Commit Graph

8908 Commits

Author SHA1 Message Date
twinaphex 3cfa3ff1d8 Cleanups 2019-07-04 22:05:38 +02:00
twinaphex 6c2f65c585 Fix code analysis warnings 2019-07-04 21:54:51 +02:00
LazyBumHorse f5497a4249 fix some bugs found through Clang Static Analyzer:
- task_content.c, load_content_from_compressed_archive: fix use after free
 - platform_win32/uwp: fix frontend_..._get_powerstate never returning FRONTEND_POWERSTATE_NONE
 - platform_win32/uwp: fix whitespace
 - cheevos.c: fix potential use after free in a loop, just to be save
2019-07-04 21:15:19 +02:00
Dwedit 81b6703912 Fix wrong reference count for D3D12 adapters (crash at close due to a destroyed adapter being released again) 2019-07-03 15:35:06 -05:00
Dwedit 10343d51b9 Small fixes for D3D12: Do not return false when enumerating, and add a null check for the Fence object 2019-07-02 19:46:02 -05:00
Twinaphex dac33fca83
Merge pull request #9031 from stoofin/libvulkan1
Fall back to libvulkan.so.1 if libvulkan.so isn't present
2019-06-29 14:39:04 +02:00
Twinaphex 5d56302a31
Merge pull request #9033 from yoshisuga/ios_remove_pause_indicator
iOS: remove pause indicator
2019-06-29 12:12:32 +02:00
CatGreen90 550ea0f143 Update android_ctx.c (#9032) 2019-06-27 19:37:21 -05:00
stoofin 1b57cf6112 Fall back to libvulkan.so.1 if libvulkan.so isn't present 2019-06-27 14:08:14 -07:00
LazyBumHorse c4530eb3f4 d3d9: add Cg/HLSL shader runtime check depending on the used renderchain 2019-06-25 10:57:46 +02:00
LazyBumHorse 17ec59ff21 enable Cg shader flag for d3d9 2019-06-24 23:41:05 +02:00
Twinaphex f23497fd80
Merge pull request #9014 from LazyBumHorse/fix_d3d9
fix d3d9 not rendering xmb and temporarily disable widgets due to segfault
2019-06-24 16:07:03 +02:00
LazyBumHorse 1f69f3960a fix d3d9 not rendering xmb and temporarily disable widgets due to segfault 2019-06-24 15:42:55 +02:00
twinaphex 405d3fec67 (CXX_BUILD) Silence warning 2019-06-24 15:09:56 +02:00
Hans-Kristian Arntzen 135ff5e7a5 Fixup resource remapping in MSL/HLSL.
Seemed rather sketchy, but this must be tested a bit.
2019-06-24 14:25:04 +02:00
Hans-Kristian Arntzen 50ea084385 Update SPIRV-Cross. 2019-06-24 13:42:46 +02:00
Twinaphex 596b375da5
Merge pull request #9001 from LazyBumHorse/metal_cocoa_flags
fix shader flags for metal
2019-06-22 14:53:18 +02:00
LazyBumHorse b8258a711a workaround for metal not being able to poll shader flags during init 2019-06-22 14:22:34 +02:00
Twinaphex 98c1f04635
Merge pull request #8998 from LazyBumHorse/fix_gl_set_shader
fix black screen in gl if video shaders were switched from on to off in the shader menu
2019-06-22 13:18:25 +02:00
LazyBumHorse b5199d7921 fix black screen in Metal 2019-06-22 11:07:08 +02:00
LazyBumHorse e5421940be fix gl's and d3d9's set_shader not returning to stock if path is NULL 2019-06-21 14:10:55 +02:00
twinaphex 6b9238198b Cleanups 2019-06-21 04:47:51 +02:00
twinaphex 761636a540 (Wiiu) add forward declaration 2019-06-20 21:10:07 +02:00
twinaphex 3a9a8d8d70 (WiiU) Buildfix 2019-06-20 08:38:40 +02:00
twinaphex 48eeb15d2c Silence warnings 2019-06-20 01:16:05 +02:00
Twinaphex c523acbfe7
Merge pull request #8989 from LazyBumHorse/fake_context
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-20 00:37:53 +02:00
twinaphex 71e86bcc9c (GLSL) Put this around HAVE_GLSL ifdefs 2019-06-19 22:34:05 +02:00
twinaphex c57aa566e5 (CGL) Add missing header 2019-06-19 20:53:24 +02:00
LazyBumHorse 7b6444d911 temporary workaround for d3d10-12, gx2 not being able to poll flags during init 2019-06-19 19:10:40 +02:00
twinaphex 5d91af629e Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Twinaphex dd315ba7bc
Merge pull request #8985 from bparker06/d3d_gpu_select
d3d10/11/12: add GPU selection
2019-06-19 00:19:51 +02:00
twinaphex d63f4afc57 Add missing header include 2019-06-18 22:46:37 +02:00
Brad Parker d01f04c146 d3d10/11/12: add GPU selection 2019-06-18 16:35:50 -04:00
root e8b07e93a4 fix missing include 2019-06-18 23:19:09 +03:00
Twinaphex a9a1ff0047
Merge pull request #8979 from LazyBumHorse/fix_dolphin_crash
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 20:18:14 +02:00
LazyBumHorse c20c67bd3a proper shader compatibility checks
- move shader flags from the video drivers to the context drivers
 - rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
 - implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
 - use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
 - remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse 692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
LazyBumHorse 42e35c825f refactor some video_shader_parse functions
- video_shader_parse_type()'s fallback only worked for NULL paths and was wrongly used, now returns RARCH_SHADER_NONE like video_shader_get_type_from_ext().
 - video_shader_get_type_from_ext() should not be checking video driver flags, this is instead done by video_shader_is_supported()
 - video_driver_get_all_flags() did not actually 'get' flags, changed to video_driver_test_all_flags()

workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 13:12:56 +02:00
twinaphex 0bb4d0f24f (dispserv_x11.c) Add math.h 2019-06-17 21:07:16 +02:00
twinaphex c827e1b67f Turn into static function 2019-06-17 21:05:39 +02:00
LazyBumHorse 76438fa098 workaround for crash due to glcore not always using at least OpenGL 3.2 2019-06-17 18:28:04 +02:00
twinaphex f061941456 Integrate record_driver.c into retroarch.c 2019-06-17 16:23:46 +02:00
twinaphex ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
twinaphex 127bf556c7 Merge audio_driver.c into retroarch.c 2019-06-17 12:49:21 +02:00
LazyBumHorse 6514b80ff2 Revert "allow saving and properly loading 0 pass shader presets"
This reverts commit b54a360ab8.
2019-06-16 23:05:41 +02:00
twinaphex b26a5badfd Fix typo 2019-06-15 10:00:20 +02:00
twinaphex fc62f7afaa Update 2019-06-15 09:58:34 +02:00
twinaphex f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
Yoshi Sugawara 45b36d7d47 iOS: remove pause indicator; show the native UI menu using 4-finger swipe down gesture 2019-06-14 08:35:33 -10:00
jdgleaver 973a783b9c Add 'Scanline2x' CPU video filter 2019-06-14 15:16:24 +01:00
Brad Parker c962da0ddb add video setting to select gpu (currently implemented for vulkan) 2019-06-13 12:47:08 -04:00
Twinaphex 0317b59da3
Merge pull request #8946 from LazyBumHorse/master
allow saving and properly loading 0 pass shader presets
2019-06-13 00:54:37 +02:00
jdgleaver e6c236d275 (Wii) Add widescreen RGUI support 2019-06-11 15:57:50 +01:00
LazyBumHorse b54a360ab8 allow saving and properly loading 0 pass shader presets 2019-06-09 21:34:00 +02:00
LazyBumHorse 2816730b2f make shader presets use relative paths
Also change fill_pathname_resolve_relative() to apply path_resolve_realpath() as well
2019-06-07 16:11:06 +02:00
Tatsuya79 3b31dafa7e
glcore rotation fix for desmume 2019-06-06 20:11:08 +02:00
Tatsuya79 1cc307a879
glcore fix wrong rotation with HW cores 2019-06-06 17:05:07 +02:00
twinaphex fdd09a8b06 Refactor task screenshot 2019-06-06 15:48:50 +02:00
twinaphex 280cec702b video_driver_supports_viewport_read should only check if
taking screenshots with the GPU backbuffer is supported,
move outside settings check to callee
2019-06-06 15:06:27 +02:00
twinaphex 43d27006ce Rewrite '== true' in our own code 2019-06-06 13:51:56 +02:00
twinaphex 6d17d11132 Rewrite '== false' to '!' for our own code 2019-06-06 13:50:39 +02:00
Ash Logan 24fba02a9f (GX2) Display menu texture at full opacity
rgui does its own transparency effects in the texture, so we don't have 
to add another 50% on that
2019-06-05 23:19:35 +10:00
Ash Logan 87be0d366f (GX2) Use correct pixelformat ordering for menu texture
This fixes up some backwards colours on wiiu, resulting in all the
themes looking lovely.
2019-06-05 23:18:09 +10:00
Twinaphex faf612098f
Merge pull request #8912 from jdgleaver/remove-history-favourites
Add option to show 'remove playlist entry' only on history/favourites
2019-06-04 19:35:27 +02:00
jdgleaver 736ff13e35 (GEKKO) Add optional overscan correction 2019-06-04 15:50:47 +01:00
jdgleaver 80c9475fa4 Add option to show 'remove playlist entry' only on history/favourites 2019-06-04 11:29:51 +01:00
Ash Logan 3d40a3bcaf (GX2) Respect filtering settings for menu 2019-06-03 21:41:03 +10:00
Ash Logan 3461955dae (GX2) Scale menu to viewport size 2019-06-03 21:38:40 +10:00
Ash Logan ab4ca8cf1b (GX2) Use correct menu coordinates to render menu 2019-06-03 20:35:46 +10:00
Twinaphex cc22680480
Merge pull request #8897 from orbea/khr
Try using the udev or linuxraw input drivers for khr_display.
2019-06-02 09:07:35 +02:00
orbea a9c9d0efc3 Try using the udev or linuxraw input drivers for khr_display.
When using vulkan with a khr_display context while the x input
driver is set RA will fail to start. This changes it to try setting
the udev and then linuxraw input drivers in such cases.

This code is copied from gfx/drivers_context/drm_ctx.c
2019-06-01 19:16:27 -07:00
orbea 44c62c8a37 Fix shaders init with glcore + kms.
See https://github.com/libretro/RetroArch/issues/8834
2019-06-01 13:32:06 -07:00
Twinaphex 5183160142
Merge pull request #8894 from LazyBumHorse/master
(wgl_ctx) set GFX_CTX_FLAGS_SHADERS_SLANG for glcore
2019-06-01 21:35:38 +02:00
LazyBumHorse a6f042b320 wgl_ctx: set GFX_CTX_FLAGS_SHADERS_SLANG for glcore 2019-06-01 21:21:45 +02:00
twinaphex 4c5f9ee65b Cleanups 2019-05-31 17:34:32 +02:00
twinaphex e680fab6e1 (Cheevos) Fix Cheevos
(Wayland) Hopefully finally fix EGL issues
2019-05-30 11:08:00 +02:00
LazyBumHorse 9ab49b7b2c Add FrameDirection for metal and gx2_gfx 2019-05-29 21:06:44 +02:00
LazyBumHorse b54ad4d67f implement FrameDirection slang semantic for d3d10,11,12 2019-05-29 18:09:37 +02:00
LazyBumHorse 4c272973f1 fix frame_direction type for vulkan 2019-05-29 15:29:37 +02:00
twinaphex 9d585ecd94 (EGL) Buildfixes 2019-05-29 10:02:03 +02:00
twinaphex 4a08b3e239 (Wayland ctx) Add missing HAVE_EGL ifdefs 2019-05-27 14:55:41 +02:00
twinaphex e1b39f6621 (WinRT) Make dxgi_update into a stub function for WinRT 2019-05-26 08:22:16 +02:00
twinaphex 17b2019e11 (Vulkan) Fix potential memory leak 2019-05-26 08:18:42 +02:00
Brad Parker 086b3ccfb7 gl1: ignore alpha in core video, fixes XRGB8888 rendering in some cores 2019-05-25 17:08:30 -04:00
LazyBumHorse d12dba6db4 (hotfix) Don't poll vendor specific 'patch' version 2019-05-25 17:51:03 +02:00
LazyBumHorse 9894f48fb0
added paranoid NULL check 2019-05-25 13:10:13 +02:00
LazyBumHorse 662b473e9f don't hardcode shader cross compilation target version but poll it 2019-05-25 12:32:34 +02:00
LazyBumHorse ee3cda8abf added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
Brad Parker f2e15af6ba griffin: linux buildfixes 2019-05-22 14:07:56 -04:00
twinaphex 6aed230930 Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Brad Parker 711ea77390 glcore: store GPU device/version string 2019-05-21 21:43:31 -04:00
Huw Pascoe 8e9913a1ab Fix video_layout crash on unsupported drivers 2019-05-18 18:19:55 +01:00
Dwedit 24fa0cd5b5 Move `pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;` to after the other variable declaration (so all variable declarations happen before any other code) 2019-05-17 14:29:23 -05:00
twinaphex ebaa5b9941 Undefine HAVE_VIDEO_LAYOUT for now instead of implicitly enabling
it for every platform - will have to be individually enabled for
each platform first after rigorous testing
2019-05-13 01:57:26 +02:00
twinaphex ecb6318f40 Some buildfixes 2019-05-13 01:07:02 +02:00
Huw Pascoe acb28a38c4 video_layout gl basic implementation 2019-05-11 14:23:26 +01:00
Huw Pascoe 2c56011f84 video_layout interface 2019-05-11 09:58:48 +01:00
Huw Pascoe 6aaa4df394 video_layout 2019-05-11 09:58:46 +01:00
twinaphex 3e350afe93 video_shader_parse_pass - free pointer earlier 2019-05-11 08:56:41 +02:00
Nathan S edb37ccf70 menu widgets: cleanup fix and draw above overlay for gl and vulkan (#8732)
* menu_widgets: cleanup properly all widgets when loading or closing content

* gl: draw menu widgets above overlay

* vulkan: draw menu widgets above overlay

* vulkan: draw OSD above overlay

* menu_widgets: better cleanup
2019-05-11 06:26:40 +02:00