Commit Graph

11774 Commits

Author SHA1 Message Date
jdgleaver 8739264485
Enable runtime logging for contentless cores (#13671) 2022-02-25 18:23:55 +01:00
jdgleaver ee4486068d
(XMB+Ozone) Improve efficiency/accuracy of History/Favorites icon rendering (#13661) 2022-02-23 16:53:24 +01:00
jdgleaver 9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
yoshisuga bc02f8319e
[iOS] New iOS 13 project to support Swift; Custom keyboard and touch mouse support (#13435)
* Support for Swift, added emulator keyboard

* fixed toggle key handling using magic number hack for now

* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard

* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension

* moved keyboard view model creation out of EmulatorKeyboard

* implement key pressed delegate in swift extension

* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers

* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled

* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags

* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)

* force disable core info caching for iOS, use opengl es2 for debug

* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide

* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5

* code cleanup

* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag

* Add JIT support for non-jailbroken devices

* iOS: Add support for touch mouse handler

* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project

* Changed click-and-drag behavior to double tap hold and drag

* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
2022-02-22 08:21:34 +01:00
twinaphex d2ab5d05ee Remove GONG remnants 2022-02-19 05:33:32 +01:00
Vladimir Serbinenko f0d8af0d34
Remove gong now that it has been successfully extracted into a standalone core (#13637) 2022-02-18 17:03:35 +01:00
MrHuu a7b7472c34
(RGUI) Add dynamic theme (#13612)
* (RGUI) Add dynamic theme

* (RGUI) Cleanup

* (RGUI) Apply jdgleaver's dynamic theme patch
2022-02-16 15:56:10 +01:00
jdgleaver ab8e8359a6
Fix segfault when launching content with cores that do not have serialized savestate support when rewind and cheevos hardcore mode are enabled (#13607) 2022-02-07 23:52:25 +01:00
jdgleaver e541dd5ab1
Disable run-ahead and rewind based on save state support level defined in core info files (#13594)
* Disable run-ahead based on save state support level defined in core info files

* Disable rewind based on save state support level defined in core info files
2022-02-05 00:25:33 +01:00
jdgleaver 42e03cae83
Disable save states based on save state support level defined in core info files (#13562) 2022-02-02 16:49:53 +01:00
Tony a106dedeb6
Fix default core on 'Add to Favorites' (#13587) 2022-02-01 10:29:56 +01:00
Tony 6d5d2e722d
Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
Keith Bowes cce04bab70
Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
Tony d9a4dc52c0
Increase maximum fast-forward ratio (#13552) 2022-01-27 11:37:09 +01:00
Tony 84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
jdgleaver 6ee3c14779
Add 'Core System Files Downloader' entry to the Online Updater (#13524) 2022-01-24 16:41:29 +01:00
Michael Burgardt 311fec15d9
Add Indonesian, Swedish and Ukrainian language options (#13490)
* Add Indonesian, Swedish and Ukrainian language options

* Enable Indonesian and Swedish localisations for RGUI
2022-01-19 19:12:55 +01:00
twinaphex cc756e4126 Silence some warnings 2022-01-19 19:08:22 +01:00
Vincent Pelletier d8d21e9947
Use mapped controller name in setting_action_ok_bind_all_save_autoconfig (#13500)
Consistently with input_config_get_device_name use in
get_string_representation_split_joycon.
Fixes a bug where saved autoconfig would not match the current device, but
an unpredictable other device in the system.
2022-01-17 13:47:25 +01:00
jdgleaver 209b3b76b3
Restore missing 'Cache Core Info Files' menu entry (#13487) 2022-01-13 19:59:19 +01:00
Jamiras 0a1ffcd4d5
reset hardcore default to enabled; show message when trying to load state in hardcore (#13471) 2022-01-11 13:48:05 +01:00
Tony 7ca3c314f8
Move 'Black Frame Insertion' under 'Synchronization' (#13457) 2022-01-07 17:30:21 +01:00
Tony b7d77e9484
(XMB) Optional vertical list item fade (#13455) 2022-01-07 08:46:49 +01:00
Cthulhu-throwaway c29fd8e53a
Menu setting fixes (#13439)
Fixes for some netplay settings that don't work well in the menu.
2022-01-04 13:21:53 +01:00
Tony 17f63e6e39
(XMB+Ozone) Category + History/Favorites icons (#13433)
* (XMB+Ozone) Icons for matching core option categories

* (XMB+Ozone) Playlist content icon option for history/favorites
2021-12-30 20:14:57 +01:00
Cthulhu-throwaway d017ce7b03
Filter out non-connectable rooms (#13429)
Add an option for filtering out non-connectable netplay rooms.
2021-12-30 08:33:54 +01:00
Nikos Chantziaras be650a790c
Add option for showing the overlay behind the menu (#13360)
* Add option for showing the overlay behind the menu

This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.

* gl1: Add overlay behind menu support

* gl2: Add overlay behind menu support

* gl3: Add overlay behind menu support

* vulkan: Add overlay behind menu support

* ctr: Add overlay behind menu support

* d3d9: Add overlay behind menu support

* d3d10: Add overlay behind menu support

* d3d11: Add overlay behind menu support

* d3d12: Add overlay behind menu support

* CHANGES.md: overlay behind menu

Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
twinaphex 33cc889f7f (HDR) Hide HDR settings unless HDR is enabled 2021-12-24 21:15:08 +01:00
Cthulhu-throwaway c752f9b0de
Custom relay server support (#13395)
* Custom relay server support

Add support for custom user-ran relay servers.

* snprintf NULL fix
2021-12-23 13:54:52 +01:00
Tony 9da43ad34e
(RGUI) Add Finnish to supported languages (#13389) 2021-12-21 21:15:26 +01:00
Cthulhu-throwaway 966335e367
Smaller Netplay Changes (#13387)
Lobby Viewer: Filter out rooms that are not running RetroArch
Lobby Viewer: Display a non-connectable tag to non-connectable rooms.
Host: Display warning if we are announcing to the internet but our room isn't connectable from there.
2021-12-21 15:58:25 +01:00
Nikos Chantziaras 0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway 690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony 698ab4729a
Vulkan max swapchain images option adjustments (#13374) 2021-12-18 17:45:32 +01:00
Tony 8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Tony 71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
jdgleaver 688c652673
[GameMode] Improve error handling (#13362) 2021-12-15 19:01:39 +01:00
Tilman M. Jaeschke 682bbab233
[New Feature] Load save states from command-line or playlist (#13354)
* load save states from command-line or playlist

* load save states from command-line or playlist

* removed some brackets
2021-12-14 14:08:06 +01:00
Nikos Chantziaras 430baf7c21
Add Linux GameMode support (#13339)
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:

https://github.com/FeralInteractive/gamemode

This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.

The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.

Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
2021-12-14 14:07:42 +01:00
Autechre b6695d8921
Netplay changes proposed for 1.9.14 (#13314)
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
2021-12-04 02:34:21 +01:00
Autechre af4bdecef9
Show passworded rooms on lobby (#13301) 2021-11-30 22:06:13 +01:00
jdgleaver 73b252a0d8
Fix display of midi driver menu entry (#13286) 2021-11-25 13:24:52 +01:00
Tony ecef757af9
Focus on current content entry in Disc Control append/insert (#13282) 2021-11-24 19:01:43 +01:00
Autechre 113e9340c1
Move ui_companion_driver code out of retroarch.c (#13268)
* Move ui_companion_driver code out of retroarch.c

* Buildfix

* Fix error - was reading the array out of (preinitialized) bounds

* Remove unused variable
2021-11-21 23:19:23 +01:00
Autechre 5f49899343
Bluetooth refactor (#13266)
* Use HAVE_BLUETOOTH ifdef to strip out this code when not defined

* Split up bluetooth code into its own file
2021-11-21 20:44:08 +01:00
Autechre 71b30d7846
Split up wifi networking code - move it into separate file (#13262) 2021-11-21 12:37:39 +01:00
Autechre 9e40966dce
Merge pull request #13249 from ToKe79/lakka2upstream
Upstream patches from Lakka
2021-11-20 22:07:47 +01:00
twinaphex 335c24a895 Remove unused variables 2021-11-20 21:43:40 +01:00
Tomáš Kelemen (vudiq) efad7a7dcc
Lakka: CD-ROM eject menu item
Adds new entry (where the entry for dumping CD is) to eject the disc -
in case the CD drive has no physical button to eject the disc / the
button does not work. Useless for most, but quality of life improvement
for some.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-99-eject_disc.patch
2021-11-18 00:36:01 +01:00
Tomáš Kelemen (vudiq) a2f9273979
Bluetooth: add option to remove pairing
Pressing the START button removes the device pairing. Useful in case
the device (e.g. gamepad) was paired with a different adapter/computer
and needs to be paired again with current adapter/computer.

To pair again, RetroArch needs to be restarted, so the device list is
populated again.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-98-remove_bluetooth_pairing.patch
2021-11-17 22:15:35 +01:00
GavinDarkglider a60df14d81
Lakka/Nintendo Switch: disable cpu scaling for Nintendo Switch
Lakka on Nintendo Switch uses own cpu governor.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-04-cpufreq-wip-disable-on-switch.patch
2021-11-17 22:15:35 +01:00
Autechre 86103b5cc1
Merge pull request #13238 from Jamiras/cheevos_menu_vis
(cheevos) audit achievement settings defaults and visibility
2021-11-15 19:25:04 +01:00
Jamiras 1eade78654 audit achievement settings defaults and visibility 2021-11-14 18:00:20 -07:00
twinaphex efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
twinaphex fc460dbb9c Revert "Fix final warning and remove unused variables"
This reverts commit 5dd0e90fca.
2021-11-12 18:59:29 +01:00
twinaphex 9e55654e72 Simplify recalc_step_based_on_length_of_action 2021-11-11 22:32:51 +01:00
twinaphex 13d662d76b Silence some warnings 2021-11-11 22:28:16 +01:00
twinaphex b3a1a769b9 Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
twinaphex 5dd0e90fca Fix final warning and remove unused variables 2021-11-11 05:48:29 +01:00
Autechre 1280151d13
Merge pull request #13216 from libretro/splitup-record
Split up recording code
2021-11-11 02:00:52 +01:00
twinaphex 86f899c844 Revert "Shorten character arrays that are passed to fill_pathname_base_noext"
This reverts commit 318108ac82.
2021-11-10 08:22:19 +01:00
twinaphex cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
twinaphex 0b768d0460 Split up recording code 2021-11-10 02:34:04 +01:00
twinaphex 28bef36c74 Remove retroarch_data.h and retroarch_fwd_decls.h 2021-11-10 01:18:24 +01:00
twinaphex 318108ac82 Shorten character arrays that are passed to fill_pathname_base_noext 2021-11-10 00:09:33 +01:00
Autechre d6c25f153f
Merge pull request #13211 from libretro/more-retroarch-cleaning
More retroarch cleaning
2021-11-09 16:37:28 +01:00
twinaphex f671ce4f8c Move global->name to runloop_st 2021-11-09 06:03:00 +01:00
twinaphex 1fccddc705 (Fix by radius/fr500) Networking - should not print country for
a local lobby
2021-11-09 02:58:28 +01:00
twinaphex 2886932968 Move menu global state code from global_t to menu_st 2021-11-08 20:04:55 +01:00
twinaphex 5ef57909ef (menu_driver.c) Get rid of menu_state_get_ptr calls 2021-11-06 02:12:21 +01:00
twinaphex 3cea5996bc Move code from retroarch.c to menu_driver.c 2021-11-06 02:13:10 +01:00
Tony 3137f8470b
Add 'Automatic Frame Delay' option (#13190) 2021-11-05 23:42:23 +01:00
twinaphex 1f4123ba54 Don't include netplay.h header unless we have HAVE_NETWORKING
defined
2021-11-05 19:50:02 +01:00
twinaphex 67c010394d Remove netplay_discovery.h - hopefully fixes other build issues 2021-11-05 19:12:55 +01:00
twinaphex 3bc6dd97d9 Revert "Revert "Move stray globals to networking state""
This reverts commit a796f1ce58.
2021-11-05 18:55:55 +01:00
twinaphex 7f33a03423 Revert "Revert "Backport netplay changes from forum member""
This reverts commit 38a6b9f086.
2021-11-05 18:52:56 +01:00
twinaphex 38a6b9f086 Revert "Backport netplay changes from forum member"
This reverts commit 367ac6ce46.
2021-11-05 18:34:52 +01:00
twinaphex a796f1ce58 Revert "Move stray globals to networking state"
This reverts commit 96053e14a7.
2021-11-05 18:34:11 +01:00
twinaphex 96053e14a7 Move stray globals to networking state 2021-11-05 18:07:41 +01:00
twinaphex 367ac6ce46 Backport netplay changes from forum member 2021-11-05 17:17:10 +01:00
gblues 1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
twinaphex 5477e34815 Move stray globals subsystem_data and subsystem_current_count to
runloop_state
2021-10-29 17:41:31 +02:00
twinaphex ec7b7821fa Move code out of retroarch.c 2021-10-29 14:13:16 +02:00
twinaphex 18707da360 Move menu_driver_ctl to menu_driver.c 2021-10-29 13:31:10 +02:00
twinaphex 80e7e1adde Move state over 2021-10-28 06:03:54 +02:00
jdgleaver c67c7c944d
Initialise 'Explore' menu on a background thread (#13162) 2021-10-27 17:51:22 +02:00
Tomáš Kelemen 82d4cd9f19
do not sort FILE_TYPE_DOWNLOAD_LAKKA type list (#13156)
the `.index` file downloaded using the updater already has the files
sorted from latest version to oldest, so sorting is not wanted here
2021-10-26 22:01:38 +02:00
Tomáš Kelemen (vudiq) 643a1c7e6f add header for cpufreq
functions using set_cpu_scaling_signal() (used by Lakka) have been
moved, but the header was not added
2021-10-24 12:41:23 +02:00
twinaphex c79b60ba77 Change val_d back to 16 size 2021-10-21 04:34:04 +02:00
twinaphex 22ae6f23aa (menu displaylist/remapping) Increase val_s and val_d char arrays to 256 2021-10-21 04:16:26 +02:00
Omar Saleem b4878a8e7b
feat: solarized light ozone theme (#5)
* feat: adding solarized dark theme to ozone

* fix: variable not defined in header

* fix: added string for selecting theme in menu

* fix: added message hash for string

* feat: copied solarized dark translations into msg hashes

* fix: forgot to change name of enum label after copying

* first pass of new colors

* added selection border and fixed sublabel color

* sublabel color from blue to muted gray

* trying cyan for sublabel

* adjusted selected text color to match philosophy from solarized website

* testing what the entries_ colors do

* chose colors for entries_, adjusted other border and bgs

* match selection border to sublabel color

* trying gray for sublabel

* accidentally put the color in the wrong place, reverting and updating

* trying to change selected option color to orange

* not feeling orange, lets try teal

* try for orange border

* try for magenta border

* try for violet border

* trying blue border again

* trying omar blue bc why not

* reverting to regular blue for icons and green for border

* try magenta for footer border

* trying font color for footer border

* trying to get message background to show

* can't get it to render, but changed message background to violet

* testing sidebar changes

* sidebar colors

* lighter sidebar color

* trying gray sidebar

* try a gradient

* screwed up one of the coordinates

* reversing gradient

* attempting gradient with colors i made up

* accidentally wrote gradient to dracula instead of solarized dark

* adding gradient to the top, reversing bottom gradient

* randomly trying shuffling bottom gradient coords

* moving top right coordinate somewhere else

* swapped top two bottom coords to see

* swapped them back, i got lucky and things were right

* think i figured out the order,  BL, BR, TL, TR

* making background gradient lil darker

* fixed coords

* lessening gradient effect

* lessening gradient effect, but by making darker instead of lighter

* of course, messed up two coords

* removed top and bottom gradients

* dark and flat sidebar

* forgot to change running background

* made running background a bit less transparent since this is a low contrast theme

* added underscore to theme name

* adjusting message background color

* fixing message background color

* fixed cursor color border

* adjusting text to be one notch brighter, base0 -> base1, base01 -> base0

* adjusting sublabel text to use base00 instead, its in between base01 and base0

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* fixing solarized dark ozone theme

fixing name of theme in ozone.c so assets load properly, fixing cursor and message colors to be green instead of purple

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* i had based this branch on the wrong branch, fixed

* first pass, only changing background and regular text

* trying orange and magenta highlights

* Revert "trying orange and magenta highlights"

This reverts commit 1f1e107888cee0e97c6354a8d114863b39af8d00.

* applying the new colors to the right theme this time :)

* trying red instead of pink

* trying magenta icons in a desperate attempt to justify the use of the color

* trying magenta icons, orange labels and selector

* back to orange and red, sigh

* trying sidebar colors

* fixing sidebar gradient

* light theme red animated border colors

* trying magenta for second border color

* that was bad, trying a less light red

* going even darker

* made cursor border get darker instead of lighter

* that was a little too dark

* changed light theme running background to be..light
2021-10-16 16:17:16 -04:00
Omar Saleem 038b28c5f2
updating text labels to be brighter (#4)
* adjusting text to be one notch brighter, base0 -> base1, base01 -> base0

* adjusting sublabel text to use base00 instead, its in between base01 and base0
2021-10-16 12:42:45 -04:00
Omar Saleem 64dabb0388 Revert "Solarized light (#3)"
This reverts commit 485d07691d.
2021-10-15 23:51:25 -04:00
Omar Saleem 485d07691d
Solarized light (#3)
* feat: adding solarized dark theme to ozone

* fix: variable not defined in header

* fix: added string for selecting theme in menu

* fix: added message hash for string

* feat: copied solarized dark translations into msg hashes

* fix: forgot to change name of enum label after copying

* first pass of new colors

* added selection border and fixed sublabel color

* sublabel color from blue to muted gray

* trying cyan for sublabel

* adjusted selected text color to match philosophy from solarized website

* testing what the entries_ colors do

* chose colors for entries_, adjusted other border and bgs

* match selection border to sublabel color

* trying gray for sublabel

* accidentally put the color in the wrong place, reverting and updating

* trying to change selected option color to orange

* not feeling orange, lets try teal

* try for orange border

* try for magenta border

* try for violet border

* trying blue border again

* trying omar blue bc why not

* reverting to regular blue for icons and green for border

* try magenta for footer border

* trying font color for footer border

* trying to get message background to show

* can't get it to render, but changed message background to violet

* testing sidebar changes

* sidebar colors

* lighter sidebar color

* trying gray sidebar

* try a gradient

* screwed up one of the coordinates

* reversing gradient

* attempting gradient with colors i made up

* accidentally wrote gradient to dracula instead of solarized dark

* adding gradient to the top, reversing bottom gradient

* randomly trying shuffling bottom gradient coords

* moving top right coordinate somewhere else

* swapped top two bottom coords to see

* swapped them back, i got lucky and things were right

* think i figured out the order,  BL, BR, TL, TR

* making background gradient lil darker

* fixed coords

* lessening gradient effect

* lessening gradient effect, but by making darker instead of lighter

* of course, messed up two coords

* removed top and bottom gradients

* dark and flat sidebar

* forgot to change running background

* made running background a bit less transparent since this is a low contrast theme

* added underscore to theme name

* adjusting message background color

* fixing message background color

* fixed cursor color border

* adjusting text to be one notch brighter, base0 -> base1, base01 -> base0

* adjusting sublabel text to use base00 instead, its in between base01 and base0

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* fixing solarized dark ozone theme

fixing name of theme in ozone.c so assets load properly, fixing cursor and message colors to be green instead of purple

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* i had based this branch on the wrong branch, fixed

* first pass, only changing background and regular text

* trying orange and magenta highlights

* Revert "trying orange and magenta highlights"

This reverts commit 1f1e107888cee0e97c6354a8d114863b39af8d00.

* applying the new colors to the right theme this time :)

* trying red instead of pink

* trying magenta icons in a desperate attempt to justify the use of the color

* trying magenta icons, orange labels and selector

* back to orange and red, sigh

* trying sidebar colors

* fixing sidebar gradient

* light theme red animated border colors

* trying magenta for second border color

* that was bad, trying a less light red

* going even darker

* made cursor border get darker instead of lighter

* that was a little too dark

* changed light theme running background to be..light
2021-10-15 23:44:42 -04:00
Omar Saleem 0c017a2c82 reverting so i can squash commits 2021-10-15 16:36:09 -04:00
twinaphex b200ced199 Buildfix for --have-menu 2021-10-15 14:43:25 +02:00
Autechre eb4ed9b2f0
Merge pull request #13119 from ofsaleem/master
feat: new ozone theme - solarized dark
2021-10-15 14:40:06 +02:00
twinaphex 9b4636ff62 Fixes --disable-menu 2021-10-15 14:32:07 +02:00
twinaphex 8db4e2a862 Get rid of HAVE_MENU ifdefs in menu_driver.c 2021-10-15 14:01:44 +02:00
twinaphex af40baa04d Address feedback 2021-10-15 13:54:04 +02:00