Commit Graph

220 Commits

Author SHA1 Message Date
twinaphex d1dd0e9d60 Not sure why this printf was there 2020-10-05 16:01:40 +02:00
Connor McLaughlin 696df6e916 (video/d3d11) Skip shader/stock blend when we don't have a texture
This happens if the core calls video_cb with the frame set to null on
the first frame, and was causing black screens/driver resets.

The ffmpeg core seems to do this.
2020-10-01 19:19:13 +10:00
Connor McLaughlin 10bbe119a7 (video/d3d11): Fix shaders with scaled framebuffers
The scissor rectangle was left as whatever the core last used.
2020-10-01 16:53:19 +10:00
Connor McLaughlin 30c6f90c93 (video/d3d11) Use cached view as the slang source texture
Fixes shaders in D3D11 driver.
2020-10-01 00:19:11 +10:00
Connor McLaughlin 12382c057a (video/d3d11) Cache view left bound by hw renderers
Fixes garbage/black screen when menu is active.
2020-10-01 00:19:11 +10:00
twinaphex 4d1cfa9c41 Make the 'raw' versions the generic function for the message loop
callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex 32279c3a70 Split up wnd_proc_common_internal into two - one for dinput,
one for raw
2020-08-28 02:21:13 +02:00
twinaphex 6b3fcf79f0 (DXGI) Turn these into macros 2020-08-24 00:04:12 +02:00
twinaphex 6b978eb057 (D3D11) Cleanups 2020-08-19 11:26:30 +02:00
twinaphex aeeff7f350 (D3D11) Cleanup 2020-08-16 03:11:00 +02:00
twinaphex 2a9915f80d (D3D) Buildfix 2020-08-08 19:12:01 +02:00
twinaphex ade58fc8b6 (UWP) Buildfix 2020-08-08 18:17:40 +02:00
twinaphex 72afa2f932 Cleanups 2020-08-03 16:33:54 +02:00
twinaphex 332bcc7f9e Remove dxgi_update_title 2020-08-03 15:48:08 +02:00
twinaphex db80281b0f (D3D11) Move static global variables to D3D11 state 2020-08-03 12:36:51 +02:00
twinaphex 3e41cbc381 Revert "Add get_metrics to poke interface"
This reverts commit 119689c940.
2020-08-02 23:44:28 +02:00
twinaphex 119689c940 Add get_metrics to poke interface 2020-08-02 19:25:45 +02:00
twinaphex 60f3265017 Cleanups 2020-07-27 13:16:14 +02:00
twinaphex 3d893b7602 Add extra parameter to unload_texture 2020-07-27 10:15:28 +02:00
twinaphex 9f20a48602 (D3D10/11/12) Implement resolution callback functions 2020-07-25 11:47:49 +02:00
twinaphex 7c66f0adbc Simplify win32_check_window 2020-07-18 17:09:07 +02:00
twinaphex 87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex 2660182d52 Get rid of gfx_widgets_ready call inside
gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex 9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
valadaa48 6e4228b054 Add drm_go2_ctx for odroidgo2
- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.

Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00
jdgleaver 086c68bca7 Enable widget persistence across drivers_init()/driver_uninit() events 2020-03-11 11:47:13 +00:00
twinaphex f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
twinaphex 4e6f26d2e4 (Video drivers) Cleanups 2020-03-09 16:24:20 +01:00
twinaphex c32cb51755 Cleanups 2020-03-08 01:45:29 +01:00
twinaphex f0bf2df92f Get rid of stale PERF_START/PERF_STOP macros in d3d files 2020-03-07 23:16:25 +01:00
twinaphex 68664fdf1d update_title - we don't need video_info 2020-03-06 22:11:44 +01:00
twinaphex 3a94c52426 (gfx drivers) Start reducing settings pointer usage 2020-02-18 14:51:40 +01:00
twinaphex 7c7d0f596a HAVE_MENU_WIDGETS now decoupled from HAVE_MENU 2020-02-17 21:28:42 +01:00
twinaphex b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex ec302bc4fc video_set_nonblock_state - remove settings dependency 2020-02-16 22:26:07 +01:00
twinaphex 47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex 64c515bac4 Turn while (true) into for (;;) for easier MSVC backwards compatibility 2020-02-01 04:15:22 +01:00
twinaphex f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex f92a507a9b Change function signature of font_driver_render_msg 2020-01-04 16:24:14 +01:00
twinaphex 3e1f56d57f Change function signature of win32_has_focus 2020-01-04 15:49:23 +01:00
twinaphex 91baea201a Change function signature of win32_show_cursor 2020-01-04 15:40:02 +01:00
GH Cao 91ee8c8ee6 D3D11: Block 9_3 devices, implement gl failback 2020-01-03 09:44:24 +08:00
GH Cao a4e810795c D3D: Add get_metrics 2020-01-03 09:40:41 +08:00
LazyBumHorse a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex d52c573e13 Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
twinaphex 6c671faed6 Start preparing for menu_widgets_ready to be moved to retroarch.c 2019-08-15 14:20:51 +02:00
twinaphex 65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
Roman Fomin e01095a51b Fix maintaining aspect ratio 2019-07-23 01:33:43 +07:00
LazyBumHorse f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
LazyBumHorse 2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex c0787accc3 Use config_file_new_from_path_to_string 2019-07-18 12:13:09 +02:00
twinaphex 09f5d2c95d Fix compilation when configuring with --disable-overlay 2019-07-10 05:39:50 +02:00
LazyBumHorse 7b6444d911 temporary workaround for d3d10-12, gx2 not being able to poll flags during init 2019-06-19 19:10:40 +02:00
twinaphex 5d91af629e Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker d01f04c146 d3d10/11/12: add GPU selection 2019-06-18 16:35:50 -04:00
LazyBumHorse c20c67bd3a proper shader compatibility checks
- move shader flags from the video drivers to the context drivers
 - rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
 - implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
 - use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
 - remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse 692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
twinaphex f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse b54ad4d67f implement FrameDirection slang semantic for d3d10,11,12 2019-05-29 18:09:37 +02:00
twinaphex 6aed230930 Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe 2c56011f84 video_layout interface 2019-05-11 09:58:48 +01:00
twinaphex bc2bdd5734 config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
twinaphex 146b4ccc50 Use config_file_read in more places 2019-04-22 02:20:04 +02:00
twinaphex 702c889cd1 (D3D10/11/12) Menu widgets can now appear ingame 2019-04-11 02:22:21 +02:00
twinaphex c12e8dea07 (D3D10/11) All struct members are already being set 2019-04-08 18:42:52 +02:00
twinaphex f67bfa24ef Get rid of video_poke_interface set_mvp 2019-03-18 15:19:11 +01:00
twinaphex fe1255094f Get rid of now unused set_coords in video_driver_poke_interface 2019-03-18 05:04:23 +01:00
twinaphex 643cd1923e CXX_BUILD / C89_BUILD buildfixes 2019-03-14 14:14:44 +01:00
twinaphex 365053266f Add more flags 2019-03-13 11:04:52 +01:00
twinaphex 2c024f400e Start hooking up extra shader capability stats - not done yet 2019-03-13 00:54:11 +01:00
Brad Parker 10df615d14 add "Send Debug Info" option under Help 2019-03-07 19:17:54 -05:00
Brad Parker 5e177c75a5 add memory stats to more context drivers, use correct default variables for fps/stats/framecount/memory_show 2019-02-15 15:59:00 -05:00
twinaphex dd21cfd825 (D3D11) Implement menu widgets - offset is wrong 2019-02-07 00:43:36 +01:00
orbea c9b0ba1123 Fix travis warnings. 2019-02-05 11:27:01 -08:00
orbea 28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
twinaphex 406d927f6b (D3D11) Comment out performance counter 2019-01-29 08:57:06 +01:00
natinusala 04b2ffcb9e Fix scissoring for d3d10 and d3d11 2019-01-28 19:23:46 +01:00
Brad Parker 29a07895b9 implement scissor test for D3D10/11, fixes #7897 2019-01-26 18:52:49 -05:00
M4xw 7d186f7d2c Revert PR #8043 2019-01-20 20:06:57 +01:00
Nano c017271d8a Fix #6747 Black bug 2019-01-19 10:26:06 +01:00
Twinaphex 01397f008a
Revert "Fix issue #6747 black bug" 2019-01-10 22:52:13 +01:00
Nano f1ba335cb3 Fix issue #2791 black bug 2019-01-09 22:52:45 +01:00
orbea bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex 2686cf1498 Fix disable-rgui 2019-01-06 17:04:28 +01:00
twinaphex 88e283f0c1 (D3D10/11/12) Some buildfixes 2018-12-30 04:51:03 +01:00
krzys-h 1cb1ea55b1 Bugfix - creating swap chain twice in d3d11
Not sure what I was thinking when writing this

dd60b5d576 (commitcomment-31801518)
2018-12-29 11:38:09 +01:00
twinaphex dd60b5d576 MSVC2017 Non-UWP buildfixes 2018-12-29 02:54:17 +01:00
twinaphex 8f67cf7384 Some buildfixes 2018-12-29 02:20:25 +01:00
krzys-h b201d669b5 First iteration of UWP support
Enough to kind of run

Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
radius 454efe03dc fix auto shader preset loading in d3d10, d3d11, d3d12 2018-10-10 19:02:36 -05:00
twinaphex a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
Brad Parker 12539f310d use strl functions 2018-08-16 13:51:44 -04:00
twinaphex 41d2ebf8b5 Apparently not available 2018-05-08 00:16:20 +02:00
twinaphex 2c409c606e (Winphone) should be _DISCARD 2018-05-07 23:19:42 +02:00
twinaphex 244f167dd5 (D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs 2018-05-07 23:18:59 +02:00
twinaphex 6b31bd8b48 Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex c4c8699ee3 Only show max swapchain images if supported by video driver and/or
context driver
2018-04-23 13:34:30 +02:00
twinaphex 6f3003554e (D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
2018-04-23 12:59:28 +02:00