:00
zoltanvb 7a3c4a14b0
Menu label finetunes (#16144)
Change quit sublabel depending on config save on exit status.
Update restart and menu driver sublabels.
Restore quit help text display.
2024-01-21 18:12:47 -08:00
Ophidon 72c901a90e
Squashed commit of the following: (#16142)
commit 793d41c303206b43932ddcefd44a45836def55eb
Author: Ophidon <jrogers2@gmail.com>
Date:   Fri Jan 19 23:12:31 2024 -0500

    Build Fix 2

    Move declarations of iterators.

commit c0e959b3d3cd773a66a17cfe034f08eaa53d525a
Author: Ophidon <jrogers2@gmail.com>
Date:   Fri Jan 19 22:57:01 2024 -0500

    Build Fix

    Help string was 14 characters too long for c89.

commit fc5506c7906bf82d6f88b7b0d7e4764d58d90622
Author: Ophidon <jrogers2@gmail.com>
Date:   Fri Jan 19 22:40:45 2024 -0500

    BFI Updates

    Significant BFI updates.

    - Adds BFI to dx10/11/12 in general.

    - Updates existing BFI menu option descriptions to be somewhat more clear in how to use correctly.

    - Adds Variable Strobe length via new 'Dark Frames' bfi sub-choice. Only valid at 180hz and above, as it must work with whole frames.

    - Algorithm to auto select 'decent' Dark Frames choice, for any given selected BFI refresh rate. Will also avoid defaults that can cause Image Retention at any Hz higher than 120. (Impossible to avoid at 120 if you have an affected screen... get an OLED :D ) .

    - Some sanity checking on selecting BFI or the other synchronizations options like Swap Interval > 1, that don't play well with BFI.
2024-01-19 23:11:31 -08:00
waitingmoon 35e140ae08
fix wrong translation key (#16095) 2024-01-09 00:19:50 -08:00