Commit Graph

15 Commits

Author SHA1 Message Date
twinaphex e1387a7b0b Take out image driver 2014-05-28 21:14:33 +02:00
twinaphex b2b5c6daec (Image) Put image functions through abstract interface
(Image) Add image_driver to retroarch.cfg to specify image driver to use
(Menu)  Add Image Driver to Drivers section
2014-05-10 20:26:58 +02:00
twinaphex 7cdc23505c (Apple) Build fix 2014-03-10 06:00:06 +01:00
Themaister d3c0431a3b Update more context backends ... 2014-03-09 17:11:06 +01:00
twinaphex fd7f4d45cd Move image files to gfx/image/ 2014-02-25 21:24:15 +01:00
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
meancoot 97c94a6ea7 (OSX/iOS) Refactor RAGameView.m to be more straightforward. 2013-09-13 16:22:04 -04:00
meancoot 20001489ac (OSX) Update gfx_context:
Now resizes window when asked
   Displays proper title in window
   No longen prints Cocoa warning at start up
   Now supports the pause_nonactive feature
2013-09-05 14:38:40 -04:00
meancoot cb55a1d45a (Apple) Reorganize source tree 2013-09-05 01:24:27 -04:00
meancoot 6372e755c4 (OSX) Add proper full screen tracking 2013-08-27 11:37:21 -04:00
meancoot a4dfd35ab7 (Apple) Improvements:
Add core gl context support on OSX
	Add support for multiple game pads on OSX
 	Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
Themaister c5e7de7391 Add get_proc_address to OSX/iOS. 2013-08-11 14:10:10 +02:00
Themaister b9fce188ea Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
meancoot a0d22d7c44 (Apple) Build fixes (hope I didn't break anything else with that merge) 2013-07-07 16:24:28 -04:00
meancoot 3d9d672a38 (Apple) On OSX, a call to apple_run_core will actaully run the game 2013-07-07 13:05:05 -04:00