Commit Graph

61 Commits

Author SHA1 Message Date
twinaphex 0357f1510c (RMenu) Add low RAM mode 2013-02-17 20:23:27 +01:00
Themaister 483d877498 Fix call to fill_dated_filepath 2013-02-17 10:39:54 +01:00
twinaphex 0a0aba068d Rename screenshot_generate_filename 2013-02-17 03:50:19 +01:00
twinaphex a88f1c3dce (RMenu/PS3) Saves 'menu_path_texture' now to config 2013-02-01 09:13:29 +01:00
twinaphex 914e39c55a (RMenu) Refactor RMenu images 2013-02-01 06:53:41 +01:00
twinaphex f677c974fa (XDK) Cleanup xdk_ctx_driver_destroy 2013-01-19 11:53:48 +01:00
twinaphex a1dfe4f741 (Xbox 1) Fix build 2013-01-12 03:36:05 +01:00
twinaphex 04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
twinaphex b67fd69c26 (RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen 2013-01-11 18:14:54 +01:00
twinaphex 9bc24151f2 (XDK D3D) Go through local pointer to render device 2013-01-11 00:58:08 +01:00
twinaphex 10fd5ea617 (360) Add more error checking in D3D code 2013-01-08 17:48:55 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister 5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex 566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex 4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex 51f51d4a65 (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
twinaphex 881e440ea6 (360) Add some FBO reiniting logic 2012-11-20 15:44:44 +01:00
twinaphex eaf5041cd8 (Xbox 1) Build fixes 2012-11-20 06:39:35 +01:00
twinaphex 28c39a5beb (XDK) Fixed viewport settings 2012-11-20 06:08:58 +01:00
twinaphex 1f74056286 (Xbox 1) Build fixes 2012-11-20 03:19:00 +01:00
twinaphex a8b3d23184 (XDK D3D) Reinits textures now 2012-11-20 02:51:00 +01:00
twinaphex 9570e39744 (XDK D3D) Cleanups 2012-11-20 02:03:26 +01:00
twinaphex cfc2fac31a (XDK D3D) Split up device creation code to context file 2012-11-20 01:55:16 +01:00
twinaphex 5976f4c7b1 (XDK D3D) Split off texture init into separate function 2012-11-19 23:30:32 +01:00
twinaphex ba2de00c8d (XDK) Replace hardcoded 512 values with tex_w/tex_h 2012-11-19 19:57:25 +01:00
twinaphex 05b552e5a4 (Xbox 1) Build fixes 2012-11-19 05:00:38 +01:00
twinaphex 52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex 3bdfb3a011 (PS3/XDK) Get rid of redundant apply_fbo_state_changes function 2012-11-19 00:01:55 +01:00
twinaphex 6d6c170f09 (Xbox 1) Set up for 32bit color now - just need a more elegant
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
2012-11-10 16:17:01 +01:00
twinaphex 5d315029ae (360 Set 32bit color format - screen currently cut in half 2012-11-10 15:57:05 +01:00
twinaphex e87477a75f (360) Now supports RGB565 2012-11-10 14:32:15 +01:00
twinaphex 93f9316a9b (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
Toad King c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King faf1b47d61 VideoCore EGLImage, still needs EGLImage support in GL driver 2012-10-19 21:24:28 -04:00
Toad King 301848e037 compile fix 2012-10-18 19:09:16 -04:00
Toad King 86fb0984d2 beginning framework for EGLImage support, added (untested) example to OpenVG 2012-10-18 19:00:25 -04:00
twinaphex f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex 174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex 6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex 4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex 011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
twinaphex b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
twinaphex 4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex 71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
twinaphex 9c1725358b (Xbox 1/RMenu context) build fix 2012-08-22 00:37:42 +02:00