Commit Graph

793 Commits

Author SHA1 Message Date
twinaphex 83a416308c (PS3) Add optional input logging 2014-01-09 23:59:20 +01:00
Toad King b6480dcbe2 [PS3] another joystick fix attempt 2014-01-09 16:48:14 -05:00
twinaphex 3dcb7dd278 (PS3) Another attempt at 16-bit scaling for analog values -still
broken controls
2014-01-09 22:38:59 +01:00
twinaphex 2fd70350c0 (PS3) Try scaling analog values to -0x7FFF/0x7FFF range - still fiddly/broken 2014-01-09 09:17:41 +01:00
twinaphex 1eaee0bbea (PS3) Overlays work now - properly mallocs image size now 2014-01-08 14:38:42 +01:00
twinaphex 28f34c715b (PS3) Dehardcode huge image buffer - overlays still broken though -
crashes now at libspurs instead
2014-01-08 14:21:51 +01:00
twinaphex e5ae3403e4 (PS3) Now honors O Button behavior 2014-01-08 14:08:14 +01:00
Clienthax 716f285800 Add support for Cobra ODE 2014-01-06 03:28:14 +00:00
twinaphex 472da5166e (PS3) Update ICON0.PNG/package.conf 2014-01-05 19:03:45 +01:00
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
Themaister 0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
twinaphex 1e52ee2f0f (XDK) Refactor input driver - now goes through joypad driver 2013-12-26 22:17:31 +01:00
twinaphex c1674b05f1 (PS3) Implement analog controls for PS3 - still borked in TyrQuake though 2013-12-26 21:09:47 +01:00
twinaphex 7433161968 (PS3) Implement input autodetection 2013-12-26 20:48:56 +01:00
twinaphex 75a6db27b4 (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
twinaphex 7fe9ec647c (PS3) Refactor PS3 input driver - no button input right now in
RGUI though
2013-12-26 18:07:09 +01:00
twinaphex 664d6e6e06 (RGL PS3) Cleanups 2013-11-29 05:04:23 +01:00
twinaphex 5dc58dc461 (RGL PS3) Depth and baseDepth - hardcode at 1 2013-11-19 20:20:45 +01:00
twinaphex 1372df61de (PS3 RGL) Should add float FBO support 2013-11-19 05:18:46 +01:00
twinaphex 81f437ee74 (RGL PS3) Cleanups 2013-11-19 04:30:43 +01:00
twinaphex caa653cc62 (RGL PS3) Remove SRGB remap (unused) 2013-11-18 11:58:22 +01:00
twinaphex f0d006dd6d (RGL PS3) Cleanups 2013-11-18 11:53:52 +01:00
twinaphex 7e619fa758 (RGL PS3) Get rid of GCM_FUNC macros and useless constants 2013-11-18 11:46:11 +01:00
twinaphex c4da45783e (RGL PS3) Dehardcode some GCM magic numbers 2013-11-18 11:25:38 +01:00
twinaphex 44bd582251 (RGL PS3) Use rglGcmSetJumpCommand instead of cellGcmSetJumpCommand 2013-11-18 11:11:17 +01:00
twinaphex 92a535a63d (RGL PS3) Use rglGcmSetInlineTransfer 2013-11-18 11:05:37 +01:00
twinaphex b7d1d6fe34 (PS3 RGL) Use rglGcmSwap16Float32 2013-11-18 11:00:53 +01:00
twinaphex 4e800574c0 (PS3) Audio - fix initializer 2013-11-18 10:55:28 +01:00
twinaphex f03c53a646 (PS3 RGL) Use rglGcmSetNopCommand instead of cellGcmSetNopCommandUnsafeInline 2013-11-18 10:52:53 +01:00
twinaphex 673d4ed2b9 (PS3) ps3_audio.c - Simplify initializer 2013-11-18 10:52:53 +01:00
twinaphex 46d2c31cd8 (RGL PS3) rglDeallocateBuffer - turn into macro 2013-11-17 22:58:01 +01:00
twinaphex ccb81396e6 (RGL PS3) GCM_FUNC no longer being used in rgl_ps3.cpp 2013-11-17 22:39:40 +01:00
twinaphex 014c1fff44 (RGL PS3) Make macro wrapper around cellGcmFlush 2013-11-17 22:12:45 +01:00
twinaphex 09f5037ca6 (RGL PS3) Turn into do { } while 2013-11-17 21:14:02 +01:00
twinaphex 920d46323f (RGL PS3) Don't use CPU sleep anymore 2013-11-17 21:07:04 +01:00
twinaphex dfddb4a530 (RGL PS3) Simplify gmmAlloc 2013-11-17 20:47:46 +01:00
twinaphex ba250d1ca5 (PS3 RGL) Simplify gmmAlloc 2013-11-17 19:14:52 +01:00
twinaphex 1c6a0642d6 (PS3 RGL) Pallocator - change size to only one GmmAllocator 2013-11-17 18:29:51 +01:00
twinaphex 2ee221e7c6 (RGL PS3) No more GCM_FUNC calls inside rgl_ps3_raster.cpp 2013-11-17 16:23:48 +01:00
twinaphex 7167ccb5b9 (RGL PS3) Replace more GCM_FUNC entries 2013-11-17 04:57:19 +01:00
twinaphex 41a65eb32a (PS3 RGL) Replace more GCM_FUNC calls 2013-11-17 00:49:34 +01:00
twinaphex 5312ac8c29 (PS3 RGL) Don't call cellGcmSetAntialiasingControl 2013-11-16 20:50:32 +01:00
twinaphex 1850428ef6 (RGL PS3) Using namespace cell::Gcm can go now 2013-11-16 18:01:30 +01:00
twinaphex 5c89e9106a (RGL PS3) Turn rglGcmFifo into a struct instead of a C++-style struct
(ie. class)
2013-11-16 17:48:11 +01:00
twinaphex f0ab69b115 (PS3) Split up OSK code into separate file 2013-11-16 16:02:04 +01:00
twinaphex 9558a47ada (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
twinaphex d06eebf9e6 (RGL PS3) cleanups 2013-11-15 17:21:30 +01:00
twinaphex d87c20feee (PS3) Get rid of ps3_input.h 2013-11-13 00:41:03 +01:00
twinaphex aec049c803 (OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
I will make an overlay-based backend soon too for all other platforms
2013-11-13 00:27:31 +01:00
twinaphex 8ce8051654 (OSK PS3) Refactor OSK PS3 input 2013-11-12 17:16:30 +01:00