Commit Graph

116 Commits

Author SHA1 Message Date
twinaphex 3e350afe93 video_shader_parse_pass - free pointer earlier 2019-05-11 08:56:41 +02:00
twinaphex 74388d8490 Remove string_concat 2019-05-10 18:05:58 +02:00
twinaphex 39eadbab6f Use string_concat in more performance critical areas 2019-04-30 21:17:51 +02:00
twinaphex 4c3e0d44b8 Revert "Start using string_is_equal_memcmp and"
This reverts commit 26d6aee1eb.
2019-04-29 04:04:33 +02:00
twinaphex 26d6aee1eb Start using string_is_equal_memcmp and
string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
twinaphex 2c47d571aa Use path_is_valid instead of filestream_exists when we only
need to know if a file exists on the filesystem
2019-04-27 14:01:50 +02:00
twinaphex 643cd1923e CXX_BUILD / C89_BUILD buildfixes 2019-03-14 14:14:44 +01:00
twinaphex d744ed4666 Reimplement video_shader_is_supported 2019-03-13 20:39:36 +01:00
twinaphex 57e11a10e7 Reimplement video_shader_get_type_from_ext 2019-03-13 20:32:19 +01:00
Themaister 3029f96511 Add a new "glcore" driver with slang support.
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.

Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.

This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
orbea 088860e499 Silence -Wformat-truncation warnings with DEBUG=1. 2019-01-24 10:59:53 -08:00
twinaphex 3ac631c7a3 (MSVC) Some more static code analysis warning fixes 2019-01-10 22:49:23 +01:00
twinaphex b9ff2e4de1 Fix some static code analysis warnings from MSVC 2017 2019-01-10 21:47:15 +01:00
Brad Parker 4d09ddde1c Qt: limit shader preset/pass selection to the appropriate extensions 2018-08-20 20:26:50 -04:00
Brad Parker e4834250b9 Qt: set shader dialog title to current preset/shader name 2018-08-18 12:39:17 -04:00
Brad Parker 16459bfa91 Qt: add filter/scale to shader window 2018-08-18 00:33:59 -04:00
Brad Parker 341cf63399 Qt: show shader pass in parameters window, reload shader params when shader is reloaded 2018-08-14 21:38:52 -04:00
Brad Parker 560149857b shaders: track the pass for each parameter 2018-08-14 18:46:32 -04:00
Brad Parker 4a86d29810 shaders: fix memory leak 2018-08-14 18:44:19 -04:00
Stuart Carnie 411bcf8bdd feat(apple): Metal support for macOS
* includes rgui
* shader support

This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex 8848b2837b Add D3D10 to slang supported checks 2018-04-21 05:11:24 +02:00
twinaphex 3cd2018cc1 Update video_shader_parse.c 2018-03-02 01:41:05 +01:00
twinaphex df7f47d00a Create string_is_equal_case_insensitive 2018-03-01 23:16:34 +01:00
twinaphex 2f457af8bf Buildfix 2018-03-01 22:51:43 +01:00
twinaphex 25b7e54bdb Fix mistake 2018-03-01 22:44:27 +01:00
twinaphex 7a7902c4ac string_is_equal_noncase has issues in video_shader_get_type_from_ext 2018-03-01 22:42:03 +01:00
twinaphex ba0e6bcdea Get rid of warning that is inaccurate 2018-03-01 18:17:04 +01:00
twinaphex 8b8b08aefd - Simplify video_shader_parse_type
- Fix welcome screen
2018-03-01 15:58:06 +01:00
twinaphex 7e8b9135c3 (Cg) If GL context is GLES2/3/Core context, Cg shaders are unavailable 2018-02-26 19:39:42 +01:00
twinaphex 826ca302ca video_shader_get_type_from_ext - the switch now covers the APIs
that support the shader type, not the ones that don't
2018-02-26 19:04:01 +01:00
twinaphex f2e80fd8e8 hide cg and glsl for D3D10/11/12 drivers 2018-02-26 18:36:10 +01:00
twinaphex a34c066e07 Hide glsl/cg shaders from Vulkan driver 2018-02-26 18:35:16 +01:00
twinaphex d45189b853 Prevent crashes from occurring if we have the GL video driver
in use and we try to skip to a slang shader through next/previous
hotkeys
2018-02-26 18:15:38 +01:00
twinaphex 5665e27324 Nits 2018-02-26 15:12:19 +01:00
twinaphex 826a5009b0 Cleanups 2018-02-25 23:54:46 +01:00
twinaphex d8498d0de7 Cleanups 2018-02-25 23:49:00 +01:00
twinaphex 8dbe653e9f Cleanup 2018-02-25 23:24:21 +01:00
twinaphex e75992a66f Get rid of HAVE_SHADER_MANAGER 2018-02-25 23:03:39 +01:00
twinaphex 74309e6e1c shader code - Get rid of more hashes 2018-02-25 17:20:22 +01:00
twinaphex f00d194ae3 Get rid of more hashes 2018-02-25 16:32:54 +01:00
twinaphex 016e24e5a5 (video_shader_parse) Get rid of hashes 2018-02-25 01:07:14 +01:00
aliaspider 37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex d950794659 (video_shader_parse.c) Be safer with memory allocations 2018-02-05 13:55:04 +01:00
twinaphex df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
aliaspider 5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
Brad Parker 9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00
Brad Parker 9e347ec71f detect shader file changes on move and delete as well, and wait a few frames before re-applying changes 2018-01-25 19:09:55 -05:00
Brad Parker f087b150c9 Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
twinaphex 61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex 0be4d7d178 Add free(file) 2018-01-07 13:13:21 +01:00