Commit Graph

176 Commits

Author SHA1 Message Date
Themaister f2c78c36e3 [Android] Add support for GLES3 HW render. 2014-04-14 13:17:05 +02:00
twinaphex 39c1ec4672 Pass data param to more shader functions 2014-03-07 05:51:56 +01:00
twinaphex ea88399281 (XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
2014-03-07 05:31:24 +01:00
twinaphex fd7f4d45cd Move image files to gfx/image/ 2014-02-25 21:24:15 +01:00
twinaphex f5321d69c8 (PSGL) Remove psglu.h header include 2014-02-24 17:30:08 +01:00
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
Themaister 0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Themaister 77a62573a2 Fix crash in GLSL when overlays with many textures are used.
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister f61a91c2fd Don't call glDetachShader().
Some drivers don't like it.
2013-12-26 02:18:43 +01:00
Themaister f2371cf691 Delete shader objects early instead of late.
Less error prone. Also saves some memory.
2013-12-26 02:16:30 +01:00
Themaister 6d6e964672 Fixup CXX_BUILD.
Cleans lots of sign-related warnings as well.
2013-11-16 17:31:49 +01:00
twinaphex d2c87e3039 Convert most C99-style for loop initial declarations to C89-compliant
ones
2013-10-22 15:08:17 +02:00
Themaister 551fd27204 Add support for wrapping modes.
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister 6b4924c844 Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
Themaister 911558462a Use core blend correctly when using core context. 2013-08-11 00:56:00 +02:00
Themaister c71777f5ec Clear out uniform struct and use stock shader. 2013-08-11 00:56:00 +02:00
Themaister 5045fc4a4f Fix GLSL regression. 2013-08-11 00:56:00 +02:00
Themaister b292caf92b Experimental support for PassPrev/PASSPREV.
Allows to access passes in a "negative index"
way. Helps stitching together multipass shaders from
other multipass shaders.

Also adds new, cleaner symbols, IN.mvp_matrix, IN.tex_coord, etc.
2013-08-11 00:56:00 +02:00
Themaister 60b7d633a1 Don't append #version if it's already done. 2013-08-11 00:55:05 +02:00
Themaister 318b26cc0d Fix Android build. 2013-08-11 00:55:05 +02:00
Themaister e44249b73f Use glsym symbol loader instead of ugly poking. 2013-08-11 00:54:27 +02:00
Themaister 805e623779 Use 3.1 in libretro-test-gl when CORE is used. 2013-08-11 00:53:46 +02:00
Themaister e5abd138ea More fixes to core context. 2013-08-11 00:53:46 +02:00
Themaister 79275b28ff Fallback when initial shader init fails. 2013-06-05 10:44:27 +02:00
Themaister b4b83cdf41 Use VBOs in GLSL.
Future proof a bit as future GL versions
require use of VBOs. Also avoids spamming client-side
data to GL all the time.

VAOs are not used, but that is only relevant if we actually
create a GL3+ context.
2013-05-21 10:44:25 +02:00
Themaister 9406b0a771 More explicit logging of FBO errors. 2013-05-18 16:51:10 +01:00
Themaister 6dd7ea935e Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister 2c8ddeb109 Add gfx_shader_resolve_relative.
Translates relative paths (from CGP) into absolute paths,
suitable for loading files, and saving cgp some place else.
2013-04-15 23:48:25 +02:00
twinaphex 142c3b8892 (GLSL) Same deal here - go through backend interface for functions
and drop public scope for functions
2013-04-12 22:07:17 +02:00
Themaister 1e9e703375 Add support for CGP/GLSL.
Serves to unify shader support across the board
on platforms which cannot use Cg (EGL, GLES).
Spec is exactly the same as CGP except that extension is
.glslp. Expected extension on individual shaders are .glsl.
2013-04-10 22:38:45 +02:00
Themaister f88ea04c28 Remove fixed shader index in set_shader. 2013-04-07 13:00:21 +02:00
Themaister 0d1c3097e3 Drop glsl_modern global. 2013-04-07 12:51:26 +02:00
Themaister 50c184042e Rewrite XML shader loading.
Use gfx_shader abstraction.
2013-04-07 12:41:05 +02:00
Themaister e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex 0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c.
2013-04-06 04:37:17 +02:00
twinaphex 58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf0218.
2013-04-06 03:54:38 +02:00
Themaister 160bbf0218 Purge fixed-style second_pass_shader. 2013-04-06 00:03:28 +02:00
Themaister 262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister 248e3ddfe6 Deprecate "ruby" prefix and legacy XML shaders. 2013-04-02 23:14:14 +02:00
Themaister 211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister 773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
Themaister e326db8fb5 Drop debugging log. 2013-03-25 15:08:12 +01:00
Themaister a8dd5da5bb Add frame_count_mod to XML and Cg shaders.
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
2013-03-25 14:47:33 +01:00
meancoot a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
Themaister 551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex 085a90d018 Get rid of RARCH_GPU_PERFORMANCE_MODE 2013-01-04 21:32:22 +01:00
Themaister e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister 276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00