* 🎵 Fast forward audio resampling. Solves #15160.
Previously, we avoided doing any resampling while fastforwarding based
on the assumption it was impossible to make the audio not crackle due to
both flush-to-flush timing fluctuations and timer accuracy.
However, turns out this is not the case. The audio doesn't "crackle" per
se when the timing fluctuates! It's just that the sounds don't make
sense since the time compression and decompression caused by the flush
time fluctuations mess with the audio consistency.
To work around that, we introduce a running average flush delta time
that makes sure the audio is both resampled to approximately the correct
rate and consistent.
This was tested in two settings:
- Limited rate fastforwarding (2x-4x)
- Unlimited fastforwarding
In both cases it seems to work well, but with unlimited fastforwarding
it's just high pitched and annoying, so this is probably the most useful
in the 2x to 4x range.
* Move declartion to support C89
* resampling ratio upper and lower bounds
* Add toggle for speeding up audio
* Prepare to update deps/switchres
* Squashed 'deps/switchres/' content from commit ca72648b32
git-subtree-dir: deps/switchres
git-subtree-split: ca72648b3253eca8c5addf64d1e4aa1c43f5db94
* Add CRT modeswitching to KMS
Display the real refresh rate
Enable the CRT SwitchRes menu
Add another switchres.ini path for Lakka
If cores are not deterministic, or if they only have bounded
determinism, we can obtain less drift if replay files also contain
periodic checkpoint states. These are configured by the new retroarch
stting replay_checkpoint_interval (measured in seconds). States are
inserted into the replay file in between frames.
This patch also fixes the settings display for the replay
autoincrement max keep setting.
* Add bsv replay controls (not yet fully implemented), remove toggle
see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.
bsv files are also now stored with states, not saves.
* Compilation fixes
* Added command impls for play and record replay, and some code in load state to do the right thing there
* Guard some parts of the new code with HAVE_BSV_MOVIE
* wip, menu fixes
* more menu fixes, osd for movie errors, halt recording properly
* Menu and label fixes
* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks
* Fix replay autoincrement
* fix endif placement, whoops
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Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
Disabling the built in media player should be possible for music files
as well. Without this, sound files can not be opened from file browser
with cores that support them.
* remove var error in psl1ght input
* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders
* (psl1ght) add perf improvements to the rsx driver
* add rsx gfx for psl1ght
* (psl1ght) set rsx as a compatible video driver
* Do xmb menu scaling for psl1ght
* (psl1ght) update Makefile to use latest shaders and more UI menu options
* Use "Remember window position and size" setting (fixes#14806)
* Implement window opacity
* Enable "Show window decorations" toggle
* Hide "Disable composition" option (osx does not support disabling composition)
Add Help button (Select) and Reset to Default (Start) to footer where applicable.
Display Help footer only if there is actual info to be displayed, either
actual help, or sublabel if it is not visible otherwise.
* msg_hash_us.c contents to Crowdin, phase 2
Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
(may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
* c89 compilation fixes
* Compilation fix for Android builds
* msg_hash_us.c contents to Crowdin, phase 2
Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
(may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L
The closing info box sound (NOTICE_BACK) plays if you have the regular notice sound on, implemented generally.
audio_driver_mixer_play_menu_sound(i) will now stop sound i before playing it, so when you for example, cancel in rapid succession, it will properly play all canceling sound effects instead of not doing anything if the sound is already playing.
This scrolling implementation is a lot more general than the first one, to the point where RGUI plays all the correct sounds without any special additions. However, the Ozone sidebar scrolling or category switching in XMB or MaterialUI are still handled inside their driver .c files.
This implementation also fixes an issue where if wraparound was disabled the sound would still play if you held on a direction. I've also fixed it manually for XMB category switching, since it's still handled there individually (turns out, Ozone sidebar and MaterialUI categories just don't respect the no wraparound option, so there's no need to implement a fix there as well)
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
also adds audio_driver_mixer_play_scroll_sound to menu_cbs_left and menu_cbs_right which are (seemingly) responsible for the large scroll on some menus (and also bumper scrolling on glui's playlist menu?).
using roughly the same implementation for the ok/notice/cancel sounds, but i've made an exclusive function for scrolling since it's going to be called a lot more than those sounds
* Allow repositioning of achievement notifications
* PS4/ORBIS build fix
Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
Display translation completeness categories in the language selection options.
Generate the progress report for RetroArch menu file instead of all files.
* Allow disabling "Update Core Info" from Online Updater
* Add ASSETS_DIR as an alternative to DEFAULT_DIR_ASSETS
* Add FILTERS_DIR configuration option
* Fix other platform_unix.c platforms
* Conditionally use ASSETS_DIR/FILTERS_DIR
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion
Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>