Added move and rename methods
Provider notifies viewer to refresh view when files are changed
Bumped up TargetApi annotation for DocumentsContract.buildTreeDocumentUri. Could alternatively use androidx compat class.
* Add grab_mouse interface for Android
Makes mouse grabbing and 'Game Focus' work on Android with a real mouse
Properly handle relative mouse motion events on Android (SDK 28 and newer)
* Enable workflow_dispatch on CI Android
* Update android_mouse_calculate_deltas callsites
* Add RETRO_DEVICE_MOUSE to android_input_get_capabilities
* Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay
* Enable input_auto_mouse_grab by default for Android
* Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver
* Add android.hardware.type.pc to manifest
* Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas
* Keep x/y values within viewport resolution for screen mouse
* Use video_driver_get_size to get width/height
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Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com>
dd1fc5f3da
- not sure if we should include the location permission - some users
would question why they would need to grant this permission for just one
test core
Adds a CoreSideLoadingActivity to sideload cores for debugging purposes.
Adds instructions on how to debug both the RetroArch frontend and cores from within Android Studio
Co-authored-by: natinusala <natinusala@gmail.com>
QUITFOCUS
If enabled this will cause Retroarch to quit completely when it loses focus (eg. when the home button is pressed). This is useful when you are using an alternative launcher such as Kodi because it will make the home button function as an alternative quit key, return to the alternative launcher, and then allow for a different game to start instead of returning to the current session.
HIDEMOUSE
Normally it is not possible to hide the mouse cursor if you have attached an external mouse to your Android unit. This makes it difficult to implement mouse support in the Android version of Retroarch because you will end up having two mouse cursors on the screen. NVIDIA has implemented extensions on the SHIELD that allows for hiding the mouse cursor. If this parameter is provided when starting Retroarch it will check for these extensions and if available it will hide the mouse cursor.
(I am almost done with adding mouse support to the Android input driver and will be submitting a suggestion for this very soon)