Commit Graph

1058 Commits

Author SHA1 Message Date
twinaphex b4a743fff4 Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex 070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
Twinaphex 34edaaf98b
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider 8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
Twinaphex e428cec428
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider 98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
Twinaphex 327e2237d6
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider 19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
Twinaphex 4d1090dc53
Merge pull request #6281 from bparker06/decorations
add menu setting to toggle window decorations
2018-02-11 05:56:15 +01:00
Brad Parker 43aa977a91 add menu setting to toggle window decorations 2018-02-10 23:46:09 -05:00
aliaspider 37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
aliaspider 6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
aliaspider 97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
aliaspider 0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider 92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00
aliaspider e42015e026 (D3D12) allow for dynamic allocation of descriptors. 2018-02-08 00:18:04 +01:00
aliaspider 757a9c08de (D3D) refactors. 2018-02-08 00:18:04 +01:00
aliaspider 4ccb844ad6 (D3D12) add font and menu pipelines. 2018-02-08 00:18:04 +01:00
aliaspider b030588669 (D3D12) refactor d3d12_init_samplers, add support for wrap modes. 2018-02-08 00:18:04 +01:00
aliaspider 6d90aae5d6 (D3D12) refactor init_pipeline. 2018-02-08 00:18:04 +01:00
aliaspider 5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
twinaphex 6982dd838f (MSVC 2017) Fix VS 2017 solution 2018-02-05 00:04:41 +01:00
twinaphex f364d2d3ec (C89) Don't build D3D9/10/11/12 2018-02-04 23:25:12 +01:00
twinaphex 534e5bbf34 Make code compatible when compiled as C++ 2018-02-04 21:50:05 +01:00
twinaphex 028fc18294 Fix more warnings 2018-02-04 21:12:42 +01:00
twinaphex 2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
Twinaphex 5483f5fc39
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider 700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Twinaphex 39406c3357
Merge pull request #6233 from fr500/fixes
Fixes
2018-02-04 18:17:37 +01:00
twinaphex ac22a9ce20 (D3D10) Start making D3D10 ready for CXX_BUILD 2018-02-04 17:11:00 +01:00
radius c4bb588f3b fix small logging issue 2018-02-04 10:59:02 -05:00
aliaspider e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
aliaspider e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider 6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
Twinaphex f096e667d8
Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider 3865856aa2 (D3D11) add support for `#pragma format` in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider 91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider 5d46e8bca4 (D3D11) plug leak. 2018-02-01 11:29:28 +01:00
aliaspider e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
twinaphex de1efd7878 This hack is no longer needed with latest nvidia windows
drivers (390.77)
2018-01-31 18:10:53 +01:00
aliaspider 0ccfa3804b (D3D11) frame count is an unsigned int. 2018-01-31 17:21:18 +01:00
aliaspider d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider 5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider 5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider b228775b0d (D3D10/11/12) allow building without HAVE_D3D9 2018-01-30 21:33:25 +01:00
aliaspider 4a3e4fc7de (mingw) include all of the sal.h defines in dxgi_common.h 2018-01-30 20:02:40 +01:00
aliaspider 13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex 27a133c4fd Update 2018-01-30 17:20:34 +01:00
twinaphex 80bdcd89a6 (D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths 2018-01-30 17:06:57 +01:00
twinaphex a5f232793b Silence warnings 2018-01-30 16:44:42 +01:00
twinaphex aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex 05e35bd4b1 Compiles with MSVC 2013 2018-01-29 21:31:03 +01:00
twinaphex a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex 2906744a0d (D3D10) Add non_HAVE_DYNAMIC codepaths 2018-01-29 15:33:30 +01:00
twinaphex 03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex ee813ab76b Create new functions for d3d_common.c 2018-01-29 11:44:55 +01:00
twinaphex 6b45447425 (d3d_common.c) Cleanups 2018-01-26 07:28:54 +01:00
twinaphex 61971c2f0e Remove header requirements for menu_display_d3d.c 2018-01-26 03:53:56 +01:00
Twinaphex f97ebfbf1f
Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
twinaphex 3adb6cc5a8 CXX_BUILD fixes 2018-01-25 16:42:10 +01:00
twinaphex 8e3b3762ad More compatibility fixes for CXX_BUILD 2018-01-25 16:33:28 +01:00
twinaphex b0f7728606 CXX_BUILD - buildfixes 2018-01-25 15:54:37 +01:00
aliaspider a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
twinaphex d4367ed993 Cleanups 2018-01-25 15:30:48 +01:00
twinaphex b9e65fc750 (D3D8) Buildfixes 2018-01-25 14:38:24 +01:00
twinaphex 8f4a1b748b (D3D8/D3D9) More dehardcoding 2018-01-25 14:34:20 +01:00
twinaphex 8422e44a2d Start moving d3dx fonts code to d3d_common.c 2018-01-25 14:13:21 +01:00
twinaphex 495c702860 Buildfixes/cleanups 2018-01-25 12:30:08 +01:00
twinaphex 4c390944bb Remove some more HAVE_D3D8/HAVE_D3D9 ifdefs that depend on
compile-time instead of runtime
2018-01-25 12:22:06 +01:00
twinaphex c76ce05070 Update d3d_w32_font 2018-01-25 12:16:57 +01:00
twinaphex 766f3b33c7 Dehardcode some more opaque types defined by macros 2018-01-25 11:50:07 +01:00
Twinaphex 1657b9b7c4
Merge pull request #6176 from aliaspider/master
(D3D11) build fix.
2018-01-25 10:49:12 +01:00
aliaspider 183d2fcabd (D3D11) build fix. 2018-01-25 10:40:32 +01:00
twinaphex a18e7767f3 Fix some unreferenced local variable warnings 2018-01-25 10:25:50 +01:00
twinaphex 6cdde6d9aa Get rid of warning 2018-01-25 10:06:16 +01:00
twinaphex 684374eec8 Remove D3DVIEWPORT dependency 2018-01-25 10:03:50 +01:00
Twinaphex ef17085216
Merge pull request #6175 from aliaspider/master
(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider 427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex 85fab182b8
Merge pull request #6174 from aliaspider/master
(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider 2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
twinaphex 0588c3c68e Don't rely on LPDIRECT3DTEXTURE 2018-01-25 04:28:50 +01:00
twinaphex 26f9489f89 Replace LPDIRECT3D 2018-01-25 04:12:37 +01:00
twinaphex 3c664f51b2 (D3D8) Buildfix 2018-01-25 01:53:45 +01:00
Twinaphex 3bfc13223c
Merge pull request #6169 from aliaspider/master
(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex bc81a9dc88 Dehardcode LPDIRECT3DDEVICE usage 2018-01-25 01:45:03 +01:00
aliaspider 8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider 812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
aliaspider 840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider 30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
aliaspider cba3c5b68c (D3D12) add remaining guids. 2018-01-24 07:33:14 +01:00
twinaphex 4dd3a22679 (D3D12) Silence MSVC warnings 2018-01-24 00:38:11 +01:00
twinaphex 1028dc7959 (D3D12) D3D32 works with Mingw now - based on this -
https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex 0e363164b1 Attempt to get further with D3D12 for mingw - now compiles
but doesn't link yet
2018-01-24 00:14:26 +01:00
aliaspider 956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex 4b6c4e5a6a BUildfix for D3D enum 2018-01-23 04:25:37 +01:00
twinaphex e2e411bfa5 BUildfixes 2018-01-23 03:20:14 +01:00
twinaphex d28d14079a Create separate D3D8 and D3D9 drivers 2018-01-23 02:55:33 +01:00
aliaspider 80df049f41 (D3D11/12) refactors/fixes. add blending and selectable samplers for
d3d12.
2018-01-21 23:46:50 +01:00
twinaphex 6319dbcc8a d3d_common.c - cleanups 2018-01-21 06:41:54 +01:00
twinaphex 8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
Twinaphex ffff5df787
Merge pull request #6148 from aliaspider/master
(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
twinaphex 2178b6d10f Vulkan temporary workaround for swapchain recycling (nvidia) -
Both swapchain recreation methods are proper andwithin the Vulkan specs.
The differnece is retroarch follows method (apparently proposed in
vulkan samples) that "hopes" the driver will reuse some of the old
swapchain resources, while the other method destroys everything and
recreates from scratch. At the moment on Nvidia drivers the second
method is stable while the first method is unreliable in all cases
today.
2018-01-21 04:40:01 +01:00
aliaspider 094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00
twinaphex 983617372a (d3d_common.c) With D3D9 Xbox 360, these functions don't
return anything
2018-01-20 23:40:53 +01:00
twinaphex 4a5de7ed6a Use D3D common format functions 2018-01-20 16:45:45 +01:00
twinaphex 2cb8b50cef D3DXCompileShader - D3D9 only 2018-01-20 16:40:26 +01:00
twinaphex fe72bc3ab6 (d3d_common.c) Get rid of Xbox 360-specific ifdefs 2018-01-20 16:38:10 +01:00
twinaphex 5fc2f3db51 Add HAVE_D3DX ifdefs 2018-01-20 07:04:21 +01:00
twinaphex 273d94e549 Remove this 2018-01-19 22:09:58 +01:00
twinaphex cdcca43233 remove _XBOX1 ifdefs 2018-01-19 05:42:54 +01:00
twinaphex cb475f7815 Take out _XBOX1 codepath 2018-01-19 05:22:25 +01:00
twinaphex dc81998c0b (Xbox OG) Buildfixes 2018-01-19 04:55:34 +01:00
aliaspider ebd9430982 (D3D8) can now render content frame, rgui and overlays. 2018-01-17 07:10:45 +01:00
twinaphex 61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex 830b2e429d Buildfix 2018-01-16 09:43:17 +01:00
twinaphex c4d3ea6f8d Add want_mipmap function parameter to d3d_texture_new 2018-01-16 09:11:14 +01:00
twinaphex e32ceb8f30 Rewrite d3d_texture_blit 2018-01-16 00:08:10 +01:00
twinaphex 86385dcaf7 Start creating d3d_texture_t 2018-01-15 23:13:16 +01:00
twinaphex 391fd3eadc Fix CXX_BUILD for D3D 2018-01-15 21:44:49 +01:00
twinaphex 59b5ecf7db (XDK) Buildfixes 2018-01-15 06:36:02 +01:00
twinaphex 27caf46616 Add d3d_get_render_state 2018-01-15 06:14:20 +01:00
twinaphex 510dfca756 Start adding C++ code path for SetVertexShaderConstantF and
refactor xdk360_fonts.cpp calls
2018-01-15 06:01:59 +01:00
aliaspider 25a7c04a27 (direct3D) fix scaling in the menu display driver. 2018-01-15 03:45:37 +01:00
aliaspider 7b09d5399c (Direct3D) Menu display driver implementation. 2018-01-14 02:21:48 +01:00
aliaspider 9cb896a3d9 (win32) WS_EX_LAYERED drastically decreases performance, so only set it
when needed (when opacity < 100).
2018-01-13 07:53:13 +01:00
Twinaphex e099b8150c
Merge pull request #6083 from aliaspider/master
(WIIU) add remaining menu shaders.
2018-01-12 03:00:22 +01:00
aliaspider 24cb240079 (WIIU) add remaining menu shaders.
- move some files around.
2018-01-12 02:54:45 +01:00
twinaphex 8dd6328fb7 Get rid of warning 2018-01-11 23:05:26 +01:00
aliaspider eac088696a (WIIU) add ribbon shader. fix menu bg gradient. 2018-01-11 02:09:03 +01:00
Twinaphex ae8d0630e2
Merge pull request #6076 from aliaspider/master
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider f34e180b40 (WIIU) custom shader: add support for input textures and most uniforms. 2018-01-09 16:41:01 +01:00
Twinaphex ae9e13324d
Merge pull request #6073 from aliaspider/master
(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider 0236b52b03 (WIIU) update uniform blocks correctly for custom shaders. 2018-01-09 03:06:54 +01:00
twinaphex aa641325cb Cleanups 2018-01-08 23:30:07 +01:00
twinaphex 7fdb621481 Update 2018-01-08 23:23:37 +01:00
twinaphex 8f9d807306 Remove some more Xbox ifdefs 2018-01-08 23:06:09 +01:00
twinaphex 7616ea1b73 Add some logging to SetTextureStageState 2018-01-08 17:25:39 +01:00
twinaphex 49ea8b950e Create d3dx_compile_shader 2018-01-07 20:32:43 +01:00
twinaphex e011329728 (D3D) Buildfix 2018-01-07 12:12:41 +01:00
twinaphex fce097b892 (360) Buildfixes 2018-01-07 12:00:09 +01:00
twinaphex e90a71d9f5 Create d3dx_compile_shader_from_file 2018-01-07 11:52:32 +01:00
twinaphex 88d1e455e3 Add code that allows for debug D3D 2018-01-07 10:46:53 +01:00
twinaphex df2a31b0e9 Create d3d pixel shader/vertex shader functions 2018-01-06 23:10:27 +01:00
twinaphex d7df6b3729 Create d3d_free_vertex_shader/d3d_free_pixel_shader 2018-01-06 22:57:44 +01:00
twinaphex e03e578212 Add d3d_set_pixel_shader 2018-01-06 22:49:36 +01:00
twinaphex 9fe3271900 Add d3dxbuffer_release 2018-01-06 21:30:50 +01:00
twinaphex 9f6a97db76 Update 2018-01-06 21:10:30 +01:00
twinaphex 553099abf1 Add d3d_check_device_type 2018-01-06 19:42:22 +01:00
twinaphex 9b52164b00 Create d3d_get_adapter_display_mode 2018-01-06 16:10:05 +01:00
aliaspider 55d262f5d8 (WIIU) add preliminary multi-pass shader support.
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
aliaspider 8e095164e0 (WIIU) add a frame shader to match the shaders used by the gl/vulkan
drivers.
2018-01-05 13:18:55 +01:00
aliaspider a7632620da (WIIU) add a sprite shader. 2018-01-04 17:38:04 +01:00
twinaphex 73c36c47e2 (XDK) Xbox buildfixes 2018-01-04 17:00:21 +01:00
twinaphex c495ca924d (MSVC 2010) Buildfix for x64 2018-01-04 16:53:54 +01:00
twinaphex 41d9a8fd75 Make D3DX optional 2018-01-04 14:42:13 +01:00
orbea 2d19885a17 C89_BUILD: Fix some clang compiler errors
Fixes the following -Werror warnings with C89_BUILD=1 and clang.

gfx/common/x11_common.c:407:17: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
         Status status = 0;
                ^
libretro-common/formats/libchdr/chd.c:639:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
                uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
                         ^
libretro-common/formats/libchdr/chd.c:723:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
                uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
                         ^
2018-01-03 16:53:11 -08:00
twinaphex 0c13961f9e Updates 2018-01-03 20:48:33 +01:00
twinaphex a3b9f0ab63 (D3DX8) d3dx8 always has to be statically linked 2018-01-03 20:35:24 +01:00
twinaphex b925603eff (D3D9) Buildfix 2018-01-03 20:26:13 +01:00
twinaphex 5d5115941f (d3d_common.c) Fix D3D8 codepaths 2018-01-03 20:16:19 +01:00
twinaphex aa255a9ad2 (D3D) Make d3dx dynamically loadable 2018-01-03 19:55:00 +01:00
twinaphex d3480e6365 Create d3d_font_indirect 2018-01-03 19:03:19 +01:00
twinaphex 94b04828f9 Add ability to dynamically load d3d DLL 2018-01-03 18:53:13 +01:00
twinaphex 3a3776ba24 Create d3d_initialize_symbols 2018-01-03 18:38:13 +01:00
twinaphex f19ff885f4 Cleanups 2018-01-03 18:23:04 +01:00
twinaphex 2424ffaa26 Dehardcode D3D_SDK_VERSION 2018-01-03 18:14:54 +01:00
twinaphex 30ba656f5c Create d3d_create 2018-01-03 18:09:31 +01:00
twinaphex b37ea96969 Cleanup 2018-01-03 16:09:44 +01:00
twinaphex 966053be60 Fix some of the major remaining issues with the D3D8 codepath 2018-01-03 15:57:47 +01:00
twinaphex 06366c9c85 Correct this 2018-01-03 15:22:17 +01:00
twinaphex 6e22e2b4fc Add d3d_device_get_backbuffer 2018-01-03 15:21:48 +01:00
twinaphex 59050709a9 (Xbox OG) Fix d3d_frame_postprocess 2018-01-03 14:18:57 +01:00
twinaphex c81ad957fa (D3D8/Xbox OG) Buildfix for d3d_set_vertex_declaration 2018-01-03 14:04:37 +01:00
twinaphex 010148ce9c (D3D8/Xbox OG) Buildfix for d3d_set_vertex_shader 2018-01-03 14:02:54 +01:00
twinaphex 0ece7015e7 C buildfix 2018-01-03 13:59:42 +01:00
twinaphex f6cb15f410 Buildfix for HAVE_D3D8 2018-01-03 13:59:15 +01:00
twinaphex bf1f201e5a Add another HAVE_D3D8 conditional 2018-01-03 13:57:01 +01:00
twinaphex 777e96f2ea (Xbox OG) Buildfixes 2018-01-03 13:52:57 +01:00
Brad Parker e62e0c83da win32: Show progress meter on taskbar for downloads (Windows 7 and up) 2018-01-01 02:08:09 -05:00
Alcaro abf4e50e6d These warnings aren't needed 2017-12-31 14:33:57 +01:00
aliaspider 0a32642f17 (WIIU) shader: use a single attribute stream. 2017-12-31 14:06:49 +01:00
Brad Parker 8a8687ec9c add missing ifdef for device change fix and include 2K in the version check 2017-12-30 23:07:59 -05:00
twinaphex 4c608ca994 Buildfix 2017-12-31 03:44:28 +01:00
radius acdb5efdcd try to fix msvc2003 builds 2017-12-30 21:38:00 -05:00
twinaphex f7744d812e Turn this into a static variable 2017-12-31 03:18:10 +01:00
twinaphex 88cac16409 (MSVC 2003) Compile griffin.c as C code 2017-12-31 03:16:08 +01:00
Twinaphex d9c0f769c7
Merge pull request #6006 from aliaspider/master
(WIIU) update shader and add alpha blending to menu + overlays.
2017-12-31 00:21:53 +01:00
aliaspider b371f4bb32 (WIIU) add a color attribute to tex_shader.
+ some fixes to overlay and menu display code.
2017-12-30 23:21:32 +01:00
twinaphex 292d506ed8 Fix more MSVC Griffin build errors 2017-12-30 13:35:47 +01:00
twinaphex b10616ffb7 Fix C89_BUILD 2017-12-27 21:49:56 +01:00
radius e7616f2dc2 fix include 2017-12-27 15:38:54 -05:00
radius c3e6ac96aa only reinit when HID devices are attached 2017-12-27 15:34:18 -05:00
twinaphex 4ecb4d5dfb (Wiiu) Add overlays courtesy of r-type, thanks 2017-12-27 08:38:03 +01:00
twinaphex c0c9764afe Update 2017-12-25 07:36:49 +01:00
Brad Parker 89bd38918e win32: correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98 2017-12-24 17:17:36 -05:00
orbea 1ddcc7be82 Ifdef the broken dbus code better. 2017-12-16 05:19:05 -08:00
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00