Commit Graph

34 Commits

Author SHA1 Message Date
Toad King c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King faf1b47d61 VideoCore EGLImage, still needs EGLImage support in GL driver 2012-10-19 21:24:28 -04:00
Toad King 301848e037 compile fix 2012-10-18 19:09:16 -04:00
Toad King 86fb0984d2 beginning framework for EGLImage support, added (untested) example to OpenVG 2012-10-18 19:00:25 -04:00
Themaister dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister 9747a594e8 Check for glXSwapInterval as well. 2012-09-29 12:35:26 +02:00
Themaister e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister 31b12d7d00 Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
Themaister 2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Themaister d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister 4107218a5f Should fix build on OSX (*shrug*). 2012-09-24 10:04:15 +02:00
Themaister ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister a4262fd0d6 Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister e1fc6d7ab5 Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
Themaister 4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Themaister 29a1e7ac27 Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
Themaister 8663c1f009 Do not include SDL_syswm.h on OSX as it breaks. 2012-09-01 15:32:21 +02:00
Themaister a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister db6c0ee85c Use custom matrix calculation routines.
Aims for more compatibility with modern OpenGL.
2012-08-09 08:56:35 +02:00
Themaister 7346d0f959 Suspend screensaver on SDL/GL as well. 2012-07-28 01:55:00 +02:00
Themaister 83da5f2035 DRIVER_X11 appears to be defined on OSX. 2012-06-29 09:48:37 +02:00
Themaister 41868ac1da Hoist out #ifdefs from gfx_ctx_get_window_size (SDL). 2012-06-27 20:03:36 +02:00
Toad King c32b5985b8 better sdl_x11 detection, don't resize on non-x11 video 2012-06-27 00:54:42 -04:00
Toad King 0a64640303 don't error on no window manager SDL video 2012-06-27 00:44:20 -04:00
Themaister 2d3fed35e7 Avoid ugly #undefs. 2012-05-27 23:33:52 +02:00
Themaister 72310b6661 Style nit party. 2012-05-27 23:15:02 +02:00
Twinaphex 15e16728f2 PC fix build 2012-05-27 22:45:00 +02:00
Themaister 0171023edc Fix build. 2012-05-27 21:24:55 +02:00
Twinaphex 1c2c2e1a37 Rename to gfx_ctx_set_projection 2012-05-27 20:55:11 +02:00
Twinaphex 6ff8154d19 (PS3) Abstracted rotation code to allow for different implementations 2012-05-27 20:50:06 +02:00
Themaister 7cfd0a3660 Fix build. 2012-05-26 10:17:06 +02:00
Twinaphex 1386e2ee90 Restructuring of sdlwrap.c for portability reasons -
could need a code review
2012-05-26 04:47:24 +02:00