Commit Graph

14 Commits

Author SHA1 Message Date
Themaister 508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister 59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister 3fa037daee Fix minor issues. 2011-03-16 21:48:44 +01:00
Themaister e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister 01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister 8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister 2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister 0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister 42e7ac70d4 Add XML shader code support. :) 2011-01-05 19:07:12 +01:00