Commit Graph

639 Commits

Author SHA1 Message Date
twinaphex 44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
twinaphex 467dd68fa4 Cleanup 2020-10-03 18:32:21 +02:00
twinaphex 0e4aa46335 Cleanups 2020-10-03 18:25:43 +02:00
Tony Jansson bb1c853ecd (Vulkan) Reduce log spam 2020-09-23 02:00:03 +03:00
twinaphex 1296fc4745 use strlcpy_literal for string literal copies 2020-09-19 23:28:01 +02:00
twinaphex e8a0ea15cd Improve glslang_read_shader_file somewhat 2020-08-26 23:46:16 +02:00
twinaphex 044209bc5a Create string_separate_noalloc 2020-08-26 23:46:16 +02:00
twinaphex 6af6d5eb1c (jdgleaver) Initialize string lists properly to prevent memory leaks 2020-08-25 13:25:27 +02:00
twinaphex c2a8a0f04e use string_list_initialize/deinitialize in more places 2020-08-24 01:16:14 +02:00
twinaphex 0a69d14b11 Reimplement slang_preprocess_parse_parameters 2020-08-24 00:54:24 +02:00
twinaphex 4958e30d8f (slang shader backends) Cleanups 2020-08-16 02:29:54 +02:00
twinaphex e35d2cb527 CLeanups 2020-08-16 02:20:13 +02:00
twinaphex bb58b0d6e3 (GLSLANG) Move more common code out of shader_gl_core and shader_vulkan
and into glslang_util.h
2020-08-16 02:05:38 +02:00
twinaphex a1ce1e4f1d gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
twinaphex f8b8f2a07d (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
twinaphex 86d302099e Move build_vec4 to glslang_util.c 2020-08-03 18:34:33 +02:00
twinaphex cce2ac6904 (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00
twinaphex c387071298 Add static globals TODO/FIXME note 2020-07-20 02:02:00 +02:00
twinaphex 46fd40b574 Use std::string concatenation instead of std::ostringstream 2020-07-11 08:24:13 +02:00
twinaphex e10f4eed8d (Vulkan) Cleanups 2020-07-09 03:48:42 +02:00
HyperspaceMadness 5ceb30fc1b Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
HyperspaceMadness 7c6bb925c4 Increased Slang Max Params, Textures & Passes 2020-07-05 13:45:58 -04:00
twinaphex 09180e64b5 Start unifying more macros 2020-07-03 18:00:40 +02:00
twinaphex 7a22eb1f44 Turn vulkan_image_layout_transition_levels into macro 2020-07-03 08:32:33 +02:00
twinaphex 87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex f83f0b2d44 Fix static code analysis warnings 2020-06-29 20:27:34 +02:00
twinaphex cf1eb2e989 Silence more warnings 2020-06-29 20:17:54 +02:00
twinaphex 479058d1a3 Prevent implicit memsets 2020-06-29 16:42:51 +02:00
twinaphex b2dbbeb386 (glslang_util_cxx.cpp) Use string_starts_with_size 2020-06-28 21:53:28 +02:00
twinaphex fe8a191012 (glslang_util_cxx.cpp) Use string_starts_with 2020-06-28 21:46:08 +02:00
twinaphex c600fbc6ff Cleanups 2020-06-28 21:33:07 +02:00
twinaphex 503c8e089f (shader_vulkan) Cleanup 2020-06-28 01:17:36 +02:00
twinaphex 808c00db41 (drivers_shader) Move static functions to top of files 2020-06-26 18:54:30 +02:00
twinaphex 601a73fa8b Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
twinaphex d903d684a0 (glslang) Group together more strings 2020-06-12 05:24:34 +02:00
twinaphex c2044beedd Fix shader regression with MinProgramTexelOffset 2020-06-12 05:18:38 +02:00
twinaphex 7ee5ffcd1c Further optimize SlangProcess 2020-06-11 05:51:03 +02:00
twinaphex 58b22b0a6e Optimize some long iterations of string_is_equal 2020-06-08 07:00:22 +02:00
Higor Eurípedes 1f45018ee8 shader_glsl.c: Move buffer null pointer check in gl_glsl_set_coords()
`buffer` is initialized to a statically allocated variable and can only be NULL
when the allocation of a bigger buffer fails. When only the core frame is being
displayed, the buffer never points to the heap thanks to the small buffer
optimization.
2020-06-06 20:08:28 -03:00
twinaphex e030986837 Replace fprintfs with RARCH_LOG/RARCH_ERR 2020-05-24 19:29:55 +02:00
twinaphex 6408da2ae4 Silence warnings 2020-05-23 03:19:25 +02:00
twinaphex a9cf718e75 Get rid of auto variable in glslang.cpp 2020-05-21 20:04:36 +02:00
twinaphex 2a36fa0855 Remove double ';' 2020-05-19 21:29:35 +02:00
jdgleaver 548c5dc925 (glcore/slang) Set filter and wrap mode correctly when intialising shader textures 2020-04-30 17:04:02 +01:00
twinaphex 62bd4960e1 Fix MSVC include paths 2020-03-06 03:01:47 +01:00
twinaphex d3bc82d2c3 Header cleanups 2020-03-05 14:12:20 +01:00
twinaphex da60c1bb96 Header cleanups 2020-03-05 14:06:04 +01:00
twinaphex 6232e0abd3 Buildfix 2020-03-03 11:08:16 +01:00
twinaphex d5f7839d12 Cleanups 2020-03-03 10:58:04 +01:00
twinaphex d1ebb58580 Cleanups - change function signature of compile_spirv to const char * 2020-03-03 10:49:47 +01:00