Commit Graph

735 Commits

Author SHA1 Message Date
Cthulhu-throwaway 9af17b633e
(Netplay) Host Ban Submenu (#14151) 2022-07-07 16:08:46 +02:00
Cthulhu-throwaway 42f75e7f72
(Netplay/Menu) Add client devices info to the kick sub-menu (#14138) 2022-07-03 13:44:46 +02:00
sonninnos 7553dc66b5
Add missing sublabels for non-running Quick Menu (#14090) 2022-06-23 14:47:54 +02:00
sonninnos a0bfdcce3b
(D3D11/12) Make waitable swapchains optional (#14074) 2022-06-19 21:25:37 +02:00
Cthulhu-throwaway 7e798d04ba (Netplay) Some refactoring and fixes 2022-06-17 18:00:48 -03:00
sonninnos 0bb65fb39c (D3D11/12) Add waitable swapchains and max frame latency option 2022-06-07 00:25:03 +03:00
Ryunam d7cfcd3f9b Add option to toggle automatic refresh rate switching 2022-05-16 17:50:11 +02:00
LibretroAdmin 9dd03f6d9f
Merge pull request #13835 from sonninnos/quickmenu-reorder
Reorganize Quick Menu items
2022-05-16 12:06:19 +01:00
Cthulhu-throwaway 82c9773e0d (Netplay) Chat supported info for the host kick submenu 2022-05-15 19:38:44 -03:00
Cthulhu-throwaway 81593fda42 (Netplay) Host Kick Submenu
Path: Netplay -> Host -> Kick Client

- Allows the host to kick clients.
- Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
2022-05-15 04:04:15 -03:00
LibretroAdmin 533d746f64
Merge pull request #13649 from phcoder/ctrl
Add a configurable workaround for Android reconnecting devices
2022-05-12 20:56:58 +02:00
sonninnos 0b55188969 Reorganize Quick Menu items 2022-04-28 18:57:46 +03:00
jdgleaver 37c56d0d09
Add option to disable automatic saving of input remap files (#13894) 2022-04-27 19:12:53 +02:00
Vladimir Serbinenko 2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
Mats 4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
Tony 9276921f5d
Add sublabels for 'Aspect Ratio' and windowed 'Opacity/Decorations/Menubar' (#13808) 2022-04-01 14:03:10 +01:00
Tony caaaaf99f7
Add sublabels for 'Subsystems' and 'Input Deadzone/Sensitivity' (#13804) 2022-03-31 16:02:15 +02:00
jdgleaver 05b7ac47c3 Add 'Reset Input Mapping' option to 'Manage Remap Files' menu 2022-03-21 15:08:02 +01:00
jdgleaver ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
Nikos Chantziaras d9bc8fb796
Ozone: Add thumbnail scale option (#13620)
* Ozone: Add thumbnail scale option

* CHANGES.md: Add ozone thumbnail bar scaling option
2022-03-11 15:51:41 +01:00
Nikos Chantziaras b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
jdgleaver c67806dbd7
Enable manual selection of which cores are displayed in the 'Standalone Cores' menu (#13722) 2022-03-09 17:49:16 +01:00
Mats 249241d7cd
(steam) Initial integration with Steam API w/ mist (#13710) 2022-03-09 15:05:07 +01:00
MrHuu 9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
vaguerant 1726d8acb9
Add Optimize for GamePad option on Wii U (#13257)
* Add 'Optimize for Wii U GamePad' option

* style nit
2022-03-08 14:56:51 +01:00
jdgleaver 8739264485
Enable runtime logging for contentless cores (#13671) 2022-02-25 18:23:55 +01:00
jdgleaver 9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
jdgleaver e541dd5ab1
Disable run-ahead and rewind based on save state support level defined in core info files (#13594)
* Disable run-ahead based on save state support level defined in core info files

* Disable rewind based on save state support level defined in core info files
2022-02-05 00:25:33 +01:00
Tony 84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
jdgleaver 6ee3c14779
Add 'Core System Files Downloader' entry to the Online Updater (#13524) 2022-01-24 16:41:29 +01:00
Tony 17f63e6e39
(XMB+Ozone) Category + History/Favorites icons (#13433)
* (XMB+Ozone) Icons for matching core option categories

* (XMB+Ozone) Playlist content icon option for history/favorites
2021-12-30 20:14:57 +01:00
Nikos Chantziaras be650a790c
Add option for showing the overlay behind the menu (#13360)
* Add option for showing the overlay behind the menu

This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.

* gl1: Add overlay behind menu support

* gl2: Add overlay behind menu support

* gl3: Add overlay behind menu support

* vulkan: Add overlay behind menu support

* ctr: Add overlay behind menu support

* d3d9: Add overlay behind menu support

* d3d10: Add overlay behind menu support

* d3d11: Add overlay behind menu support

* d3d12: Add overlay behind menu support

* CHANGES.md: overlay behind menu

Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
Cthulhu-throwaway c752f9b0de
Custom relay server support (#13395)
* Custom relay server support

Add support for custom user-ran relay servers.

* snprintf NULL fix
2021-12-23 13:54:52 +01:00
Nikos Chantziaras 0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway 690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony 71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
Nikos Chantziaras 430baf7c21
Add Linux GameMode support (#13339)
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:

https://github.com/FeralInteractive/gamemode

This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.

The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.

Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
2021-12-14 14:07:42 +01:00
Autechre b6695d8921
Netplay changes proposed for 1.9.14 (#13314)
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
2021-12-04 02:34:21 +01:00
Autechre 5f49899343
Bluetooth refactor (#13266)
* Use HAVE_BLUETOOTH ifdef to strip out this code when not defined

* Split up bluetooth code into its own file
2021-11-21 20:44:08 +01:00
Tomáš Kelemen (vudiq) efad7a7dcc
Lakka: CD-ROM eject menu item
Adds new entry (where the entry for dumping CD is) to eject the disc -
in case the CD drive has no physical button to eject the disc / the
button does not work. Useless for most, but quality of life improvement
for some.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-99-eject_disc.patch
2021-11-18 00:36:01 +01:00
twinaphex efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
twinaphex cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
Tony 3137f8470b
Add 'Automatic Frame Delay' option (#13190) 2021-11-05 23:42:23 +01:00
twinaphex 67c010394d Remove netplay_discovery.h - hopefully fixes other build issues 2021-11-05 19:12:55 +01:00
twinaphex 3bc6dd97d9 Revert "Revert "Move stray globals to networking state""
This reverts commit a796f1ce58.
2021-11-05 18:55:55 +01:00
twinaphex 7f33a03423 Revert "Revert "Backport netplay changes from forum member""
This reverts commit 38a6b9f086.
2021-11-05 18:52:56 +01:00
twinaphex 38a6b9f086 Revert "Backport netplay changes from forum member"
This reverts commit 367ac6ce46.
2021-11-05 18:34:52 +01:00
twinaphex a796f1ce58 Revert "Move stray globals to networking state"
This reverts commit 96053e14a7.
2021-11-05 18:34:11 +01:00
twinaphex 96053e14a7 Move stray globals to networking state 2021-11-05 18:07:41 +01:00
twinaphex 367ac6ce46 Backport netplay changes from forum member 2021-11-05 17:17:10 +01:00
twinaphex 5477e34815 Move stray globals subsystem_data and subsystem_current_count to
runloop_state
2021-10-29 17:41:31 +02:00
Autechre e7f182811a
Split up audio code into new file audio/audio_driver.c (#13097)
* Split up audio code into new file audio/audio_driver.c

* Fix build issues #1

* Small cleanup

* Fix typo
2021-10-11 18:01:37 +02:00
Salvador 58e7dd8a1a
Add Miyoo target (#12860)
* add miyoo target
2021-10-08 13:53:49 +02:00
Francisco Javier Trujillo Mata c8a46e6e69 Add option for change video windows offsets, from video output 2021-10-04 23:53:54 +02:00
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
Nathan Strong fb86ca6e33 Fix the snprintf warnings for everyone this time
== DETAILS
So, basically this back-and-forth is because we used fixed-size
data types (i.e. `uint32_t`) which maps to different primitive data
types on different platforms. So `uint32_t` might be a `long` on some
platforms (e.g. Wii U), while it's just a plain integer on others (PC).
And the format specifier works off primitive data type, not data type
size.

So, to resolve this, we:

- keep `%lx` as the format specifier
- cast the parameter to printf to unsigned long

This is better than the alternatives that could cause problems trying to
cast a long down to an int.
2021-09-25 15:08:34 -07:00
Nathan Strong 9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
Ben Hamilton (Ben Gertzfield) 1970786932
New feature: Use gamepad combo to quit Retroarch (#13017)
* Refactor menu toggle combo button logic to allow quit combo button

* Quit gamepad combo

* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
twinaphex 83ce4259a0 Have only one getter for runloop_state 2021-09-21 19:08:26 +02:00
Michael Burgardt d8db234df0
Concatinate some previously truncated strings for easier translation (#12120) 2021-09-16 19:00:14 +02:00
jdgleaver 6da778b934 (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
Michael Burgardt 303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
twinaphex b05a0d5aed * Enable HDR for WinRT/UWP (only works on PC UWP for now, won't work on Xbox yet swapchain
issues with both D3D11/12)
* Add sublabel for Expand Gamut
*
2021-09-04 21:36:48 +02:00
twinaphex 28d1788e1e (HDR) Add sublabels 2021-09-04 19:59:16 +02:00
Autechre 7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
jdgleaver a6901dc85e Add option to (force-)write current core options to disk 2021-08-26 11:42:46 +01:00
sonninnos f21f113678 Add sublabel for 'Menu Sounds' 2021-08-24 21:05:21 +03:00
sonninnos 71ca56e0fb Add missing sublabels for video options 2021-08-23 17:44:02 +03:00
jdgleaver fa7dd0f6d9 Add facility to cap maximum window size in windowed mode 2021-08-16 17:49:11 +01:00
jdgleaver c4880ca840 Add option to disable core option categories 2021-08-13 16:18:02 +01:00
jdgleaver fe1f311a35 Add core option category support 2021-08-06 15:33:47 +01:00
sonninnos 149beaf061 'Automatic Mouse Grab' option 2021-07-29 02:16:43 +03:00
jdgleaver 218286aa99 (RS90) Add optional approximate 'semi-linear' scaling filter 2021-07-21 14:11:42 +01:00
Autechre ed3412c004
Merge pull request #12618 from markwkidd/input-remapping
consolidate and comment input_remapping.h
2021-07-08 14:22:51 +02:00
Mark W. Kidd b17dd28ff2 consolidate and comment input_remapping.h 2021-07-06 16:13:43 -04:00
sonninnos b483f233d2 Integer overscale option 2021-06-24 00:56:52 +03:00
jdgleaver 3a82cf980d 'Analog to Digital Type' usability improvements 2021-06-23 14:28:45 +01:00
jdgleaver 973f5cda6d Add support for mapping multiple controllers to a single input device 2021-06-21 12:42:38 +01:00
Bernhard Schelling 98194ce135
Allow the 8 analog stick directions to be used as keys for core keyboard mappings (#12506) 2021-06-10 17:00:33 +02:00
Autechre e40f0d308b
Merge pull request #12488 from Jamiras/cheevos_challenge_indicators
(cheevos) challenge indicators
2021-06-05 16:02:38 +02:00
Jamiras 3fe52bb7fb add toggle/setting for challenge indicators 2021-06-04 12:32:01 -06:00
Ben 4b2f27eff8 Ver 0.9.2 SR2 (Switchres API) Implimantation
Fixed SR close match refresh bug.
Added menu high resolution option.
Fixed desktop restore bug cuusing endless resolution change requests.
Fixed file conflicts
Added destop restore resolution back in for manu only.
Pulled Switchres fixes.
Added better PI rsolution support.

Ver 0.7 SR2 (Switchres API) Implimantation

Removed HH experimetal check. This is better done via teh switchres.ini at present.
Fixed refresh rate bug. Now new resolution and refesh is added correctly.
Removed SR deinit from menu restore. Meanu now stays at last content resolution.

Ver 0.6.2 SR2 (Switchres API) Implimantation

Fixed super resolution bug casuing abnormal video size and aspect ratio
Fixed logging issue casuing seg falts on RA exit

Ver 0.6 SR2 (Switchres API) Implimantation

Ver 0.2 SR2 (Switchres API) Implimantation

Added forced super resolutions.
Added Multi-monitor/monitor selection support.
Added desktop resolution restore when switching back to menu only.
Added new menu items for 31KHz standard and 120hz monitor profiles.
Added new menu item INI. load monitor profile from switchrss.ini.
Fixed winraw driver. Coordinates new refreshed after a resolution change.
Fixed Menu aspect ratio in super resolutions.
Removed static glabals. These have been added to videocrt_switch struct.

Ver 0.1 SR2 (Switchres API) Implimantation

Removed old CRTSwitchRes method. Added new SR2 API implimantaion.
Resolution swithcing is now done by switchres libs. Both Linux and Windows
working with native and super resolutions. Working multi-monitor support
with monitor index selection. Working 31KHz support with standard and 120Hxz
modes. The monitor index selection is still done via the RA UI. Only choose
native and 15KHz form the CRT options in the RA UI as all options are now set
in the switchres.ini. All other CRT optoins in the RA UI currently do nothing.

Added SR wrapper to fix compile issues. Added back RPi functionality

Fixed windows resize/scaling issues on resolution change

Thanks @Calamity no more need for crt_switch_driver_refresh()

Fix broken case after prevous commit

Monitor preset options 15/31KHz now active. Added new meu option.

Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set
arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your
monitor preset will be selected from your switchres.ini file.

Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz,  Standard

Fixed winraw input coordinates after switching resolution.

Code cleanup

Fixed menu aspect ratio issue

Added menu resolution restore after closing content

Fixed aspect ratio after menu resolution restore.

code clean up

Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution.

super width bug with restoring menu resolution fix

added super resolution check after setting desktop resolutoion variables

when menu active only sr_deinit() used to restore desktop mode.

Fixed menu sr_deinit bug. now setting sr_active false

Removed static globals, added them to video_switch struct

Fixex compile bug due to comment //

Fixed compile issues doe to c++ comments in teh switchres_wrapper.h

Temporarily removed SR2 logging to fix compile isses for c90

added logging back in. Removed support for winnt and osx

Added define for C89. Disabled SR if defined C89

Removed all RA compile fixes fro C89 C90 etc. Swithing now working again.

Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2

Ver 0.5 SR2 Implimentation.

Ver 0.4 SR2 Implimantation.

Bake SR inside RA

Removed temporary log files

Disable switchres when C89/C99 builds.

Removed C89 and C90 checks for SR

Fixed switchres_wrapper.h location

Ver 0.3 SR2 Implimenation

Dissable logging for C89 __STDC__

Fix For RPi

fixed missing EOL

fixed RPi function definition

added vidrocrt_switch stuct to RPI funcion

fixed xoffset for RPi

Removed old RPi function call

SR disabled for videocore until VC4 switching ported

Reverted back to state 5c8a56c Bake SR inside RA

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Added lidstc++ to makefile.common for switchres

Fixed RPi switching. Disabled Switchres for videocore unill it is ported.

removed RAA.log. Should not exist

Added check for when SR fails to set mode with an aspect ratio fix.

added video driver re init for RPi

GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI

Added logas back in. Checking STDC verstion >= C11

Fixed c89 for loop declaration.

Code clean up. Added new functions

Fix resolution switching bug introduces with HH code clean up.

Fixed menu restore bug on closw content after code clean up

Moved SR logging to relevant RA logs

Update makefile. Checks for X11 and xrandr

fixed makefile

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Update switchres_wrapper.* header comments

Update year copyright

DRMKMS: build only if libdrm has the required version

XRANDR: build only if xrandr is available

Simplified maklefile

Fixed RPI compile error with unsued functions.

As before

Disable Griffin. No switching support available. Never has been

Removed log file 1

Added Win32 static define

Added SR source

Removed Videocore check on destroy SR

Moved SR deinit to trigger earlier on RA exit.

Fixed compile error after upstream rebase

Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging

Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers

Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found

Fixed refresh rate changes when no reolution change is detected.

Forgot to add teh resolution cahge in with the refresh change oops

Fixed endless no detection log.

Removed HH check. This can been better adjusted using the switchres.ini

fixed compile issue

Added better PI crt switching and fixed typo

Pulled Swicthres fixes. Updated desktop restore resolution.

removed unused makefile

Lockec menu refresh to 60hz

fixed missing new line

Fixed file conflicts

Forced 640x480@60 for menu

Added high resolution menu option

Removed item logg checker

Fixed typos

Removed unused functions

Fixed SR close match refesh bug.

Fixed typo
2021-06-04 08:32:56 -07:00
Jamiras e76265e1aa group achievements by category 2021-06-01 15:23:18 -06:00
jdgleaver 466bd3be7f Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays 2021-05-25 18:01:52 +01:00
twinaphex fc2a011a5c Use single snprintf call where possible instead of multiple
strlcpy/strlcat calls
2021-05-18 19:36:20 +02:00
twinaphex 7bbdd6d18a Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
Michael Burgardt d50be7a0ab Added simple playlist entry enumeration to ozone; added toggle option by jdgleaver 2021-05-17 18:49:25 +02:00
Autechre 89391ccf9a
Merge pull request #12287 from LazyFunker/master
Some fixes for UWP/XBox
2021-05-12 09:17:53 +02:00
David Guillen Fandos 9280340fe0 CPU governor/frequency part 2
This adds managed policies and settings to store them and reload them at
startup. Only for Lakka builds!
2021-05-12 02:16:25 +02:00
GavinDarkglider f24f827c4c
Updates For Lakka Switch build. (#12369) 2021-05-07 20:58:30 +02:00
jdgleaver c37f540b72 Core Info Cache Improvements
- Core info cache can now be enabled/disabled on all platforms via a new `Settings > Core > Cache Core Info Files` option
- Core info cache file has been renamed from `.cache` to `core_info.cache` (i.e. it is no longer a 'hidden' file on Unix platforms, so can be deleted easily)
- The core info cache file is now compressed (rzip) to further reduce disk IO
- The presence of a `core_info.refresh` file in the core info directory will force a one-time refresh of the info cache. This file is generated automatically when toggling on the `Cache Core Info Files` option, and we will also add it to core info file packaging such that updating info files (either manually or via the online updater) will force a refresh
- The core info cache no longer contains 'core is locked' and 'firmware missing' data fields; these are 'dynamic' properties that must be determined at runtime
- The 'core is locked' status is now determined on core info intialisation by parsing the core directory listing, rather than by performing indivdual 'lock file exists' checks. This minimises file IO, and greatly improves performance on devices with slow storage
- While parsing the core info cache file, we now avoid unnecessary `strdup()`s when adding entries to the resultant cache list
- Memory leaks (potential and real) have been fixed, and safety checks added
- Build errors have been fixed
2021-05-06 15:00:55 +01:00
David Guillen Fandos b2c20e8ce0 Initial support for tweaking CPU governors/scaling policies
This is, at the moment, aimed at Lakka only.
2021-05-01 18:35:38 +02:00
Autechre 84ab14cb83
Merge pull request #12281 from eadmaster/multi_patch
added multi-softpatching support + OSD messages for patches (#9947)
2021-04-30 16:00:43 +02:00
eadmaster 019130298a added multi-softpatching support + OSD messages for patches (#9947)
fixed Travis error
2021-04-30 14:12:47 +02:00
jdgleaver f4511f6fa4 (core_info) Performance optimisations + code clean-ups/refactors 2021-04-26 14:30:31 +01:00
Tomáš Kelemen (vudiq) 90529c62b2 Lakka: add menu for time zone setting
This adds new entry under Settings -> Services (where all Lakka related
services are currently available, such as switches for services like
SSH, Samba, etc.). By adding this the users do not have to use the
command line / access the file system directly to change their local
time zone to adjust the date/time displayed in RetroArch.
2021-04-21 18:12:42 +02:00
LazyFunker c5e5cf28af Force resolution on UWP 2021-04-20 11:47:32 +02:00
jdgleaver 54c45bd54e (RGUI) Add option to disable menu transparency 2021-04-15 12:32:39 +01:00
jdgleaver a6cffc0e29 (XMB/GLUI/Ozone) Add optional menu screensaver animations 2021-04-13 15:36:57 +01:00
jdgleaver c23e32a047 OpenDingux Beta: Add 50Hz support 2021-04-07 10:06:11 +01:00