Move SWITCH_CPU_* array definitions from header to platform_switch.c.
Use extern declarations in the header. Add NULL/0 terminators to the
arrays and update size calculation and loops to use the terminators
where the number of elements can't be calculated.
The motivation for this change is to remove code duplication and silence
warnings about unused arrays in translation units that only used a
subset of them.
Add "Reset core options" menu to two more places:
- Manage Cores, where it can delete the options for the selected core
- Configuration, where it can delete the options for the loaded core
Current reset function is updated to delete the core options file if
reset is wanted for a specific core, or core was loaded but not yet
started. Meant as a recovery method for possibly fatal core option
changes.
While here:
* remove input_overlay and task_overlay from linking blacklist
* move -Werror to CC invocation since C++ refuses to use it
* copy the quiet build mode from the main Makefile and make it the
default
* temporarily define DEPRECATED for gpu_old.h to allow succesful build
* replace the call to command_event() with one to retroarch_main_quit()
in a failure case
* add missing uncompr.o in Makefile.common for HAVE_BUILTINZLIB
Value of HAVE_GDI is always 1 unless explicitly disabled, however
it only takes effect on Windows platforms. Actual functionality
is behind multiple #ifdef's, but the feature indication was showing
up even on platforms like Linux.
* Add dummy game ai subsystem
* First working prototype of a machine learning model that can override player input
* Update README.md
* Update README.md
* Fix loading path on Windows
* Change ai override to player 2
* Added quick menu show game ai option
* Implemented Quick Menu entry for Game AI options
* Redirect debug logs to retroarch log system + properly support player override
* Added support to use framebuffer as input to the AI
* Added pixel format parameter to API
* Fix game name
* code clean-up of game_ai.cpp
* Update README.md - Windows Build
* Update README.md
* Update README.md
* Update README.md
* Update config.params.sh
turn off GAME_AI feature by default
* Fix compile error in menu_displaylist.c
* Add missing #define in menu_cbs_title.c
* Added new game_ai entry in griffin_cpp
* Remove GAME_AI entry in msg_hash_us.c
* Fix compile error in menu_displaylist.h
* Removed GAME AI references from README.md
* Fixes coding style + add GameAI lib API header
* Convert comment to legacy + remove unused code
* Additional coding style fixes to game_ai.cpp
* Fix identation issues in game_ai.cpp
* Removed some debug code in game_ai.cpp
* Add game_ai_lib in deps
* Replace assert with retro_assert
* Update Makefile.common
* Converting game_ai from cpp to c. First step.
* Convert game_ai from CPP to C. STEP 2: add C function calls
* Convert game_ai from CPP to C. Final Step
* Added shutdown function for game ai lib
* Update game_ai_lib README
* Fix crash when loading/unloading multiple games